<div class="divimg"><img src="images/aasplash.png"></div> { (unless: (saved-games:) contains $_autosave_slot and (datavalues: (saved-games:)) contains $_autosave_filename)[(goto: $_start_passage)] }''[[NEW GAME->$_start_passage]] (link: "RESUME SAVED GAME")[(load-game: $_autosave_slot)](link: "README")[(goto: "Readme")]'' <div class="divimg"><a href="http://twitter.com/m3g1dd0"><img src="images/twitter.png"></a></div>(if: $startstart is 1)[You are lying on your back, slowly gaining consciousness. You feel the cold of the floor beneath you, you //feel// the darkness, its clammy fingers digging into you, creeping under your skin, reaching for your eyes... and you sense a sharp pain in your right hand. The pain rips you from the dazed confusion. You're wide awake. //Something// is gnawing at you. //Something// is trying to eat you. [[You shake your hand instinctively->Panisch schüttelst du deine Hand]]](else:)[Everything is darkness. Everything is pain. You emerge from the black slowly, and are born back into it. One random thought amidst a throbbing headache. Another one. Your mind, starting anew, begins processing... ...that there is //nothing// to process. You open your eyes. Or were they open already? Are these eyelids or the black around you? You blink. Darkness. You blink. (link-reveal: "Darkness.")[(set: $startstart to 1)(goto: "Start")]](if: (either: 0,1,2,3,4,5) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic is increasing. Slow down!]<br><br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack->Panik]]!](else:)[Your panic status now is at $panikstatus.<br><br>[[Breathe->Atme]]]](else:)[Good job! Continue breathing like this until you have calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have calmed down. You are [[thinking clearly.|denken]]](else:)[Your panic status now is at $panikstatus.<br><br>[[Breathe->Atme]]]]You panic. You sit up. Shouldn't have done that. A sudden pain rips through your head that makes you lie back down on the floor. At least the panic is gone. (set: $panikstatus to 5) [[You grab your head|Plan]]Ok, so breathing calmly seems to be a good remedy against panic attacks, despite the stuffy air. But apart from that, nothing has changed. You are still lying on a cold, moist floor. You don't know how you got to be in this situation, and to make matters worse, you don't even know //who you are//. No memory whatsoever. <span class="ich">What a nightmare...</span> Hang on. Nightmare? [[You pinch yourself|Zwicken]]Your head is killing you. It's pounding. You notice it's wet at the back. You taste your finger. Iron. Definitely blood. Oh no. You're injured, obviously, which would explain the amnesia. And your (link-reveal: "situation in general.")[ Well, at least the part where you're unconscious.] In addition to the headache you're experiencing some dizziness. Have you suffered a concussion? Difficult to say. If you were to measure your health status on an index from 1 to 10, you probably would find yourself around $hp HP, you guess. <span class="ich">I'd better make a mental note and monitor everything, don't know where this is going...</span> you think to yourself. On the plus side, your short term memory seems to be working – you can recall all relevant information since waking up here &#x2630; in your mental note. (link: "Continue")[(goto: (either: "Ausruhen", "Weiter"))]Nope. Not a nightmare. You've probably just gone blind. <span class="ich">Am I blind?!</span> The thought scares you so much that you [[sit up.->aufsetzt.]]Shouldn't have done that. A sudden pain rips through your head that makes you lie back down on the floor. Given the fact that the rainbow colours and flashing stars are back, gyrating wildly across your retina, it's probably safe to say you're not blind... <span class="ich">Worst hangover ever...</span> [[The pain makes you grab your head|Plan]](live: 250ms)[(goto: "Weiter")](live: 2s)[...] (stop:) (live: 4s)[.....] (stop:) (live: 6s)[<span class="ich">What...</span>] (stop:) (live: 8s)[<span class="ich">Where am I...</span>] (stop:) (live: 10s)[<span class="ich">I can't see anything!</span>] (stop:) (live: 12s)[.......] (stop:) (live: 14s)[<span class="ich">Help! PLEASE HELP! Somebody hear me?</span>] (stop:) (live: 16s)[<span class="ich">Hello?</span>] (stop:) (live: 18s)[(goto: "Black")]Your health is at $hp HP, but that will be irrelevant if you don't find out what on earth is going on here. It's still pitch black dark around you. You see nothing. What is this? Where are you? In a basement? In confinement somewhere? Buried... <span class="du">(text-style: "blurrier")[...aaaaahh...]</span> (link-reveal: "...")[(live: 1s)[<br><br><span class="ich">What the... What is that?</span>] (stop:) (live: 3s)[<span class="du">(text-style: "blurrier")[...aaaaaaaaaah...]</span>] (stop:) (live: 4s)[<span class="ich">Sounds like a... a wounded animal...</span>] (stop:) (live: 7s)[<span class="ich">Am I imagining this?</span>] (stop:) (live: 9s)[<span class="ich">I must have imagined it, my mind is playing tricks on me...</span>] (stop:) (live: 11s)[<span class="ich">I must not let it get to me...</span>] (stop:) (live: 13s)[<span class="ich">Holy shit, I'm gonna panic...</span>(set: $panikstatus to 7)] (stop:) (live: 15s)[<span class="ich">I have to find a way out of here...</span>] (stop:) (live: 17s)[<span class="ich">Whatever //here// is...</span> <br><br>[[Continue|nachdenken]]] (stop:) ] (set: $panikstatus to 7)You have to find out where you are. Who you are. How you ended up in this situation. What //this place// is. Why you are (link-reveal: "injured.")[ Was there a fight? Have you been kidnapped, are you being held hostage? As much as you try, you remember nothing. Damn amnesia.] You get on your knees carefully. Not that easy to keep one's balance when you're practically blind. Your head's still aching like hell, but the dizziness is gone. Time to find out what's going on. You have no choice but to feel your way around. [[You feel your way to the left|nach links tasten]] [[You feel your way to the right|nach rechts tasten]]You turn to the left. Crawling slowly through the darkness on your knees, you explore the terrain in front of you. You use your hands to scan the floor in semicircles. Bare concrete... Dust... (live: 6s)[A warm body...] (stop:) (live: 8s)[<span class="ich">What the...!</span><br><br>Your pulse quickens.] (stop:) (live: 10s)[<span class="ich">Shit...</span>] (stop:) (live: 12s)[You crawl backwards in fear, away from the body. You crash into a cold, metallic object. This only scares you more.] (stop:) (live: 16s)[Panicking, you get up and start running, cofused and desoriented.<br><br>[[Continue|Gegen die Wand]]] (stop:)You turn to the right. Crawling slowly through the darkness on your knees, you explore the terrain in front of you. You use your hands to scan the floor in semicircles. Bare concrete... Dust... Filth. You encounter an obstacle. It seems to be metallic. You follow the form with your hands. If you're not mistaken, this is some kind of plank bed... or cot? Yes, definitely a cot. Simple metal frame. Thin matrace. Where would you like to start exploring the cot: on top or in the space below it? [[Explore the matrace->Auf der Pritsche]] [[Explore the space beneath the cot->Unter der Pritsche]]Well, the word matrace is a euphemism at best. //It// is flimsy, saggy, probably full of bed bugs. For the first time you're happy you can't see anything. Judging from this discovery, you seem to be locked up in a (link-reveal: "cell.")[ Have you been kidnapped? Or are you an inmate? Why the hell are you locked up? Why are they keeping you in complete darkness? Is this some kind of solitary confinement or punishment? Or was there a blackout?] Your thoughts are interrupted by the discovery of //something// on the matrace. It seems to be... a... plastic soda bottle. Based on its weight, it's full. You open it carefully and smell its contents: A sugary lemonade of sorts. [&#10140; Take soda bottle]<Limoflasche|(click: ?Limoflasche)[(if: $inventar contains "soda bottle")[: You already have the soda bottle in your possession!<br><br>It comes in handy. Your blood sugar level could take a boost.(set: $flascheninhalt to 7)<br><br>[[You take a sip of soda|Schluck Limo Eins]]<br><br>[[You'd rather not|Ohne Schluck weiter]]](else:)[(set: $inventar to $inventar + (a: "soda bottle")): The soda bottle is now in your possession!<br><br>It comes in handy. Your blood sugar level could take a boost.(set: $flascheninhalt to 7)<br><br>[[You take a sip of soda|Schluck Limo Eins]]<br><br>[[You'd rather not|Ohne Schluck weiter]]]]You go down on your knees and start probing the space below the cot. Not knowing what to expect, your hands move hesitantly. <span class="ich">Jesus. Gross...</span> you think. You discover a massive spiderweb, something that might be a dead insect, loads and loads of dust, and... <span class="ich">Hang on, what's this?</span> You carefully pick up your discovery and feel it. Yes, you weren't mistaken! A flashlight! One of those massive, weapons-grade flashlights made of aluminum that can double for a night stick. [&#10140; Take the flashlight]<Taschenlampe|(click: ?Taschenlampe)[(if: $waffe is "flashlight")[: You've already taken it!<br><br>Let's hope it works...<br><br>[[You try turning the flashlight on|Taschenlampe an eins]]](else:)[(set: $waffe to "flashlight"): You now have a huge flashlight in your possession!<br><br>Let's hope it works...<br><br>[[You try turning the flashlight on|Taschenlampe an eins]]]](if: $hp > 9)[You are fit. Save the lemonade for later.<br><br>[[Close bottle|Zelle weiter untersuchen]]](else:)[(if: $flascheninhalt > 0)[(set: $hp to $hp + 1)That feels good. Your health increases to $hp HP.<br><br>[[Take another sip|Schluck Limo Eins]]<br><br>[[Close bottle|Zelle weiter untersuchen]](set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bottle is empty. <br><br>[[Close bottle and continue|Zelle weiter untersuchen]]]](display: "Zelle weiter untersuchen")Your health is now at $hp HP, your panic status at $panikstatus. Apart from that, you find nothing (link-reveal: "on the cot.")[ No blanket, no cushion. What a hellhole. This is where you spent your nights? Oh my God.] The wall behind the cot is merely gaunt concrete. Your fingers don't discover anything of help. [[Explore the space beneath the cot|Unter Pritsche danach]]You go down on your knees and start probing the space below the cot. Not knowing what to expect, your hands move hesitantly. <span class="ich">Jesus. Gross...</span> you think. You discover a massive spiderweb, something that might be some dead insect, loads and loads of dust, and... <span class="ich">Hang on, what's this?</span> You carefully pick up your discovery and examine it. Yes, you weren't mistaken! A flashlight! One of those massive, weapons-grade flashlights made of aluminum that can double for a night stick. [&#10140; Take flashlight]<Taschenlampe|(click: ?Taschenlampe)[(if: $waffe is "flashlight")[: The flashlight already is in your possession!<br><br>Let's hope it works...<br><br>[[You try turning it on|Taschenlampe an]]](else:)[(set: $waffe to "flashlight"): You now have a flashlight!<br><br>Let's hope it works...<br><br>[[You try turning it on|Taschenlampe an]]]]Yes! It works. On the downside, the sudden flash of light blinds you temporarily. You flinch. You blink your eyes to get used to the new situation. After a while, you're able to assess the room in front of you. The cot is indescribably filthy. But your tactile sense did a good job. Nothing else to see here. It's time to explore your cell. [[Turn around->Dreh dich um]]Yes! It works. The sudden flash of light blinds you temporarily. You flinch. You blink your eyes to get used to the new, enlightened situation. After a little while, you're able to assess the space below the cot. Cockroaches and spiders flee from the light. You get up and take a closer look at the cot. Whatever is lying on it can hardly be called a matrace. It's flimsy, saggy, (link-reveal: "filthy.")[ If you were to turn the matrace upside-down, you're sure you'd make a legion of bed bugs jump. Judging by the cot, you seem to be locked up in a cell or something. Have you been kidnapped? Are you an inmate? Why the hell are you locked up? Why are they keeping you in complete darkness? Is this some kind of solitary confinement or punishment? Or was there a blackout?] Scanning this hell of a matrace, the beam of light comes upon a plastic soda bottle. You open it carefully and smell the contents: Sugary lemonade. [&#10140; Take soda bottle]<Limoflasche|(click: ?Limoflasche)[(if: $inventar contains "soda bottle")[: You already have it in your possession!<br><br>This comes in handy. Your blood sugar level could take a boost.(set: $flascheninhalt to 7)<br><br>[[Take a sip of soda|Schluck Limo Zwei]]<br><br>[[You'd rather not|Ohne Schluck weiter Zwei]]](else:)[(set: $inventar to $inventar + (a: "soda bottle")): You now have the soda bottle in your possession!<br><br>This comes in handy. Your blood sugar level could take a boost.(set: $flascheninhalt to 7)<br><br>[[You take a sip|Schluck Limo Zwei]]<br><br>[[You'd rather not|Ohne Schluck weiter Zwei]]]] (if: $hp > 9)[You are fit. Save the lemonade for later.<br><br>[[Close bottle|Zelle weiter untersuchen zwei]]](else:)[(if: $flascheninhalt > 0)[(set: $hp to $hp + 1)That feels good. Your health increases to $hp HP.<br><br>[[Take another sip|Schluck Limo Zwei]]<br><br>[[Close bottle|Zelle weiter untersuchen zwei]](set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bottle is empty. <br><br>[[Close bottle and continue|Zelle weiter untersuchen zwei]]]] (display: "Zelle weiter untersuchen zwei")Your health is now at $hp HP, your panic status at $panikstatus. Other from that, you find nothing (link-reveal: "on the cot.")[ No blanket, no cushion. What a hellhole. This is where you spent your nights? Oh my God.] The wall behind the cot is merely gaunt concrete. Your fingers don't discover anything of help. You decide to explore the rest of your cell. [[Turn around->Dreh dich um]]You turn around slowly and let the beam of your flashlight pan across the floor, creating a circle of light in the otherwise pitchblack darkness. (live: 5s)[A cockroach runs away.] (stop:) (live: 7s)[Dirt, dust, filth.] (stop:) (live: 9s)[Blood stains.] (stop:) (live: 11s)[Blood stains?] (stop:) (live: 13s)[You follow the blood splatter with your flashlight. And then you see it:] (stop:) (live: 16s)[A body.] (stop:) (live: 18s)[<span class="ich">WHAT THE...!</span><br><br>You drop your flashlight. Your heart races.] (stop:) (live: 21s)[<span class="ich">Holy shit...</span>] (stop:) (live: 23s)[You start hyperventilating. This could lead to a panic attack...(set: $panikstatus to 8)] (stop:) (live: 26s)[[[You try to calm down|Atmen Zwei]]<br><br>[[You don't try to calm down|Du versuchst es nicht]]] (stop:)(if: (either: 0,1,2,3,4,5) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic is increasing. Slow down!<br>]<br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack!|Panik Zwei]]](else:)[Your panic status is at $panikstatus.<br>[[Breathe|Atmen Zwei]]]](else:)[ Very good! Continue breathing, until you have calmed down.<br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[ <br>You have calmed down.<br><br>You pick up the flashlight and [[take a seat on the cot.|Nach Atmen beruhigt]]](else:)[Your panic status is at $panikstatus.<br> [[Breathe|Atmen Zwei]]]](display: "Panik Zwei")<span class="ich">Noooo!</span> you scream. You let go of your flashlight. It falls to the ground and its light reveals a massive pool of blood. (set: $waffe to "fists") This is too much. You start panicking. You crawl backwards from the corpse, bump into the cot and pull yourself up. Confused and desoriented, you run into a wall. <span class="ich">Help, help, somebody please help me...</span> Frantically, you scramble along the wall. Then you feel a different material, it seems to be... a door? It //is// a door. But there is no handle. You touch every inch of the metal door, desperately looking for a way out. There's this idea at the back of your head that you should take a breath and calm down. Maybe you should examine the corpse in your cell. What will you do? Freak out or try to calm down? [[You bang on the door, desperate to get out|Hämmern gegen Tür]] (set: $panikstatus to 8) [[You try to calm down|Atmen Drei]]<span class="ich">This is crazy...</span> (set: $waffe to "flashlight") You try to make sense of it all. You take a deep breath. To recap: You find yourself in a cell in absolute darkness. You can't remember anything that happened before you regained consciousness. You have no idea who you are. You don't know how you got here. You have a laceration at the back of your head. <span class="ich">And there's a body in the middle of the cell...</span> You point your flashlight at the corpse. (link-reveal: "The dead person seems to be male.")[ He lies on his belly in a massive pool of blood. He was wearing a dark blue jumpsuit. There's a red number 2 on his back. The jumpsuit looks official – not so much like a janitor, more like the kind worn by... well... security personnel. Is he... was he one of your guards?] Did you kill him? There's no way you could say for sure, but on the other hand, there's no one else in this cell. Also, you don't even know who you are. For what it's worth, you could be in jail for being a felon, a murderer, a... <span class="ich">What if I deserve to be here...</span> you think. But then again, you could just as well be a victim. You try hard to remember something, //anything//. But you recall nothing. (link-reveal: "You let the flashlight pan across the cell.")[ It's not that big. No windows. Very claustrophobic. 9 by 9 feet max. There's a small sink, but no toilet. Just a bucket. <span class="ich">What a shithole.</span> The air is stuffy and smells rotten. There doesn't seem to be any ventilation. To your right, at the rear end of the cot which stands against one of the walls, is a door. Based on what you can see it's quite a solid, probably iron door. It has a small inspection window which is closed from the outside. Here on the inside, there's no visible handle or bolt. [[Continue|Leichenbesichtigung]]]Panic gets the better of you. You throw yourself against the metal door, pounding it with your fists, screaming into the darkness. <span class="ich">Help! Is there anybody out there?</span> You keep banging on the door. All of a sudden, you hear steps on the other side. You stop beating the door and take a step back. A deadbolt is dislodged. Slowly, the doopr opens. You sense a puff of air. Light from beyond the door poors into your cell. And you see //something// standing there. And //it// growls, like nothing you've ever heard. [[Contine|Das Wesen nach Panik]](if: (either: 0,1,2,3,4) is 0)[(text-style: "shudder")[You're hyperventilating. You're getting closer to panicking. Slow down!<br>]<br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[ Oh no! Here's a [[panic attack|Hämmern gegen Tür]]!](else:)[ Your panic status is at $panikstatus.<br><br>[[Breathe|Atmen Drei]]]](else:)[Good job! Keep breathing slowly until you've calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have [[calmed down|Nach Atmen beruhigt]].](else:)[Your panic status is now at $panikstatus.<br><br>[[Breathe|Atmen Drei]]]]With your eyes overwhelmed by the sudden, albeit dim light from the tunnel beyond your cell, you hardly are able to discern the silhouette in front of you. //Something// stands before you. //It// breathes heavily. And it //growls//. Thoughts racing through your head. Attack or flee? Attack or flee? ATTACK OR FLEE? [[Attack->Zuschlagen]] [[Flee->Fliehen]]You haphazardly strike a blow in the direction of the dark, growling silhouette. Your fist hits a... face?! A human face?! //It// howls, sounding surprised. You feel a puff of air. Something sharp just misses your eye by a margin and leaves a deep cut on your cheek. You are scared stiff, but out of options. You have to fight. (link: "Fight")[(set: $wärterhp to 12)(set: $runde to "du")(set: $sp to 5)(set: $enemysp to 6)(set: $log to "du")(go-to: "Kampf mit Wärter 4 nach Panik")]A subconscious reflex makes you turn on your heels and run in the opposite direction, back into the darkness. You bump into the cot and fall to the ground, smashing your forehead on the concrete floor. Dazed, you turn around. You smell a whiff of rotten breath on your face. The last thing you hear is a low growl. Then, something sharp cuts through your throat. Your body starts going numb, as the blood spraying from your throat drops back on your face. Seconds later, you are dead. Pity. [[Begin again|init]]You stumble onto an obstacle, seemingly a wall. <span class="ich">Help, help, help...</span> Frantically, you scramble along the wall. Then you feel a different material, it seems to be... a door? It //is// a door. But there is no handle. You touch every inch of the metal door, desperately looking for a way out. There's this idea at the back of your head that you should take a breath and calm down. Will you give in to the panic attack or will you take a breath? [[You bang on the door in desperation|Hämmern gegen Tür]] (set: $panikstatus to 8) [[You take a breath|Atmen Vier]](if: (either: 0,1,2,3) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic is increasing. Slow down!<br>]<br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|Hämmern gegen Tür]]!](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|Atmen Vier]]]](else:)[Good job! Continue breathing slowly till you've calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have [[calmed down|Nach Atmen beruhigt Zwei]].](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|Atmen Vier]]]]Your pulse is back to normal. <span class="ich">Keep calm</span> you think to yourself. Freaking out won't get you anywhere. You feel your way back through the darkness – and bump into the metallic object again. It seems to be some kind of plank bed or cot. On it lies something you would hardly call a (link-reveal: "matrace. ")[Flimsy, saggy, and most probably full of bed bugs. For one short moment you are relieved that you can't see anything. A door with no handle, a miserable cot. Judging from what you know so far, the room you woke up in could be some kind of cell. Are you an inmate of sorts? A prisoner? But what happened? Why has everything gone dark? An electrical failure? <br><br><span class="ich">And why the fuck is some dead guy lying in my cell?</span>] Your thoughts are interrupted when you happen upon something lying on the cot. A plastic soda bottle. It's full. You open the bottle and take a smell: seems to be some sugary lemonade. [&#10140; Take soda bottle]<Limoflasche|(click: ?Limoflasche)[(if: $inventar contains "soda bottle")[: You've already taken the soda bottle!<br><br>This comes in handy. Your blood circulation could take some sugar.<br><br>(set: $flascheninhalt to 7)[[You take a sip|Schluck Limo Drei]]<br><br>[[You'd rather not|Ohne Schluck Weiter Drei]]](else:)[(set: $inventar to $inventar + (a: "soda bottle")): The soda bottle is now in your possession!<br><br>This comes in handy. Your blood circulation could take some sugar.<br><br>(set: $flascheninhalt to 7)[[You take a sip|Schluck Limo Drei]]<br><br>[[You'd rather not|Ohne Schluck Weiter Drei]]]](if: $hp > 9)[You're fit. Save some soda for later.<br><br>[[Close bottle|Pritsche weiter untersuchen]]](else:)[(if: $flascheninhalt > 0)[(set: $hp to $hp + 1)That feels good. Your health increases to $hp HP.<br><br>[[Take another sip|Schluck Limo Drei]]<br><br>[[Close bottle|Pritsche weiter untersuchen]](set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bootle is empty. You throw it away.<br><br>[[Continue|Pritsche weiter untersuchen]](set: $inventar to $inventar - (a: "soda bottle"))]](display: "Pritsche weiter untersuchen")You go down on your knees and start probing the space below the cot. Not knowing what to expect, your hands move hesitantly. <span class="ich">Jesus. Gross...</span> you think. You discover a massive spiderweb, something that must might be some dead insect, loads and loads of dust, and... <span class="ich">Hang on, what's this?</span> You carefully pick up your discovery and feel it. Yes, you weren't mistaken. A flashlight! One of those massive, aluminum, weapons-grade flashlights that can double for a night stick. [&#10140; Take flashlight]<Taschenlampe|(click: ?Taschenlampe)[(if: $waffe is "flashlight")[: You've already taken the flashlight!<br><br>Now you can only hope it works...<br><br>[[You try turning the flashlight on|Taschenlampe an drei]]](else:)[(set: $waffe to "flashlight"): You now have a flashlight in your possession!<br><br>Now you can only hope it works...<br><br>[[You try turning the flashlight on|Taschenlampe an drei]]]]Yes! It works. On the downside, the sudden flash of light blinds you temporarily. You flinch. You blink your eyes to get used to the new situation. After a little while, you're able to assess the room before you. The cot exceeds all expectations of filth you had acquired while feeling it up in the dark. There's nothing left to discover. Despite the unspeakable filth, you decide to sit down and rest. [[You sit down on the edge of the cot|Nach Atmen beruhigt]]Thanks to the flashlight you can now examine (link-reveal: "yourself.")[ Your top and pants are of a matching light blue color. Your top is a v-neck t-shirt. It's full of blood. The pants are baggy. Your feet are in blue slip ons.] <span class="ich">Just like a prison uniform. Something inmates would wear.</span> You take a look at the corpse. Who //is// that? And what kind of place is this? You approach the body. [[Continue|Leiche]]You scan the door with your flashlight. It seems to be made of iron. It looks pretty solid. You try to open the inspection window. Not a chance. Like the door itself it only opens from the outside. So here are your options, you say to yourself. You can play it safe and stay put and die of hunger and thirst, going insane in the process. Or you can cry for help, risking an encounter with the other guards who probably aren't that happy that you killed their buddy. All things considered, the latter option seems more pleasant, even though you don't know what on earth to expect beyond this door. The bloody fall out of a prison revolt? Guards out for bloody vengeance? A zombie attack? Judgement Day? <span class="ich">Hello? Anybody out there?</span> Your instincts have you hold on to your flashlight as if it were a baseball bat (link-reveal: "adorned with barbwire.")[<br><br>All of a sudden, you hear heavy breathing beyond the door. [[Continue|Vorsicht gehst du noch näher an die Tür ran]]]Your best guess is you sustained the amnesia from an injury while fighting with the guard that lies dead before you. Maybe he hit you with the flashlight – a guard would have a flashlight, wouldn't he? Maybe you fell to the ground and hit your head on the floor. (set: $name to "") The body still is warm. You try to feel his pulse. Nothing. He's a gonner. Next to his head you find the broken-off helve of a pair of scissors. The blades are stuck in his neck. He obviously (link-reveal: "bled to death.")[ A fair share of his blood landed on you. The amount of blood on your top surely cannot stem solely from your head injury. What on earth happened here? How did you get into a fight with the guard? Did you try to flee? Why otherwise would he have attacked you? And how did you manage to overpower and kill him while getting your head smashed in at the same time? Was there a second guard? Or another inmate? [[Your head full of questions, you keep looking around]]]The inspection window slides away. You direct your flashlight at it warily. (live: 5s)[[[Eyes stare back at you|Schritt zurück]]] (stop:)Your heart starts pounding. As you make a step backwards, you hear a... (link-reveal: "growl?!")[<br><br>You have no time to catch your breath. You hear the bolt being opened.<br><br>Your flashlight illuminates the door which (link-reveal: "slowly opens...")[ and reveals a dark silhouette amidst the sudden influx of light streaming in from outside your cell. (link: "Your eyes try to adjust")[(goto: (either: "scaretwo", "Mensch"))]]]Your eyes adjust and you see there's a man in front of you. He's donning the same jumpsuit as the corpse in your cell. He must be part of the personnel holding you captive. And again: a deep growl. In his hand you see a small blade. Maybe a razor or scalpel? Blood is dripping from his hand, meaning: small or not, it seems to have been effective so far. You don't feel like verifying it. He takes one step towards you. You lift your flashlight. <span class="ich">What do you want?</span> You hope you'll be able to talk your way out of this. His face a grimace, he points his blade at you. <span class="ich">Who are you?</span> What on earth happened? What //did you do// that would warrant this reaction from the guards? Or did you just get lucky enough to land in some sadist's lare? He approaches you, growling. It dawns on you that you will have to fight. You have your flashlight. And while you're still recovering from your blackout, you're guessing your fighting energy might be at 5 Stamina Points or so. His will probably be higher – 6 SP maybe? You'll have to be economical with your attacks and use your SP wisely. You're aware that if your HP drop to zero, it's over for you, and without any SP left you're defenseless. <span class="ich">Fuck it</span> you say to yourself and (link: "attack him.")[(set: $wärterhp to 10)(set: $runde to "du")(set: $log to "du")(set: $sp to 5)(set: $enemysp to 6)(go-to: "Kampf mit Wärter 4 ohne Panik")]You wipe his – or your – blood off your face. This guard also wore a blue jumpsuit. On his back you discover the number 4. You examine the (link-reveal: "corpse.")[ You find nothing of value on him.] Then it hits you. You just killed somebody. //Again//, probably. At least this time, you're pretty sure a judge would rule self-defense. Apart from the exhaustion from the fight, it's difficult to say what you feel. (link: "You feel nothing")[(set: $inhibition to $inhibition - 1)(goto: "Feel nothing")] (link: "It's complicated")[(goto: "Remorse, but ok")](if: $hp > 9)[You're fit. Save it for later.<br><br>[[Close bottle|After fight]]](else:)[(if: $flascheninhalt > 0)[(set: $hp to $hp + 1)That's good. Your health increases to $hp HP.<br><br>[[Take another sip|Schluck Limo Vier]]<br><br>[[Close bottle|After fight]](set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bottle is empty. <br><br>[[Continue|After fight]](set: $inventar to $inventar - (a: "soda bottle"))]] The tunnel leads to the left and to the right. The lighting provided by the greenish neon lamps reveals only as much so as not to leave you disorientated. It rather inconveniently stops right before the nooks and crannies, leaving it to your imagination to envision the creepy-crawlies hiding in the shadows. The neon lamps flicker ominously, suggesting they may give up any time soon. The tunnel is narrow and low-ceilinged. There is absolutely no indication whether the exit is to the left or to the right. You take a deep breath and think of $name. Time to go home. <span class="ich">I'm on my way, $name.</span> You follow the tunnel... (link: "...to the left")[(set: $leftfirst to 1)(goto: "Zuerst nach links")] [[...to the right|Zuerst nach rechts]](display: "Blick aus der Tür")While you walk down the tunnel, (link-reveal: "you take a look around.")[ If you were to jump, you'd knock your head on the ceiling. Where the ceiling meets the wall, pipes run endlessly in both directions, seemingly held together by dust and spiderwebs.]<br> The neon lamps flicker. Now and again they malfunction and fail for a few seconds. Not exactly reassuring. But since you want to save battery power in your flashlight, you switch it off for now. The tunnel is anything but quiet. The different sounds you hear are unsettling. You hear a gurgling noise, a faint clatter, a soft hissing – and every few feet you believe you heard the sound of steps before you, beyind you, //next to you//. You pause. <span class="ich">Come on, don't be a fool</span> you tell yourself. It's better you reassure yourself, you can't risk panicking again. [[Continue|weiter links]]While you walk down the tunnel, (link-reveal: "you take a look around.")[ If you were to jump, you'd knock your head on the ceiling. Where the ceiling meets the wall, pipes run endlessly in both directions, seemingly held together by dust and spiderwebs.<br><br>To your left you discover a broken mount. A sign above it tells you it held a fire extinguisher. The fire extinguisher is gone.]