Browser lacks capabilities required to play.

Upgrade or switch to another browser.

Loading…
<<nobr>> <<if not State.metadata.has("onMenu")>> <<run State.metadata.set("onMenu", true)>> <</if>> <<set $robbed = false>> <<if Save.slots.has(0) and $ended == false and State.metadata.get("onMenu") == false>> <<link "Continue">> <<run Save.slots.load(0)>> <</link>> <<else>> <<run State.metadata.set("onMenu", true)>> <<run Save.slots.save(0)>> <<link "Start">> <<run State.metadata.set("onMenu", false)>> <<goto "Intro">> <</link>> <</if>><</nobr>> [[Achievements]] [[Credits]] [[Settings]] <<set $ended = false>>Your are trying to repair your broken microwave. <<flip>>And you are in the laundromat doing your laundry. <<flip "Spark">><<widget "flip">> <<if _args.length > 0>> <span class="flip-link"> <<capture _args>> <<link "//''Flip.''//" _args[0]>> <<display "Portal">> <</link>> <</capture>> </span> <<elseif tags().includes("flipped")>> <span class="flip-link"> <<link "//''Flip.''//" $currentUnflipped>> <<display "Portal">> <</link>> </span> <<else>> <span class="flip-link"> <<link "//''Flip.''//" $currentFlipped>> <<display "Portal">> <</link>> </span> <</if>> <</widget>><<if not tags().includes("menu")>> <<run Save.slots.save(0)>> <<script>> var imgs = document.getElementById("imgs"); imgs.style.display = "flex"; var rewind_button = document.getElementById("rewind-button"); var restart_button = document.getElementById("restart-button"); var end_indicator = document.getElementById("end"); rewind_button.style.display = "block"; restart_button.style.display = "block"; end_indicator.style.display = "block"; end_indicator.style.color = "var(--gray)"; <</script>> <<else>> <<script>> var imgs = document.getElementById("imgs"); imgs.style.display = "none"; var rewind_button = document.getElementById("rewind-button"); var restart_button = document.getElementById("restart-button"); var end_indicator = document.getElementById("end"); rewind_button.style.display = "none"; restart_button.style.display = "none"; end_indicator.style.display = "none"; <</script>> <</if>> <<for _i = 0; _i < Object.keys($tagDict).length; _i++>> <<if tags().includes(Object.keys($tagDict)[_i])>> <<if tags().includes("unflipped")>> <<set _fl to 0>> <<else>> <<set _fl to $tagDict[Object.keys($tagDict)[_i]].length - 1>> <</if>> <<set $secondarySource to $tagDict[Object.keys($tagDict)[_i]][_fl]>> <<break>> <<else>> <<set $secondarySource to "">> <</if>> <</for>> <<if passage() == "Menu">> <<set $currentUnflipped to "Intro">> <<set $currentFlipped to "Intro-Flipped">> <<set $history to []>> <<set $unflippedEnded to false>> <<set $flippedEnded to false>> <<set $title to [$titleImg, $titleFlippedImg][random(0, 1)]>> <<script>> var menu_button = document.getElementById("menu-button"); menu_button.style.display = "none"; var title = document.getElementById("title"); title.style.display = "inline"; title.src = variables().title; <</script>> <<else>> <<script>> var menu_button = document.getElementById("menu-button"); menu_button.style.display = "inline"; var title = document.getElementById("title"); title.style.display = "none"; <</script>> <</if>> <<if tags().includes("between")>> <<script>> var imgs = document.getElementById("imgs") imgs.style.justifyContent = "center"; var main_img = document.getElementById("main-img"); main_img.style.transform = "scaleX(1)" main_img.src = variables().commissionerImg; var img_2 = document.getElementById("secondary-img"); img_2.src = ""; <</script>> <<elseif tags().includes("unflipped")>> <<set $currentUnflipped = passage()>> <<script>> var main_img = document.getElementById("main-img"); main_img.style.transform = "scaleX(1)"; main_img.src = variables().playerImg; var imgs = document.getElementById("imgs"); imgs.style.justifyContent = "flex-start"; imgs.style.flexDirection = "row"; var img_2 = document.getElementById("secondary-img"); img_2.src = variables().secondarySource; img_2.style.transform = "scaleX(1)"; <</script>> <<elseif tags().includes("flipped")>> <<set $currentFlipped = passage()>> <<script>> var main_img = document.getElementById("main-img"); main_img.style.transform = "scaleX(-1)"; main_img.src = variables().playerFlippedImg; var imgs = document.getElementById("imgs"); imgs.style.justifyContent = "flex-start"; imgs.style.flexDirection = "row-reverse"; var img_2 = document.getElementById("secondary-img"); img_2.src = variables().secondarySource; img_2.style.transform = "scaleX(-1)"; <</script>> <<elseif tags().includes("menu")>> <<script>> var main_img = document.getElementById("main-img"); var img_2 = document.getElementById("secondary-img"); main_img.src = ""; img_2.src = ""; <</script>> <</if>>The microwave has been sparking and making weird sounds. [[Look up how to fix it. |Internet]] [[Check again if the microwave is working. |Try]] <<nobr>><<if not $history.includes("Tools")>> [[Get your tools. |Tools]]<br> <</if>> <<if not $history.includes(passage())>> <<set $currentFlipped to "Forgot">> <</if>> <<flip>> <</nobr>>Most of the Internet tells you to not bother trying to fix the thing; it's too dangerous. You finally find an article that goes through a process step-by-step. [[Follow the article's instructions. |Step1]] [[Check again if the microwave is working. |Try]] [[Give up on fixing the microwave and buy a new one. |New]] <<flip>><<nobr>><<set _patience = 100000>> <<if $history.includes("Wait")>> <<set _patience = 5>> <</if>> <<set _works = random(0, _patience)>> <<if _works == 1>> <<goto "Works">> <<elseif $history.includes("Doesnt")>> Vibrant shades of red, blue, green, purple all start spilling out from the microwave, staining your white cabinet. That was... weird. But it still doesn't work. <<elseif $history.includes("Call")>> <<goto "Explode">> <<else>> You try the microwave again, just to see what happens. It still doesn't work.<br> <br>[[Try it one more time. |Try]] <<if not $history.includes("Internet")>> <br>[[Look up how to fix it. |Internet]] <br>[[Get your tools. |Tools]] <<elseif $history.includes("Checkout")>> <br>[[Set up the new microwave. |Plug]] <<else>> <br>[[Follow the article's instructions. |Step1]] <br>[[Give up on fixing the microwave and buy a new one.|New]] <</if>> <</if>><</nobr>> <<flip>>You go to get your tools, but quickly realize you have no idea what to do with them. [[Get to work anyway. |Work]] [[Put the tools away. |Spark]] <<flip>>You didn't separate your colors and whites before getting to the laundromat. [[Seperate them here. |Sort]] [[Just do all of the laundry as one load. |Load]] <<flip>>You quickly sort through the laundry. An old woman keeps making eye-contact with you, but it's no more awkward than most of the things you do. [[Ask the old lady if she needs anything. |Quarter]] [[Ignore her and load the laundry. |Two]] <<flip>>You just decide to do all of the laundry as one load. It's a big load, and most of your whites will probably not make it, but whatever. You're lazy. [[Put a quarter into the machine. |Doesnt]] [[On the other hand, maybe you should sort it. |Sort]] <<flip>><<if tags().includes("unflipped")>> <<set _been = "unflipped">> <<else>> <<set _been = "flipped">> <</if>> <<set _stopped = random(0, 100)>> <<if _stopped == 1>> <<goto "Caught">> <<elseif _stopped == 100 