# Interactive Fiction Writing Month

## What is this, and Why?

### What is interactive fiction?

It's like a video game without all that pesky video. Or a Choose Your Own Adventure novel, with fewer paper cuts. Actually, it's way better than either of those things, but I'm going to link you to the Wikipedia article instead of rewriting it here. Basically, Interactive Fiction (hereafter referred to as "IF") is a form of story that unfolds as a "game" on a computer, through simple text commands like "take boat" or "ask dinosaur about boat." It could involve quests and puzzle solving (hence the alternate name for the genre, "Text Adventures"), but it equally well could not. Classic titles in the latter category include "Galatea," "The Space Under the Window," and "Aisle."

### What is Interactive Fiction Writing Month?

IF Month is a loosely-organized set of tasks assigned one per week for four weeks, from February 15 to March 15, 2009, hopefully coupled with a few informal live discussion sessions (location-dependent, of course). The goal is to get a group of participants familiar enough with the Inform language to produce some simple games, and to promote discourse on game design in general through the medium of IF.

### Why interactive fiction?

I'm interested in writing IF because I'd like to explore the issue of game design, but I have neither the time nor skill to make a "full" video game, and because I enjoy playing IF more than most other kinds of game. I think you could be interested in IF for the same reasons, or some of the following reasons:
You enjoy logic puzzles.
You want to write a story, but a linear structure just isn't working for you.
You appreciate IF aesthetically for its minimalism, or because it is retro-cool.
You just want to learn a new skill or make some new friends, and hey, this is as good a chance as any.

### Why Inform 6?

Inform is an incredibly beginner-friendly language designed solely for creating text adventures. I'm recommending the 6th edition instead of the most recent edition because the documentation and tutorials for Inform 6 are excellent. Some people may prefer Inform 7 for its natural language approach to coding, which can be less intimidating to non-programmers. You are allowed to use whatever you like, as long as you produce Z code that the rest of us can play.

### Whose idea is this, anyway?

Yours; you just don't know it yet. However, I'm your friendly host, and I'm Lea.

## How do I participate?

Follow the blog — you can join the mailing list (you do not need to have a CMU email address) to receive notification of blog updates — for the current assignment. After weeks 2 and 4, there will be local meetups for areas with enough participants (notably Pittsburgh, PA).

To share an in-progress game, you can upload it to a server and view it using Parchment. We have a server you can use; check out this forum thread for details.

If you're outside of Pittsburgh, it would be neat if you put up a few copies of the poster (try this one if you can't see the text on that one) to encourage people in your area to join as well.

## Helpful links!

### Get yourself a z-code interpreter:

- http://www.inform-fiction.org/zmachine/interpreters.html

### Find some existing games to play:

- Baf's Guide: http://www.wurb.com/if/
- IF Archive: http://www.ifarchive.org/
- Zarf's IF: http://www.eblong.com/zarf/if.html

### About IF:

- Emily Short's blog: http://emshort.wordpress.com/
- Chapter VIII of the DM4 ("The Craft of Adventure"): http://www.inform-fiction.org/manual/Chapter8.pdf

### About Inform:

- The Inform 6 website: http://www.inform-fiction.org/inform6.html
- Inform Designer's Manual, Fourth Edition: http://www.inform-fiction.org/manual/download_dm4.html
- Inform Beginner's Guide: http://www.inform-fiction.org/manual/download_ibg.html

## Submitted Stories

### Week Four: Custom Verb

- Chrisamaphone: Up Your Sleeve (Part Two)
- kjm: Frater Evanesco
- mhilborn: Sea Dreams
- aleffert: Colophon
- Ahlec: Bus Station v4
- Fjord Folio: Painterly (fragment)
- All Week 4 submissions

### Week Three: Non-Player Character

- Viv Dunstan: Smugglers Rest
- kjm: Frater Evanesco
- mhilborn: Late Train to Nowhere
- Cobalt: Laura
- Squinky: Spare Some Change
- Ahlec: Bus Station v3
- Fjord Folio: No Muse
- All Week 3 submissions

### Week Two: Player Character

- Viv Dunstan: Tower
- Tekgo: Blackberry
- kjm: Heavenly Rest
- mhilborn: Octopus's Garden
- Cobalt: Laura
- Squinky: Grocery Shopping
- Ahlec: Bus Station
- Lorne: Searching for Answers
- Chrisamaphone: Up Your Sleeve (Part One)
- hvincent: Metro Hobo
- All Week 2 submissions

### Week One: Setting

- Cobalt: Inheritance
- kjm: Heavenly Rest Switcheroo
- Rob Maule: IT Building
- Chrisamaphone: Winter
- Furious Coder: Artifice
- jfred: Trails
- mhilborn: Heaven-Sent
- binder: Rolled
- Sarah: Perilkeet
- Viv Dunstan: Tower
- namekuseijin: Hello World!
- George: Checkpoint
- wlovas: the office
- Squinky: Breaking and Entering
- Aric: Oh My Elder-God
- Fjord Folio: Zero-0
- Ahlec: Bus Station
- hvincent: Metro Hobo
- Gwillen: Blasphemy
- aleffert: Colophon
- All Week 1 submissions