<br> The neon lamps flicker. Now and again they malfunction and fail for a few seconds. Not exactly reassuring. But since you want to save battery power in your flashlight, you switch it off for now. The tunnel is anything but quiet. The different sounds you hear are unsettling. You hear a gurgling noise, a faint clatter, a soft hissing – and every few feet you believe you heard the sound of steps before you, beyind you, //next to you//. You pause. <span class="ich">It's nothing</span> you tell yourself. You should probably keep telling yourself that. [[Continue down the tunnel|weiter rechts]]The concrete walls are partially covered in mold, emitting an odor that leaves you queasy and makes you pick up your step. There are scratchmarks on the wall. Did prisoners leave them there?<br><br>You discover something [[to your left.|Die Tüte Links zuerst]]The concrete walls are partially covered in mold, emitting an odor that leaves you queasy and makes you pick up your step. Still, the air is better than in the cell. You soon discover another cell. (link-reveal: "The door is open.")[ You take a look. It looks exactly like yours, minus a corpse. No windows, no lights, darkness.<br><br>Somebody scratched a tally into the wall. You count 37 lines... days? Hours? Years? Where have they gone? How many of you are... were there? You scan the walls and discover blood spatter and letters. Someone carved the words "Tell my mum I love her" and even included a phone number... What on earth is going on here?]<br> You continue on your way. Difficult to say how many yards you've covered so far. Your only aim is to get out of this damn compound. Ahead, you notice that the corridor makes a sharp turn to the right. You have no choice but to continue following it. You approach the right-hand turn. (link: "Follow the corridor and turn right")[(goto: (either: "scarethree", "weiter rechts zwei"))]As you turn the corner, the lights go out. Darkness engulfs you and once again you're buried in black. Is it your imagination or did the temperature just drop? Panic swells within you. That's not good. Try to stop your panic level from increasing. (set: $panikstatus to 8) [[You try to calm down through breathing|Atmen rechts]] [[You don't|Ohne Atmen weiter rechts]](if: (either: 0,1,2,3,4) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic status increases. Try breathing slower!]<br><br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|Ohne Atmen weiter rechts]]](else:)[Your panic status is at $panikstatus.<br><br>[[Continue breathing|Atmen rechts]]]](else:)[Very good! Keep breathing until you have calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have calmed down.<br><br>You turn on your flashlight and [[continue on your way.|Nach Atmen beruhigt rechts]]](else:)[Your panic status is at $panikstatus.<br><br>[[Continue breathing|Atmen rechts]]]]Your heart's pounding. You're hyperventilating. You hear something. Behind you? In front of you? Next to you? You can't say. Panic sets in. Instincts kick in. You start running, further into the (link-replace: "darkness.")[darkness, where you crash into //something//.<br><br>You stumble and hold onto //the thing// you crashed into: a body. You both fall to the ground.<br><br>Dazed, you frantically sweep the floor around you for the flashlight you lost in the fall. <br><br>All of a sudden, you feel hands around your neck. Breath in your face. And the weight of a warm body crawling onto you.<br><br>You hear a growl right in front of your face, as the hands start choking you. You gasp for breath and try to push //it// off. But to no avail.<br><br>(link: "You start hitting it")[(set: $wärterhp to 5)(set: $sp to 5)(set: $enemysp to 5)(set: $runde to "du")(set: $log to "du")(set: $waffe to "fists")(go-to: "Kampf mit Wärter 5 nach Panik")]]You continue down the tunnel, the cone of light illuminating only a small part of the darkness. You alternately point the flashlight up at the space in front of you and down at the floor. Up. Down. Up. Your steps and your breathing seem to be louder than ever before. Down. You get the feeling that the walls and ceiling are narrowing in on you. (link-reveal: "Up.")[ A guard stands right in front of you, only a yard away. She shields her eyes from your flashlight. She's wearing the same jumpsuit as her colleagues. You stand opposite of each other, shocked, transfixed. Her bloodied mouth omits a growl from inbetween clenched teeth. <span class="ich">What do you want? Who are you?</span> you ask. <span class="ich">Just let me go already. Please.</span> She stares back at you with an incredulous look on her face which transforms into a grim sneer, her fists clenched. You give it another try. <span class="ich">Come on...</span> She leaps towards you. Her attack takes you by surprise. You raise your arms in defense, dropping the flashlight. It goes off. You're back in complete darkness. She crashes into you. You lose your balance and fall backwards, holding onto her. You hit the floor. Numbed, you're incapacitated for a second or two. She takes advantage and wraps her hands around your neck. She's strong. Very strong. You gasp for air. (link: "Defend yourself")[(set: $wärterhp to 5)(set: $runde to "du")(set: $sp to 5)(set: $enemysp to 5)(set: $log to "du")(set: $waffe to "fists")(go-to: "Kampf mit Wärter 5 ohne Panik")]]As you lay coughing and gasping for air, the lights come back on. You sit up and take a look. //It// was a (link-reveal: "female guard.")[ Her mouth is bloodied. She is... was wearing the same jumpsuit as the other guards and has the number "5".] You pick up the flashlight. <span class="ich">Thank God.</span> Still working. (set: $waffe to "flashlight") (display: "Halsverletzung")Bingo! You discover a security key in her right hand. The keyring was pulled over her middle-finger. Could this be the key to the outside? You better take it with you. [&#10140; Take key]<key|(click: ?key)[(if: $inventar contains "key")[: You already have the key in your possession!<br><br>[[Continue|Nach Daumen]]](else:)[(set: $inventar to $inventar + (a: "key")): You have taken the key.<br><br>You hesitate. You notice //something// between the lips of the guard. Overcoming your disgust, you probe her mouth and pull out... a thumb?!<br><br><span class="ich">What...</span><br><br>A bitten off thumb. Half a thumb, to be honest... You feel a little queasy.<br><br>You examine her hands. Obviously not hers.<br><br><span class="ich">What is going on here?</span><br><br>[[Continue|Nach Daumen]]]]You feel your neck. Apart from the choking, you felt something sharp piercing your skin. Not fingernails. Something else. [[You check her hands|Du untersuchst ihre Hände]]{(set: $_version to "1.0.1") (set: $_autosave_slot to "autosave") (set: $_autosave_filename to "save v"+$_version) (set: $_start_passage to "Intro") } <div class="warningwrapper"><div class="warningtop"><span class="warningspan">Warning</span></div><div class="warningbottom"><span class="explicitspan">Graphic Violence, Explicit Language, Dark Humor, Gore, Flashing Animations</span></div></div> [[Enter American Angst->Splashscreen]]<br> <span class="small">Version $_version / Vanilla Edition / IFID: 298ABCFC-8159-4FA5-8BCB-38E9907DF8A7</span><span class="du">(text-style: "shudder")[Aaaaah... aaahh.]</span> There's //that// groaning again, the one you heard in your cell. This time around, it sounds pretty close. You take a look around. You see a cell door on the right where the guard came from... [&#10140; Take thumb]<thumb|(click: ?thumb)[(if: $inventar contains "thumb")[: You have already taken the thumb.<br><br>[[Go to the cell|Du gehst zur Zellentür]]](else:)[(set: $inventar to $inventar + (a: "thumb")): You put the thumb in your pocket and get up.<br><br>[[Go to the cell|Du gehst zur Zellentür]]]]As you lay coughing and gasping for air next to her, you remember your flashlight. You quickly find it and try turning it back on. <span class="ich">Thank God.</span> It's still working. (display: "Halsverletzung")Brandishing your flashlight and ready for combat, you approach the door. {(set: $gefangener to 2)} You peek around the corner carefully. The lamps in the tunnel are too dim to light up the cell enough. You point the flashlight into the cell and switch it (link: "on.")[(goto: "Andere Zelle")]His eyes half closed, he looks up at you. <span class="du">Water, water...</span> he moans. (if: $inventar contains "soda bottle")[You remember your soda bottle.<br><br>(link: "You hand him the bottle")[(goto: "Du gibst ihm etwas zu trinken")]<br><br>(link: "You'd rather keep the bottle to yourself")[(set: $inhibition to $inhibition - 1)(goto: "Du behältst deinen Vorrat lieber für dich")]](else:)[You have nothing left to drink.<br><br>(link: "You can't give him anything")[(goto: "Du behältst deinen Vorrat lieber für dich")]](if: $gefangener > 3)[He indicates he's had enough.<br><br>(link-goto: "Close bottle", "Mit Gefangenen reden")](else:)[(if: $flascheninhalt > 0)[(set: $gefangener to $gefangener + 1)He greedily takes a long drink.<br><br>(link-goto: "Give him another sip", "Du gibst ihm etwas zu trinken")<br><br>(link-goto: "Close bottle", "Du behältst deinen Vorrat lieber für dich")(set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bottle is empty.<br><br>(link-goto: "Continue", "Du behältst deinen Vorrat lieber für dich")(set: $inventar to $inventar - (a: "soda bottle"))]]You shake your head regretfully. His glassy eyes stare back at you. His hand lets go of his neck and exposes an enormous wound. Blood spurts from it. The wound resembles a bite injury. <span class="ich">Hey</span> you say to him. <span class="ich">Where are we? What happened?</span> His head falls forward. His whole body collapses. He dies. <span class="ich">Damn!</span> You run your fingers through your hair. You were so close to getting answers. But it wasn't to be. You have to go on. You have a key. There must be an exit somewhere. [[Leave the cell|Verlasse die Zelle]]He nods his head thankfully. You try to examine his neck. The moment you pull away his hand blood spurts from an enormous wound. You realize he won't make it. He will bleed to death in your arms. <span class="du">You got away...</span> he says with a low voice and a smile (link-reveal: "on his face. ")[He seems to recognize you. So there was contact with other inmates.] <span class="du">Bob made it out before we went into lockdown.</span> (set: $bob to 1) You ask yourself who this //Bob// is – a fellow inmate maybe? – as your sight falls on his right hand. It's missing (link-reveal: "half a thumb. ")[The one you carry with you...] You take the thumb and put it in his hand. Seems like the right thing to do. He manages to give you a weak grin. <span class="du">Good. You got that bitch.</span> (set: $inventar to $inventar - (a: "thumb")) <span class="ich">Why are they trying to kill us?</span> you ask. He looks puzzled. <span class="du">You're funny...</span> he says. A convulsive cough shakes him badly. <span class="ich">Hey! HEY!</span> You grab his shoulders. You have still so many questions. <span class="ich">Where are we? What is...</span> Too late. He collapses. He is dead. <span class="ich">Damn...</span> You run your fingers through your hair. You were so close to getting answers. But it wasn't to be. You have to go on. You have a key. A prisoner called "Bob" made it out alive. There must be an exit somewhere. [[Leave the cell|Verlasse die Zelle]]Back in the tunnel, you push the guard's corpse up against the wall, so you don't fall over it in case you come back in this direction and the lights go out again. You take another look at the guard, which gets you thinking. You remember the bite wound that killed your fellow prisoner. You look at the guard's bloodied mouth. You think about the fact that none of the guards seem to be of the talkative kind. And what's up with the growling, you ask yourself. <span class="ich">Are they... are they Zombies? Is that what this is? A Zombie attack?</span> Come on, you tell yourself. <span class="ich">Don't be ridiculous. Zombies, for God's sake.</span> On the other hand. How sure can you be that you didn't wake up in the middle of damn Zombie invasion? Take a look at the facts: Guards who growl instead of speaking to you; prisoners bitten to death; a lockdown of the prison facility, //maybe// due to an epidemic. There's no way you can exclude the possibility the other prisoner was infected. What if he turns? That would be you against all remaining guards //plus// him. What should you do? (link: "You go back into the cell and make sure he doesn't turn into a Zombie.")[(goto: "Zombie?")] (link: "No, that's stupid. Zombies don't exist. Period.")[(goto: "No Zombie")]About fifteen yards ahead you see a dead end. To its right, there's a door that looks different than the ones leading to the (link-reveal: "cells.")[ It doesn't have an inspection window. It looks like a fire door – it has a push bar instead of a door handle. Could this be the exit?] To your left, about four or five yards away, there is another door. It is open. The light from the room beyond the door radiates out into the tunnel, bathing it in a warm, inviting color. It's beckoning you to come closer. But you're weary of the calm. You sneak up on the door. All of a sudden, you hear (link-reveal: "something.")[<br><br>Voices. A conversation. Incomprehensible murmur. Guards? Or other prisoners?<br><br>You hold onto your flashlight, ready for combat, depending on what you find beyond the door. You can't make sense of what they're saying but the exchange sounds aggressive.<br><br>To get to the fire door, you have to pass this door. And you have no idea what to expect beyond it.<br><br>Having reached the door on the left, you brace yourself to storm into the room. You take a second to catch your breath. It could be a trap after all.<br><br>[[You enter the room brandishing your flashlight like a baseball bat|Aufenthaltsraum]]]A ceiling lamp dispenses warm light. You smell food. A fridge is buzzing. There's a football calendar hanging on one wall. Next to it posters of naked women. The conversation you heard stems from a TV set. A talkshow, maybe. <span class="ich">What... the...</span> you say to yourself, completely dumbfounded. You lower the flashlight and scratch your head in disbelief. Then, you go over to the TV and switch it off. This seems to be some kind of staffroom. You sit down at the table (link-reveal: "in the middle of the room.")[ After all this time in the dark of this dungeonlike prison compound, having to fight for your life and wade through gallons of blood and innards, you are simply overwhelmed by the sudden, anticlimactic tranquility and... cosiness.] On the table before you there are four dirty plates, three of them have leftovers. Suddenly, your stomach rumbles. Your hunger catches up with you. You feel starved. You have no idea when you ate for the last time, but it seems like ages. You practically inhale the leftover spaghetti.{(if: $leftovers is 0)[(set: $hp to $hp +1)](else:)[(set: $hp to $hp)] }(set: $leftovers to 1) When you're finished eating, you sit back in your chair. You feel much better now. While you're relaxing, [[you take a look around the room.|Aufenthaltsraum untersuchen]]You turn your head (link-reveal: "back and forth. ")[But you see nothing. You rub your eyes and wait for the rainbow colours and flashing stars to fade away from your retina.<br><br>Still dark. Nothing. Pitch black darkness.] Your heart starts pounding like mad. You breathe faster. Too fast. You sense an incoming panic attack. Not good. You need to stay focused. If your panic status were an index, it would probably be at $panikstatus out of 10 right now, on its way to a (print: $panikstatus +1), with 10 being a panic attack. Try to bring your panic status down to 5 by breathing calmly. The last thing you need is a panic attack... [[Breathe->Atme]](if: $scaredof is "rats")[Ugh, yeah, //that// beast was monstrous and you had an issue with the fact it was trying to eat you alive, but are you scared of it? Not really. What are you //really// afraid of? (link: "Spiders")[(set: $scaredof to "spiders")(goto: "Wer bin ich?")] (link: "Clowns")[(set: $scaredof to "clowns")(goto: "Wer bin ich?")] (link: "Darkness")[(set: $scaredof to "darkness")(goto: "Wer bin ich?")] ](else-if: $scaredof is "spiders")[At this point, it's basically just an uneducated guess. But who knows – given that "Spiders" is what came to mind off-the-cuff, there just might be some truth in it... Hard to say. You remember nothing. Your memory has gone (link-reveal: "dark.")[<br><br>Just like... (link: "everything around you. Pitch black darkness.")[(goto: "Herz schlägt schneller")]]](else-if: $scaredof is "darkness")[You don't remember what you were afraid of before you lost your memory. But you can say for sure now that you are damn afraid of this (link: "pitch black darkness around you.")[(goto: "Herz schlägt schneller")]](else-if: $scaredof is "clowns")[At this point, it's basically just an uneducated guess. But who knows – given that "Clowns" is what came to mind off-the-cuff, there just might be some truth in it... Hard to say. You remember nothing. Your memory has gone (link-reveal: "dark.")[<br><br>Just like... (link: "everything around you. Pitch black darkness.")[(goto: "Herz schlägt schneller")]]](else:)[<span class="ich">Who... who am I?</span> But you have no answer. There's a blank slate where your memories should be. No recollection whatsoever. No idea what your name is. Where you're from. How old you are. Where you are. //What you are scared of.// What are you scared of, off the top of your head? (link: "Been there, done that: Rats")[(set: $scaredof to "rats")(goto: "Wer bin ich?")] (link: "Spiders")[(set: $scaredof to "spiders")(goto: "Wer bin ich?")] (link: "Clowns")[(set: $scaredof to "clowns")(goto: "Wer bin ich?")] (link: "Darkness")[(set: $scaredof to "darkness")(goto: "Wer bin ich?")] ] <div class="inventarbox">(if: $inventar's length > 0)[What you've collected so far: (print: $inventar.join(", ")). ](else:)[You have nothing but the clothes you're wearing. ]{(if: $inventar contains "soda bottle")[The filling level of your bottle: $flascheninhalt.](if: $inventar contains "cigarettes" and $zigarettenschachtel > 0)[ You have $zigarettenschachtel cigarettes.](else:)[{}]}{(if: $inventar contains "first aid kit" and $adrenalin > 0)[ You have $adrenalin adrenalin shots in your first aid kit.](else:)[{}]}{(if: $inventar contains "acid" and $acid > 0)[ You have $acid fl oz of acid.](else:)[{}]} Your weapon: $waffe Your health: $hp HP Your panic status: $panikstatus {(if: $zigarettenschachtel > 0 and $inventar contains "cigarettes")[<br><br>(link-replace: "Have a smoke")[You smoke a cigarette. Your panic status declines, as does your health. You just can't win, can you.(set: $hp to $hp - 0.5)(set: $panikstatus to $panikstatus - 0.5)(set: $zigarettenschachtel to $zigarettenschachtel - 1)]](else-if: $hp < 1)[Congratulations. You survived the guards so far, but now you're unconscious due to nicotine poisoning. A guard finds you and kills you. You're an idiot.](else:)[{}]}{(if: $adrenalin > 0 and $inventar contains "first aid kit")[<br><br>(link-replace: "Use adrenalin shot and increase HP")[You drive the injection into your chest. Instantly, you feel better. Woah.(set: $hp to $hp +5)(set: $adrenalin to $adrenalin - 1)]](else-if: $hp < 1)[Well, adrenalin won't help. You're fucking dead.](else-if: $adrenalin < 1)[{}](else:)[{}]} (if: $hp > 0)[(link-goto: "Back", (history:)'s last)](else:)[You're dead, obviously. Begin again.] [[Main Menu|init]] </div><div class="headerbox"><span class="headerlink" style="color: #ffffff; font-size: 1.5em;">[[&#x2630;|Inventar]]</span></div>{(print: "<script>$('html').removeClass(\)</script>")(if: (passage:)'s tags's length > 0)[(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")]}{(if: $levelup is 1)[(if: $hp > 30)[(set: $hp to 30)]](else:)[(if: $hp > 10)[(set: $hp to 10)]]}{ <!-- Auto-save our progress (unless a passage forbids it) --> (unless: (passage:)'s tags contains "nosave")[ (save-game: $_autosave_slot, $_autosave_filename) ] }You're seated opposite the door leading out into the tunnel at the kind of table you would find in any cafeteria. Judging from the plates, four guards ate here. Who were they? Have you run into them already? Have you... //killed// them? Opposite of you lies a newspaper. Hoping to find out more, you snatch it and (link-reveal: "take a look.")[ (display: "Newspaper") So you're somewhere in Florida, judging from the newspaper. You've basically narrowed down your position to a couple of hundred thousand square miles. Awesome. Anyway, nothing you read in the paper rings a bell. Damn amnesia.] To your left is the kitchen area. A fridge. A stove. A sink. Cupboards. And apparently some kind of ventilation. The air here is way much better than in the rest of the compound. Also, you feel a light breeze around your ankles. The room stretches out a bit to your right. There's an L-shaped corner sofa in front of the TV set you heard when you entered the room. Left of that is another door. It has a shower symbol on it. Next to the door to the tunnel is a mirror and a coatrack. A poster hangs next to the mirror – a prepper guide to emergency preparedness with icons indicating, what the average prepper needs in case of an emergency: a radio, duct tape, money in cash, mouthguard, tools, canned food, medicine, bottled water, batteries, and so on. {(set: $staffroom to (a: "kitchen", "mirror", "lockerroom", "sofa"))} [[You should explore the room|Du kehrst in den Aufenthaltsraum zurück]](if: $x >= 6)[The lock didn't open.(set: $dial to (a: 0,0,0,0,0))(set: $x to 1)<br><br>[[Try again|Zahlenschloss]]](else:)[You take a close look [[at the lock...|Zahlenschloss]]]You stand in the middle of the staffroom. Decide what to do next. (set: $remote to "A talkshow. The host introduces Mother and Daughter. Daughter screams something you don't understand due to the bleeps.") {(if: $staffroom contains "kitchen")[(link: "You go to the kitchen area")[(goto: "Du untersuchst den Küchenbereich")]<br><br>](else:)[{}]}{(if: $staffroom contains "mirror")[(link: "You go to the mirror")[(goto: "Du gehst zum Spiegel")]<br><br>](else:)[{}]}{(if: $staffroom contains "sofa")[(link: "You go to the corner sofa")[(goto: "Du untersuchst die Sofa-Ecke")]<br><br>](else:)[{}]}{(if: $staffroom contains "lockerroom")[(link: "You go to the door with the shower icon on it")[(goto: "Du gehst zur Tür mit dem Dusch-Symbol")]<br><br>](else:)[{}]}{(if: not ($staffroom contains "kitchen" or "mirror" or "lockerroom" or "sofa"))[(link: "You leave the staffroom")[(goto: "Du verlässt den Aufenthaltsraum und gehst in den Gang zurück")]]}{(live: 0.5)[(if: $x is <= 5)[There's a set of 5 rotating discs with inscribed numerals, counting from 0 to 9. Choose 5 numbers:<br><br>(print: $dial.join("-"))<br>](else:)[(if: $dial's 1st is 7 and $dial's 2nd is 1 and $dial's 3rd is 3 and $dial's 4th is 8 and $dial's 5th is 2)[(set: $locked to 0)(goto: "Offen")](else:)[(goto: "Start Zahlenschloss")]]]} (display: "Rädchen")<pre>(link-repeat: "1")[ (set: $dial's $x to 1) (set: $x to it +1)] (link-repeat: "2")[ (set: $dial's $x to 2) (set: $x to it +1)] (link-repeat: "3")[ (set: $dial's $x to 3) (set: $x to it +1)] (link-repeat: "4")[ (set: $dial's $x to 4) (set: $x to it +1)] (link-repeat: "5")[ (set: $dial's $x to 5) (set: $x to it +1)] (link-repeat: "6")[ (set: $dial's $x to 6) (set: $x to it +1)] (link-repeat: "7")[ (set: $dial's $x to 7) (set: $x to it +1)] (link-repeat: "8")[ (set: $dial's $x to 8) (set: $x to it +1)] (link-repeat: "9")[ (set: $dial's $x to 9) (set: $x to it +1)] (link-repeat: "0")[ (set: $dial's $x to 0) (set: $x to it +1)]</pre>(if: $locked is 1)[No point in that. [[Try opening it.|Start Zahlenschloss]]] (else:)[The numbers were correct! It's unlocked, you can now [[open the door.|Der offene Spind]]]You open the door to the cabinet. It's full of medication – you're guessing: the good stuff. (set: $inventar to $inventar - (a: "number 71382")) The shelves of the cabinet are conveniently labeled. (if: $waffe is "pipe wrench")[You are adequately armed for your encounter with the guard blocking the exit. But are you strong enough? ] You need to increase vitality, stamina and your body's defenses. You scan the labels. <span class="ich">Antibiotics, good!</span> You continue looking. <span class="ich">Painkillers...</span> You have no idea which brand of medication works best, but you decide to choose the antibiotic //sulfamidochrysoïdine hydrochloride//, because with a name like //that//, it just has to be good. There will be blood, that much is clear. How ironic it would be to break free and then die from an infection. Then you browse through the painkillers. You're overwhelmed by the range of choice, so you opt to let fate decide. You count: <span class="ich">Eeny, meeny, miny, moe</span> //Oxycodone// it is. But you'll need some liquid to wash down the pills. There's a faucet among the operation appliances. That should do. [&#10140; Take pills]<pills|(click: ?pills)[(if: $pills is 1)[: Nah, more would be reckless.<br><br>(link: "Continue")[(set: $levelup to 1)(set: $hp to 30)(goto: "explore the operation theatre")]](else:)[: It takes a few seconds but then the effect kicks in.<br><br><span class="ich">Wow!</span><br><br>You feel euphoric. You're positive you'll defeat the guard. And you've never felt this healthy. It feels like your health has been bumped up to 30. You're ready to fight.<br><br>(link: "Continue")[(set: $pills to 1)(set: $levelup to 1)(set: $hp to 30)(goto: "explore the operation theatre")]]]{(set: $staffroom to $staffroom - (a: "kitchen"))}(if: $spiegel is 1)[You wash up over the sink, removing as much blood as you can from your hands, face and hair.<br><br>Then you take a look around.<br><br>Mountains of dirty dishes in the sink. A cockroach escapes across the kitchen counter.(set: $hp to 10)<br><br>A magnet keeps the autograph card (signed by some famous lady) from falling off the fridge door. The fridge is quite empty. Expired groceries; beer; takeaway food you'd prefer to leave where it is. The fridge is filthy. You decide to take the lone energy drink you've discovered in the door compartment. You drink it. Together with the makeshift meal you just enjoyed, you feel much better. Your health increases to $hp HP.<br><br>You sift through the cutlery. But if you're honest, nothing that you find is a better weapon than your tried and tested flashlight.<br><br>Instead, rummaging through the cupboards you discover – in addition to myriads of canned goods that would let you survive through multiple apocalypses – a first aid kit. Much better than your soda bottle. You throw it away.(set: $inventar to $inventar - (a: "soda bottle")) Time to attend to yourself.<br><br>[&#10140; Take first aid kit]<firstaidkit|(click: ?firstaidkit)[(if: $inventar contains "first aid kit")[: You already have the first aid kit!<br><br>You treat your wounds and drive an adrenalin shot into your chest.(set: $kueche to 1)(set: $spiegel to 1)<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]](else:)[(set: $inventar to $inventar + (a: "first aid kit"))(set: $adrenalin to 5): You take the first aid kit.<br><br>You treat your wounds and drive an adrenalin shot into your chest. Time to move on.(set: $kueche to 1)(set: $spiegel to 1)<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]]]](else-if: $kueche is 1)[You were here already. You find nothing new.(set: $kueche to 1)<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]](else:)[You take a look around.<br><br>Mountains of dirty dishes in the sink. A cockroach escaping across the kitchen counter.(set: $hp to 10)(set: $kueche to 1)<br><br>A magnet keeps the autograph card (some famous lady apparently) from falling off the fridge door. The fridge is quite empty. Expired groceries; beer; takeaway food you'd prefer to leave where it is. The fridge is filthy. You decide to take the lone energy drink you've discovered in the door compartment. You drink it. Together with the makeshift meal you just enjoyed, you feel much better. Your health increases to $hp HP.<br><br>You sift through the cutlery. But if you're honest, nothing that you find is a better weapon than your tried and tested flashlight.<br><br>Instead, rummaging through the cupboards you discover – in addition to myriads of canned goods that would let you survive through multiple apocalypses – a first aid kit. Much better than your soda bottle. You throw it away.(set: $inventar to $inventar - (a: "soda bottle")) Maybe you should examine yourself in the mirror and treat your wounds.<br><br>[&#10140; Take first aid kit]<firstaidkit|(click: ?firstaidkit)[(if: $inventar contains "first aid kit")[: You already have the first aid kit in your possession!<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]](else:)[(set: $inventar to $inventar + (a: "first aid kit"))(set: $adrenalin to 5): You pick up the first aid kit.<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]]]]{(set: $staffroom to $staffroom - (a: "mirror"))}(if: $kueche is 1)[You are horrified by the reflection in the mirror. A person completely unknown to you stares back. But even if you weren't suffering from amnesia you would hardly recognize yourself.<br><br>Your head is blood-smeared. Cuts and scratches mark your face. Your eyes are swollen. You are missing a tooth. You look like shit.(set: $spiegel to 1)(set: $kueche to 1)<br><br>Your body got a fair share of the battering as well. Time to attend to yourself. You wash up over the sink. Then you treat your wounds using the first aid kit. Soon you look human again.<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]](else-if: $spiegel is 1)[You were here already. You know now how you look – your short-term memory isn't impaired.(set: $spiegel to 1)<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]](else:)[You are horrified by the reflection in the mirror. A person completely unknown to you stares back. But even if you weren't suffering from amnesia you would hardly recognize yourself.<br><br>Your head is blood-smeared. Cuts and scratches mark your face. Your eyes are swollen. You are missing a tooth. You look like shit.<br><br>Your body got a fair share of the battering as well. There's a sink in the kitchen. Why not freshen up?(set: $spiegel to 1)<br><br>[[What now?|Du kehrst in den Aufenthaltsraum zurück]]]{(set: $staffroom to $staffroom - (a: "sofa"))}A US flag graces the wall behind the TV set. A large poster hangs next to it. It depicts a sinister bird-like creature with a bent beak, horns and long wings with claws. The logo on the poster reads "LA BÊTE NOIRE 2". Beneath the large logo are smaller logos: //PS5, XBX ONE, PC//. Basically hieroglyphics to you. You sit down on the well-worn settee. In front of you is a coffee table full of empty beer cans, loose change and pizza boxes; an overflowing ashtray; and dust. Loads of dust. Been a while since someone cleaned through here. An old console is connected to the TV. There's a shelf next to it containing books. None of them ring a bell. When you entered the room, you switched off the TV. You think about turning it back on and flicking through the channels. (link-replace: "Turn TV back on")[(display: "Fernbedienung") (live: 0.5)[<span class="tv">(print: $remote)</span>] (link-reveal: "You've seen enough.")[ (set: $remote to "")You get up and stretch. Your sight falls on a vending machine you had missed before. (link: "Go to vending machine")[(goto: "vending machine right first")] [[Continue exploring staffroom|Du kehrst in den Aufenthaltsraum zurück]]]]{(set: $staffroom to $staffroom - (a: "lockerroom"))}Somebody attached a print to the wall next to the door. <div class="paper"> <div class="datagrid"><table> <tbody><tr><td>#</td><td>Date</td></tr> <tr><td>1</td><td>6/4</td></tr> <tr><td>2</td><td>6/7</td></tr> <tr><td>3</td><td>5/(month-day:)</td></tr> <tr><td>4</td><td>6/2</td></tr> <tr><td>5</td><td>6/12</td></tr> <tr><td>6</td><td></td></tr> <tr><td>7</td><td>6/1</td></tr> <tr><td>8</td><td></td></tr> </tbody> </table></div> </div> The shift schedule of the guards? Difficult so say. The numbering would add up... No surprises beyond the door with the shower icon. You discover a locker room, a lavatory and a (link-reveal: "shower stall")[ - you contemplate the possibility of taking a shower. It feels like you still have blood and guts all over you. But then again you wouldn't want to be caught off-guard by one of the guards]. Shower and lavatory are in a pitiful state. You take a look around the changing room. There's a bunch of lockers. {(set: $lockers to (a: "one", "two", "three", "four", "five"))} [[Take a look at the lockers|Die Spinde]](if: (history:) contains "Du verlässt den Aufenthaltsraum und gehst in den Gang zurück")[Your panicstatus is at $panikstatus. At the end of the tunnel you spot the door you had seen earlier. Brandishing your flashlight, you move forward carefully, ready to engage with any enemy that might emerge from the shadows.