THE HOUSE AT THE EDGE OF TIME, a puzzle of time and space Copyright 1990 Pat Pflieger Your eccentric uncle has died under mysterious circumstances and left you a fortune--that is, IF you can survive a night in his enormous Pseudo-Tudor- Greco-Gothic-Byzantine mansion, where time and space are not exactly what they seem. In this text adventure, typed commands allow you to move around the mansion, interact with those you meet, and find the key to -- well, you'll find out. The game consists of three programs written in TURBO BASIC: HOUSE.EXE is the main program HOUSPLAN.DTA holds the descriptions of the house's rooms HOUSE2.TBC is the conclusion of the game GAME HINT: This is never the same game twice. I urge you to SAVE whenever possible; time is fluid, and you never know who or what may be lurking just around the corner ...