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    <Notes>Various newsletters, design docs, and other ephemera related to the Interactive Fiction project</Notes>
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    <Notes>Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software.  ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.</Notes>
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    <Notes>Various Interactive Fiction Game Soundtracks</Notes>
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    <Notes>The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis.

The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq.</Notes>
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    <Notes>Windows 3.0, a graphical environment, is the third major release of Microsoft Windows, and was released on May 22, 1990. It became the first widely successful version of Windows and a rival to Apple Macintosh and the Commodore Amiga on the graphical user interface (GUI) front. It was followed by Windows 3.1.  Windows 3.0 originated in 1989 when David Weise and Murray Sargent independently decided to develop a protected mode Windows as an experiment. They cobbled together a rough prototype and presented it to company executives, who were impressed enough to approve it as an official project. Windows 3.0 succeeded Windows 2.1x and included a significantly revamped user interface as well as technical improvements to make better use of the memory management capabilities of Intel's 80286 and 80386 processors. Text mode programs written for MS-DOS can be run within a window — a feature previously available in a more limited form with Windows/386 2.1 — making the system usable as a crude multitasking base for legacy programs. However, this was of limited use for the home market, where most games and entertainment programs continued to require raw DOS access.</Notes>
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    <Notes>MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system.</Notes>
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    <LastGameId />
    <BigBoxView />
    <BigBoxTheme />
    <AndroidThemeVideoPath />
    <HideInBigBox>false</HideInBigBox>
    <DisableAutoImport>false</DisableAutoImport>
  </PlatformCategory>