<br><br>(link: "Continue")[(goto: (either: "scarefive", "Ausgang Zuerst Rechts"))]](else:)[{(set: $panikstatus to $panikstatus +1) }When you leave the staffroom, you are greeted by the flickering neon lamps of the tunnel. The tension is back. Your panic status increases to $panikstatus. What with the food and tranquility and warm light you had nearly forgotten the precarious situation you're in.(if: $inventar contains "cigarettes")[ Good news: You now have cigarettes. If you sense a panic attack, go to &#x2630; and have a smoke to decrease your panic status.] At the end of the tunnel you spot the door you had seen earlier. Brandishing your flashlight, you move forward carefully, ready to engage with any enemy that might emerge from the shadows.<br><br>(link: "Continue")[(goto: (either: "scarefive", "Ausgang Zuerst Rechts"))]](link-repeat: "1")[ (set: $remote to (either: "A talkshow. Mother and Daughter fight about the Daughter's boyfriend. The guy's a loser, says Mother. No, he's not, says Daughter. How do the words of your mother make you feel, asks the talkshow host.", "Advertisement for a laxative.", "A talkshow. The assistants to the talkshow host roll in a boxing ring. Mother and Daughter are equipped with gloves. The bell rings. Mother and Daughter start fighting, while the Daughter's boyfriend watches from a ringside seat. The audience cheers.")) ] (link-repeat: "2")[ (set: $remote to (either: "Football. Las Vegas vs. Seattle. Las Vegas playing offense. The Quarterback tries to reach the Wide Receiver, but the pass is intercepted by Seattle. Ad break.", "Football. Las Vegas vs. Seattle. Seattle 3rd & 3. Touchdown. Ad break.")) ] (link-repeat: "3")[ (set: $remote to (either: "Cable news. According to the lower third of the screen, today's date is //(weekday:), (month-day:). in 2019//. An expert panel discusses whether checks and balances isn't an outdated system, something the President posited via Twitter. The consensus: What is good for the President is good for the USA. Ad break.", "Cable news. Ad break. The Free American Party promotes a helpline for reporting liberal-minded friends and neighbours so they can be helped to vote for the Free American Party. The Association of Automobile Manufacturers promotes a new book with scandalous revelations about someone called Elon Musik or something like that. The Michael Stone Sr. Memorial Hospitals present their elite membership plan, including lifetime insurance, alternative treatments as well as Priority Access to their hospitals. A preacher promotes his new VOD program about keeping the faith pure. The ad break is over.")) ] (link-repeat: "4")[ (set: $remote to (either: "Comedy Center. The comedian Tim Dingo is performing his set: 'A few weeks ago, I had athlete's foot. Or as Quentin Tarantino calls it: an STD.' Laughter from the audience. 'Yeah. I really put my foot in my mouth there.' Laughter. 'Remind me to delete my browser history, don't want to leave that digital foot print.'", "Comedy Center. The comedian Tim Dingo is performing his set: 'Have you noticed how people like dolphins? What's up with that?' Insecure laughter from the audience. 'Male dolphins literally kill their newborn to make their wives want to have sex again.' Outraged laughter. 'Yeah. Good luck trying that at home. Sometimes they gang up on other dolphin swarms and steal their women. Dolphins even rape. Yes. Dolphins are fucking sexual predators. We have let ourselves be fooled by that cute dolphin's smile just like we were misled by Dr. Huxtable's funny sweaters.' Applause and laughter from the audience.", "Comedy Center. The comedian Tim Dingo is performing his set: 'Did you know there's no law against trespassing in Norway? There's just a law called Allemannsretten, meaing every man's right to roam anywhere. Love to see Allemannsretten here in the US. But I wouldn't change the gun laws. I'd just call it the Hunger Games.' Laughter from the audience.")) ] (link-repeat: "5")[ (set: $remote to (either: "Noise.", "Noise.")) ] (link-repeat: "6")[ (set: $remote to (either: "A local station reports on a bank robbery where a clerk was badly injured.", "A local station reports on a missing person. Simon Wallace, a young man in his 20s and an aspiring college football talent, went missing a few weeks ago. They show his picture. It's not you.", "A local station. Weather forecast. There might be some rain in the coming days.")) ] (link-repeat: "7")[ (set: $remote to (either: "The Conspiracy Channel has a documentary on called DEEP STATE NEIN: THE TOWN THE CIA WANTS YOU TO BELIEVE DOESN'T EXIST. Over the footage of a forest bathed in mist, a narrator narrates: 'Buried deep inside the forest where Germanic tribes obliterated three Roman legions lies the city of Bielefeld.' The camera pans over an endless sea of red roof tiles. 'But according to a popular theory, the city is an illusion, non-existant, a charade. This is the story of the Bielefeld Conspiracy.'", "The Conspiracy Channel has a documentary on called DEEP STATE NEIN: THE TOWN THE CIA WANTS YOU TO BELIEVE DOESN'T EXIST. The host of the documentary stands before a city limit sign. Voiceover: 'This is me on the outskirts of Bielefeld. Behind me, you see houses, a business park. The deeper you travel into the city, you discover churches, an old town center and even a quite charming football club. This looks and feels very much like a city that, contrary to popular opinion, indeed exists. Now here's the thing: We have exclusive proof that the Bielefeld conspiracy theory is a false flag operation by the CIA to divert attention from this city. But why?' Footage of the pyramid on the dollar bill.", "The Conspiracy Channel has a documentary on called DEEP STATE NEIN: THE TOWN THE CIA WANTS YOU TO BELIEVE DOESN'T EXIST. The host of the documentary stands in the old town center next to a young man. Voiceover: 'Meet Klaus-Peter, born and raised in Bielefeld, the city the CIA wants you to believe doesn't exist. And we know why. Klaus-Peter here has proof that the US deep state is hiding JFK here, who apparently is alive and well. And Klaus-Peter has agreed to arrange a meeting with JFK after we paid him 500 Euros in advance for costs and stuff, as he put it.' Close-up of Klaus-Peter's deadpan face.", "The Conspiracy Channel has a documentary on called DEEP STATE NEIN: THE TOWN THE CIA WANTS YOU TO BELIEVE DOESN'T EXIST. The host of the documentary stands before a local pub in Bielefeld. Voiceover: 'After having waited for five hours for Klaus-Peter to show up, we have come to realize what's happened: The CIA have made the man disappear who was going to whistleblow about the truth behind the Bielefeld Conspiracy. Where is Klaus-Peter, a true hero, now? Is he at the secret black site hidden inside the hills of Bielefeld? Keep the conversation alive and tweet using the hashtag #JeSuisKlausPeter'")) ]{ <!-- Set autosave variables --> (set: $_version to "0.5.0") (set: $_autosave_slot to "autosave") (set: $_autosave_filename to "save v"+$_version) (set: $_start_passage to "Intro") } { (set: $panikstatus to 7) (set: $hp to 10) (set: $waffe to "flashlight") (set: $inventar to (a: "key", "thumb", "soda bottle", "acid", "plastic bag", "first aid kit", "cigarettes", "note with directions")) (set: $acid to 3) (set: $flascheninhalt to 4) (set: $lastPassage to "") (set: $zigarettenschachtel to 11) (set: $name to "Marlies") (set: $adrenalin to 3) (set: $barrel to 1) (set: $levelup to 1) (set: $bob to 1) (set: $zombie to 0) (set: $hangupphone to 0) (set: $macarena to 1) (set: $inhibition to 3) (set: $leftfirst to 1) (set: $keepthumb to 1) (set: $lastdecisionrightfirst to 0) (set: $scaredof to "spiders") } [[vending machine left first]]Examine the lockers. {(if: $lockers contains "one")[(link: "Locker 1")[(goto: "Spind 1")]<br><br>](else:)[{}]}{(if: $lockers contains "two")[(link: "Locker 2")[(goto: "Spind 2")]<br><br>](else:)[{}]}{(if: $lockers contains "three")[(link: "Locker 3")[(goto: "Spind 3")]<br><br>](else:)[{}]}{(if: $lockers contains "four")[(link: "Locker 4")[(goto: "Spind 4")]<br><br>](else:)[{}]}{(if: $lockers contains "five")[(link: "Locker 5")[(goto: "Spind 5")]<br><br>](else:)[{}]}{(if: not ($lockers contains "one" or "two" or "three" or "four" or "five"))[(link: "Return to the staffroom")[(goto: "Du kehrst in den Aufenthaltsraum zurück")]]}{(set: $lockers to $lockers - (a: "one"))}A denim jacket, short-sleeved blue shirt, white cloth pants, sneakers. Next to the shoes you find an automatic watch. It (link-reveal: "stopped.")[ Too bad. It's disconcerting not to know what time of day it is.] The pockets of the clothes are empty, save for a pack of smokes and a lighter. There are $zigarettenschachtel cigarettes left. You ask yourself: <span class="ich">Do I smoke? I mean, did I smoke before I landed in this god-forsaken shithole? Maybe I should have a smoke to come down.</span> [&#10140; Take cigarettes]<cigarettes|(click: ?cigarettes)[(if: $inventar contains "cigarettes")[: No, another cigarette now would be one too many.<br><br>[[Close locker|Die Spinde]]](else:)[(set: $inventar to $inventar + (a: "cigarettes")): You light a cigarette and breathe in the smoke.<br><br>Ok, that did you good. You have to cough a little, but that's ok. Seems having a smoke is a great alternative to breathing when you want to reduce your panic status. Good to know!<br><br>While you enjoy your cigarette, you look around the locker room. The guards have tagged the tiled walls with a Sharpie. Obscenities, mostly, as well as messages you don't understand: "FAP 2020" or "From my cold, dead hands".(set: $zigarettenschachtel to $zigarettenschachtel - 1)(set: $panikstatus to $panikstatus - 1)<br><br>[[Close locker|Die Spinde]]]]{(set: $lockers to $lockers - (a: "two"))}An oversize t-shirt (grey, Celtics logo), cargo pants, sneakers. Given the fact you're covered over and over in blood and guts and look like shit, you're prepared to overlook the fact the clothing smells sweaty. Also, the cargo pants have the advantage of pockets for your stash. Adding to that, it may be convenient to not look like a fucking inmate when you finally make your way out. You change into the clothing you find in the locker. [[Close locker|Die Spinde]]{(set: $lockers to $lockers - (a: "three"))}A camo parka, shirt, oversize jeans. No ID. Not even a business card, or credit card. <span class="ich">Not even a card from a fucking video rental store...</span> In short, nothing that lets you draw conclusions about the identity of the (link-reveal: "guards.")[ Were they told to avoid leaving a trace to their identity? In case of a prison break, for example?<br><br><span class="ich">Well, in that case, it worked.</span><br><br>you sullenly think to yourself.] In the back pocket of the pants you discover a folded slip of paper. On it in handwriting are directions: <div class="paperslip">Leave the Bee Line Highway and turn into Aviation Rd direction Palm Beach County & City Airport. Take the first field road to your right, turn right again. After approx 50 yds you'll find the hatch on the left. He will be waiting for you there.</div> You read the note a couple of times. Sounds like one of the guards had his first day. But who is the "he" in the note? None of the details ring a bell. You know about Palm Beach, of course – but it means nothing to you //in the context of your past//. But it is possible that this piece of paper will help you get away. Based on the information, you're indeed underground ("...the hatch..."). It might not be the worst idea to take the note with you. [&#10140; Take the note]<note|(click: ?note)[(if: $inventar contains "note with directions")[: You've already put it in your pocket!](else:)[(set: $inventar to $inventar + (a: "note with directions")): You fold the note and put it your pocket.]] [[Close locker|Die Spinde]]{(set: $lockers to $lockers - (a: "four"))}With the exception of a coat hanger, the locker is empty. You see a sticker with the logo of the Patriots on the inside of the door. [[Close locker|Die Spinde]]{(set: $lockers to $lockers - (a: "five"))}A red hoodie, a t-shirt with a (link-replace: "washed-out caption,")[washed-out caption you can hardly read: "Ted... Nugget (?) – Love Granada" (?),] denim jeans, heavy (and very dirty) boots. (if: $inventar contains "note with directions")[You take a look at the boots. There's mud on the sole. In the note there was something about Palm Beach. If you're not completely mistaken, that's close to the Everglades. Swamps. Could be it.](else:)[There's mud on the sole. ] At the back of the locker there's something carved in. You can't decipher it. (link-replace: "Turn on your flashlight.")[ You turn on your flashlight.<br><br>//7 1 3 8 2//<br><br>71382. What's that supposed to mean? Some kind of code? You count through the alphabet... The numbers correspond to the letters G A C H B. Nope, it conveys nothing to you.<br><br>The lockers don't have combination locks. You neither found anything in the staffroom you could use the numbers with. But probably better to memorize them nonetheless. [&#10140; Remember 71382]<number|(click: ?number)[(if: $inventar contains "number 71382")[: Very good, you know the number by heart.<br><br>[[Close locker|Die Spinde]]](else:)[(set: $inventar to $inventar + (a: "number 71382")): You've memorized the number.<br><br>[[Close locker|Die Spinde]]]]]One or two neon lamps have failed. The lighting is quite a bit dimmer here. You still see enough to move forward. You've reached the dead end. In front of you, the tunnel ends in a wall. To your right is a door. It's bigger than the cell doors, and it looks much heavier. Instead of a door handle, it has a push bar, accompanied by a lock. Seems to be a fire-resistant door. Next to the door there's a plate. It is quite dirty; the light from the remaining neon lamps fails to illuminate it sufficiently. (link-reveal: "You wipe off the dirt and point your flashlight at it.")[ <span class="ich">EXIT</span> you read. You've made it! Relief pours through you. You stop yourself right there. Better not let yourself get carried away. You don't know what to expect beyond the door. They hardly will allow you to simply walk out through the front door... You turn off the flashlight. You take a deep breath. You test the push bar. The door budges a little. It's open. [[Carefully, you push the door open|Du drückst den Türgriff runter und schiebst vorsichtig die Tür auf]]]The door is wide open. To your (link-replace: "left...")[left, there's a pane of glass and a door separating this room fron another. The glass is tinted, but you can detect a computer and a telephone.] To your (link-replace: "right...")[right, there are storage cabinets lined up against the wall.] Ahead (link-replace: "of you...")[of you, you see a steel ladder at the opposite wall, leading up to a hatch in the ceiling. The hatch! The problem: Between you and the hatch stands a massive guard, a real giant. He's carrying a fire extinguisher. [[He slowly turns around...|Langsam dreht sich der Wärter zu dir um...]]]...and stares right into your eyes. This guard is Hulk-like. You can see his muscles under his jumpsuit. He holds the extinguisher as if it weighed nothing. You lift your hands placatingly. <span class="ich">Please just let me go.</span> You get no answer. He just stares right back at you. And then he growls. He lifts the fire extinguisher and takes a menacing step in your direction. Your heart starts racing. You realize you don't stand a chance against this beast, even though your SP should have increased by now. On the other hand, you want to get out. But all you have is your $waffe, while he has muscles all over //plus// a fire extinguisher, which totally trumps your $waffe. Maybe you should try to find another way out. Think of $name, you tell yourself, you shouldn't risk dying. Or do you try to fight him? [[You leave the room|Flüchten vor Wärter 1 Rechts Zuerst]] (link: "You fight")[(set: $wärterhp to 40)(set: $runde to "du")(set: $log to "du")(set: $sp to 6)(set: $enemysp to 10)(set: $inhibition to $inhibition - 1)(go-to: "Kämpfen mit Wärter 1 Rechts Zuerst")]The guard growls and starts attacking you. You luckily left the door ajar – you leave the room and slam the door shut. You hold on to the push bar. You feel the guard on the other side pushing against the handle. You try to prevent him from opening the door. But how long will you be able to stick it out? The guard is strong... (link-reveal: "too strong.")[ You remember the key you took from the other guard. It's worth trying. (link-replace: "Put the key in the lock and turn it")[It worked! The key fits, you turn it twice and let go off the bar. You hear the guard pressing the handle on the other side – but the door doesn't budge. You're safe. You're breathing hard. You're sweating. <span class="ich">What on earth just happened??</span> You lean on the door and slide down to the floor. You shake your head and laugh despairingly. What is this place? Why is every fucking guard trying to beat the shit out of you? Who //are// you that they want to kill you? What do you know... or rather: what do they believe that you know? What kind of facility is this? You feel anger surging in you. (if: $inventar contains "cigarettes")[Better calm down. Consider having a smoke.] One thing is clear: You won't find the answers – and you most definitely won't escape – by sitting around on the floor, wallowing in self-pity. It's also clear you won't be able to exit here without risking your death. You'll have to find another way out, or at least find a more suituable weapon. {(if: $hp < 6 and $adrenalin > 1)[ You suddenly feel the pain from the wounds you acquired. You came close to fainting. You guess your quest might still be a while, so it may be better if you restore your health.<br><br>(link-replace: "Use first aid kit")[You apply bandages and iodine to your wounds, and drive an adrenalin shot into your chest. Wowzy! You're wide awake and feel like a million dollars.(set: $hp to $hp +5)(set: $adrenalin to $adrenalin - 1)]]<br>} [[Continue|Zurück zur Kreuzung an deiner Zelle]]]]<div class="arenabox">(display: "Log Wärter 1")(display: "Ich gegen Wärter 1")</div>When you left your cell, you turned right. This option is a dead end for now. You should return to where you came from and continue down the tunnel in the other direction – do it for $name. You start walking. You see surveillance cameras every few yards. You hadn't noticed them before as they were hidden in the dirt and the shadows of the tunnel, and the red light was covered in dust. <span class="ich">Security cam? More like torture porn voyeur...</span> you say to yourself angrily. <span class="ich">Fucking pervert shitface. I'm not your running man.</span> [[You point a middle finger at the camera|Du zeigst der Kamera den Mittelfinger]] [[Or maybe you don't|Nee, besser nicht]]<div class="fightlog"> {(if: $log is "du")[Attack him or leave the room!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 1)}You hit him real hard. The pain makes him groan.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}You manage to hit him, but he shrugs it off.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss him.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}Your kick is on target. His head bounces back and he is numbed for a second or two.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss him.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}He evades your kick.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 5)(set: $enemysp to $enemysp - 1)}He hits you with the extinguisher. You're numbed.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 7)(set: $enemysp to $enemysp - 1)}The extinguisher hits you square in the face. You find it increasingly difficult to stay on your feet.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The extinguisher barely touches you.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}Stopping an extinguisher with a flashlight is easier said than done. But you recover 1 SP.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 2)(set: $sp to $sp + 1)}He overcomes your defense, but you recover 1 SP.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">HIM: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "Kämpfen mit Wärter 1 Rechts Zuerst")] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Kämpfen mit Wärter 1 Rechts Zuerst")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Kämpfen mit Wärter 1 Rechts Zuerst")] (link: "Give up and leave the room")[(goto: "Flüchten vor Wärter 1 Rechts Zuerst")] ] (elseif: $runde is "feind")[ (link: "He attacks you!")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "Kämpfen mit Wärter 1 Rechts Zuerst")] ] (if: $hp <1)[(goto: "Tot Wärter 1")] (if: $sp <0)[(goto: "Tot Wärter 1")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 1")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 1")] }You manage to grab the fire extinguisher and tear it from his hands. Stunned, he stops attacking you for a moment. You lift the extinguisher and bring it down on him. Blood spurts from his head. His eyes roll back and he falls to the floor. You approach him carefully to check if he is dead. As you stoop over him, his eyes open. Before you can react, his hands grab your neck. He pulls you to the floor, rolls over and starts (link: "strangling you.")[ You try to shake him off. But resistance is futile. You die. Sucks to be you. (link: "Return to last checkpoint")[(set: $hp to 8)(goto: "Ausgang Zuerst Rechts")] [[Main Menu|init]]]Your next attack misses him, and you fall forward, losing your flashlight. The guard takes the chance and brings down the extinguisher with full force on the back of your head. You lose consciousness instantly. He continues pounding your head, till it's bloody sludge. You die. (link: "Return to last checkpoint")[(set: $hp to 8)(goto: "Ausgang Zuerst Rechts")] [[Main Menu|init]]The rat goes limp. You deal it one final blow for good measure. It's dead. You lie on the floor in the dark breathing heavily. You examine your wound using your fingers. The bites are quite deep, albeit not as deep as you thought based on the pain. <span class="ich">I hope I had my vaccinations...</span> you think to yourself. And then it hits you. Neither do you know where you are, nor do you remember how you got here. And while your eyes try to adjust to the total darkness, you realize you don't even know... [[...who you are.|Wer bin ich?]]//It// has really gotten its teeth into you. You cry out in pain. Shaking your hand has just made the fangs dig deeper into the skin of your hand. Using your left hand, you lean over and (link-reveal: "feel...")[<br><br>a rat. A damn big, hairy rat.<br><br>Surprised by the unexpected second hand, the rat lets go. You fling it away.<br><br>The rat returns. This time around it goes for your face. You will have to get rid of it. Either you scare it away successfully – or you will have to kill it. You have nothing but your hands and $waffe. (link: "You grab the rat")[(set: $rattehp to 3)(set: $runderatte to "du")(set: $logratte to "du")(set: $inhibition to $inhibition - 1)(go-to: "Kämpfen mit Ratte")] (link: "You try to scare the rat away")[(go-to: "Ratte verscheuchen")] ]<div class="arenabox">(display: "Log Ratte")(display: "Ich gegen Ratte")</div><div class="fightlog"> {(if: $logratte is "du")[Smash the rat on the ground!<br>] (else-if: $logratte is "angriff")[{(set: $rattehp to $rattehp - 2)}You smash it on the ground. It squeals.<br>] (else-if: $logratte is "angriffzwei")[{(set: $rattehp to $rattehp - 1)}That wasn't hard enough. Try again.<br>] (else-if: $logratte is "feind")[{(set: $hp to $hp - 0.5)}Somehow, the rat manages to bite you.<br>] (else-if: $logratte is "feindzwei")[{(set: $hp to $hp)}The rat tries to squirm free.<br>] (else-if: $logratte is "feinddrei")[{(set: $hp to $hp)}The rat plays dead. Don't let yourself be fooled.<br>]} </div><div class="statusboxparent"><div class="statusbox1">You: (if: $hp < 5)[(text-style: "shudder")[$hp] HP](else:)[$hp HP]</div><div class="statusbox2">It: (if: $rattehp < 2)[(text-style: "shudder")[$rattehp] HP](else:)[$rattehp HP]</div></div> <br> {(if: $runderatte is "du")[ (link: "Clench your $waffe, smash the rat")[(set: $runderatte to "feind")(set: $logratte to (either: "angriff", "angriffzwei"))(goto: "Kämpfen mit Ratte")] ] (elseif: $runderatte is "feind")[ (link: "It tries to wiggle out of your grip.")[ (set: $logratte to (either: "feind", "feindzwei", "feinddrei")) (set: $runderatte to "du") (goto: "Kämpfen mit Ratte")] ] (if: $hp <1)[(goto: "Tot Ratte")] (if: $rattehp <1)[(goto: "Gewonnen Ratte")] } The rat wriggles itself out of your grip. It locks jaws on your neck and cuts the carotid artery. You bleed out in a matter of seconds. As you lose consciousness, you feel how the rat starts feeding on your eyes greedily... (link: "Begin again")[(set: $hp to 7)(goto: "Start")]<div class="arenabox">(display: "Log Wärter 4 Panik")(display: "Ich gegen Wärter 4 Panik")</div><div class="fightlog"> {(if: $log is "du")[Attack it!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)}You hit it hard.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}You hit it.<br>] (elseif: $log is "angriffdrei")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You hardly touch it.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss it.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 2)}You try to kick it. You graze it only.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss it.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}It evades your kick.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 3)(set: $enemysp to $enemysp - 1)}Something sharp hits you.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}It cuts you.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}Fuck, that hurts.<br>] (elseif: $log is "feindverfehlt")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}You can evade its attack.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 0)(set: $sp to $sp +1)}You fend off the blow and recover 1 SP.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp +1)}It overcomes your defense, but you recover 1 SP.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">IT: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "angriffdrei", "verfehlt"))(goto: "Kampf mit Wärter 4 nach Panik")] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Kampf mit Wärter 4 nach Panik")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Kampf mit Wärter 4 nach Panik")] ] (elseif: $runde is "feind")[ (link: "It attacks you.")[ (set: $log to (either: "feind", "feindzwei")) (set: $runde to "du") (goto: "Kampf mit Wärter 4 nach Panik")] ] (if: $hp <1)[(goto: "Tot Wärter 4 nach Panik")] (if: $sp <0)[(goto: "Tot Wärter 4 nach Panik")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 4 nach Panik")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 4 nach Panik")] } //It// hits you and slashes your throat. You fall on your knees, your hand at your throat, desperately trying to stop the blood. But to no avail. The blood gushes through your fingers. You topple over, going slowly numb. While you bleed out, you sense //it// above you. A whiff of rotten breath hits you. It's the last thing you will ever smell. As liters of blood pulsate from the cut in your throat, you close your eyes and lose consciousness. Seconds later, you are dead. (link: "Return to last Checkpoint")[(set: $hp to 7)(goto: "Start")]You've dealt //it// a significant blow and it tumbles to the floor. But you're seriously injured as well. As you lunged forward to hit //it// squarely in the face, it managed to slice you open from top to bottom. You spill your guts on the floor. Screaming out in pain, you fall over.<br /><br />You lie on the floor, bleeding out, holding back what's left of your intestines.<br /><br />Endless minutes later, you are dead.<br><br>[[Begin again|init]]You try to fend off its attacks. But it doesn't give up. To the contrary. Trying to shoo it away makes it more and more aggressive. You have no choice. You will have to kill it. Try to smash the rat on the floor till it's dead. (link: "Smash the rat on the ground")[(set: $rattehp to 3)(set: $runderatte to "du")(set: $logratte to "du")(go-to: "Kämpfen mit Ratte")]<div class="arenabox">(display: "Log Wärter 4 ohne Panik")(display: "Ich gegen Wärter 4 ohne Panik")</div><div class="fightlog"> {(if: $log is "du")[Attack him!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 1)}You hit him hard with your $waffe, his blood splatters all over you.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 1)}Your $waffe smashes his teeth in. He seems dazed.<br>] (elseif: $log is "angriffdrei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}You only graze him slightly. He is unimpressed.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss him.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 2)}Your kick is on target. His head bounces back and he is numbed for a second or two.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss him.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}He evades your kick.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 2)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 3)(set: $enemysp to $enemysp - 1)}The blade hits you.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The blade merely scratches you.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}Ok, that hurt.<br>] (elseif: $log is "feindverfehlt")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}You can evade his attack.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 0)(set: $sp to $sp +1)}You fend off the blow and recover 1 SP.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp +1)}He overcomes your defense, but you recover 1 SP.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">HIM: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "angriffdrei", "verfehlt"))(goto: "Kampf mit Wärter 4 ohne Panik")] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Kampf mit Wärter 4 ohne Panik")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Kampf mit Wärter 4 ohne Panik")] ] (elseif: $runde is "feind")[ (link: "He attacks you")[ (set: $log to (either: "feind", "feindzwei", "feinddrei", "feindverfehlt")) (set: $runde to "du") (goto: "Kampf mit Wärter 4 ohne Panik")] ] (if: $sp <0)[(goto: "Tot Wärter 4 ohne Panik")] (if: $hp <1)[(goto: "Tot Wärter 4 ohne Panik")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 4 ohne Panik")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 4 ohne Panik")] }Your last hit was the hardest. He falls to the ground. You kick his blade away and stoop over him. All you can hear is his death rattle. Your sight falls on the bleeding, pulsating mass of his former orbital cavity. Breathing heavily, you go down on your knees and vomit. While you slowly recover from the fight, the guard [[dies.|nach kampf]]His blade slices you open. You stumble to the floor and start hemorrhaging blood. As you lay dying, he leans in. He growls for one last time and his bad breath hits you. You close your eyes.<br><br>Seconds later, you are dead. (link: "Return to last checkpoint")[(set: $hp to 10)(goto: "Du untersuchst die Tür")] [[Main Menu|init]]<div class="arenabox">(display: "Log Wärter 5 nach Panik")(display: "Ich gegen Wärter 5 nach Panik")</div><div class="arenabox">(display: "Log Wärter 5 ohne Panik")(display: "Ich gegen Wärter 5 ohne Panik")</div><div class="fightlog"> {(if: $log is "du")[Fight back before it chokes you to death.<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)}You deliver a heavy blow.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}Not hard enough.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp +1)}You hit the empty air.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 2)(set: $enemysp to $enemysp - 1)}It's getting increasingly harder to breathe.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The hands around your neck increase the pressure.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}Its strength seems to be slacking off. Continue fighting.