and not $history.includes("Reassignment")>> <<goto "Reassignment">> <</if>> <<if _been == "unflipped" and $history.includes("Yeah")>> <<set _goblin = random(0, 7)>> <<if _goblin == 1>> <<goto "Goblin">> <</if>> <</if>> <<if _been == "unflipped" and $history.includes("Explode")>> <<goto "Explode-Flipped">> <</if>> <<if _been == "flipped" and $history.includes("Dead-Flipped")>> <<goto "Dead">> <</if>> <<if _been == "flipped" and $history.includes("Watch")>> <<set _bumfball = random(0, 10)>> <<if _bumfball == 1>> <<goto "Bumfball">> <</if>> <</if>> <<if _been == "flipped" and $history.includes("Kids") and $stop == false>> <<set $stop = false>> <<set _robber to random(0, 3)>> <<if _robber == 1>> <<set $stop = true>> <<if not ["New", "Checkout", "Yeah"].includes($currentUnflipped)>> <<set $savedUnflipped = $currentUnflipped>> <<goto "Bump">> <<else>> <<set $robbed = true>> <</if>> <</if>> <</if>>1. Unplug the microwave. [[Unplug the microwave. |Step2]] [[Give up on these instructions. |Internet]] <<flip>>At the store, you find a new microwave that looks nice, has alright reviews online, and most importantly, is relatively cheap. [[Buy it. |Checkout]] [[Go home. |Home]] <<flip>><ul id="ui"> <li><a id="menu-button">Menu</a></li> <li><a id="rewind-button">Rewind</a></li> <li><a id="restart-button">Restart</a></li> <li id="end">Dimension Ended</li> </ul> <div id="story"> <img id="title"> <div id="imgs"> <img id="main-img"> <img id="secondary-img"> </div> <div id="passages"></div> </div> <audio id="music" autoplay loop></audio> <audio id="end-sound" src="audio/end.mp3"></audio><<set $history to []>> <<set $achieved to []>> <<set $achievements to [ "Just fix the microwave.", "Just do the laundry.", "Get caught.", "Get reassigned.", "Catch the Jelly-Jaddy.", "Do battle with a goblin shark.", "Discover the microwave's secret.", "Blow it all up." ]>> <<set $currentUnflipped to "Intro">> <<set $currentFlipped to "Intro-Flipped">> <<set $unflippedEnded to false>> <<set $flippedEnded to false>> <<set $ended to false>> <<set $secondarySource to "">> <<set $titleImg to "images/title.gif">> <<set $titleFlippedImg to "images/title-flipped.gif">> <<set $playerImg to "images/player.gif">> <<set $playerFlippedImg to "images/player-flipped.gif">> <<set $oldLadyImg to "images/old-lady.gif">> <<set $oldLadyFlippedImg to "images/old-lady-flipped.gif">> <<set $vendorImg to "images/shaggy.gif">> <<set $vendorFlippedImg to "images/shaggy-flipped.gif">> <<set $ownerImg to "images/owner.gif">> <<set $ownerFlippedImg to "images/owner-flipped.gif">> <<set $goblinImg to "images/goblin.gif">> <<set $commissionerImg to "images/commissioner.gif">> <<set $tagDict to { "old-lady" : [$oldLadyImg, $oldLadyFlippedImg], "vendor" : [$vendorImg, $vendorFlippedImg], "owner" : [$ownerImg, $ownerFlippedImg], "goblin" : [$goblinImg] }>> <<set $gameMusic to "audio/Carefree%20-%20Steven%20O%27Brien%20%28Must%20Credit%2C%20CC-BY%2C%20www.steven-obrien.net%29.mp3">> <<set $endSound to "audio/end.wav">> <<set $musicStatus to "Mute">> <<script>> var music = document.getElementById("music"); music.src = variables().gameMusic; <</script>>"//Halt!// I am the commissioner of interdimensional travel, and you have been caught illegally hopping through dimensions like a crazy little frog-man. I am here to execute you and put a stop to this madness." [["\"Execute me? No trial?\"" |Nah]] [["\"But, I can explain...\"" |Not]] <<set $achieved.push("Get caught.")