CRYPT v2.0 by Steve Herring REGISTRATION $12 ========================================================== CRYPT: Adventures Into Unfathomed Depths of Horror An MS/DOS text adventure program by Steve Herring Version 2.0 Copyright 1990 From: HERRINGBONE >>>>>>>> SOFTWARE <<<<<<<< 69 CHOUTEAU AVENUE FRAMINGHAM, MA 01701 CRYPT takes you to an old church in the English countryside. Using the same basic rules and procedures as the famous Colossal Cave Adventure by Crowther and Woods, you will explore the church, its quaint churchyard, then plunge into the dark, dreaded chambers below. In the crypt may be found long lost historical artifacts of great value, protected by a host of traps, tricks, and creatures both natural and supernatural. The successful adventurer must possess courage, skill, intelligence, and a bit of luck. For the faint of heart or weak of knee, a SAVE and RESTORE feature is provided and highly recommended. If you would like to volunteer for this mission, simply enter CRYPT at the DOS prompt. After the introduction, enter INFO for more detailed instructions. WARNING: The author of this game will not be responsible for any psychological effects resulting from playing this game after midnight or in a dark room. ------------------------------------------------------------- CRYPT is copyrighted shareware. The author gives permission for unlimited copying and distribution as long as this text file is included. If you enjoyed the game; would like hints; want to know more about the historical background of the treasures; or would like to be notified upon the release of future versions, please register as a CRYPT user by sending $12 to: Steve Herring HERRINGBONE SOFTWARE 69 Chouteau Ave. Framingham, MA 01701 ------------------------------------------------------------- IS THIS YOUR FIRST TEXT ADVENTURE? The following notes have been prepared for those unfamiliar with text adventure games, to help you avoid the confusion and frustration that sometimes result from features that are familiar only to experienced adventurers. - Text adventures are the grandparents of the slick 3-D color graphics "quest" type adventures available at computer software stores today for $35 to $70. Text adventures can be compared to graphics adventures in the same way that radio dramas can be compared to television: there is no picture, but the imagination can visualize scenes even more fantastic than can be shown on a screen. Also, text adventures do not have the high space requirements of graphics, so they can be run and transported more efficiently. And, of course, no graphics monitor or board is required to enjoy a text adventure game. - Most text adventures include mazes. These can be misleading at first. The usual hallmark of a maze is that the descriptions of all the "rooms" are the same or very similar. So if it looks like a move did not work, find out if you are in a maze before reporting a "bug" in the software. One good way to test for a maze is to temporarily drop any object you are carrying, and then move to another room. The object will not be described in the new room. As a matter of fact, objects may be used to create a trail through a maze if you have enough, and if you don't need them to defend yourself. - Compass directions can be misleading. When you move from one place to another in a text adventure you cannot see what you are passing through between the two places. The passage may be straight or curving. If not straight, you may go NORTH from place A to place B, but need to go EAST to get back from B to A. Some text adventures do not tell you if you have changed directions, but in CRYPT any opening that does not follow the compass direction will have some form of the word "curving" or "winding" in the description. - Mapping the game can be very helpful. In more difficult areas, such as mazes, drawing a simple map of the places and their relationships can save a lot of time. Don't worry about keeping north to the top or west to the left; just draw connecting lines and indicate the command (NORTH, SOUTH, etc.) that gets you there. - Some text adventures use commands such as EXAMINE, READ or LOOK AT.. to give more information about an object or place. In CRYPT, the full description of a place or object will give you all the information you need to know, so you don't have to worry about trying to squeeze more detail out of everything you encounter. - For more specific instructions on the CRYPT text adventure, type the command INFO any time after the introduction when you run the program. Happy adventuring!