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">IT: (if: $wärterhp < 3)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "Kampf mit Wärter 5 nach Panik")] ] (elseif: $runde is "feind")[ (link: "It continues choking you!")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "Kampf mit Wärter 5 nach Panik")] ] (if: $hp <1)[(goto: "Tot Wärter 5 nach Panik")] (if: $sp <0)[(goto: "Tot Wärter 5 nach Panik")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 5 nach Panik")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 5 nach Panik")] }<div class="fightlog"> {(if: $log is "du")[Fight back before she chokes you to death.<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)}You deliver a heavy blow.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}Not hard enough.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp +1)}You hit the empty air.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 2)(set: $enemysp to $enemysp - 1)}It's getting increasingly harder to breathe.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The hands around your neck increase the pressure.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp + 1)}Her strength seems to be slacking off. Continue fighting.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">SHE: (if: $wärterhp < 3)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "Kampf mit Wärter 5 ohne Panik")] ] (elseif: $runde is "feind")[ (link: "She continues choking you.")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "Kampf mit Wärter 5 ohne Panik")] ] (if: $hp <1)[(goto: "Tot Wärter 5 ohne Panik")] (if: $sp <0)[(goto: "Tot Wärter 5 ohne Panik")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 5 ohne Panik")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 5 ohne Panik")] }You give up the struggle and start losing consciousness. As your eyes close forever, the hands around your neck tighten still a little more, //its// foul breath all over your face. You die. (link: "Return to last checkpoint")[(set: $hp to 9)(goto: "Zuerst nach rechts")] [[Main Menu|init]]You hear a gasp. The hands slip off your neck. The body goes limp. You roll it off you. You angrily grab the head and smash it on the floor, again and again, until you stop and fall over, breathing heavily.<br /><br>(set: $waffe to "flashlight")[[Continue|Das Licht geht wieder an nach Panik]]You give up the struggle and start losing consciousness. As your eyes close forever, the hands around your neck tighten still a little more, her foul breath all over your face. You die. (link: "Return to last checkpoint")[(set: $hp to 9)(goto: "Zuerst nach rechts")] [[Main Menu|init]]She lets out a gasp. The hands slip off your neck. She rolls her eyes and her body goes limp. You push her off you and bend over her. Grabbing her shoulders, you shake her. <span class="ich">What do you want? Who are you? Why are you trying to kill me?</span> The lights come back on. She's on the brink of passing out. All she has for you is a derisive grin. Exhausted from the fight and taken aback by her reaction, you drop her shoulders. As you wipe your brow, she comes around. Noticing you let down your guard, she tries to reach for your neck again. You preempt her attack. You angrily grab her head and smash it on the floor, again and again, until you stop and fall over, breathing heavily, lying down flat on your back.(set: $waffe to "flashlight")<br><br>[[Continue|Das Licht geht wieder an ohne Panik]]<span class="ich">Naah...</span> you say to yourself. You still don't know where you are. You don't want to provoke these maniacs. They're doing everything to kill you as it is. (link: "Continue")[(goto: "Theory 1")]You position yourself in front of the camera and show it your middle finger. You mouth a <span class="ich">Fuck you</span> (set: $mittelfinger to 1) at the camera. Then you smash it with your $waffe. (link: "Continue")[(goto: "Theory 1")]You come across the cell of your dead fellow prisoner as well as the corpse of the guard. The stench is awful. <span class="ich">So we meet again</span> you say to yourself, as you recogize the rat you encountered a few moments ago. She returns your look unimpressed, then continues eating from the eye socket of the dead guard. You think about killing the damn thing. (link-reveal: "You decide to kill it")[(set: $inhibition to $inhibition - 1)(goto: "Du zertrittst Ratte")] (link-reveal: "You decide to ignore it")[(goto: "Du zertrittst Ratte nicht")]In the entrance to your cell lies the second guard you killed (presuming you killed the fella lying next to you when you woke up). The corpse is keeping the door from closing. The smell of the corpse is brutish and makes you want to puke. (link-reveal: "You move on quickly")[.<br><br>You now continue down the tunnel left of your cell.<br><br>There are scratchmarks on the wall. Did prisoners leave them there?<br><br>You discover something [[to your left.|Die Tüte Rechts zuerst]]]The lights go out //again//. <span class="ich">Oh, come on!</span> But you've got experience now. You stay calm and push the power button of your flashlight. Nothing happens. <span class="ich">Ok, this can't be good...</span> you say to yourself. Once more it's pitch black dark around you. Your heart starts beating faster. (set: $panikstatus to $panikstatus + 1) All of a sudden, you hear rustling. Instinctively, you tense up and lift your flashlight, prepared to beat the shit out of anything coming through that door. You tell yourself it's //nothing//, you were in there just a little while ago, there was //nothing// there... On the other hand, you haven't been inside the staffroom for a while... (set: $panikstatus to it + 1) Your panic status increases once again. A voice in your head commands you to turn around... turn around... turn around... <span class="ich">This is bullshit...</span> you tell yourself, not very convincingly. It's dark, completely dark. If you'd turn around, it wouldn't make a difference anyway... Turn around, your head says again. You turn around. Nothing. Well, at least you don't //see// anything. But then again, why would a demon be visible? What's scary about being visible? If you were a demon, a fucking ghoul, you think, that's //exactly// what you would do: sneak up on somebody while being invisible and scare the shit out of them. After which you would eat them alive, of course. <span class="ich">Not helping, brain...</span> You hear the rustling again, but you can't locate where it's coming from. Your heart pounds faster. Your head is spinning. You've lost your bearings. You turn back around. And grow stiff. Two red, shiny dots ahead of you. You quint your eyes. But they're still there. Two red, shiny dots. <span class="ich">Holy shit!</span> The demon! You frantically hit the button of the flashlight, but nothing happens. You start panicking. Is this hell? Have you been dead all along and are now being tormented by demons for your sins? A voice tells you there are no demons, your imagination is getting the better of you, calm down, maybe breathe, or have a smoke, no, you better breathe, save your cigarettes for later, but then again, cigarettes are more reliable than breathing and you've got kind of a situation here... What will you do? {(if: $inventar contains "cigarettes" and $zigarettenschachtel > 0)[(link: "You have a smoke")[(goto: "Smoke in the dark")]<br><br>]}(link: "You breathe")[(goto: "Atmen Ratte")] (link: "Neither. You give in to the panic.")[(goto: "Panik Ratte")]You pass another cell. It's empty. You can't make out whether it was inhabited. Standing in the entrance, you light up the inside with your flashlight, but discover nothing significant. You decide not to examine it closer. Then you see something on the wall next to the cell door. [[You take a closer look|Macarena Rechts zuerst]]A plastic bag got stuck behind a pipe. You have a feeling that taking it with you might not be the worst of ideas. One can always use a plastic bag.<br><br>[&#10140; Take plastic bag]<plasticbag|(click: ?plasticbag)[(if: $inventar contains "plastic bag")[: You already picked it up.<br><br>[[You walk on|Weiter nach Tüte rechts zuerst]]](else:)[(set: $inventar to $inventar + (a: "plastic bag")): You pick up the plastic bag.<br><br>[[You walk on|Weiter nach Tüte rechts zuerst]]]]A red killswitch on a yellow base. Next to it hangs a handwritten note: <div class="paper">FUN :-)</div> You're curious. What's the red button for? What happens when you push it? [[You hit the button|Roten Knopf drücken]] [[No, you'd rather not|Roten Knopf nicht drücken]]<span class="lautsprecher">&#9834; Hey Macarena<br>Dale a tu cuerpo alegria Macarena<br>Que tu cuerpo es pa' darle alegria y cosa buena<br>Dale a tu cuerpo alegria, Macarena<br>Hey Macarena &#9835;</span> it blares into the tunnel, echoing from the walls. <span class="ich">What the fuck?!</span> The din seems to be coming from the cells. You look into the last cell. Yes, it's much louder in here. You scan the cell's walls with your flashlight. <span class="lautsprecher">&#9834; Dale a tu cuerpo alegria Macarena<br>Que tu cuerpo es pa' darle alegria y cosa buena &#9835;</span> You discover speakers in the top corner. You hadn't noticed them earlier. Are they only in the cells? You go back out and close the door. It's much quieter. You hit the switch again – and the speakers fall silent. <span class="ich">Shit...</span> you think to yourself. Your theory #2 about this place: This is some kind of deep state black site where they try to extract information from poor suckers like you. Who //are// you? What do you know that would warrant this kind of torture? You angrily rip off the note. You hope the noise didn't attract another guard. You definitely will have to be more careful. [[You continue on your way|Du setzt deinen Weg fort]]Sensible decision. You don't know what to expect. It might be an alarm and could attract more guards. [[You continue on your way|Du setzt deinen Weg fort]]As you continue walking down the tunnel, carefully, always on the look-out, you think about $name. Which is bonkers, of course, since they don't exist. But then again, wasn't that the whole point: imagining somebody you want to return to, so you stay focused and sane and don't lose your mind? What would $name look like? Brown hair? Black? Blonde? Red? Would they have a dark skin, or light, would $name have freckles, or maybe dimples, or both, or a scar, somewhere? What music would $name listen to? What films would they like? Do you live together, $name and you? Where do you live? Where will you be returning to when you finally get out? Have they been holding a vigil for you? How lang have they been holding out for you? When were you abducted? Is there a reward for finding you? Is $name missing you? Is //anyone// missing you? Is there //something// to return to? Who //are// you? You awake from your train of thoughts and shake your head. It's nice to think about what may await you beyond this compound, but in the end, it's all pointless. Because it all boils down to one single question: Who are you? Solve that riddle, and everything else falls into place: why you are here. What //here// is. How you got here. Why everyone is trying to kill you. Maybe there is a $name. Maybe there isn't. For what it's worth, you just could be some lonesome person nobody is missing and who has fuck-all to return to. You could literally be expendable. Isn't that the kind of person //you// would abduct, if you had to: somebody nobody would miss? Thinking of it, you agree with yourself. Yeah, that's exactly who you would kidnap and put in some kind of dungeon for the rich and powerful to have their way with and play 120 days of sodom or whatever this place here is: That's who you would kidnap, someone like you, who's missed by nobody, especially not by some imaginary loved one call $name, who causes no stir when they disappear, ... <span class="ich">Enough!</span> you say out loud, trying to stop the thoughts racing through your head, each and every one of them seeking your attention, resignation here and hope there fighting for the upper hand in your head. And then you reach a point in the tunnel where it makes a turn to the left, making this compound some kind of angular horseshoe with the respective right-hand turn on the other side. [[You take a left turn|Links abbiegen nach rechts zuerst]](set: $name to (prompt: "Give this person a...:", "name"))(goto: "Try to survive")Why $name? Odd, how quickly you came up with this name. You have the feeling it rings a very distant bell. But then again, it could be a coincidence. Never mind. It's just an incentive. Something to focus on. Try to survive for $name, you tell yourself. Find out who you are, and how you came to be here. Find out what happened and then go home to $name. One thing is sure: <span class="ich">I won't solve this mystery by hanging around with a rotting corpse.</span> Think of $name and get out of here. [[Take a look at the door|Du untersuchst die Tür]]<div class="titles"><span class="spantitles"><p>M3G1DD0 presents</p></span> </div> (live: 3s)[(goto: "This")]<div class="titles"><span class="spantitles"><p>A text-based survival horror game</p></span> </div> (live: 3s)[(goto: "Created with")]<div class="titles"><span class="spantitles"><p>Created with Twine by Misha Verollet</p></span> </div> (live: 3s)[(goto: "Title")]<div class="titles"><span class="spantitles"><p>American Angst</p></span> </div> (live: 5s)[(goto: "Somewhere")]{(set: $panikstatus to 7)(set: $hp to 7)(set: $waffe to "fists")(set: $inventar to (a:))(set: $acid to 0)(set: $flascheninhalt to 5)(set: $lastpassage to "")(set: $zigarettenschachtel to 11)(set: $mittelfinger to 0)(set: $zombie to 0)(set: $inhibition to 6)(set: $hangupphone to 0)(set: $smartphone to 0)(set: $keepthumb to 0)(set: $levelup to 0)(set: $adrenalin to 5)(set: $macarena to 0)(set: $bob to 0)(set: $lastdecisionrightfirst to 0)(set: $leftfirst to 0)(set: $startstart to 0)(set: $scaredof to "")} (live: 1s)[(goto: "Presents")](live: 1s)[(goto: "Start")]You find a man wearing the same prison uniform as you slumped against the wall. <span class="du">Aaaah... aaaaaaah</span> he moans out in pain. You seem to have found another prisoner. Maybe he can help you solve this whole conundrum. You approach him slowly. He's badly hurt. The floor around him is covered in blood. //Everything// is covered in blood. His pants, his top, his arm. His head is leaning on his chest. You get on your knees and address him. <span class="ich">Hey...</span> [[He lifts his head slowly|Langsam hebt sich sein Kopf]]You carefully turn the dead inmate on his back. You take a closer look. You're still amnesiac, so you have no idea whether you have any medical background. But even without that knowledge one diagnosis practically makes itself: He's dead. Will he stay that way? Or will he turn? You're still struggling to make a decision. This whole clusterfuck of a situation you're in is starting to cloud your judgement. (link: "You make sure he doesn't turn into a Zombie")[(set: $inhibition to $inhibition - 1)(goto: "You make sure he doesn't turn into a Zombie")] [[On second thought, you go back into the tunnel|No Zombie]]Yeah, you're probably right. Zombies don't exist. The mere thought is absurd. You better stay focused. (display: "After Zombie Fork")You (link-reveal: "stop to think about your progress. ")[Since you've left your cell you've covered around 25 yards. You wonder how far you will have to go till you reach the exit.] You continue down the tunnel. You just hope the tunnel has no more surprises in store for you. [[Continue|mad at guards]](if: $inventar contains "thumb")[You go down on your knees next to him.<br><br><span class="ich">Sorry, buddy...</span><br><br>You put the end of the flashlight on his right eye. It fits perfectly into his eye socket.<br><br>You count down:<br><br><span class="ich">3, 2, 1...</span><br><br>Then you apply all your weight to the flashlight and drive it slowly into his head.<br><br><span class="ich">Oh God...</span><br><br>you moan given the sound of breaking bones and smushed matter. After about half a minute, the deed is done.<br><br>When you try to pull the flashlight out, it unfortunately sticks to the head.<br><br><span class="ich">Oh, for fuck's sake!</span><br><br>It takes some jolting, but then it's loose, and you can clean it.<br><br>You get up. You sense this may have been completely unnecessary. You sort of got carried away with the whole Zombie idea. Better move on.<br><br>[[You go back out into the tunnel|After Zombie Fork]]](else:)[You go down on your knees next to him.<br><br><span class="ich">Sorry, buddy...</span><br><br>You put the end of the flashlight on his right eye. It fits perfectly into his eye socket.<br><br>You count down:<br><br><span class="ich">3, 2, 1...</span><br><br>Then you apply all your weight to the flashlight and drive it slowly into his head.<br><br><span class="ich">Oh God...</span><br><br>you moan given the sound of breaking bones and smushed matter. After about half a minute, the deed is done.<br><br>When you try to pull the flashlight out, it unfortunately sticks to the head.<br><br><span class="ich">Oh, for fuck's sake!</span><br><br>It takes some jolting, but then it's loose, and you can clean it.<br><br>You get up. You sense this may have been completely unnecessary. You sort of got carried away with the whole Zombie idea. Better move on.<br><br>Your sight falls on his thumb lying next to him. You stoop to pick it up. Somehow you feel you should take it with you.<br><br>[&#10140; Take thumb]<thumb|(click: ?thumb)[(if: $inventar contains "thumb")[: You have already taken the thumb.<br><br>[[You go back out into the tunnel|After Zombie Fork]]](else:)[(set: $zombie to 1)(set: $inventar to $inventar + (a: "thumb")): You put the thumb in your pocket and get up.<br><br>[[You go back out into the tunnel|After Zombie Fork]]]]]You take one last, deep breath. <span class="ich">Everything's gonna be allright...</span> you tell yourself. And indeed, a few moments later, the lights come back on. And you (link-reveal: "see...")[<br><br>...a rat. The two red, shiny dots were a damn rat – //somehow// its eyes reflected some light source! You have to laugh due to the unintentional hilarity.<br><br>The rat loses interest in you and runs away in the opposite direction.<br><br>[[You resume your walk|Gang kontemplativ]]](if: $zigarettenschachtel > 0 and $inventar contains "cigarettes")[You have a smoke. Your panic status decreases – so does your health.<br><br>(set: $panikstatus to $panikstatus - 1)(set: $hp to $hp - 0.5)(set: $zigarettenschachtel to $zigarettenschachtel - 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|Panik Ratte]]!](else-if: $panikstatus < 7)[Ok. You've calmed down. Save your cigarettes for later.<br><br>[[Continue|Beruhigt nach Ratte]]](else:)[Your panic status is at $panikstatus.<br><br>[[Smoke another one|Smoke in the dark]]]](else:)[You've used up all of your cigarettes...(set: $inventar to $inventar - (a: "cigarettes"))<br><br>Try [[breathing|Atmen Ratte]]](if: (either: 0,1,2,3) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic is increasing. Slow down!<br>]<br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|Panik Ratte]]!](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|Atmen Ratte]]]](else:)[Good job! Continue breathing slowly till you've calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have [[calmed down|Beruhigt nach Ratte]].](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|Atmen Ratte]]]]You freak out big time and curl up in a fetal position on the floor, rocking back and forth, whimpering that the ghoul spare you. <span class="ich">Don't hurt me, please don't hurt me!</span> you cry in what seems to be some kind of mental breakdown. (live: 10s)[Surprisingly, this shtick helps you calm down.(set: $panikstatus to 6) After a while, you have calmed down enough to open your eyes. You blink, blinded, as the lights came back on in the meantime. And then you see what scared you in the dark. A rat. The two red, shiny dots were a damn rat – //somehow// its eyes reflected some light source! You have to laugh due to the unintentional hilarity.<br><br>The rat loses interest in you and runs away in the opposite direction.<br><br>You get up, dust yourself off and [[continue|Gang kontemplativ]].]While walking down the tunnel, you reflect on the recent events. It's paramount you remain sane if you ever want to escape from this hellhole. The mounting tension, the uncertainty concerning your identity, the fact that every guard in this facility is trying to kill you – it's getting to you. And if you don't take care, it will take its toll. <span class="ich">Stay focused!</span> you think, as you [[continue|Rückweg Zelle]] down the tunnel.You pass the mounting for the fire extinguisher. Well, now you know where it is. Was there a fire? //Is// there a fire? Was the fire maybe the reason why the doors opened and the riot (or whatever happened) begun, ending in you getting beaten over the head and losing any recollection of a previous life? Speaking of which, that hasn't gotten better either. Short-term memory works perfectly fine, but beyond that, especially regarding everything that happened before you were injured – nothing. Lost in thought, you reach your former cell. [[Continue|Zellenkreuzung nach rechts]]You lift your shoe and stomp on the thing, treading it into the head of the guard. It emits one last squeak. You're satisfied. You still haven't forgiven the rats for having been nibbled on. (set: $killrat to 1) You wipe your sneaker on the jumpsuit of the guard and rid it of cerebral matter or rat guts, you can't tell them apart. Then you move on. (display: "After Rat Kill")Why //should// you kill it? You don't want to stoop to the level of the monsters who created this dungeon. And judging by the zest with which the rat is munching away at the guard, it's safe to say you have mutual enemies. (display: "After Rat Kill")You still don't have the slightest idea where you are and what this place is. But based on what you've experienced so far, you at least have a theory: This just may be some kind of torture prison for rich jerks, where they can live out their inhuman fantasies, tormenting poor devils for shits and giggles. This would explain why the guards are trying to kill you: they want to keep you from snitching. Definitely a better theory than the one with the Zombies. On your way back, you draw near to the [[staffroom.|Die Ratte]]<span class="ich">Holy crap!</span> A few feet away from you lies a body. Judging from the pool of blood it's practically floating in, a dead one. Your tension increases.(set: $panikstatus to $panikstatus + 1) The poor guy was wearing a prisoner's uniform as well. A fellow inmate. You approach him carefully. The light flickers. You switch on your flashlight, just in case. <span class="ich">Bastards!</span> you whisper, shocked. His eyes are wide open. The chain dug itself deep into his throat, lacerating it. His fingers are wrapped around the chain, as he unsuccessfully tried to avert the inevitable. To no avail. The guards brutally strangled him (link-reveal: "to death.")[ This could have been you, you think...] You close his eyes and get up again, trying not to soil yourself with his blood. You take a closer look at the chain. Whoever did this wrapped the chain two or three times around the neck of the poor fucker before tightening it. The rest of the chain disappears down the tunnel. [[Follow the chain]]The other end of the chain leads you to a double door. It probably held the door shut. You stand in front of the double door. What lies behind this door must be quite important for it to have been secured to this extent. You consider opening the door. Is this another exit? (link: "You try opening the double door")[(set: $storage to 1)(goto: "You try opening the double door")] (link: "You'd rather not...")[(goto: "You don't try opening the double door right first")]The lamps emit a greenish light that makes the whole tunnel look murky, to say the least, making you feel uneasy and your walk nerve-wracking. You pass a weathered political poster – the //Free American Party// lets you know how they feel: "Yes to America, No to Un-America". A large //2020// inhabits the bottom-right corner. You're getting increasingly mad at the guards, as they're making you do things you're pretty sure you aren't accustomed to. It feels like you're turning into somebody you don't want to be and weren't before waking up. It seems your inhibition level is dropping, and that frightens you. Sure, you'll need to be a little ruthless to survive. You tried to evade a fight and attempted talking your way out of it. But when it came down to it, you killed the guards without flinching – and that scares you. Who //are// you? Or is it simply your survival instinct kicking in? This amnesia-thing is really bugging you. Funny how you can't remember anything about your previous life, but stuff like walking, breathing, using a flashlight, //fighting// just work fine. [[Continue|Weitergehen]](if: $barrel is 1)[You leave the storage room. The fumes made you cough. You wait for the dizziness to go away. You're fed up with surprises. Frankly, you don't care what's in the barrels. You just want to get out.<br><br>]It's a good idea to just walk on. Clearly, there is no exit behind that door, and an exit is exactly what you're looking for. Speaking of which, you now notice a blueish light at the end of the tunnel. [[Take a look|Blueish light]]Easier said than done. The door lever is jammed. You decide to use your flashlight: by hammering the handle with the flashlight, you hope to unclamp the lever. (link-replace: "Use flashlight to hammer")[(link-replace: "Hammer again")[(link-replace: "One more time")[The lever gives in. At last.<br><br> You push down the lever and carefully [[open the door...|open the double door]]]]]You peer into the darkness where you are only able to discern silhouettes. You are nearly knocked over by a stark chemical smell, that you recognize as acidic... All of a sudden, there's a flicker of light. It makes you jump. The movement-sensitive lighting [[turns on.|Light turns on behind double doors]]Your eyes take a little to adjust. It's much brighter in here than in the rest of the compound. As you adapt to the light, you realize you're standing in some kind of storage place. The fumes make you dizzy. On the wall are metal shelves containing bottles of chemicals - judging from the label it must be acid of some kind. At the center of the storage place are four or five blue plastic barrels. You approach them. They are sealed off with black lids. (link: "You try to open a barrel")[(set: $barrel to 0)(goto: "You try to open a barrel")] (link: "You decide not to open them and leave the storage place")[(set: $barrel to 1)(goto: "You continue without opening the double door")]The acidic fumes are nauseating. You feel giddy. You try focusing. You pull on the lid of the barrel in front of you. It takes quite some strength to move it, but finally, using the flashlight as a crowbar, you manage to [[yank it off]].The lid comes off and exposes the inside of the barrel. The pungent stench, a blend of acid and decay, hits you square in the face. Your eyes start to burn. Tears run down your face. You switch on your flashlight and point it into the barrel. It's full to the brim with some liquid. (link-replace: "Continue")[A semi-decomposed human head emerges, as well as a hand, another hand, a leg, ...<br><br><span class="ich">Jesus!</span><br><br>You're so shocked that you let the flashlight fall into the barrel. Dismayed, you make a step back. You start panicking. Try calming down...(set: $panikstatus to 9)(set: $waffe to "fists") {(if: $inventar contains "cigarettes" and $zigarettenschachtel > 0)[(link: "...by smoking")[(goto: "smoke after barrel")]<br><br>]}(link: "...by breathing")[(goto: "breathe after barrel")] (link: "Neither. You give in to your panic attack")[(goto: "panic after barrel")]]You quickly realize that was a stupid idea. As you try to light the cigarette, the fumes catch fire. The air around you is set ablaze, and within seconds, you find yourself engulfed in flames. Racked with pain, you start screaming. You inhale the flames; your windpipe is roasted. You run down the tunnel, your clothes on fire, your skin, your hair, everything ablaze, until you fall to the floor, rolling back and forth, trying to extinguish the flames. But all your efforts are futile. The skin melts from your body, your eyes burst. Thankfully, you lose consciousness. Then your organs start to fail. You die. (link: "Return to last checkpoint")[(set: $waffe to "flashlight")(set: $hp to 8)(set: $panikstatus to 6)(goto: "Du setzt deinen Weg fort")]You take a deep breath.(set: $panikstatus to 6) (link-replace: "Breathe")[Very good. Take another breath. <br><br>(link-replace: "Breathe")[You're calming down. One more time.<br><br>(link-replace: "Breathe")[Somehow the storage place looks different. More like some kind of temple.<br><br>In front of you is a stone door. As you approach it, the door opens and you step out [[into an arena...|high after barrel]]]]]You double back, shocked. Emitting a scream, you dash off in the opposite direction. You don't get far. With watery eyes from the acidic fumes blocking your view, you run head first into the wall. You collapse and (link: "faint.")[(goto: "fainted after barrel")]About 25 feet away from you, the tunnel ends in a large metal door with a round window in it. And there's light behind that door, a bluish light that shines out into the corridor. You're wary off surprises. But you have no choice. The other direction is a dead-end for now – so blue light ho it is. There's another door opposite the storage room. It seems to be a cell door. You put your ear to the surface, but hear nothing inside. You try to open it, but the door lever is jammed. (if: $waffe is "flashlight")[{}](else:)[It's especially pointless without your flashlight. ]You decide you can’t waste more time. Your sight falls upon the inside of the storage room. The shelves contain small bottles of acid. That may come in handy. (link-reveal: "You decide to take some acid with you.")[ You go back into the storage room. The fumes are nauseating, you better do this fast. You look at the different flasks. All of them seem to contain "H<sub>2</sub>SO<sub>4</sub>". The smallest size (and the ideal one to carry with you) contains 5 fl oz. You grab the bottle. [&#10140; Take acid]<acid|(click: ?acid)[(if: $inventar contains "acid")[: One bottle is enough.<br><br>You start walking towards the door. Will this be another exit possibility? Or just another trap? How many of these pale, silent guards will you run into? When you reach it, you realize the window in the door contains frosted glas. You test the handle of the door. It doesn't seem to be locked. (if: $waffe is "flashlight")[Your right hand gets a better grip of your flashlight as you brace yourself for whatever awaits you behind this door.](else:)[Your right hand forms a fist as you brace yourself for whatever awaits you behind this door.] You count to three. (link-replace: "<span class=''ich''>1...</span>")[(link-replace: "<span class=''ich''>2...</span>")[(link-replace: "<span class=''ich''>3...</span>")[[[You open the door|Sterilizing Room]]]]]](else:)[(set: $inventar to $inventar + (a: "acid"))(set: $acid to 5): You grab the bottle and put it in your pocket.<br><br>You start walking towards the door. Will this be another exit possibility? Or just another trap? How many of these pale, silent guards will you run into? When you reach it, you realize the window in the door contains frosted glas. You test the handle of the door. It doesn't seem to be locked. (if: $waffe is "flashlight")[Your right hand gets a better grip of your flashlight as you brace yourself for whatever awaits you behind this door.](else:)[Your right hand forms a fist as you brace yourself for whatever awaits you behind this door.] You count to three. (link-replace: "<span class=''ich''>1...</span>")[(link-replace: "<span class=''ich''>2...</span>")[(link-replace: "<span class=''ich''>3...