>>Settings <<nobr>> <span id="mute-button"> <<link "$musicStatus Music">> <<run Save.slots.save(1)>> <<script>> var music = document.getElementById("music"); var button = document.querySelector("#mute-button a"); if (variables().musicStatus == "Mute") { music.pause(); variables().musicStatus = "Unmute"; } else if (variables().musicStatus == "Unmute") { music.play(); variables().musicStatus = "Mute"; } button.innerHTML = variables().musicStatus + " Music"; <</script>> <</link>> </span><br> <<if Save.slots.has(0)>> <<linkreplace "Delete Save Data">> <<run Save.slots.delete(0)>> Data Deleted! <</linkreplace>> <<else>> No Save Data <</if>><</nobr>>You bite the bullet and buy the microwave. "Thanks for shopping at Goblin's", mumbles the shaggy man at the register. [["\"Thanks, you too.\"" |Awkward]] [["\"You're welcome.\"" |Awkward]] [["\"Goblin's?\"" |Yeah]] <<flip>>You go back home. Who needs one of those //store// microwaves when you've got a perfectly good one right here? [[Follow the video's instructions. |Step1]] [[Check again if the microwave is working. |Try]] <<flip>><<nobr>><<set _hurt = random(0, 1)>> <<if _hurt != 1>> You somehow electricute yourself just while unplugging the microwave.<br> <</if>> <</nobr>>2. Use your screwdriver to open the panel on the back. [[Use your screwdriver to open the panel on the back. |Step3]] [[Give up on these instructions. |Internet]] <<flip>><<nobr>><<if $robbed == true>> <<goto "Burned">> <</if>> <</nobr>>That... was an awkward thing to say. You try to ignore it and go home. [[Set up the new microwave. |Plug]] [[Try the old microwave one more time. |Try]] <<flip>>"Yeah man, it's a strange name. I think our mascots, like, a shark? Or something?" [["\"Okay.\"" |Awkward]] [["\"Cool.\"" |Awkward]] [["\"Right on.\"" |Awkward]] <<flip>>"Nah. That crap is overrated if you ask me. We'll just execute you real quick and easy, no bureaucratic mumbo jumbo.""Not necessary. Explanations just slow down the execution process. We want to make your experience being exexcuted as quick and simple as we possibly can."Achievements <<nobr>><<for _i = 0; _i < $achievements.length; _i++>> <<if $achieved.includes($achievements[_i])>> $achievements[_i] ✓<br> <<else>> <span style="color:var(--gray)">$achievements[_i] X<br></span> <</if>> <</for>><</nobr>><div style="text-align:left">Written by: Not-Only But-Also Art by: Not-Only But-Also Music by: <a href="https://www.steven-obrien.net" target="_blank">Steven O'Brien</a> &emsp;&emsp;Carefree by: Steven O'Brien Made for the 2023 GameDev.tv Jam //Thanks for playing!// </div> <<if not tags().includes("menu")>> <<set $history.push(passage())>> <</if>>You plug in the new microwave and give it a go. It works! You now have the old broken one just sitting there. [[Throw the old one away. |Trash]] [[Just keep the old one. |Keep]] <<flip>>What? It works! It actually works! See what you can do with a little patience? <<set $achieved.push("Discover the microwave's secret.")>>You throw that stupid, old microwave into the trash. [["\"Good riddance!\"" |Disposal]]You aren't sure why, but you actually decide to keep the old microwave. It's like an old friend with which you are trapped in an abusive relationship."//Stop right there!// I am the commissioner of interdimensional travel, and you have improperly disposed of a device containing a portal like some sort of filthy trash guy. I am here to execute you and put a stop to this madness." [["\"Execute me? No trial?\"" |Nah]] [["\"What portal?