 
 2 1 1 2 - a Field Trip   
 by George K. George of  
 Mutilation Software Independent
 Copyright 2001      
 
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 ----------  Game  -------------
  -------  Information  ---------
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* See bottom of document for BUG-SWATTER information.

Installation:

At this point you should be done with all of that.


In the Beginning There was Darkness...

2112 was begun in QuickBasic programming language early in 2000 A.D. The author, having no idea what he was doing, ran into pitfall after pitfall wading through his own version of proper code construction. The ultimate demise of this near-incarnation of 2112 came even before a small portion of the game's map was complete.

Early in 2001 A.D. the author---armed with new knowledge of BASIC programming language from a semester long course in Visual Basic 6---dusted of his Microsoft Visual Studio discs and began plunking away at what you see here.


Version History:

Release 2 (Nov.18,2001) Began dating version changes in Readme.txt. Fixed a sound effect shut-off cue. Fixed dialog messages when talking to self. Removed light/dark screen option; changed text font to white Arial on dark blue background (which changes with location!); no more green text. Game now starts up in maximized window mode, but is still resizable. Corrected lack-of response when following a preposition with "and" or ",". Resolved some flickering on loading window especially when in 32 bit color mode. Noticed and fixed several potential lock-up points. 2112 goes public.

1.0.3 (semi-final) Made a few changes to text and data files. Shrunk executable considerably by removing some unnecessary bitmap data. Prepared game for competition.

1.0.2 (beta) Second and a half release - with addition of required file now playable by an audience wider than only those with Visual Basic 6.0 installed on their computer. Changed a few words around in opening text.

1.0.1 (beta) Second release - with Scripting, Version and Diagnose capabilities.

1.0.0 (beta) The first beta version of 2112 was completed on August 26, 2001.


Special Thanks To:
   
   Andrew Dewar 
       – digital sound recording
   
   Jaden Boodry
       - the spark      

   All the cats at NTC
       – for the hints


The Author:

George K. George, born 1978, has been a player of interactive fiction since he acquired Hitchhiker's Guide to the Galaxy cerca 1980's. Other ventures include searching the nation for the perfect occupation in computer electronics and programming with an recently earned Associates degree from a Central Wisconsin technical college. He thrives in environments rich in rock-n-roll and void of regurgitated high school bullshit. Without Frank Black, The Pixies, Man...Or Astroman?, and Billy Bragg (& Wilco)---not to mention many others---George may not have had the creative caffeine needed to muddle through this mess he calls 2112.


BUG-SWATTERS!

Here is an explanation of using the Scripting capabilities of 2112:

   1. When you want to begin scripting, type SCRIPT ON
   2. A text file called Script.txt is created in the \Saved directory of the game's root directory.
   3. You must turn scripting back on once you have restarted, restored, or undone the game.
   4. This will overwrite the \Saved\Script.txt file each time, so it is suggested that each time you restart, restore, or undo with intent to begin scripting again, you rename the Script.txt file to something descriptive.
   5. How to make comments: When you see an error, type something like "[that is bad]" Using strange punctuation will not affect the game, but will add what you typed to the script for me to examine later.

You may also long-hand your suggestions and corrections so long as you digitize them into an e-mail. Send the scripts or whatever you have for me to:

george10k@lycos.com

Your help is sunshine on my back, everyone. Thanks for playing.