</span>")[[[You open the door|Sterilizing Room]]]]]]]]... Something is off. ... (live: 5s)[(goto: "noodles")]You are lying on a flat, cold surface, which you make out to be polished marble. Etowah marble, to be precise, with its salmon color, something you know without even having to see it. <span class="ich">Ain't the sense of touch something beautiful</span> you mumble cheerfully. A spanking breeze blows over you. You hear birds singing. Somewhere, a choir chants something that sounds like a dirge. You aren't able to move. And there's something curious going on in the area of your belly. If you're honest, it's hurting you. Quite a lot. You open your eyes. Above is a clear blue sky, the air full of birds, the swarm cheerfully forming and morphing inimitable figures. You would like to move and cheer them on, but are unable to. Your arms and legs seem to be tied to the marble object you're lying on, of which a quiet voice says it is an altar. Makes sense, you think. Altars are more often than not made of marble, and Etowah marble is just perfect for that. You love that pinkish color. <span class="ich">Simply perfect</span> (set: $noodles to 1) you say to yourself. Then you raise your head and try to find out what the hell is going on //down there//. A sinister creature sits at your feet, three or four times your size. It is bird-like, with large, black wings, made out of long feathers, with awe-inspiring claws at the end of the wings; the claws are out of white ivory and have a blood-red tip. The creature, whether out of spite or negligence, you're not exactly sure, lets its claws drag along the marble, producing an excruciating screeching you'd hoped to hear earliest in hell. The wings are attached to a feathered torso which shimmers in different silvery shades. The creature has a head out of which two large horns protrude; the horns are easily bigger than the claws, and they shine in gold. The creature has no eyes. Its beak is long and bent like a Kukri dagger. Out of it comes an unholy gabble, a sound you yearn to forget instantly. This has to be the demon you encountered earlier, for above the beak you see two dots, from which red light shines forth. With its feet it holds chopsticks. With the chopsticks it digs right into you. <span class="ich">Hey!</span> you protest. But to no avail. While a very pale, eyeless human in a dark blue jumpsuit plays the violin and another one stands by, a waiter's apron around his hip, the demon extracts your colon and skilfully rolls it up like spaghetti, before steering the mouthful to its beak. You watch as it feasts on your insides delightfully.(if: $ratkill is 1)[ This must be the punishment for killing its avatar...] You cry out in pain and dismay. The choir erupts into a chorus, while you feel strangely lighter on the inside [[and –]]{(set: $panikstatus to 6)(set: $hp to 8)}You wake up and find yourself back in the tunnel, lying on the floor.(if: $noodles is 1)[<br><br><span class="ich">Ouch...</span><br><br>Your head is throbbing. Your nose hurts like hell. Note to self: Don't run into walls.](if: $demonbattle is 1)[<br><br><span class="ich">What on earth...</span><br><br>The fumes must have knocked you out.] You sit up and shake your head. That was quite the hallucination. But then you remember what you just witnessed: a barrel – or barrels? – full of body parts, left to dissolve in acid... <span class="ich">Motherf...</span> You shake your head in disbelief. You think about your theory of this place being a torture playground for rich jerks... This could have been you, you think. That head bobbing out of the liquid, the skin half eaten up by the acid, an eye missing, lips desintegrated – that could've been you. (set: $inhibition to $inhibition - 1) You sense rage building inside you. <span class="ich">Sick bastards!</span> To make matters worse, you lost your flashlight in the acid. But you also remember that you can't afford to let anger cloud your thinking. Better channel that rage into motivation to find your way out and bring to justice whoever is responsible for this. Clearly, there was no exit behind that door, and an exit is exactly what you're looking for. Speaking of which, you now notice a blueish light at the end of the tunnel. [[Take a look|Blueish light]]Stunned, you look around. While you walk out into the sandy pit, you see on every side of the brownstone arena massive stands with crowds cheering. Each and every one in the audience is wearing a dark blue jumpsuit. Funnily, none of them have eyes. <span class="ich">What the...</span> A centaur gallops up to you and hands you a sword. Nonplussed, you accept it. You have no idea what's going on. You look up. The arena reaches high into the sky. You can see birds above you. You try to locate the door you came through, but it has vanished. The pit is surrounded by high walls. There's no way to escape. All of a sudden, it gets cold. A shadow falls on you. You look up. A sinister creature hovers a foot or two above the ground, a creature three or four times your size. It is bird-like, with large, black wings, made out of long feathers, with awe-inspiring claws at the end of the wings; the claws are out of white ivory and have a blood-red tip. The wings are attached to a feathered torso which shimmers in different silvery shades. The creature has a head out of which two large horns protrude; the horns are easily bigger than the claws, and they shine in gold. The creature has no eyes. Its beak is long and bent like a Kukri dagger. Out of it comes an unholy gabble, a sound you yearn to forget instantly. This has to be the demon you encountered earlier, for above the beak you see two dots, from which light shines forth, and smoke ascends as well. Out of nowhere, a deep voice bellows: <span class="du">if this is your first time, you have to fight.</span> <span class="ich">Isn't this great.</span> you say to yourself. But you seem to have no choice.(if: $ratkill is 1)[ This has to be the punishment for trampling this creature's avatar to death earlier...] The creature growls at you. Its breath is abominable. You weren't even aware that birds or bird-like demons //had// bad breath. The demon approaches you and lashes out with its clawed wing. The claws barely miss you. (link: "Time to fight")[(set: $wärterhp to 20)(set: $hp to 20)(set: $runde to "du")(set: $log to "du")(go-to: "fight after barrel")]<div class="arenabox">(display: "log demon")(display: "me vs demon")</div><div class="fightlog"> {(if: $log is "du")[Attack the demon!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 5)}Your sword cuts deep into the creature. It shrieks.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 3)}You manage to hit the demon.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)}You miss the demon.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 5)}The demon's claws slash you. You cry out in pain.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 7)}The demon's beak bites you. You tumble, but continue fighting.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 1)}The claw scratches you.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP]</div><div class="statusbox2">DEMON: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP]</div></div> <br> {(if: $runde is "du")[ (link: "Use your sword")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "fight after barrel")] ] (elseif: $runde is "feind")[ (link: "The demon attacks you!")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "fight after barrel")] ] (if: $hp <1)[(goto: "die against demon")] (if: $wärterhp <1)[(goto: "win against demon")] }The winged demon soars into the sky, then lunges towards you. You try to evade the hit, but its beak digs deep into your chest. (set: $demonbattle to 1) You try to grab the beak and fend it off, but it already has your heart. The demon rips your heart out. You fall to your knees. As you die, you see the silhouette of the winged creature against the sun, your heart in its beak, blood dripping to the ground. The audience cheers their hero on. Once again, a mortal fails to slay their demon god. Then you topple (link: "over.")[(goto: "and –")]The demon lunges towards you. You duck down. The creature misses you. You take your chance and thrust your sword into its torso. (set: $demonbattle to 1) The creature cries out. Sparks fly. Your sword seems to heat up. You pull it out. As blood spills from the wound, the demon falls to the ground, crying helplessly. The crowd is shocked and goes quiet. This is the first time a mortal slayed the demon. Dragging your sword along the sandy pit, you approach the dying demon (link: "and...")[(goto: "and –")]There is no one in the room you enter. It smells of disinfectants. The walls and floor are covered in light-blue tiles. To your left are (link-reveal: "lockers")[ (which you discover to be empty, bar for a guard's jumpsuit with a '3' on it)] and storage shelves full of sterile supplies. Ahead of you is a large scrub sink with a dispenser for antibacterial soap as well as a box of sterile gloves. Above the sink is a mirror. You see yourself. You still look like shit. And you still can't remember having seen yourself before. Next to the mirror, somebody used Scotch tape to attach the print-out of a (link-reveal: "comic strip.")[ It plays in some kind of office environment, with a red cat telling two men (one of them wearing a tie that bends upwards) they're introducing a new health care system where you basically run through the cafeteria and ask your colleagues for advice.] There are traces of blood on the floor that lead to the industrial strip curtain on your right. There seems to be another room beyond that curtain. You hear a deep hissing regular and an odd electronic beep. Beep. Beep Beep. [[Continue|Strip curtain]]The strip curtain only lets you guess what lies beyond it. (if: $waffe is "flashlight")[Brandishing your flashlight, you draw closer.](else:)[You draw closer, fists clenched.] The volume of the noise increases. [[You carefully pull the curtain aside|Open Curtain]]You find yourself in a large room that looks like an... operating theatre?! <span class="ich">What on earth...</span> The theatre is fitted out with the same light-blue tiles. There's a blood pressure measuring machine as well as a pulse oximeter and monitors measuring heart and respiratory rate a couple of feet away to the center of the room. Beep. Beep beep. The repeating swoosh you heard stems from the respiratory equipment. You also see an anesthesia machine at the head of an operating table that takes the center of the room and is bathed in bright, nearly blinding light from operating room lamps. As you slowly approach the operating table, you register all of that subconsciously only. Something else solicits your attention. The operating table is occupied. A body seems to be covered in surgical drapes. A mobile steel cabinet carries surgical equipment. Someone dressed like a surgeon kneels before the table. (if: $waffe is "flashlight")[You lift your flashlight. ]Your teeth are clenched. (link: "Continue")[(goto: (either: "scaresix", "OP"))]You slip on //something//, stumble forward and fall flat on your face. (link-replace: "That hurt.")[<span class="ich">Ouch...</span> You blink your eyes. You slipped on some liquid. In fact, you're lying in it. It's on your hands, your face, your clothing. You're (link-reveal: "soaked.")[ In blood. Of course it's blood. <span class="ich">You gotta be kidding me...</span> You get back on your feet, carefully. The floor around you is one large pool of blood (save for the spot where you fell and left a snow..., or rather, a blood angel), which makes the ground pretty slippery. As you found out the hard way.(if: $waffe is "flashlight")[ You pick up the flashlight.] The respiratory equipment noise and occasional beeps from the measuring instruments are the only sounds you hear, apart from the squishing of your shoes on the wet floor. The surgeon hasn't moved since your fall. You approach him, putting one foot in front of the other. You are right in front of the operating table. You look down at the surgeon. <span class="ich">Hey</span> you say quietly. No reaction. [[You put a hand on his shoulder]]]]The surgeon falls over to the side. You turn him on his back carefully. There's a sanitary mask on his face. His eyes are wide open. He is dead. His throat was slit. The front of his light blue surgical coat is now a brownish red where the blood poured onto from the wound. Next to the operating table you discover a white cooling box with red labeling on it. (link-reveal: "You look at the operating table")[. The body on the table is covered in drapes, except for the area where the liver is located. Where it //was// located, you correct yourself. The belly is open, the liver has been removed. It is now sitting on ice on another mobile cabinet behind the table. The patient is //alive//, albeit unconscious. He's connected to the respiratory equipment. His chest rises and falls beneath the drapes. You lift the cover from his head to look at his face. A man, somewhere in his twenties. Pretty face. Looks fit. One of these guys you'd expect to live a long healthy life. You sigh. <span class="ich">I'm so sorry, buddy...</span> Once again, the thought crosses your mind that //this could have been you//. It now seems pretty clear what's going on here: You and your fellow prisoners have fallen prey to an illegal organ trafficking operation. <span class="ich">Fuck me...</span> Your tension increases. You look down at yourself. You lift your shirt and take a look. <span class="ich">Jesus Christ!</span> How had you not seen that earlier? There's a surgical scar on your lower belly. You're horrified. They must have harvested you already – and kept you alive for later use. Your head is spinning. You would like to sit down, but there is no seat to be found in this room. Looking at the patient, you shake your head. This is fucked up. Instead of finishing college, marrying, getting children and watching his grand children grow up, he died a spare parts depot for some rich dude who bought his liver on the black market. You re-cover his face with the drape. [[Continue|The Patient]]]<span class="du">oooooh...</span> A muffled scream interrupts your thoughts. The electronic devices start beeping. Alarmed, you raise your head. The patient has woken up from the anesthesia, probably due to everyone involved in the operation being AWOL, //fucking dead// or trying to kill you. You can see the respiratory system on his face moving back and forth. He's still sedated enough to not be able to move. Your panic status erupts and you grow stiff.(set: $panikstatus to 10) <span class="du">ooooooooooooh....</span> You don't know whether he's screaming from pain or fear. The monitoring machines go wild. His heart rate is completely out of bounds. You want to help him. But you can't move. Your panic paralyzes you. You watch as his body convulses on the table, blood spurting from his open belly. Then, he stops moving. His heart rat flatlines. No respiratory noise. If you don't do anything, he's going to die. [[You start breathing to reduce panic]] [[You stand there, paralyzed, uncapable of doing anything]]You take a deep breath. (link-replace: "Breathe")[Very good. Take another breath. <br><br>(link-replace: "Breathe")[You're calming down. One more time.<br><br>(link-replace: "Breathe")[Ok, that should be enough. Something to your right catches your eye.<br><br>Lying on the mobile cabinet is a defibrillator. Given he's flatlining, this could be a good idea.(set: $panikstatus to 6) [[Try to save him]]]]]While you stand transfixed and watch him die, you are sure the sound of the flatline will haunt you forever. His heart beat isn't returning. He's growing paler and paler. There's been no pulse for a couple of minutes now. You wipe your brow. You feel helpless. Your panic subsides, and you console yourself with the fact that you couldn't have saved him even if you would have tried to: His liver's still sitting on ice //outside of his body//. You crouch down in resignation. Finally, the beeping stops. The room goes silent. It's time to accept the fact that he is [[dead.|couldn't save him]]You snatch the defibrillator. The instructions are conveniently printed on the device; you have no problem setting it up within seconds. The patient is still flatlining, there seems to be no breathing. You want to save him. He may be the key to finding out who you are. He just may be the sole surviving prisoner apart from you, the only one able to tell you //who// you are. Now, every second counts. The defibrillator loads up. You jerk the drapes off the body. You apply the paddles to his chest. One, two... (link-replace: "Shock him!")[The defibrillator emits an electric shock. The upper body convulses. You hear the device loading up – and you hear the flatline. No change. Try again. (link-replace: "Shock him!")[His chest is jerked upwards by the power surge to his body. You look at the monitor. You hope to register some change in the heart rate... Nothing. <span class="ich">Come on, come on, come on...</span> The device has reloaded. You apply the paddles to his chest and... (link-replace: "Shock him!")[Once again, his body convulses. The device reloads. There are hundreds of different electronic sounds all over the place, but the one, signifant beep is still flatlining. <span class="ich">Fuuuuck...</span> (link-replace: "Shock him!")[To no avail. His heart beat isn't returning. He's growing paler and paler. There's been no pulse for a couple of minutes now. Plus, his liver's still sitting on ice //outside of his body//. You drop the paddles and slam the operation table. (if: $waffe is "flashlight")[You throw the flashlight at the monitor. It goes dark - the flatline contiues. ](else:)[The flatline continues. ] You crouch down in resignation. (set: $trysave to 1) Finally, the beeping stops. The room goes silent. It's time to accept the fact that you (link: "couldn't save him.")[(set: $inhibition to $inhibition +1)(goto: "couldn't save him")]]]]]It's all quiet. All machines are off. (if: $waffe is "flashlight")[You pick up the flashlight. ]Exhausted, you take a time out to come to terms with this new development. Your body makes you sneer: You feel a slight throbbing pain where your scar is. Phantom pain. Or something like that. [[Continue|Behind you]]You hear a growl behind you. Startled by the dreaded noise, you spring to your feet abruptly. You turn around, your heart pounding, and back up against the operating table. There's a guard sitting on the floor next to the strip curtain. [[Continue|You fumble for your flashlight right first]](if: $waffe is "flashlight")[You fumble for your flashlight. ]But then you relax somewhat. You note that his right hand is zip-tied to a pipe. He poses no immediate threat, even though he pulls and tries to get closer to you. <span class="ich">Easy!</span> He says nothing. He just stares back at you with hate-filled eyes. What //is// the deal with the speechlessness of the guards, (link-reveal: "you ask yourself.")[ You wonder whether the people running this compound hired former CIA assassins who had been programmed and brainwashed into doing whatever the hell you want them to do with no recollection whatsoever. Just say the right keyword. Plausible deniability. No witnesses. Fucking A. Well, probably not.] Can you get this one to talk? So far all endeavors to set up a dialogue failed because of their obsession with killing you. But now you have one cornered and grounded. You may not get another chance to obtain information. You approach the guard, watching him closely. He looks at you apprehensively. You squat down in front of him. Time for some [[questions.|Questions]]{(set: $questions to (a: "one", "two", "three"))} (link: "'Why are you trying to kill me?'")[(goto: "Why are you trying to kill me?")] (link: "'Who is behind all of this?'")[(goto: "Who is behind all of this?")] (link: "'How can I get out, is there another exit?'")[(goto: "How can I get out, is there another exit?")]{(set: $questions to $questions - (a: "one"))}You ask him: <span class="ich">Why are you trying to kill me?</span> He gives you an incredulous stare that turns into a gleeful grin. You get no answer. Do you ask him another question? {(if: $questions contains "one")[(link: "'Why are you trying to kill me?'")[(goto: "Why are you trying to kill me?")]<br><br>](else:)[{}]}{(if: $questions contains "two")[(link: "'Who is behind all of this?'")[(goto: "Who is behind all of this?")]<br><br>](else:)[{}]}{(if: $questions contains "three")[(link: "'How can I get out, is there another exit?'")[(goto: "How can I get out, is there another exit?")]<br><br>](else:)[{}]}{(if: not ($questions contains "one" or "two" or "three"))[(link: "You give up")[(goto: "You give up")]]}{(set: $questions to $questions - (a: "two"))}You ask him: <span class="ich">Who is behind all of this?</span> He growls and shows you a middle-finger. You get no answer. Do you ask him another question? {(if: $questions contains "one")[(link: "'Why are you trying to kill me?'")[(goto: "Why are you trying to kill me?")]<br><br>](else:)[{}]}{(if: $questions contains "two")[(link: "'Who is behind all of this?'")[(goto: "Who is behind all of this?")]<br><br>](else:)[{}]}{(if: $questions contains "three")[(link: "'How can I get out, is there another exit?'")[(goto: "How can I get out, is there another exit?")]<br><br>](else:)[{}]}{(if: not ($questions contains "one" or "two" or "three"))[(link: "You give up")[(goto: "You give up")]]}{(set: $questions to $questions - (a: "three"))}You ask him: <span class="ich">How can I get out, is there another exit?</span> The question seems to make him angry. He spits at you. You get no answer. Do you ask him another question? {(if: $questions contains "one")[(link: "'Why are you trying to kill me?'")[(goto: "Why are you trying to kill me?")]<br><br>](else:)[{}]}{(if: $questions contains "two")[(link: "'Who is behind all of this?'")[(goto: "Who is behind all of this?")]<br><br>](else:)[{}]}{(if: $questions contains "three")[(link: "'How can I get out, is there another exit?'")[(goto: "How can I get out, is there another exit?")]<br><br>](else:)[{}]}{(if: not ($questions contains "one" or "two" or "three"))[(link: "You give up")[(goto: "You give up")]]}You can't seem to elicit information from him that would be of use to you. Not this way at least. They seem to be highly trained and tough. No chance. (if: $inhibition < 3)[Unless...<br><br>Well, you //could// try enhanced interrogation techniques. These fuckers have done too much bad to just let it go, you say to yourself.<br><br>(link: "You try to extract information")[(goto: "enhanced")]<br><br>(link: "No, you don't want to stoop to that level")[(goto: "not enhanced")]](else:)[[[You let it go|not enhanced]]](if: $enhanced is 1)[You return the acid and the plastic bag to your pocket and get up. ]You decide to leave him here, zip-tied to the pipe. The police should take care of him. He poses no danger to you now. {(set: $operationroom to (a: "one", "two", "three", "four"))} Speaking of which, you should [[explore the operation theatre]].From your vantage point in front of the strip curtain, you discover – scanning the room counter-clockwise – two large LED screens; a couple of simple and low white cabinets; a large shelf; a massive steel cabinet with a combination lock. You inspect the... {(if: $operationroom contains "one")[(link: "LED screens")[(goto: "LED")]<br><br>](else:)[{}]}{(if: $operationroom contains "two")[(link: "White cabinets")[(goto: "cabinets")]<br><br>](else:)[{}]}{(if: $operationroom contains "three")[(link: "Shelf")[(goto: "shelf")]<br><br>](else:)[{}]}{(if: $operationroom contains "four")[(link: "Steel cabinet")[(goto: "steel cabinet")]<br><br>](else:)[{}]}{(if: not ($operationroom contains "one" or "two" or "three" or "four"))[Well, you've checked out the whole operation theatre. Nothing left to see here. You're all set. Time to move on.<br><br>(link: "You leave the operation theatre")[(goto: "Leave OP")]]}Desperate times call for desperate measures, you tell yourself. You fetch the defibrillator and whip the plastic bag and the acid from your pocket. <span class="ich">I tried talking...</span> They left you no chance. You had to defend yourself. Also, these assholes killed your fellow inmates, maybe even friends, who knows. They abducted and disemboweled innocent people. They //deserve// this, you tell yourself. <span class="ich">They asked for it.</span> Now, one will see whether he will remain silent. In the end, it's a matter of life and death. You survived so far – you can't stop now. You think of $name and how you want to escape from this shithole. You have no choice. You have to make him talk. (link: "On second thought, you'd rather leave him alone")[(set: $enhanced to 1)(goto: "not enhanced")] (link: "Let's see what we can find out")[(goto: "last chance")]<span class="ich">Last chance, buddy.</span> You address the guard one more time. <span class="ich">Why have you killed everyone? Why are you trying to kill me? Who's behind this? Is there another exit? What organs have you taken from me?</span> Your questions elicit no reaction. You sigh. <span class="ich">Ok...</span> Using additional zip-ties, you fixate him. (link: "You begin the enhanced interrogation")[(set: $torture to 1)(set: $wärterhp to 30)(set: $inhibition to $inhibition -1)(set: $runde to "du")(set: $log to "du")(go-to: "Enhanced Interrogation")]<div class="torturebox">(display: "log torture")(display: "torture")</div><div class="torturelog"> {(if: $log is "du")[Choose method.<br>] (elseif: $log is "defi")[{(set: $wärterhp to $wärterhp - 5)}You apply the paddles to his (either: "hands", "feet", "crotch"). His body convulses. He clenches his teeth in pain. Saliva runs down his face.<br>] (elseif: $log is "plasticbag")[{(set: $wärterhp to $wärterhp - 7)}You pull the plastic bag over his head and suffocate him for a few moments. His body shakes in panic.<br>] (elseif: $log is "acid")[{(set: $wärterhp to $wärterhp - 3)(set: $acid to $acid - 1)}You pour 1 fl oz of Acid on his (either: "hand", "foot", "cheek", "arm"). He moans in pain and shakes wildly.<br>] (elseif: $log is "feind")[You ask: "Why are you trying to kill me?"<br><br>He's crying. But you get no answer. Stubborn fucker.<br>] (elseif: $log is "feindzwei")[You ask: "Who hired you? Who is behind this?"<br><br>He looks at you with terrified eyes – but remains silent.<br>] (elseif: $log is "feinddrei")[You ask: "Is there another way out?"<br><br>Nothing. He's close to passing out.<br>] (elseif: $log is "feindvier")[You yell at him: "Come on, say something."<br><br>He just grins at you despairingly.<br>]} </div><div class="statusboxparent"><div class="victimbox">GUARD: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP]</div></div> <br> {(if: $runde is "du")[ (link: "Use defibrillator")[(set: $runde to "feind")(set: $log to "defi")(goto: "Enhanced Interrogation")] (link: "Use plastic bag")[(set: $runde to "feind")(set: $log to "plasticbag"))(goto: "Enhanced Interrogation")] (if: $inventar contains "acid" and $acid > 0)[(link: "Use acid")[(set: $runde to "feind")(set: $log to "acid")(goto: "Enhanced Interrogation")]] ] (elseif: $runde is "feind")[ (link: "You ask him your questions")[ (set: $log to (either: "feind", "feindzwei", "feinddrei", "feindvier")) (set: $runde to "du") (goto: "Enhanced Interrogation")] ] (if: $wärterhp <1)[(goto: "after torture")] }That was too much. His eyes roll back. His body contorts. The guard goes into cardiac arrest. <span class="ich">Hey...</span> you scream at him. His body slumps forward. You feel his pulse. Nothing. He is dead. And you none the wiser. <span class="ich">Damn!</span> You kick away the bottle of acid. You feel... How do you feel? [[You're angry he made you do that]] [[You feel nothing]] [[You're disgusted with yourself]]<span class="ich">Fuck!</span> you shout at the dead body. This is not who you are, you think. <span class="ich">You made me do this!</span> You're mad, because he forced you into being like the shitheads running this site. Also, he was basically begging for it. He had the chance to help you, make good at least a little bit on what they have done to you, to the others, to the guy lying on the table. You decide to leave it at that. The incident was unfortunate. On the other hand, you've had to deal with your fair share of trouble since you came to in your cell. The events would have traumatized anyone. You really can't be blamed to have gone apeshit. {(set: $operationroom to (a: "one", "two", "three", "four"))} You turn around. Before you move on, you'd better [[explore the operation theatre.|explore the operation theatre]]You look down at the battered corpse. You're empty inside. You expected to feel different... feel something... //anything// after torturing somebody. But you feel neither remorse nor are you sorry for him. Not after what happened, you say to yourself. He most probably would've done the same to you, if he would've had the chance. {(set: $operationroom to (a: "one", "two", "three", "four"))} You turn around. Before you move on, you should [[explore the operation theatre.|explore the operation theatre]]This is fucked up, you tell yourself. Tears start rolling down your face. You slap yourself repeatedly. You can't believe what you've done. You literally tortured someone to death. <span class="ich">Shit, shit, shit...</span> Your head's spinning. What just happened? You're turning into the monsters you've been fighting all along. Yes, they are hunting you. Yes, they most probably kidnapped and imprisoned you, and //yes//, they may have taken an organ or two, and killed the others, but... This is not you. This is not right. This is //not// good. You wipe the tears from your eyes. <span class="ich">I'm sorry</span> you whisper. You close the eyes of the guard. //You're not like them.// You're better than that. {(set: $operationroom to (a: "one", "two", "three", "four"))} Time to get the fuck out of here. But before you move on, you should [[explore the operation theatre.|explore the operation theatre]]Equipped with your new weapon and full of energy, you pass through the strip curtain. You approach the door. You spot something. How could you have missed it before? There’s a power lever on the wall right next to the exit from the medical unit. Some kind of an industrial light switch or circuit breaker. It’s only flipped half-way, which could explain the flickering lights –temporary power outages. You open the door and look out into the tunnel. Sure enough: the lighting is still as unstable as you remembered. How about turning it on properly? You've left your flashlight behind; good lighting would be nice. [[You flip the lever up]] [[You decide not to]]{(set: $operationroom to $operationroom - (a: "one"))}The first LED screen has X-rays on display, presumably of the dead patient on the table. You hardly recognize what you're looking at; if you had a medical background prior to //the incident//, you've for sure forgotten everything. The second LED screen displays rotating footage from the security cams. (link-replace: "The first cam shows the empty staffroom")[(link-replace: "The second cam is only noise – the camera seems to be broken")[(link-replace: "The third cam shows the part of the tunnel where your cell was")[The fourth cam is interesting: it's broadcasting footage from the entry area. You can see the guard you trapped in the room. He's trying to break the door you locked by smashing the extinguisher against it. Like that will work.<br><br>For what it's worth, you know he poses no danger till you open the door.(if: $waffe is not "pipe wrench")[ You'd better find a suitable weapon first. Something that will level the playing field.](else:)[ Good thing you've got that 48" pipe wrench. It's more of a level playing field now.]<br><br>[[Continue exploring the room|explore the operation theatre]]]]](if: $smartphone is 1)[You turn off the smartphone and put it in your pocket. {(if: $inventar contains "smartphone")[{}](else:)[(set: $inventar to $inventar + (a: "smartphone"))]}It may come in handy later.<br><br>[[Continue|explore the operation theatre]]](else:)[{(set: $operationroom to $operationroom - (a: "two"))}Turns out, the cabinets are cooling units that contain a bunch of blood bottles, plasma and saline solution. But what you find lying //on the cabinet// is of far greater interest: a smartphone. (link: "Try turning the smartphone on")[(goto: "smartphone unlocked")]]{(set: $operationroom to $operationroom - (a: "three"))}The shelf on the opposite side of the room contains surgical supplies: drapes, towels, gauze, dressing material, disinfectants, gloves, surgical masks... But what catches your eye is something else. Behind the shelf, pipes run vertically from the floor to the ceiling. Wrapped around one of the them is a 48" pipe wrench. The perfect weapon... (if: $waffe is "flashlight")[You look at your flashlight.