\"" |Microwave]]<<if tags().includes("end")>> <<if tags().includes("unflipped")>> <<script>> var end_indicator = document.getElementById("end"); end_indicator.style.color = "var(--blue)"; <</script>> <<if $unflippedEnded == false>> <<script>> var sound = document.getElementById("end-sound"); sound.play(); <</script>> <</if>> <<set $unflippedEnded = true>> <<if $flippedEnded == true>> <br><br><<link "The End." "Menu">> <<set $ended = true>> <</link>> <<else>> <<flip>> <</if>> <<elseif tags().includes("flipped")>> <<script>> var end_indicator = document.getElementById("end"); end_indicator.style.color = "var(--pink)"; <</script>> <<if $flippedEnded == false>> <<script>> var sound = document.getElementById("end-sound"); sound.play(); <</script>> <</if>> <<set $flippedEnded = true>> <<if $unflippedEnded == true>> <br><br><<link "The End." "Menu">> <<set $ended = true>> <</link>> <<else>> <<flip>> <</if>> <<elseif tags().includes("between")>> <<script>> var end_indicator = document.getElementById("end"); end_indicator.style.color = "var(--yellow)"; var sound = document.getElementById("end-sound"); sound.play(); <</script>> <br><br><<link "The End." "Menu">> <<set $ended = true>> <</link>> <</if>> <</if>>"It says here you had a microwave that had somehow made a connection to a washing machine, and you tried to throw it in the trash. Weird stuff. Anywho... time to execute you."<<nobr>><<set _hurt = random(0, 5)>> <<if _hurt != 1>> Something zaps you as you're checking the switches.<br> <</if>> <</nobr>>4. Check the fuse. [[Check the fuse. |Step5]] [[Give up on these instructions. |Internet]] <<flip>><<nobr>><<set _hurt = random(0, 10)>> <<if _hurt != 1>> Your hand buzzes a little while handling the fuse.<br> <</if>> <</nobr>>5. Play around with the capacitor. [[Play around with the capacitor. |Step6]] [[Give up on these instructions. |Internet]] <<flip>><<nobr>><<set _hurt = random(0, 5)>> <<if _hurt != 1>> You accidentally stab a finger with the screwdriver. It starts bleeding.<br> <</if>> <</nobr>>3. Check the switches. [[Check the switches. |Step4]] [[Give up on these instructions. |Internet]] <<flip>>Suddenly, a goblin shark comes crashing through the cieling of the laundromat! No one is prepared, not having expected a goblin shark. It kills everyone. <<set $achieved.push("Do battle with a goblin shark.")>>You get to work. You ply things with a plier, screwdrive things with a screwdriver, and ham things with a hammer. (You very quickly electrocute yourself and die.)<<nobr>><<set _hurt = random(0, 15)>> <<if _hurt != 1>> <<goto "Died">> <<else>> <<set $achieved.push("Just fix the microwave.")>> <</if>> <</nobr>>6. Put everything back together and your microwave is fixed! "Oh, it's just, do you think I could borrow a quarter?" [["\"Sure thing.\"" |Give]] [["\"Sorry, no.\"" |Kids]] <<flip>>You look around, but you can't find any two washing machines next to each other to use. This entire trip is just a mess, and you're starting to think that maybe you should just leave and have dirty clothes for the rest of your life. [[Wait until two machines are open. |Wait]] [[Keep looking. |Bingo]] [[Just leave. |Leave]] <<flip>>You put in the quarter but... nothing happens? The machine seems to not be working, and there are no other machines open. [[Ask the owner about it. |TV]] <<flip>>You got electrecuted and died.You give her a quarter. "Oh! Thank you sonny!" The old lady leaves the laundromat without doing any laundry or using the quarter at all. [[Load the laundry. |Two]] [[Ask her where she's going. |Call]] <<flip>>"Kids these days," she grumbles disapprovingly, and wanders off. [[Load the laundry. |Two]] <<flip>>You call after her, but she either doesn't hear you or ignores it. You might never see that quarter again... [[Load the laundry to help you forget the lost quarter. |Two]] <<flip>>There are some sparks, some loud popping sounds. The microwave explodes.Fire starts shooting from one of the machines! It gets more and more extreme. Most people are running, but you stand still, fascinated. The laundromat explodes. <<set $achieved.push("Blow it all up.")