//To include in Room

//State change:

void meteo_update ( PropertyEntry pe , World mundo )
{
			
	if ( pe.getName().equals("weather") )
	{
		
		//randomize weather on all the world!
		
		int theweather = Math.abs ( mundo.getRandom().nextInt()%4 );
		
		try
		{
			mundo.execCode ( "setWeatherConditions" , new Object[] { new Integer ( theweather ) } );
		}
		catch (bsh.TargetError bshte)
		{
			mundo.escribir("bsh.TargetError found at world's setWeatherConditions routine" );
		}
		
		//state changes propagate so only one Room 'll have to exec this one.
		
	}
	
	//continue with entity's update
	
}

void update ( PropertyEntry pe , World mundo )
{
	System.out.println("Gonna call meteo's update on prop " + pe.getName() + " tu " + pe.getTimeLeft());
	meteo_update ( pe , mundo );
}