<br><br><span class="ich">Thanks for the ride, buddy</span><br><br>you say and deposit in the shelf. ](if: $pills is 1)[Better take the wrench. Your health has leveled-up, but without the appropriate weapon you won't last.] [&#10140; Take pipe wrench]<wrench|(click: ?wrench)[(if: $waffe is "pipe wrench")[: Look at your hands, dimwit. What is that? Exactly. A pipe wrench. You already have it.<br><br>[[Continue|explore the operation theatre]]](else:)[(set: $waffe to "pipe wrench"): You pick up the wrench. It's quite heavy. All the better. No point bringing a flashlight to a fight with a fire extinguisher.<br><br>[[Continue|explore the operation theatre]]]]{(set: $operationroom to $operationroom - (a: "four"))(set: $locked to 1)(set: $x to 1)(set: $dial to (a:0,0,0,0,0))}The steel cabinet is barred with a combination lock.(if: $inventar contains "number 71382")[<br><br><span class="ich">Wait a minute...</span><br><br>What about that number you discovered in the staffroom, you ask yourself. Could it be... You check your memory &#x2630;. [[Then you decide to give the lock a try.|Start Zahlenschloss]]](else:)[ No harm trying, you tell yourself and [[pick it up.|Start Zahlenschloss]]]You hear an electric buzz and step out into the tunnel. The lamps gutter like a candle, there's a clicking sound, (link-reveal: "then the lights come back on fully.")[ (if: $barrel is 0)[In an instant, everything is reduced to slow motion. You see the air ahead erupt in flames. A ball of fire rips through the tunnel towards you. Before you even hear it, the shockwave of the explosion hits and floors you. (link-replace: "Everything goes dark...")[(live: 2s)[...](stop:) (live: 5s)[.....](stop:) (live: 8s)[<span class="ich">What the...</span>](stop:) (live: 11s)[Your head is throbbing. You have an extreme ringing in your ears. Everything you hear is muffled. You open your eyes. Your vision is blurred. You sit up slowly and blink your eyes. (link: "You see silhouettes approaching")[(goto: "silhouettes")]](stop:) ] ](else:)[Satisfied, you start walking down the tunnel. You pass the double doors. For a second, you think you heard something from the cell door opposite, but your hearing probably fooled you. Do you want to check again? [[You want to check again|You want to check again right first]] [[You continue walking|The way back]]] ]Probably better. You never know what would have happened. You leave the operation area behind you and start walking back to the exit. You pass the double doors. For a second, you think you heard something behind the cell door opposite, but your hearing probably fooled you. Do you want to check again? [[You want to check again|You want to check again right first]] [[You continue walking|The way back]]Your ears are still ringing, but your vision returns. The silhouettes staggering towards you turn into vicious-looking guards. You scramble to your feet. You look about yourself for the pipe wrench. The guards are drawing closer. You can't run passed them, they are blocking the tunnel. Where is your weapon? You desperately scan the space around you. The guards are only a yard or two away from you. You can hear their growling. One of them is brandishing a shard from the debris from the explosion. You finally discover the wrench behind you. You bend down to get it and quickly take up a fighting position. The guards stop in front of you. You're mad. After what you found out in the operation theatre, you can't wait to beat the shit out of them. <span class="ich">I'll count till three</span> you tell them. <span class="ich">Let me go or...</span> All you get as an answer is a hesitant growl. Give them a kidney and they'll take a yard. (link-replace: "One")[(link-replace: "Two")[(link-replace: "Three")[The guards don't move. If anything, they've come even closer. You sigh. They leave you no choice.<br><br>(link: "Attack the guards")[(set: $sp to 10)(set: $lgsp to 5)(set: $rgsp to 5)(set: $leftguard to 12)(set: $rightguard to 12)(set: $runde to "du")(set: $log to "du")(go-to: "attack two guards")]]]]Travelling back to the exit, you have to stop yourself from running. You hardly can await to get out of here, but you'll need all of your energy in what hopefully will be the final obstacle, (link-reveal: "you tell yourself.")[ Besides, you never know what to expect.] You feel somewhat euphoric(if: $pills is 1)[, but that could just be the Oxycodone talking.](else:)[.] You pass your former cell. It feels like hours since you left it. You have no idea how much time really has passed. Have you been wandering around the compound for minutes? Half an hour? An hour? Longer? You approach the dead-end with the exit to the right. On your left is the entrance to the staff room. [[Look into the staffroom|Look into the staffroom on way back]] [[Continue to the exit|continue to the exit]]<div class="arenabox">(display: "Log Two Guards")(display: "vs two guards")</div><div class="fightlog"> {(if: $log is "du")[Attack one of the guards<br>] (elseif: $log is "attackleftguard1")[{(set: $leftguard to $leftguard - 7)(set: $sp to $sp - 1)}You batter him over the head. He reels from the hit!<br>] (elseif: $log is "attackleftguard2")[{(set: $leftguard to $leftguard - 3)(set: $sp to $sp - 1)}He tries to dodge your swing, but you manage to deal a blow.<br>] (elseif: $log is "attackleftguard3")[{(set: $leftguard to $leftguard - 2)(set: $sp to $sp - 1)}The impact of the wrench isn't hard enough to seriously harm him.<br>] (elseif: $log is "missed")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 1)(set: $lgsp to $lgsp + 1)}Dang! He ducks and you miss him!<br>] (elseif: $log is "kickonel")[{(set: $leftguard to $leftguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwol")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 2)(set: $lgsp to $lgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "attackrightguard1")[{(set: $rightguard to $rightguard - 7)(set: $sp to $sp - 1)}Bullseye. What a hit!<br>] (elseif: $log is "attackrightguard2")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 1)}He tries to evade the hit, but the wrench bruises him severely.<br>] (elseif: $log is "attackrightguard3")[{(set: $rightguard to $rightguard - 2)(set: $sp to $sp - 1)}You misjudge your swing. He hardly felt it.<br>] (elseif: $log is "missedright")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 1)(set: $rgsp to $rgsp + 1)}Shit. A miss.<br>] (elseif: $log is "kickoner")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwor")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 2)(set: $rgsp to $rgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "leftguard1")[{(set: $hp to $hp - 5)(set: $lgsp to $lgsp - 1)}He punches you square in the face. You feel blood dripping from the cut.<br>] (elseif: $log is "leftguard2")[{(set: $hp to $hp - 2)(set: $lgsp to $lgsp - 1)}He scratches you deeply.<br>] (elseif: $log is "leftguard3")[{(set: $hp to $hp - 0)(set: $lgsp to $lgsp - 1)(set: $sp to $sp + 1)}He misses you.<br>] (elseif: $log is "rightguard1")[{(set: $hp to $hp - 6)(set: $rgsp to $rgsp - 1)}He slices you with the shard. You suffer a savage cut.<br>] (elseif: $log is "rightguard2")[{(set: $hp to $hp - 2)(set: $rgsp to $rgsp - 1)}You can fend of his strike. He bites you instead. You scream in pain.<br>] (elseif: $log is "rightguard3")[{(set: $hp to $hp - 1)(set: $rgsp to $rgsp - 1)}Phew, that was close. The shard hardly punctures you.<br>] (elseif: $log is "block")[{(set: $sp to $sp + 1)}You stop the attack with the wrench. Your SP increase.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}You are able to block an attack, but the other guard hits you. Your SP increase.<br>]} </div><div class="statusboxparent"><div class="statusbox3">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div>(if: $leftguard > 0)[<div class="statusbox1">L. Guard: (if: $leftguard < 6)[(text-style: "shudder")[$leftguard] HP](else:)[$leftguard HP] / $lgsp SP</div>](if: $rightguard > 0)[<div class="statusbox2">R. Guard: (if: $rightguard < 6)[(text-style: "shudder")[$rightguard] HP](else:)[$rightguard HP] / $rgsp SP</div>]</div> <br> {(if: $runde is "du")[ (if: $leftguard > 0)[(link: "Hit l. guard &#10142; 1 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "attackleftguard1", "attackleftguard2", "attackleftguard3", "missed"))(goto: "attack two guards")] (link: "Kick l. guard &#10142; 2 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "kickonel", "kicktwor"))(goto: "attack two guards")] ] (if: $rightguard > 0)[(link: "Hit r. guard &#10142; 1 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "attackrightguard1", "attackrightguard2", "attackrightguard3", "missedright"))(goto: "attack two guards")] (link: "Kick r. guard &#10142; 2 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "kickoner", "kicktwor"))(goto: "attack two guards")] ] (link: "Block Attack + recover 1 SP")[(set: $runde to "du")(set: $log to (either: "block", "blockfail"))(goto: "attack two guards")] ] (elseif: $runde is "leftguard")[ (link: "The left guard attacks you")[ (set: $log to (either: "leftguard1", "leftguard2", "leftguard3")) (set: $runde to "du") (goto: "attack two guards")] ] (elseif: $runde is "rightguard")[ (link: "The right guard attacks you")[ (set: $log to (either: "rightguard1", "rightguard2", "rightguard3")) (set: $runde to "du") (goto: "attack two guards")] ] (if: $hp <1)[(goto: "dead against two guards")] (if: $sp <0)[(goto: "dead against two guards")] (if: $leftguard <1 and $rightguard <1)[(goto: "win against two guards")] (if: $lgsp <0 and $rgsp)[(goto: "win against two guards")] }The guard hits you. Numbed, you stumble backwards and drop the wrench. Your vision blurrs. You hardly can see what's happening. You receive another blow to the head. And another one. You fall over. Fists start pounding you, smashing your head against the hard floor. You start losing consciousness. Eventually, you die. (link: "Return to last checkpoint")[(set: $hp to 30)(goto: "Leave OP")] [[Main Menu|init]](if: $inventar contains "first aid kit" and $adrenalin > 0)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over.<br><br>Breathing heavily, you take a moment to recover. You're injured. But you should save your first aid kit for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before confronting the last guard. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way back to the exit.<br><br>[[Continue|debris]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way back to the exit.<br><br>You step over the debris and body parts that have been spread by the explosion. The walls are as black as soot. The shelves in the storage unit are mangled. The force of the explosion ripped open the door of the cell opposite of the storage unit. The cell is empty. [[Continue|debris]]]] ](else:)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over. Breathing heavily, you take a moment to recover. But you should save your first aid kit for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before confronting the last guard. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way back to the exit.<br><br>[[Continue|debris]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way back to the exit.<br><br>You step over the debris and body parts that have been spread by the explosion. The walls are as black as soot. The shelves in the storage unit are mangled. The force of the explosion ripped open the door of the cell opposite of the storage unit. The cell is empty. [[Continue|debris]]]]](if: $scenariocellguard is 1)[Yeah, that seems like the most plausible theory. One of the other inmates – maybe the dead guy with the chain around his neck – was able to push them in and lock the door... Well, whatever the case, it changes nothing about the fact that everyone of these bastards is trying to kill you. Whoever you //are//, whatever you //know//, //somebody// doesn't want you to escape and would have you caught preferredly dead, rather than alive... If ever there was a person of damn interest, it's definitely you, you think while walking down the tunnel. [[Continue|The way back]]](else-if: $scenariocellguard is 2)[Who knows, maybe they did something wrong and things went sideways, and they got a taste of their own medicine. Maybe they broke protocol or something and were incarcerated for that... On second thought, the theory about an inmate getting lucky and locking them in seems more plausible. Well, whatever the case, it changes nothing about the fact that everyone of these bastards is trying to kill you. //Somebody// doesn't want you to escape and would have you caught preferredly dead, rather than alive... If ever there was a person of damn interest, it's definitely you, you think while walking down the tunnel. Given what you've //seen//, you can hardly blame them. [[Continue|The way back]]](else:)[<span class="ich">What the fuck just happened?</span> Why were their guards in that cell? This event has left you confused. You ponder the question. At least two feasible scenarios come to mind, and you ask yourself which one you want to go with: (link: "Another inmate locked them in when everything went south!")[(set: $scenariocellguard to 1)(goto: "debris")]<br><br>(link: "They were in the cell along!")[(set: $scenariocellguard to 2)(goto: "debris")]]You explore the walls of your cell with your flashlight. You discover scratch marks, as though someone tried to claw their way through the walls. You also find messages. Someone scratched "God will judge you" into the wall. Somebody else added "Which God?". The rest is practically illegible. You see a broken nail sticking in the wall. Your head is spinning. Too many (link-reveal: "questions, getting more by the minute.")[ Why are you here? Was there a prison revolt? What kind of prison is this place? Is this a private facility? Looks more like a gulag than an institution you'd find in the US... wait... are you even in the USA?! The only way to find out is to get out.] If you want to get out of here, you will have to stay lucid. Remain sane. Maybe there's someone out there waiting for you. Yes, follow that thought. You don't know who you are or where you're from. You have no idea whether you have family, or friends, or a significant other. So you'll have to make up someone worth fighting for. Try to stay focused by imagining there's someone expecting you to come home. Do it for //them//. Whoever //they// are. There's this one person waiting for you. A loved one worth fighting for. (link: "What could their name be?")[(display: "their name")]A pool of blood grows underneath him. You take a look at his weapon. It //was// a scalpel – but it broke in the fight. Not to worry. Your flashlight has proven to be the far superior weapon. You examine your injuries. (if: $hp > 4)[Nothing life-threatening. A few cuts. Most of the blood on you is from your now dead opponent. But maybe you should take a sip from your soda bottle and freshen up?](else:)[Seems serious. Deep cuts. The blood loss seems to make you queasy. Maybe you should take a sip and increase your blood sugar?] [[Yeah, good idea|Schluck Limo Vier]] [[No, not necessary|Ohne Schluck weiter vier]]Are you angry? Sad? Bewildered? If you're being totally honest, none of it. You had no choice. The bastard deserved it. (display: "Pool of blood")Of course you feel //something//. A whirlwind of feelings. Yes, you killed him. But what should you have done? He attacked you. You had no choice. You tried to talk your way out of it, you tell yourself. It was self-defense. Based on the events so far, the guards of this facility are trying to prevent you from escaping (fair enough), but are also out to kill you (you'll have to agree to disagree on this one). Having to kill him was unfortunate, but you were out of options. (display: "Pool of blood")You take a careful look around, even checking the bathroom. No nasty surprises. You can move on. [[Continue to the exit|continue to the exit]]You're standing in front of the door leading into the room with the hatch. So this is it. The last obstacle on your way out. Hopefully. You put your ear to the door. But it's too thick, you hear nothing. You have your $waffe(if: $inventar contains "acid" and $acid > 0)[, acid and a plastic bag.](else:)[ and a plastic bag.] Your health is at $hp(if: $hp is < 26)[ (maybe you should boost it in &#x2630;, before you continue).](else:)[. You are ready to go.] You take a deep breath. You turn the key slowly. You carefully apply pressure to the push bar. The door clicks open. Holding on to the $waffe with a firm grip, you give the door a push and [[slip in through the gap.]]The pane of glass is gone. You see shards sticking out of the frame. You can look straight into the adjoining room. It looks like a control room. Probably where the guards would hang around, keeping an eye on who got in and who got out. You see a computer. There are six TV screens showing footage from the security cams. In one of them, you see yourself, looking into the adjoining room, where the guard stands. The guard is on the phone. Your eyes meet. He lowers the phone. The guard picks up the fire extinguisher. He slowly approaches you. He looks strangely familiar, you think to yourself. Then he growls. (link: "He attacks you")[(set: $wärterhp to 40)(set: $sp to 10)(set: $enemysp to 10)(set: $runde to "du")(set: $log to "du")(go-to: "Kämpfen mit Wärter 2 Rechts Zuerst")]<div class="arenabox">(display: "Log Wärter 2 rechts zuerst")(display: "Ich gegen Wärter 2 rechts zuerst")</div><div class="fightlog"> {(if: $log is "du")[Attack him!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 7)(set: $sp to $sp - 1)}You bring the wrench down on his head with full force. He goes down for a second, but manages to get back up.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}You manage to hit him.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss him.<br>] (elseif: $log is "angriffbag")[{(set: $wärterhp to $wärterhp - 10)(set: $sp to $sp - 3)}You manage to suffocate him a good bit before he frees himself.<br>] (elseif: $log is "angriffbagzwei")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 3)}He pulls the bag off his head to soon, leaving no signifant damage.<br>] (elseif: $log is "bagverfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 3)}You try to pull the bag over his head, but he pushes you away.<br>] (elseif: $log is "acideins")[{(set: $wärterhp to $wärterhp - 3)}You squeeze the bottle and squirt acid at him. He groans in pain.<br>] (elseif: $log is "acidzwei")[{(set: $wärterhp to $wärterhp - 1)}He ducks the squirt, but a drop or two land on him.<br>] (elseif: $log is "acidmiss")[{(set: $wärterhp to $wärterhp - 0)}You miss him.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}Your kick is on target. His head bounces back and he is numbed for a second or two.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss him.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}He evades your kick.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 3)(set: $enemysp to $enemysp - 1)}He knocks you down, but you get up again.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 7)(set: $enemysp to $enemysp - 1)}The extinguisher hits you square in the face. That hurt.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp + 1)}The extinguisher misses you.<br>] (elseif: $log is "feindvier")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}You try to evade his swing, but he hits you and leaves a cut.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 0)(set: $sp to $sp + 1)}You block his attack and recover 1 SP.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}He overcomes your defense, but you recover 1 SP.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">HIM: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "Kämpfen mit Wärter 2 Rechts Zuerst")] (link: "plastic bag &#10142; 3 SP")[(set: $runde to "feind")(set: $log to (either: "angriffbag", "angriffbagzwei", "bagverfehlt"))(goto: "Kämpfen mit Wärter 2 Rechts Zuerst")] (if: $inventar contains "acid" and $acid > 0)[(link: "acid &#10142; 0 SP")[(set: $runde to "feind")(set: $log to (either: "acideins", "acidzwei", "acidmiss"))(set: $acid to $acid - 1)(goto: "Kämpfen mit Wärter 2 Rechts Zuerst")]] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Kämpfen mit Wärter 2 Rechts Zuerst")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Kämpfen mit Wärter 2 Rechts Zuerst")] ] (elseif: $runde is "feind")[ (link: "He attacks you!")[ (set: $log to (either: "feind", "feindzwei", "feinddrei", "feindvier")) (set: $runde to "du") (goto: "Kämpfen mit Wärter 2 Rechts Zuerst")] ] (if: $hp <1)[(goto: "Tot Wärter 2 rechts zuerst")] (if: $sp <0)[(goto: "Tot Wärter 2 rechts zuerst")] (if: $wärterhp <1)[(goto: "Gewonnen Wärter 2 rechts zuerst")] (if: $enemysp <0)[(goto: "Gewonnen Wärter 2 rechts zuerst")] }The last hit sends you tumbling to the floor. Your vision is clouded. You see a blurry silhouette standing over you. The guard brings down the fire extinguisher on your face, driving your nose bone into your brain. You die. So close. (link: "Return to last checkpoint")[(set: $waffe to "pipe wrench")(set: $hp to 30)(goto: "continue to the exit")] [[Main Menu|init]](if: $lastdecisionrightfirst is 1)[You're not taking a risk. You bring the wrench down on his head. Blood spatters across the room. Safe to say he's dead. Out of breath, you sit down on the chair at the guard's desk in the control room. [[Continue|After last fight right first]]](else-if: $lastdecisionrightfirst is 0)[You manage to pull the bag over his head. You kick away his legs. Panicking, he tries to get back on his feet, while his hands frantically try to rip the bag from his head. You pull him over to the guardroom and hit his head against the desk. He goes limp. Out of breath, you watch his body lying before you. Do you want to finish him off or will you show mercy? (link: "You finish him off")[(set: $inhibition to $inhibition -1)(set: $lastdecisionrightfirst to 1)(goto: "Gewonnen Wärter 2 rechts zuerst")] (link: "You show mercy")[(set: $lastdecisionrightfirst to 2)(goto: "Gewonnen Wärter 2 rechts zuerst")]](else-if: $lastdecisionrightfirst is 2)[He's probably dead anyway. Using the hose from the extinguisher, you tie him to a pipe in the corner of the room. Out of breath, you sit down on the chair at the guard's desk in the control room. [[Continue|After last fight right first]]]You're sitting on the chair, covered in blood, when you start shaking with laughter. Is it exhaustion? Are you going crazy? Hard to say. (if: $inhibition < -1)[You calm down and start assessing the situation. As you take a look around, you notice that the telephone handset is lying face down on the desk. You remember that the guard was on the phone when you laid sight on him. You stare at the handset. You hear a muffled voice from the speaker. Your first impulse is to pick up the phone, but then you hesitate. //The guard was on the phone.// You definitely shouldn't trust whoever is on the other end. On the other hand, whoever is on the other end has no idea who you are. No harm finding out who's on the phone, is there? //Is there?// (link: "You pick up the phone")[(set: $insanephone to 1)(goto: "Going insane")] (link: "You hang up")[(goto: "Going insane")]](else:)[You calm down and start assessing the situation. As you take a look around, you notice that the telephone handset is lying face down on the desk. You remember that the guard was on the phone when you laid sight on him. You stare at the handset. You hear a muffled voice from the speaker. Your first impulse is to pick up the phone, but then you hesitate. You have no idea who the guard was on the phone with. Frankly, it might just be safer to hang up. On the other hand, whoever is on the other end has no idea who you are. No harm finding out who's on the phone, is there? //Is there?// (link: "You pick up the phone")[(goto: "911")] (link: "You hang up")[(set: $hangupphone to it +1)(goto: "hang up on 911")]]You grab the phone and hesitantly lift it to your ear. <span class="du">...you hear me, hello? Can you tell me what your emergency is?</span> This is the first voice you... you've //ever// heard, given that you can't remember anything. It feels surreal. You moist your lips. <span class="ich">Hello, who am I talking to?</span> <span class="du">This is 911, please state your emergency.</span> You're overcome by a tide of relief. You've made it, you... You are about to answer, when you (link-reveal: "stop yourself.")[ A shiver runs down your spine. What if this was a deep state black site? (if: $inventar contains "note with directions")[What if telling 911 your whereabouts will just make everything worse?](else:)[ What if speaking to 911 just makes things worse?] You run your fingers through your hair. What will you do? Will you answer? If you're honest, you can't even be sure it really //is// 911 on the other end. For what it's worth, it could be a trap... What does your gut tell you? Trust them or hang up? (if: $inventar contains "note with directions")[(link: "'Please help me!'")[(goto: "speak to 911 with note")]](else:)[(link: "'Please help me!'")[(goto: "speak to 911 without note")]] (link: "You hang up")[(set: $emergencycall to 1)(goto: "hang up on 911")]](if: $emergencycall is 1)[You put down the phone. You start biting your nails, asking yourself whether you made the right decision, when the phone rings.<br>](else:)[You've barely hung up the phone when it rings again.<br>] <span class="ich">You gotta be kidding me...</span> Should you answer the call? You cast a glance at the hatch. You look down at the phone. (link: "You pick up the phone")[(goto: "pick up phone bob")] (if: $hangupphone is 1)[(link: "You decide not to")[(set: $hangupphone to it +1)(goto: "dont pick up phone bob")]](else:)[(link: "You decide not to")[(goto: "dont pick up phone bob")]]<span class="ich">Please help me! I'm being held captive!</span> <span class="du">Can you tell us where you are?</span> You remember the note with directions you found in the lockers. While you can't be hundred percent sure the directions lead here, it's all you have right now. You unfold the note. <span class="ich">I think it's somewhere off Aviation Road, direction Palm Beach County & City Airport. There should be a field road on the right, then turn right again. There should be a hatch to your left. I think I'm being held captive there.</span> <span class="du">Ok, stay where you are, officers will be with you shortly.</span> 911 then goes on to give you some tips on how to stay safe till help arrives, but you're already distracted. Your head is in a whirl. Hard to believe this is it. You run your fingers through your hair. (link: "Continue")[(goto: "After 911")]<span class="ich">Please help me! I'm being held captive!</span> <span class="du">Can you tell us where you are?</span> You mouth a silent "Fuck". <span class="ich">No... no... I don't know where I am, sorry...</span> <span class="du">Ok, no problem, we will contact the telephone company and trace the number you're calling from.</span> 911 then goes on to give you some tips on how to stay safe till help arrives, but you're already distracted. Your head is in a whirl. Hard to believe this is it. You run your fingers through your hair. (link: "Continue")[(goto: "After 911")]You answer the call. <span class="ich">Hello?</span> <span class="du">Thank God, it's you!</span> <span class="ich">Who... who's this?</span> <span class="du">What d'you mean, who's this. It's me, Bob. What's the matter with you?</span> (if: $bob is 1)[Bob... Bob... Right, Bob! The inmate who managed to get out before the lockdown.](else:)[Bob? Who the fuck is Bob?] (link: "'Hey... Bob.'")[(goto: "speak to bob")] (link: "Hang up on Bob")[(set: $nobob to 1)(goto: "dont pick up phone bob")]{(if: $nobob is 1)[You put the phone down firmly, telling yourself it's for the best. You can't possibly know who to trust at this point. You're far better off going about your escape on your own.<br><br>You see the lockers opposite of the control room. It gets you thinking.<br><br>Looking down at yourself, you realize you look pretty messed up: your clothing is drenched in blood.<br><br>You return to the staffroom and check out locker 1. Yes, you weren't mistaken: A denim jacket, short-sleeved blue shirt, white cloth pants, sneakers. You change into the new clothing. This feels much better.<br><br>You go back to the entrance.<br><br>](else-if: $notaskhow is 1)[<span class="du">Good. Then see you in five.</span><br><br>You hear a click, then Bob is gone.<br><br>You scratch your head.<br><br><span class="ich">What the...</span><br><br>What on earth was //that//? (if: $bob is 1)[Why was Bob being so buoyant?<br><br>](else:)[Who //is// Bob?] And what does he want from you? How does he expect you to get out?<br><br>You decide there's no sense in hanging around. Better check out the hatch. Maybe he left it open for you?<br><br>You get up from the desk and leave the control room.<br><br>](else-if: $askhow is 1)[{You get up from the desk and leave the control room. }](else:)[You want to play it safe. What if this is just another trap? No, it's time to try to make your escape.<br><br>You see the lockers opposite of the control room. It gets you thinking.<br><br>Looking down at yourself, you realize you look pretty messed up: your clothing is drenched in blood.<br><br>You return to the staffroom and check out locker 1. Yes, you weren't mistaken: A denim jacket, short-sleeved blue shirt, white cloth pants, sneakers. You change into the new clothing. This feels much better.<br><br>You go back to the entrance.<br><br>]}You look up. About two or three yards above you is the hatch door. The way out. You take a deep breath. Then you start climbing up the ladder. (link: "Continue")[(goto: "The Hatch")]<span class="ich">Hey... Bob.</span> <span class="du">Enough with the courtesies, jamook. Now get outta there, I've been trying to reach you forever, this was my last try. What have you been doing on the phone all this time, talking to your mother?</span> <span class="ich">I... well...</span> <span class="du">Jesus. Forget about it. I'm bringing the car around, meet you outside.</span> (link: "'How do I get out?'")[(set: $askhow to 1)(goto: "how do i get out")] (link: "'Ok'")[(set: $notaskhow to 1)(goto: "dont pick up phone bob")]You stare at the small black box next to the ladder right below the hatch door. The digital display shows the word "LOCKED" in red. Above the display is a round little shiny patch. A fingerprint scanner. (if: $inventar contains "thumb")[<span class="ich">The thumb...</span><br><br>You pull the thumb from your pocket. (if: $zombie is 1)[This will never work, you tell yourself. He was imprisoned here, too. Why should it work? But then again, while we're at it...](else:)[It's worth a try, you tell yourself.] You apply the thumb to the scanner.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air]]](else:)[What are you supposed to do now? You look down. You //could// retrieve the thumb from the guard lying below... But you have no knife. And there's no point in going back to get the bitten off thumb, you'd lose too much time...<br><br><span class="ich">What now?</span><br><br>you mumble to yourself, looking at the black box. You apply your own thumb to the sensor on a whim.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air]]]<span class="ich">How do I get out?</span> You hear laughter on the other end. <span class="du">You're kidding me, right? Christ! I really hope you didn't lose your thumb. See you in five.</span> There's a click and Bob is gone. You put down the handset. //I really hope you didn't lose your thumb.// Thumb... What's that supposed to mean? (if: $inventar contains "thumb")[You reach into your pocket and produce the thumb you took with you, the one you found in the mouth of one of the guards. Could it be...? But what are you supposed to do with it? (if: $zombie is 1)[Besides, it's the thumb of a fellow inmate, how is that going to help.]](else:)[How on earth is this information supposed to help you.] From where you are, your sight falls upon the ladder leading to the hatch door. (link: "Continue")[(goto: "dont pick up phone bob")](live: 2s)[(goto: "hatchopentwo")](live: 2s)[(goto: "hatchopenthree")](live: 2s)[(goto: "hatchopenfour")](live: 2s)[(if: $after911 is 1)[(goto: "outside two")](else-if: $hangupphone is 2)[(goto: "outside three")](else-if: $nobob is 1)[(goto: "outside three")](else:)[(goto: "outside one")]]Your eyes finally adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound, standing under pines in a countryside you would describe as wet flatwoods. (if: $inventar contains "thumb" and $zombie is 1)[<span class="ich">What the...</span><br><br>Before you can mull over what just happened, ](else-if: $inventar contains "thumb" and $zombie is 0)[Before you have the chance to savour the moment, ](else:)[<span class="ich">What the fuck just happened...?