>><<nobr>><<if $history.count("Wait") >= 2>> There's two machines open!<br> <br>[[Finally do the laundry. |Finally]] <<else>> You just stand there waiting. Awkwardly. <</if>><</nobr>> <<flip>>You decide to just leave. Who needs clean clothes anyway?Suddenly, you hear something moving around in your house. [[Go check it out. |Masked]] [[Ignore it. |Ignore]] <<flip>>You try to ignore it, but soon someone wearing a ski mask is standing in the doorway, pointing a gun at you. [[Put your hands up. |Quarters]] [["\"What do you want?\"" |Quarters]] <<flip>>There is a masked person standing in your living room. They point a gun at you. [[Put your hands up. |Quarters]] [["\"What do you want?\"" |Quarters]] <<flip>>What the? You get home from the store, but the entire house is burned down... There's a note sitting in the front yard. [[Read the note. |Note]]"Give me all your quarters!" [[Give her all of your quarters. |Thanks]] [[Tell her she can burn in hell. |Shot]] <<flip>>Her entire demeanor changes as you dump a bunch of quarters into her cupped hands. "Thanks, sonny." <<link "\"No problem.\"" $savedUnflipped>><</link>> <<flip>>Without any hesitation, she shoots and kills you. In your dying moments, you imagine her taking all of your quarters.//I BORROWED SOME QUARTERS,// it says in neat hand writing with little loops at the ends of letters.<<nobr>><<if not $history.includes("Give") or $history.includes("Know")>> You finally put the two loads into the machines. This is it... you are doing laundry! <<flip>> <<set $achieved.push("Just do the laundry.")>> <<else>> <<goto "Out">> <</if>><</nobr>>Bingo! There were two that you missed! You load the laundry. [[Finally do the laundry. |Clothes]]<<if $history[$history.length-1] == "Leave">> Something... smells sort of gross.<br><br> <</if>>"//Hi there!// I am the commissioner of interdimensional travel and you have been selected for random reassignment. We will shake your dimension up a bit. Let you experience something new. Congratulations! Have fun in your new dimension!" <<nobr>> <<set _choices = Story.lookup("tags", "end")>> <<set _choice = _choices[random(0, _choices.length-1)].title>> <<link "Get reassigned." _choice>><</link>><</nobr>> <<set $achieved.push("Get reassigned.")>>You can't believe it... you don't have enough quarters since you gave one to that old lady. [[Ask around for quarters. |Ask]] [[Just give up on laundry and leave. |Leave]] <<flip>><<set _choices = [ "Owner", "Lady", "Commissioner"]>> <<if $history.includes("Checkout")>> <<set _choices.push("Vendor")>> <</if>> <<if $history.includes("Yeah")>> <<set _choices.push("Shark")>> <</if>> <<set _choice = _choices[random(0, _choices.length-1)]>> <<goto _choice>>You ask the owner of the laundromat. "Shush up!" he shouts and turns up the volume on his little TV. [[Ask around for quarters. |Ask]] [[Just give up on laundry and leave. |Leave]] <<flip>>The old lady is still here? But it seems sort of rude to ask her. [[Ask around for quarters. |Ask]] [[Just give up on laundry and leave. |Leave]] <<flip>><<nobr>><<script>> var img_2 = document.getElementById("secondary-img"); img_2.src = variables().commissionerImg; img_2.style.transform = "scaleX(-1)"; <</script>><</nobr>>You ask... this dude? You're not sure who he is or how he got here. "//Haha!// I am the commissioner of interdimensional travel! Of course I don't carry change! Now leave me alone, I'm trying to do my laundry." he says. [[Ask around for quarters. |Ask]] [[Just give up on laundry and leave. |Leave]] <<flip>>You ask this guy. He seems normal enough. "Hey man, don't I like, know you from somewhere?" he asks. [["\"I don't think so...\"" |Oh]] [["\"Yeah, I've definitely seen you before.\"" |Rad]] [["\"I don't know.\"" |Weird]]You ask this... shark? Anyway, it doesn't have any quarters. [[Ask around for quarters. |Ask]] [[Just give up on laundry and leave. |Leave]] <<flip>>"Oh man, I swear I know you. It's like we're long lost brothers or something. Here take this quarter... brother..." [[//Finally// do the laundry. |Finally]] <<flip>>"That's radical man! Here's a quarter; I'll always help a bro out!" [[//Finally// do the laundry. |Finally]] <<flip>>"Weird, man. Freaky deaky, in fact. Uh. Here's a quarter anyway." [[//Finally// do the laundry. |Finally]] <<flip>>"//Stop right there!// I am the commissioner of interdimensional travel, and you have engaged in improper activity with a device containing a portal like some sort of slippery snake man. I am here to execute you and put a stop to this madness." [["\"Execute me? No trial?\"" |Nah]] [["\"What portal?\"" |Washing Machine]]"It says here you had a washing machine that had somehow made a connection to a microwave, and you tried putting clothes in it. Weird stuff. Anywho... time to execute you."You ask the owner what to do, but he just gives you this furious glare. "Can't you see that I'm trying to watch the game!" he yells. His little TV is playing what appears to be two men aggressively tap dancing. [["\"I'm sorry, but the machine isn't working.\"" |Buzz]] [["\"What game is that?\"" |Game]] <<flip>>"I thought I told you to buzz off!" [["\"Please, I need to do my laundry.\"" |Ugh]] [["\"You're the flipping worst, dude.\"" |Worst]] <<flip>>"Duh-doy bozo. The bumfball championship." [["\"Oh.\"" |Watch]] <<flip>>"Ugh. What is your problem man? I told you, I'm not gonna help you. //I'm watching the game."// [["\"You're the flipping worst, dude.\"" |Worst]]Suddenly, the owner smiles. "That's right, I //am// the worst!" He is transforming! [[Run away.|Dead-Flipped]] [[Yell for help. |Jelly]] [[Prepare to fight. |Dead-Flipped]]You decide maybe you'll just watch the bumfball actually. Laundry is overrated. Bumfball is where it's at."//Good work!// I am the commissioner of interdimensional travel, and you have led us straight to the whereabouts of the Jelly-Jaddy, who will now be executed." [["\"The Jelly-Jaddy?\"" |Yes]]Before you can realize what is happening, you are in a thousand different times and places and ways and restaurants. You are a bird. You are climbing a mountain. You are ticklish. You are in an Olive Garden. You are an expired can of split-pea soup. You are exploding. You are in a Red Lobster. You are a rock floating through outerspace. You are in love. You are in debt. You are so sorry forever. You are sick. You are a flower. You are amazing. You are eroding. You are gone. You are singing. You are a pretty bad singer.All dimensions are broken across your existence now, like a chair on a wrestler's back."Yes. The Jelly-Jaddy. An interdimensional criminal who uses his abilities to turn dimensions into jelly. Anywho, as a reward, you will //also// be executed, so get a move on." <<set $achieved.push("Catch the Jelly-Jaddy.")>>You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball. You watch bumfball.<<set $currentUnflipped to "Intro">> <<set $currentFlipped to "Intro-Flipped">> <<set $history to []>> <<set $robbed to false>> <<set $unflippedEnded to false>> <<set $flippedEnded to false>> <<set $ended to false>> <<goto "Intro">>