</span><br><br>You look at your thumb. This must have been a malfunction, you tell yourself. There can be no other explanation. While you stand there bewildered, ]a black SUV comes to a grinding halt in front of you. The door on the passenger side is opened, and a man in a grey suit yells at you: <span class="du">Get in!</span> You're still far too dazed to be able to make a decision. <span class="du">For fuck's sake, we gotta get going!</span> he screams. You walk to the car and get in. The man closes the door for you. Then he steps on the gas. The car jumps forward and you're off. Judging from his voice, this must be Bob. He has a half-bald head and probably is in his fifties. Underneath his grey, expensive-looking suit, he wears a grey shirt, no tie. You have never seen this man before. He turns and smiles at you. <span class="du">Man, how shitty can a first day on the job get, right?</span> (link: "Continue")[(goto: "AMA")]<span class="ich">What... what do you mean?</span> He looks at you, frowning, while he navigates the car along a winding dirt track. <span class="du">You look like shit. You ok?</span> You explain that you can't remember anything that happened before waking up in the cell next to a dead body. He nods. <span class="du">You mean, like amnesia or something? That sucks...</span> The car turns into an interstate. Bob accelerates once again. In the opposite lane, you see a motorcade of black SUVs with blue and red lights flashing. <span class="du">Well, I guess you've got some catching up to do. Ask me anything.</span> You ponder. {(set: $ama to (a: "one", "two", "three"))} (link: "'What happened down there?'")[(goto: "What happened down there")] (link: "'Why was I here?'")[(goto: "Why was I here")] (link: "'Who am I?'")[(goto: "Who am I")]{(set: $ama to $ama - (a: "one"))}You ask him: <span class="ich">What happened down there?</span> <span class="du">Well, don't shoot the messenger, but you fucked up big time. You were somewhat distracted when you opened a cell. You were overpowered by the donor, and he was able to open adjoining cells and help other donors out, and, well, from there it escalated. I made it out in time, but you got into an infight and were locked up in a cell. Unfortunately, due to emergency mode, I couldn't reopen the hatch.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA")]]}{(set: $ama to $ama - (a: "two"))}You ask him: <span class="ich">Why was I here?</span> <span class="du">You work here... well... worked here. What did you think the blue kit you were wearing was? Prison uniform?</span> Bob laughs. <span class="du">That's a nurses' uniform. Your job was to care for the donors and assist in surgery, if necessary.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA")]]}{(set: $ama to $ama - (a: "three"))}You ask him: <span class="ich">Who am I?</span> <span class="du">You're a harvester for one of our independent contractors. I assisted in vetting you. Let's just say I am the serpent that showed you the tree. You started as a scout for our program, then you were promoted to trapper and... Oh, you mean what your name is? $name. $name Parker.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA")]]}You have to let that sink in. Bob looks at you. <span class="du">You really can't remember anything, can you? (if: $mittelfinger is 1)[That explains the middlefinger, I guess... ]Well, let me give you a little more background.</span> You're speeding along the highway. The ocean is to your left. <span class="du">My employer is Ryye Corp., who, among other things, run the Michael Stone Sr. Hospitals. We offer our premium clients elite health care... doesn't ring a bell? Well, ok, let's start from the beginning.</span> [[Bob starts from the beginning]]<span class="du">So we have this app for every smartphone that you can monitor your health with. It's called AESQL.APP, you know, like the greek... No? Nothing? It's funny, it's a play on words... Man, amnesia makes you a real killjoy, you know that?</span> You remember the smartphone in your pocket. You pull it out... But it didn't survive your quest. The screen is broken; it doesn't turn back on. <span class="du">Anyway, the app comes free of charge, as does the accompanying gadget. You use it to pee on or prick your arm to get a blood sample, and the data is transferred to the app, and you get daily updates about your blood sugar, cholesterol, stuff like that. And if there's anything to worry about, you get a push alert that you should see a doctor. That's all in the free version. Now you know what they say: if the product is free, you're the product.</span> Bob laughs. He seems to be nervous. He's playing with his necklace. <span class="du">So there's this In-App-Purchase. Costs an insane amount of money for a yearly subscription, but if you sign up, well, you're all set healthwise. Healthcare as a service, basically. I mean, you don't just get your health monitored. When you're ill, you get preferred treatment, a single bedroom in our exclusive clinics, you get the best doctors in the world, but the best thing is: you're not the product.</span> Why is he telling you all this, you ask yourself, while you watch the ocean passing by. <span class="du">You see, our service includes exclusive access to our transplant list. Yeah, our very own transplant list. Through the data of our app, we know where to find the perfect donor. Hell, we have hundred million users and we know the blood type of every single one of them. So when one of our subscribers to our premium health care plan needs a kidney or liver or something, well, we know where to find the perfect donor. And that's where your enterprise comes into play as an independent contractor. I mean, it's obvious that our company can't be connected to a venture some may call illegal. So you provide this invaluable service. You find and harvest the donor.</span> The car takes an exit ramp and leaves the highway. Bob notices that you are looking at your scar. <span class="du">Don't worry. You weren't harvested. You got your appendix taken out a long time ago.</span> He laughs. <span class="du">We target young, healthy people who have one big problem: they're basically poor. You see, when you're young and fit, money is not a health issue. Our donors are those who don't have the money to stay healthy beyond youth. As they age, their perfect bodies will go to shit. I mean, what a waste, right? Instead of letting perfectly fine bodies deteriorate, we tap the full potential and let these people contribute to society more than they could ever dream of. Hey, don't look at me like that. You were perfectly fine with it when you heard working with us came with a free first-year membership.</span> The car approaches a lonely beach. <span class="du">If we're totally honest, your fuckup today was just the last straw. Ryye Corp has been increasingly dissatisfied with your enterprise. It's not about today at all.</span> The car comes to a halt. You look out of the window. No single person in sight. You have no idea where you are. You grab for the smartphone in your pocket and pull it out. But it was destroyed in one of your fights. You look back to Bob. He is pointing a gun at you. <span class="du">Get out.</span> he says smilingly. Shocked, you comply. He follows you around the car. Bob offers you a cigarette. Then he lights one up for himself. <span class="du">You see, actually, it's about ethics in health care. I mean, for fuck's sake. Amputating tongues because you're fed up with the screaming and are paranoid they might snitch if they get away? No lights? Macarena torture? What's with you guys and this Guantanamo shit? Sure, you're harvesting them for their body parts, but they're still people, you know. Have a little respect.</span> He shakes his head, while you stare at his gun in horror. <span class="du">Even trash like you must've heard about how treating cattle better improves the quality of meat. We're talking first-class health care here. Ryye Corp. can absolutely not endorse transplanting donated organs that come with fucking PTSD on the side. Our clients trust us to provide outstanding product.</span> He throws away his cigarette. <span class="du">You see, here's the thing. Maybe you have amnesia. Maybe you don't. Who knows. What I know is that my employer just can't afford loose ends. You get that, right?</span> You watch in disbelief as he approaches you and points the gun to your head. <span class="du">By the way, despite everything, I am to convey Ryye Corp.'s appreciation for your work so far. Unfortunately, your career with us ends today, as does your premium membership with our health services, obviously.</span> He cocks his gun and smiles warmly. <span class="du">You're terminated.</span> You're dead before the gun makes a sound. (link: "The End")[(goto: "The End Bob Right first")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]This could be it, you say to yourself. This could finally be your rescue. A smile creeps into your face. All you got to do is wait. You notice the computer screen next to the phone. The screensaver is on: "Clinic 7" in a white font, rotating on a black background. You ask yourself whether you're curious enough to take a look. [[You press any key]] [[You ignore the computer|After 911 no computer]]The screensaver disappears and a greenish interface lights up. [[You take a closer look.|Computer Start Screen]](if: $computer is 1)[You better stop playing around, you tell yourself. Better get ready to escape.](else:)[No point in wasting time with a fucking computer, you tell yourself.] You see the lockers opposite of the control room. It gets you thinking. Looking down at yourself, you realize you look pretty messed up: your clothing is drenched in blood. You return to the staffroom and check out locker 1. Yes, you weren't mistaken: A denim jacket, short-sleeved blue shirt, white cloth pants, sneakers. You change into the new clothing. This feels much better. You go back to the entrance. You look up. About two or three yards above you is the hatch door. The way out. Sure, the police are on their way. But there's no harm in checking the hatch door out, is there? You take a deep breath. Then you start climbing up the ladder. (link: "Continue")[(goto: "The Hatch after 911")]{(set: $computer to 1)}<div class="arenabox"><div class="fightlog">Welcome! You are here: Main Menu<br><br>(link: "1. Work Plan")[(goto: "Work Plan")]<br>(link: "2. Operation Schedule")[(goto: "Operation Schedule")]<br>(link: "3. Surveillance Storage")[(goto: "Security Camera Storage")]<br>(link: "4. Exit")[(goto: "After 911 no computer")]</div></div><div class="arenabox"><div class="fightlog">You are here: Work plan<br><br>(weekday:), (month-day:).<br><br>Surgeon: Dr. Rashid Nouripour<br>Nurses: Brian Crawford, Greg Lesnikov, $name Parker (First day!!!)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen")]</div><div class="arenabox"><div class="fightlog">You are here: Operation Schedule<br><br>(weekday:), (month-day:).<br><br>Donor #3: Liver Transplant (Bob will be taking care of shipment)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen")]</div><div class="arenabox"><div class="fightlog">You are here: Storage of Surveillance footage<br><br>(weekday:), (month-day:).<br><br>The storage system saves the past six hours of surveillance. Press Playback button to review footage on TV screens.<br><br>(link: "&#x25b6; Play-back last six hours")[(goto: "footage playback")]</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen")]</div>You hear some beeping sounds, the TV screens display white noise for a second or two, then the black and white footage comes on. On six screens, you are able to see what happened in the past (link: "six hours.")[(goto: "playback one")]<div class="arenabox"><div class="fightlog">CAMERA #1: STAFF ROOM<br><br>A man sits at the table, eating and reading the news paper.<br><br>(link: "&#x25ba;&#x25ba;")[(goto: "playback two")]</div></div><div class="arenabox"><div class="fightlog">CAMERA #3: OPERATION THEATRE<br><br>The surgeon you found dead earlier prepares the theatre for the procedure.<br><br>(link: "&#x25ba;&#x25ba;")[(goto: "playback three")]</div></div><div class="arenabox"><div class="fightlog">CAMERA #5: TUNNEL WEST<br><br>The cell doors are closed. The tunnel is empty.<br><br>(link: "&#x25ba;&#x25ba;")[(goto: "playback four")]</div></div><div class="arenabox"><div class="fightlog">CAMERA #2: HATCH INSIDE<br><br>A man in an expensive-looking suit and shirt comes out of the control room and climbs up the ladder.<br><br>(link: "&#x25ba;&#x25ba;")[(goto: "playback five")]</div></div><div class="arenabox"><div class="fightlog">CAMERA #5: TUNNEL EAST<br><br>The cell doors here are closed as well.<br><br>(link: "&#x25ba;&#x25ba;")[(goto: "playback six")]</div></div><div class="arenabox"><div class="fightlog">CAMERA #6: HATCH OUTSIDE<br><br>You see what you can only guess is the area outside of the hatch. The man in the expensive-looking suit stands next to the hatch door. He stares at his watch.<br><br>You discern a movement in the distance down the road, that turns out to be a person on a mountain bike. The individual stops the bike at the hatch. The man in the suit greets the person. They talk. Just before they descend down the hatch, the newcomer turns towards the camera.<br><br>(if: $computermacarena is 1)[(link: "&#10074;&#8201;&#10074;")[(goto: "after playback left first")]](else-if: $computermacarena is 2)[(link: "&#10074;&#8201;&#10074;")[(goto: "after playback left first no macarena")]](else:)[(link: "&#10074;&#8201;&#10074;")[(goto: "after playback")]]</div></div>You pause the playback. You stare at the screen in dismay. The person on the screen staring back at you, the newcomer on the mountain bike, is you. {(if: $zigarettenschachtel > 0 and $inventar contains "cigarettes")[With trembling hands you light up a cigarette and take a deep drag. You feel shivers going down your spine.](else:)[You feel shivers going down your spine.]} <span class="ich">What the f...</span> You press play and watch in horror, as you descend into the hatch... You see yourself walking down the tunnel... going into the staffroom... You fast forward, press play again... You see yourself coming out of the locker room, in your inmate's uniform... and you realize: it's not an inmate's uniform. It's a nurse's kit. You weren't an inmate. You were a nurse. //You worked here.// You sit back down on the chair, trembling, in shock. You stare at the screens with glassy eyes, barely registering the events unfolding: how you assist the surgeon in prepping the patient on the table and taking instruments he doesn't need; how you go to a cell with food and are overpowered by the inhabitant in a //dark blue overall//; how the prisoner in the overall manages to free the others; how you get into a fight with two of them and are locked into a cell where you kill your opponent with a surgical scissor, slip on the blood and smash your head on the floor... (link: "Continue")[(goto: (either: "scarefour", "after playback two"))]There's a massive bang. The next moment, a stun grenade lights up next to you, but you're so shocked that you don't even budge. Dazed, you see SWAT officers coming down the ladder. They approach you, shouting //something//. You hardly hear anything. There's this insidious beeping noise in your ear, obscuring every other sound. They grab you and transport you out of the hatch. While you are pulled up the ladder, you see yourself on the screen, lying on the floor of your cell where you eventually woke up... It's pandemonium outside. A helicopter soars above you, black SUVs are lined up on the field road, cars from the Sheriff's department next to them. Medics approach you and cover you in a blanket. You are put in an ambulance while the medics examine you. An FBI agent stands next to them, asking you questions. But you're completely numb, unable to respond. A police officer draws closer and whispers something in the ear of the FBI agent. The smile she put on is wiped off her face. Finally, she draws her gun and points it at you, screaming... The medics step away. Through the noise in your ear, you hear her yelling: <span class="du">YOU HAVE THE RIGHT TO REMAIN SILENT!</span> A sheepish grin creeps into your face. You wouldn't know what to say anyway. (link: "The End")[(goto: "The End 911 after playback Right first")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 5s)[(goto: "The End")]You stare at the small black box next to the ladder right below the hatch door. The digital display shows the word "LOCKED" in red. Above the display is a round little shiny patch. (set: $after911 to 1) A fingerprint scanner. (if: $inventar contains "thumb")[<span class="ich">The thumb...</span><br><br>You pull the thumb from your pocket. (if: $zombie is 1)[This will never work, you tell yourself. He was imprisoned here, too. Why should it work? But then again, while we're at it...](else:)[It's worth a try, you tell yourself.] You apply the thumb to the scanner.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air]]](else:)[What are you supposed to do now? You look down. You //could// retrieve the thumb from the guard lying below... But you have no knife. And there's no point in going back to get the bitten off thumb, given it belongs to a fellow inmate...<br><br><span class="ich">What now?</span><br><br>you mumble to yourself, looking at the black box. You apply your own thumb to the sensor on a whim.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED".<br><br>Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air]]]Your eyes finally adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound, standing under pines in a countryside you would describe as wet flatwoods. You can't believe it. You are free. Relieved, shocked, laughing hysterically, you start walking down the field road. (if: $inventar contains "thumb" and $zombie is 1)[Then it hits you.<br><br><span class="ich">What the...</span><br><br>Before you can mull over what just happened, ](else-if: $inventar contains "thumb" and $zombie is 0)[Before you have the chance to savour the moment, ](else:)[Then it hits you<br><br><span class="ich">What the fuck just happened...?</span><br><br>You look at your thumb. This must have been a malfunction, you tell yourself. There can be no other explanation. While you stand there bewildered, ]you hear the sound of a helicopter... sirens... cars. Ahead of you, a motorcade of black SUVs races down the field road. The cars come to a grinding halt, and SWAT officers exit the vehicles. Pointing their guns, they motion you to get down on the floor and tie your hands on your back. A few minutes later, the road is full of cars. Police officers are swarming out, securing the scene. You are sitting in the back of an ambulance, after the police apologized to you. Medics examine you. You grab for the smartphone in your pocket and pull it out. But it was destroyed in one of your fights. You put it away. An FBI agent introduces herself. <span class="du">You are safe now.</span> You nod your head. A police officer draws closer and whispers something in the ear of the FBI agent. The smile she put on is wiped of her face. Finally, she draws her gun and points it at you. The medics step away. <span class="du">I am arresting you on suspicion of aiding and abetting the abduction and murder of Simon Wallace and multiple counts of illegal organ trafficking. You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney. If you cannot afford one, one will be appointed to you. Do you understand your rights as I have read them to you?</span> (link: "The End")[(goto: "The End 911 no playback Right first")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]Your eyes finally adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound, standing under pines in a countryside you would describe as wet flatwoods. (if: $inventar contains "thumb" and $zombie is 1)[<span class="ich">What the...</span><br><br>Before you can mull over what just happened, ](else-if: $inventar contains "thumb" and $zombie is 0)[Before you have the chance to savour the moment, ](else:)[<span class="ich">What the fuck just happened...?</span><br><br>You look at your thumb. This must have been a malfunction, you tell yourself. There can be no other explanation. While you stand there bewildered, ]you notice a mountain bike leaning against a pine tree on the other side of the field road. You walk over to the bike. It's not locked. Should you take it? You look to the left: Nothing but trees and wetlands ahead. You look to the right: In the distance, beyond the treetops, you see a small plane taking off and rising into the air. There seems to be an airport. (if: $inventar contains "note with directions")[Would this be the airport you read about in the description?] You grab for the smartphone in your pocket and pull it out. But it was destroyed in one of your fights. You put it away – it won't help you. You could try to get help at the airport. You probably will be faster on bike. But then again, that would be stealing. What will you do? [[Take bike]] [[Go on foot]]You get on the bike and start pedaling. You're a bit wobbly at first, but you quickly get the hang of it. You reach the end of the field road. To your left, you see there is a paved road ahead, as well as big sign reading "Airport". You pedal up to the road. [[Follow it]]<span class="ich">Come on, this is ridiculous</span> you say to yourself. You just spent God knows how much time killing your way out of the compound, it's safe to say //borrowing// this bike will be generously overlooked. You guess. [[Take bike]]You follow the road for some time, when you come upon a sign: //Terminal - Straight on Hangar 1 - Straight on Hangar 2 - Straight on Fuel Farm - Straight on T-Hangars 1-5 - Straight on Plane Ports - Straight on T-Hangars 6-10 – To the right// You decide to follow the directions to the Terminal. As you draw closer, you discover it is quite a small airport, mainly helicopters, single-engine and jet aircraft. You continue down the road, looking for the entrance to the premises. You're not exactly sure what you want to do, given that you still don't know whether you're on the run from the authorities or indeed were the victim of an abduction. While you're pondering this question, you approach the entry, and your sight falls upon something that (link: "quickens your pulse.")[(goto: "the diner")]You park the bike in front of the diner. A diner! It feels like forever since you ate something. What better place than a diner to decide what you're going to do next. You take a deep breath and open the door. [[Continue|Inside the diner]]You sit down on a barstool at the bar. The waitress walks up to you. She nods her head, places a cup infront of you and pours coffee into it. You raise your hand. <span class="ich">I haven't got any cash on me.</span> <span class="du">Don't worry 'bout it, honey</span> she tells you, and looks at you with a sympathetic smile. <span class="du">Got lost in the glades, eh?</span> You nod. <span class="du">Well, enjoy your coffee and have a look at the menu, it's on me, honey.</span> You gratefully look at the menu. You make your choice and tell her. She disappears into the kitchen. You turn around on the barstool and lean back at the counter. The diner is empty. There are no other patrons around. You discover a TV in the top-right corner. It's set to silent. Sipping on your coffee, you watch the news broadcast. [[Continue|news broadcast]]A panel is discussing some topic when a breaking news segment comes on. The lower third caption catches your eye: "FBI BUSTS ORGAN DEALER COMPOUND" Next to the presenter, the inset shows footage that gives you goosebumps: black SUVs, police cars, SWAT, agents in blue FBI jackets, swarming around a hatch beneath pines that strikes you as all too familiar. You run your fingers through your hair. You now have certainty that you aren't on the run from the authorities. You were the victim of an abduction. In the caption, you read: "IF YOU HAVE RELEVANT INFORMATION CALL 305-555-0199 (FREE)" (if: $inventar contains "note with directions")[(link: "Continue")[(goto: "after broadcast with note")]](else:)[(link: "Continue")[(goto: "after broadcast without note")]]You turn to the counter and reach for a pen. You grab a flyer lying on the bar and start writing down the number from the caption. Then you stop. You stare at the number you've just jotted down. You reach into your pocket and pull out the note with directions you found in the locker. You unfold it and lay it beside the flyer. You look at the directions. You look at the number you wrote down. It's exactly the same handwriting. On both pieces of paper. (link: "The End")[(goto: "The End No 911 No Bob Note Right first")]You turn to the counter and reach for a pen. You grab a flyer lying on the bar and start writing down the number from the caption. You take a look around and discover a payphone at the end of the counter. You go over and start punching in the numbers. While you hear the numbers dialing, you turn back to the TV. Everything is reduced to slow-motion. You slowly lower the hand with the phone. The news broadcast displays the faces of the felons wanted in connection with the organ trafficking compound. You recognize one of the faces. It's you. (link: "The End")[(goto: "The End No 911 No Bob No Note Right first")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]A plastic bag got stuck behind a pipe. You have a feeling that taking it with you might not be the worst of ideas. One can always use a plastic bag.<br><br>[&#10140; Take plastic bag]<plasticbag|(click: ?plasticbag)[(if: $inventar contains "plastic bag")[: You already picked it up.<br><br>[[You walk on|Weiter nach Tüte links zuerst]]](else:)[(set: $inventar to $inventar + (a: "plastic bag")): You pick up the plastic bag.<br><br>[[You walk on|Weiter nach Tüte links zuerst]]]]The next cell you pass is empty. Hard to say whether it was inhabited. (link: "Examine Cell")[(goto: (either: "scarethree left", "Examine Cell Left First"))] [[Walk on|Dont Examine Cell Left First]]You enter the cell and explore it with your flashlight. Not much to be discovered. But someone must have been imprisoned in here not too long ago, judging from the smell of feces and urine. You gag. You cover your mouth and nose with your hand. But the stench makes it impossible for you to stay in here any longer. You leave the cell. (link: "Continue")[(goto: "Dont Examine Cell Left First")]Just as you prepare to move on, you see something on the wall outside next to the cell door. [[You take a closer look|Macarena Links zuerst]]It's a red killswitch on a yellow base. Next to it hangs a handwritten note: <div class="paper">FUN :-)</div> You scratch your head. <span class="ich">What the f...</span> What on earth is the red button for? What happens, when you push it? Should you risk pressing it? Does your curiosity get the better of you, or do you continue undeterred? (link: "You hit the button")[(set: $macarena to 1)(goto: "Roten Knopf drücken Left First")] (link: "No, you'd rather not")[(goto: "Roten Knopf nicht drücken Left First")]<span class="lautsprecher">&#9834; Hey Macarena<br>Dale a tu cuerpo alegria Macarena<br>Que tu cuerpo es pa' darle alegria y cosa buena<br>Dale a tu cuerpo alegria, Macarena<br>Hey Macarena &#9835;</span> it blares out into the tunnel, echoing from the walls. <span class="ich">You gotta be kidding me...</span> The noise seems to be coming from the cells. You look into the last cell. Yes, it's much louder in here. You scan the cell's walls with your flashlight. <span class="lautsprecher">&#9834; Dale a tu cuerpo alegria Macarena<br>Que tu cuerpo es pa' darle alegria y cosa buena &#9835;</span> You discover speakers in the top corner. You hadn't noticed them earlier. Are they only in the cells? You go back out and close the door. It's much quieter. You hit the switch again – and the speakers fall silent. <span class="ich">Oh my God...</span> you think to yourself. Did they torture you with //this//? And why? Why would anyone do that? Who //are// you? Why are you in a place that does something like this?! You rip off the note and throw it away angrily. You hope the noise didn't attract the remaining guards. You definitely will have to be more careful. [[You continue on your way|Du setzt deinen Weg fort Left First]]Sensible decision. You don't know what to expect. It might set off some kind of alarm and could attract more guards. [[You continue on your way|Du setzt deinen Weg fort Left First]]All of a sudden, the lights go out. Darkness engulfs you and once again you're buried in black. Is it your imagination or did the temperature just drop? Panic swells within you. That's not good. Try to stop your panic level from increasing. (set: $panikstatus to 8) [[You try to calm down through breathing|Atmen links]] [[You don't|Ohne Atmen weiter links]](if: (either: 0,1,2,3,4) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic status increases. Try breathing slower!]<br><br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|Ohne Atmen weiter links]]](else:)[Your panic status is at $panikstatus.<br><br>[[Continue breathing|Atmen links]]]](else:)[Very good! Keep breathing until you have calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have calmed down.<br><br>You turn on your flashlight and [[continue on your way.|Nach Atmen beruhigt links]]](else:)[Your panic status is at $panikstatus.<br><br>[[Continue breathing|Atmen links]]]]Your heart's pounding. You're hyperventilating. You hear something. Behind you? In front of you? Next to you? You can't say. Panic sets in. Instincts kick in. You start running, further into the (link-replace: "darkness.")[darkness, where you crash into something hard. You fall to the floor and lose consciousness. (if: $macarena is 1)[(link: "Continue")[(goto: "Wake up after panic left first macarena")]](else:)[(link: "Continue")[(goto: "Wake up after panic left first")]]]You continue down the tunnel, the cone of light illuminating only a small part of the darkness. You alternately point the flashlight up at the space in front of you and down at the floor. Up. Down. Up. Your steps and your breathing seem to be louder than ever before. Down. You get the feeling that the walls and ceiling are narrowing in on you. (link-reveal: "Up.")[ Your heart beats faster. The walls are //literally// closing in on you: The flashlight illuminates a solid wall of concrete in front of you, stopping you in your progress. You stretch out your hand. It's not only your imagination. There //is// a wall in front of you. Panic swells in you again. You have the feeling you're being buried alive. You tell yourself to calm down. You've probably just reached a dead end. Take a look around. (link-replace: "You shine your light to the right")[Another wall. Ok, that was to be expected. It had been there all the time. Now, if you turn around and point your flashlight in the direction you came from, you will find there is no wall behind you. //You hope.// <span class="ich">This is ridiculous...</span> you say to yourself. Then you hear //something//. (if: $macarena is 1)[(link: "Turn around")[(goto: "look back with macarena")]](else:)[(link: "Turn around")[(goto: "look back without macarena")]]]]You wake up to a stinging pain in your forehead. You touch it – thank God, no blood, which is surprising, given you feel like some prizefighter knocked you out straight. <span class="ich">Maybe I //should// try breathing next time around.</span> At least the lights are back. <span class="ich">What you lose on the fucking swings, ey</span> you say to yourself. You ran into the wall where the tunnel makes a sharp turn to the right. (link: "You look down the course of the tunnel")[(set: $panicleftfirstwakeup to 1)(goto: "chain corpse no macarena")]You wake up. You open your eyes. You can't see anything. Where are you... What happened... It all comes back to you. Dazed, you frantically sweep the floor around you for the flashlight you lost (link-reveal: "in the fall.")[ You hear a growl right over you. All of a sudden, you feel hands around your neck. Breath in your face. And the weight of a warm body descending upon you.<br><br>Hands start choking you. You gasp for air and try to push //it// off. But to no avail.<br><br>(link: "You start hitting it")[(set: $wärterhp to 5)(set: $sp to 5)(set: $enemysp to 5)(set: $runde to "du")(set: $log to "du")(set: $waffe to "fists")(go-to: "Kampf mit Wärter 5 nach Panik")]]<span class="ich">Holy fucking shit!</span> A guard stands in the cone of light, only a yard away. The music must have attracted her. She shields her eyes from your flashlight. She's wearing the same jumpsuit as her colleagues. You stand opposite of each other, shocked, transfixed. Her bloodied mouth omits a growl. <span class="ich">Please. I just want to go.</span> She stares back at you with an incredulous look on her face which transforms into a grim sneer, her fists clenched. You give it another try. <span class="ich">Come on...</span> She leaps towards you. Her attack takes you by surprise. You raise your arms in defense, dropping the flashlight. It goes off. It's completely dark again. She crashes into you. You lose your balance and fall backwards, holding onto her. You hit the floor. Numbed, you're incapacitated for a second or two. She takes advantage and wraps her hands around your neck. She's strong. Very strong. You gasp for air. (link: "Defend yourself")[(set: $wärterhp to 5)(set: $sp to 5)(set: $enemysp to 5)(set: $runde to "du")(set: $log to "du")(set: $waffe to "fists")(go-to: "fight guard 5 left first no panic")]Nothing. The tunnel behind you is empty, safe for clouds of dust glowing in the cone of light. This is unintentionally hilarious, you say to yourself, laughing nervously. Your imagination really got the better of you. //Of course// there is nothing, you think. No wall, no enemy. Taking a look around, you discover the tunnel seems to make a sharp turn to the left here. Directing the flashlight up and down, you scan the corridor ahead of you. (link: "Continue")[(goto: "chain corpse no macarena")]Your health is now at $hp HP. When the door opened you at first were startled by the sudden revelaton of light. It's not even that bright – its sheer existence blinded you after all the time in pitch black darkness. The lighting outside your cell is actually quite diffuse. Nonetheless, you're relieved to see there is light at all. The door of your cell opens to a corridor-like tunnel. [[You step out|Blick aus der Tür]]<div class="arenabox">(display: "log guard 5 no panic left first")(display: "me vs guard 5 no panic left first")</div><div class="fightlog"> {(if: $log is "du")[Fight back before she chokes you to death.<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)}You deliver a heavy blow.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}Not hard enough.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp +1)}You hit the empty air.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 2)(set: $enemysp to $enemysp - 1)}It's getting increasingly harder to breathe.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The hands around your neck increase the pressure.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp + 1)}Her strength seems to be slacking off. Continue fighting.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">SHE: (if: $wärterhp < 3)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "fight guard 5 left first no panic")] ] (elseif: $runde is "feind")[ (link: "She continues choking you.")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "fight guard 5 left first no panic")] ] (if: $hp <1)[(goto: "dead guard 5 no panic left first")] (if: $sp <0)[(goto: "dead guard 5 no panic left first")] (if: $wärterhp <1)[(goto: "win guard 5 no panic left first")] (if: $enemysp <0)[(goto: "win guard 5 no panic left first")] }You give up the struggle and start losing consciousness. As your eyes close forever, the hands around your neck tighten still a little more, her foul breath all over your face. You die. (link: "Return to last checkpoint")[(set: $hp to 10)(goto: "Zuerst nach links")] [[Main Menu|init]]She lets out a gasp. The hands slip off your neck. She rolls her eyes and her body goes limp. You push her off you and bend over her. The lights come back on. Grabbing her shoulders, you shake her. <span class="ich">What do you want? Who are you? Why are you trying to kill me?</span> She's on the brink of passing out. All she has for you is a derisive grin. Exhausted from the fight and taken aback by her reaction, you drop her shoulders. As you wipe your brow, she comes around. Noticing you let down your guard, she tries to reach for your neck again. You preempt her attack. You angrily grab her head and smash it on the floor, again and again, until you stop and fall over, breathing heavily, lying down flat on your back.(set: $waffe to "flashlight")<br><br>[[Continue|light comes back on no panic left first]]As you lay coughing and gasping for air next to her, you remember your flashlight. You quickly find it and try turning it back on. <span class="ich">Thank God.</span> It's still working. (display: "neck injury")<div class="arenabox">(display: "log guard 5 panic left first")(display: "me vs guard 5 panic left first")</div><div class="fightlog"> {(if: $log is "du")[Fight back before it chokes you to death.<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)}You deliver a heavy blow.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}Not hard enough.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp +1)}You hit the empty air.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 2)(set: $enemysp to $enemysp - 1)}It's getting increasingly harder to breathe.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}The hands around your neck increase the pressure.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}Its strength seems to be slacking off. Continue fighting.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">IT: (if: $wärterhp < 3)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $sp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "fight guard 5 left first panic")] ] (elseif: $runde is "feind")[ (link: "It continues choking you.")[ (set: $log to (either: "feind", "feindzwei", "feinddrei")) (set: $runde to "du") (goto: "fight guard 5 left first panic")] ] (if: $hp <1)[(goto: "dead guard 5 panic left first")] (if: $sp <0)[(goto: "dead guard 5 panic left first")] (if: $wärterhp <1)[(goto: "win guard 5 panic left first")] (if: $enemysp <0)[(goto: "win guard 5 panic left first")] }You give up the struggle and start losing consciousness. As your eyes close forever, the hands around your neck tighten still a little more, //its// foul breath all over your face. You die. (link: "Return to last checkpoint")[(set: $hp to 10)(goto: "Zuerst nach links")] [[Main Menu|init]]You hear a gasp. The hands slip off your neck. The body goes limp. You roll it off you. You angrily grab the head and smash it on the floor, again and again, until you stop and fall over, breathing heavily.<br><br>(set: $waffe to "flashlight")[[Continue|light comes back on panic macarena left first]]As you lay coughing and gasping for air, the lights come back on. You sit up and take a look. //It// was a (link-reveal: "female guard.")[ Her mouth is bloodied. She is... was wearing the same jumpsuit as the other guards.] You pick up the flashlight. <span class="ich">Thank God.</span> It still works. (set: $waffe to "flashlight") (display: "neck injury")You examine your neck. Apart from the choking, you felt something sharp piercing your skin. Not fingernails. Something else. [[You check her hands]]You discover a security key in her right hand. The keyring was pulled over her middle-finger. Could this be the key to the outside? You better take it with you. [&#10140; Take key]<key|(click: ?key)[(if: $inventar contains "key")[: You already have the key in your possession!<br><br>[[Continue|After thumb left first]]](else:)[(set: $inventar to $inventar + (a: "key")): You have taken the key.<br><br>You hesitate. You notice //something// between the lips of the guard. Overcoming your disgust, you probe her mouth and pull out... a thumb?!<br><br><span class="ich">What...</span><br><br>A bitten off thumb. Half a thumb, to be honest... You feel a little queasy.<br><br>You examine her hands. Obviously not hers.<br><br><span class="ich">What is going on here?</span><br><br>[[Continue|After thumb left first]]]]<span class="du">Errrr...</span> (link-reveal: "The sudden sound makes you jump")[. <span class="ich">Holy crap!</span> A few feet away from you, after the tunnel makes a hard turn, lies a body, its feet twitching. Your tension increases.(set: $panikstatus to $panikstatus + 1) <span class="du">Errrr...</span> Once more you hear the rattle. As you draw closer, you ease up a little, as the poor guy is wearing the same uniform as you. A fellow inmate. He is dying. The rattle you heard is him choking on his own blood. His eyes are wide open, but he's beyond saving. //Somebody//, probably the guards, pulled a chain around his neck. It dug itself deep into his throat, lacerating it. His fingers are wrapped around the chain, as he unsuccessfully tried to avert the inevitable. As you watch him, shocked, your fingers running through your hair, he dies. The guards strangled him and left him to bleed out and die. You close his eyes. You take a closer look at the chain. Whoever did this wrapped the chain two or three times around the neck of the man before tightening it. The rest of the chain disappears down the tunnel. [[Follow the chain|Follow the chain left first macarena]]](if: $insanephone is 1)[<span class="ich">Don't. That's what //they// would want you to do.</span> Before you can pick up the phone, a voice in your head makes you stop. That makes sense, you think. Why else would the guard have been on the phone in the very moment you entered the control room, if not to set you on the wrong track. You hang up.](else:)[<span class="ich">Excellent decision</span> a voice in your head says. Why else would the guard have been on the phone in the very moment you entered the control room, if not to set you on the wrong track. You hang up.] The phone rings again. You wince. (link: "You pick up the phone")[(goto: "insane picks up phone")] (link: "You destroy the phone with the wrench")[(goto: "destroy phone")]<span class="ich">Don't be stupid. They're trying to trap you.</span> You have your hand on the phone. It's ringing. But the voice is quite adamant about it. <span class="ich">Don't pick it up. Destroy it.</span> (link: "You lift the wrench")[(goto: "destroy phone")]You bring down the wrench with full force and dash the phone to pieces. <span class="ich">Now you're safe. Good job.</span> Nobody will be able to trace you now. <span class="ich">You've won</span> you hear your voice saying in your head. <span class="ich">You pledged to stay alive for $name. And you did. You stayed alive, $name.</span> A smile creeps into your face. You've made it. But it's far from being over. The thought makes you frown, but you know it's true. You beat everyone down here, but you down't know how many there are beyond the hatch. <span class="ich">And all of them want to kill you.</span> Well, they can always try. You're prepared. You've proven yourself in battle. And you've got enough food in the pantry in the staffroom to hold out a while. You bend down to the corpse of the guard. You dip your fingers in the pool of blood. Then you draw bloodred stripes across your face. You're ready for war. You take one last look around before you lock the door to the exit. Pulling the wrench along the floor, you return to the staffroom. You're calm. Now all you can do is wait. You sit down on the sofa with some canned ravioli and turn on the TV. (link: "The End")[(goto: "The End Insanity")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")](if: $panicleftfirstwakeup is 1)[{}](else:)[The light flickers back on. What you see stops you dead in your tracks.<br><br>]A few feet away from you, after the tunnel makes a hard turn, lies a body, its feet twitching. Your tension increases.(set: $panikstatus to $panikstatus + 1) <span class="du">Errrr...</span> A woeful rattle comes from the body. As you draw closer, you ease up a little, as the poor guy is wearing the same uniform as you. A fellow inmate. He is dying. The rattle you heard is him choking on his own blood. His eyes are wide open, but he's beyond saving. //Somebody//, probably the guards, pulled a chain around his neck. It dug itself deep into his throat, lacerating it. His fingers are wrapped around the chain, as he unsuccessfully tried to avert the inevitable. As you watch him, shocked, your fingers running through your hair, he dies. The guards strangled him and left him to bleed out and die. You close his eyes. You take a closer look at the chain. Whoever did this wrapped the chain two or three times around the neck of the man before tightening it. The rest of the chain disappears down the tunnel. [[Follow the chain|Follow the chain left first no macarena]]The other end of the chain leads you to a double door. It probably held the door shut. You stand in front of the double door. What lies behind this door must be quite important for it to have been secured to this extent. You consider opening the door. (link: "You try opening the double door")[(set: $storage to 1)(goto: "You try opening the double door left first")] (link: "You'd rather not...")[(goto: "You don't try opening the double door")](display: "Follow the chain left first macarena")You're still sweating from the last surprise, and you don't feel like running into a new one. Your hesitation is warranted. But then again... Do you really have an option? What if this is the exit? Why else would it have been guarded with a frigging chain? There must be //something// important behind these doors... You sigh. (link: "You try opening the double door")[(set: $storage to 1)(goto: "You try opening the double door left first")]The door lever is jammed. Maybe if you use your flashlight and hammer the handle, it might be unclamped. (link-replace: "Use flashlight to hammer")[(link-replace: "Hammer again")[(link-replace: "One more time")[The lever gives in. At last.<br><br> You push down the lever and carefully [[open the door...|open the double door left first]]]]]The room behind the doors is dark. You are only able to discern silhouettes. You notice a stark chemical smell. Acidic... All of a sudden, there's a flicker of light. It makes you jump. The movement-sensitive lighting [[turns on.|Light turns on behind double doors left first]]Your eyes take a little to adjust. It's much brighter in here than in the rest of the compound. As you adapt to the light, you realize you're standing in some kind of storage place. The fumes make you dizzy. On the wall are metal shelves containing bottles of chemicals - judging from the label it must be acid of some kind. At the center of the storage place are four or five blue plastic barrels. You approach them. They are sealed off with black lids. (link: "You try to open a barrel")[(set: $barrelleft to 0)(goto: "You try to open a barrel left first")] (link: "You decide not to open them")[(set: $barrelleft to 1)(goto: "Don't open Barrel left first")]The acidic fumes are numbing. You feel dizzy. You try focusing. You tug on the lid of the barrel. It takes quite some strength to move it, but finally, using the flashlight as a crowbar, you manage to [[yank it off|yank it off left first]].You don't have a good feeling about opening the barrels. You decide to move on. As you are about to leave the storage room, your sight falls upon the shelves. You look at the small bottles of acid. You never know, that may come in handy. The fumes are nauseating, you better do this fast. You look at the different flasks. All of them seem to contain "H<sub>2</sub>SO<sub>4</sub>". The smallest size (the ideal one to carry with you) contains 5 fl oz. You grab the bottle. [&#10140; Take acid]<acid|(click: ?acid)[(if: $inventar contains "acid")[: One bottle is enough.<br><br>(link: "Continue")[(goto: "blue light left first")]](else:)[(set: $inventar to $inventar + (a: "acid"))(set: $acid to 5): You grab the bottle and put it in your pocket.<br><br>(link: "Continue")[(goto: "blue light left first")]]]You were so preoccupied with the corpse of the other inmate and the discovery of the storage room (if: $barrelleft is 0)[and freaking out and fainting ]that you failed to notice something peculiar at the end of the tunnel. About 25 feet away from you, it ends in a large metal door with a round window in it. And there's light behind that door, a bluish light that shines out into the corridor. There's another door opposite the storage room. It seems to be a cell door. You put your ear to the surface, but hear nothing inside. You try to open it, but the door lever is jammed. (if: $waffe is "flashlight")[{}](else:)[It's especially pointless without your flashlight. ]Better not waste more time. (link: "Continue")[(goto: (either: "scarefive left", "blue light left first 2"))]The lid comes off. An excruciating smell of acid and decay makes you wince. Your eyes burn and are watery. You turn on your flashlight and point it into the barrel. It's full to the brim with some liquid. (link-replace: "Continue")[A semi-decomposed human head emerges. A hand follows, another hand, a leg, ...<br><br><span class="ich">Fuck!</span><br><br>You're so shocked that you let the flashlight fall into the barrel. You start panicking. Try calming down, you tell yourself...(set: $panikstatus to 9)(set: $waffe to "fists") (link: "You breathe")[(goto: "breathe after barrel left first")] (link: "You give in to your panic attack")[(goto: "panic after barrel left first")]]You take a deep breath.(set: $panikstatus to 6) (link-replace: "Breathe")[Very good. Take another breath. <br><br>(link-replace: "Breathe")[You're calming down. One more time.<br><br>(link-replace: "Breathe")[(set: $hallucination to 1)(goto: "hallucination")]]]You double back and, emitting a scream, start running in the opposite direction. You don't get far. With watery eyes from the acidic fumes blocking your view, you run head first into the wall. You collapse and (link: "pass out.")[(goto: "fainted after barrel left first")]<span class="du">Welcome back to "Are we having fun yet", the only game show that really costs an arm and a leg.</span> The audience cheers and claps. You try to turn around, but you can't move. You notice you're tied up and bound to a metallic device. This can't be good. <span class="du">Sooo, let's start with round 3, shall we? You've still got your left arm and hand, your right arm, both legs and all of your organs, so you've got that going for you. On the other hand – pun intended – ...</span> Laughter erupts in the audience. <span class="du">...You have so far lost your right hand and your tongue, so I guess we can slash the first amendment, am I right?</span> The man in the grey suit bathes in the applause, while you think: //lost my tongue?// You try to feel the inside of your mouth. But it's pointless //without a tongue//. You try to scream, but you only manage to emit a muffled moan. The host of the show puts his hand to his ears. <span class="du">Sorry, did you say something?</span> Laughter and cheering erupts. The man in the grey suit silences them smilingly, then turns back to you. He addresses you after scanning his cards. <span class="du">Round 3, Question 3, and remember: your kidney is on the line this time. If you answer falsely, you lose a kidney. If your answer is correct, you get something back you lost so far, and we'll do our best to reconnect it to you...</span> The crowd boos. You start sweating. <span class="du">So, candidate, this is the situation: A priest, a rabbi and a minister walk into a bar. Question: Is a pre-existing condition covered? If the answer is yes, blink once, otherwise blink twice. Tick... tock... tick... tock...</span> (link: "You blink once")[(goto: "quiz answer")] (link: "You blink twice")[(goto: "quiz answer")]You stand in midst of a wetland in the Everglades. There's smoke on the horizon. You hear the sound of excavators. The pines ahead of you are on fire. The sky is red. A family of gators passes by. The father gives you a nod. <span class="ich">Hello, Mr. Gator</span> you say. The family looks sad. They're pulling a trailer with their personal effects. <span class="ich">Where you off to?</span> <span class="du">We have to leave Mordor. They are draining the swamp.</span> This is sad, you think. <span class="ich">So what will happen to your home?</span> Mr. Gator looks back to the receding waters of his former home. <span class="du">They're putting up a parking lot. For crocodiles.</span> Then pandemonium ensues. A helicopter hovers over you. The gator children cry. A SWAT team jumps off and encircles the group. They point their automatic weapons at you, while they carry the gators to the chopper. One of the officers points at you and tells the others to arrest you as well. <span class="ich">Why?</span> <span class="du">You are an accessory to Mordor</span> he says. That doesn't make sense, you think, (link: "when...")[(set: $gator to 1)(goto: "wake up after passing out left first")]You frown. Somehow the storage place looks different. You have no idea what's going on, but you seem to be in some kind of TV studio?!<br><br>There's an audience opposite of you. Spotlights illuminate the scene. What on earth is going on here... <span class="du">Well, well, here's our next candidate!</span> A male voice rips through your thoughts. A man steps into your field of view. He's wearing an expensive-looking grey suit. His head is half bald. He takes a look at his moderation cards, before he gives you a [[big smile.|high after barrel left first]]<span class="du">And your answer is...</span> (live: 5s)[(goto: "wake up after passing out left first")]You regain consciousness in the tunnel. <span class="ich">Damn...</span> (if: $hallucination is 1)[The fumes must have knocked you out. What a trip. Not that you would be able to compare. ](else:)[You feel a bump where your forehead touched the wall. //Mr. Gator//. Awesome. ]You sit up and hold your head. A stinging pain shoots from one temple to the other. Your sight falls upon the barrels. Shivers run down your spine. You remember what you discovered in them... The body parts floating in acid... Decaying... Dissolving... //Somebody// is trying to get rid of bodies. You realize how lucky you are to be alive. That could've been your head popping out of the acid. <span class="ich">What //is// this place?</span> A secret torture retreat for rich perverts? ISIS? An agency black site? //Guantanamo//? The Mob? Well, you won't find out by hanging around here. As you get up, your sight falls upon the shelves in the storage space. You look at the small bottles of acid. You never know, that may come in handy. The fumes are nauseating, you better do this fast. You look at the different flasks. All of them seem to contain "H<sub>2</sub>SO<sub>4</sub>". The smallest size (the ideal one to carry with you) contains 5 fl oz. You grab the bottle. [&#10140; Take acid]<acid|(click: ?acid)[(if: $inventar contains "acid")[: One bottle is enough.<br><br>(link: "Continue")[(goto: "blue light left first")]](else:)[(set: $inventar to $inventar + (a: "acid"))(set: $acid to 5): You grab the bottle and put it in your pocket.<br><br>(link: "Continue")[(goto: "blue light left first")]]]You start walking towards the door. Could this be the exit? Or just another part of the compound? How many of these pale, silent guards will you run into? When you reach the door, you realize the window in the door is made of frosted glas. You test the handle of the door. It doesn't seem to be locked. (if: $waffe is "flashlight")[Your right hand gets a better grip of your flashlight as you brace yourself for whatever awaits you behind this door.](else:)[Your right hand forms a fist as you brace yourself for whatever awaits you behind this door.] You count to three. (link-replace: "<span class=''ich''>1...</span>")[(link-replace: "<span class=''ich''>2...</span>")[(link-replace: "<span class=''ich''>3...</span>")[[[You open the door|Sterilizing Room Left First]]]]]The room smells of disinfectants. There's nobody inside. The walls and floor are covered in light-blue tiles. To your left are (link-reveal: "lockers")[ (which you discover to be empty, bar for a guard's jumpsuit with a '3' on it)] and storage shelves full of sterile supplies. Ahead of you is a large scrub sink with a dispenser for antibacterial soap as well as a box of sterile gloves and paper towels. Above the sink is a mirror. What you see makes you wince. You are horrified by the reflection in the mirror. A person completely unknown to you stares back. <span class="ich">So this is me...</span> Even if you weren't suffering from amnesia you would hardly recognize yourself. Your head is blood-smeared. Cuts and scratches mark your face. Your eyes are swollen. You are missing a tooth. You look like shit. Your body got a fair share of the battering as well. You turn on the water and wash up. As you dry your face with a paper towel, you examine your face. Far from perfect, but a start. (if: $inventar contains "soda bottle" and $flascheninhalt > 0)[You consider taking a sip from your bottle to increase your health. (link: "Good idea!")[(goto: "Take a sip left first op")] (link: "Nah")[(goto: "Sterilizing Room Left First II")]](else:)[(link: "Continue")[(goto: "Sterilizing Room Left First II")]]The strip curtain only lets you guess what lies beyond it. (if: $waffe is "flashlight")[Brandishing your flashlight, you draw closer.](else:)[You draw closer, fists clenched.] The volume of the noise increases. [[You carefully pull the curtain aside|Open Curtain Left First]]Somebody used Scotch tape to attach the print-out of a (link-reveal: "comic strip next to the mirror.")[ It plays in some kind of office environment, with a red cat telling two men (one of them wearing a tie that bends upwards) that they're introducing a new health care system where you basically run through the cafeteria and ask your colleagues for advice.] There are traces of blood on the floor that lead to the industrial strip curtain on your right. There seems to be another room beyond that curtain. You hear a deep hissing swoosh and an odd electronic beep. Beep. Beep Beep. [[Continue|Strip curtain Left First]]You find yourself in a large room that looks like an... operating theatre?! <span class="ich">You got to be kidding me...</span> You stand by the entrance and scan the room. The theatre is fitted out with the same light-blue tiles. There's a blood pressure measuring machine as well as a pulse oximeter and monitors measuring heart and respiratory rate a couple of feet away to the center of the room. Beep. Beep beep. The repeating swoosh you heard stems from the respiratory equipment. You also see an anesthesia machine at the head of an operating table that takes the center of the room and is bathed in bright, nearly blinding light from operating room lamps. The operating table is occupied. A body seems to be covered in surgical drapes. A mobile steel cabinet carries surgical equipment. [[Continue|surprising attack]]Out of nowhere, a hand grabs you by the neck and yanks you to the ground. (if: $waffe is "flashlight")[You drop your flashlight. ]The fall is hard. You're momentarily numbed. You blink your eyes. Out of the blue-tiled sky above you, a fist descends in slow-motion and hits you square in the face. The blow brings you back to life. You shake it off and try to get up and move away. You don't get far. The bastard tied your wrist to a strip from the curtain while you were phased out. You get another blow. You turn to your attacker and get up on your feet. It is a guard. //Someone// zip-tied his right hand to a pipe next to the entrance. You try to untie the knot attaching you to the curtain. But it's impossible, as he keeps pummeling you. You will have to fight him – good thing your SP have increased. (link: "Fight")[(set: $wärterhp to 30)(set: $sp to 7)(set: $enemysp to 5)(set: $runde to "du")(set: $log to "du")(go-to: "Fight zip-tied guard left first")](if: $hp > 9)[You are fit. Save the lemonade for later.<br><br>[[Close bottle|Sterilizing Room Left First II]]](else:)[(if: $flascheninhalt > 0)[(set: $hp to $hp + 1)That feels good. Your health increases to $hp HP.<br><br>[[Take another sip|Take a sip left first op]]<br><br>[[Close bottle|Sterilizing Room Left First II]](set: $flascheninhalt to $flascheninhalt - 1)](else:)[The bottle is empty. <br><br>[[Close bottle and continue|Sterilizing Room Left First II]]]]<div class="arenabox">(display: "Log zip-tied guard left first")(display: "You vs zip-tied guard left first")</div><div class="fightlog"> {(if: $log is "du")[Try to hit him!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}Your fist deals his head a serious blow, he tumbles backwards.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 1)}You hit him. He growls angrily.<br>] (elseif: $log is "angriffdrei")[{(set: $wärterhp to $wärterhp - 1)(set: $sp to $sp - 1)}You hardly touch him.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}Your kick hits him hard on his chin.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss him.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 2)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}Your kick him in the groin. He is numb for a second.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss him.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}His fist strikes you. You see stars.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}His fist grazes your temples.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}He misses you.<br>] (elseif: $log is "feindverfehlt")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp +1)}You can evade his attack.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 0)(set: $sp to $sp + 1)}You block his attack.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}He overcomes your defense, but you recover 1 SP.<br>] } </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">HIM: (if: $wärterhp < 13)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "angriffdrei", "verfehlt"))(goto: "Fight zip-tied guard left first")] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Fight zip-tied guard left first")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Fight zip-tied guard left first")] ] (elseif: $runde is "feind")[ (link: "He attacks you")[ (set: $log to (either: "feind", "feindzwei", "feinddrei", "feindverfehlt")) (set: $runde to "du") (goto: "Fight zip-tied guard left first")] ] (if: $hp <1)[(goto: "Dead zip-tied guard")] (if: $sp <0)[(goto: "Dead zip-tied guard")] (if: $wärterhp <10)[(goto: "Win zip-tied guard")] (if: $enemysp <0)[(goto: "Win zip-tied guard")] }You reel from his last punch. He takes advantage. With a bloody grin on his face, he grabs your hair and smashes your head against the wall. Your skull is cracked. Everything goes black around you. You're probably dead. (link: "Return to last checkpoint")[(set: $hp to 10)(goto: "Sterilizing Room Left First")] [[Main Menu|init]]Your last punch was the hardest. He staggers backwards, then falls to his knees. You relax and untie your wrist. You start asking him questions. <span class="ich">Who are you?</span> <span class="du">...</span> <span class="ich">Where are we?</span> <span class="du">...</span> <span class="ich">Why are you trying to kill me?</span> again you get no reply. To the contrary: He stares back at you defiantly, a bleak grin on his bloodied face. This angers you. (link: "You finish him off and kill him")[(set: $inhibition to it -1)(goto: "After zip-tied fight kill him")] (link: "You let him live")[(goto: "After zip-tied fight")] (if: $waffe is "flashlight")[You pick up your flashlight and beat his head repeatedly, till the floor around you is covered in blood. He's dead.<br><br>After what you witnessed in the storage room, he obviously deserved it, he would've done the same, you tell yourself, as you feel remorse kicking in.<br><br>You straighten yourself.](else:)[You grab his head and smash it repeatedly against the wall, till the floor around you is covered in blood. He's dead. <br><br>After what you witnessed in the storage room, he obviously deserved it, he would've done the same, you tell yourself, as you feel remorse kicking in.<br><br>You straighten yourself.] (link: "Take a look around")[(goto: "op after fight")]What's the point, you think. He's still tied to the pipe and is seriously injured. He won't speak, but he's no threat either. Plus: you wouldn't want to lower yourself to their level. You get a paper towel and gag him. That should suffice. (link: "Take a look around")[(goto: "op after fight")]You freeze. Someone dressed like a surgeon kneels before the operating table. (if: $waffe is "flashlight")[You lift your flashlight. ]Your teeth are clenched. [[Approach the table carefully|OP left first]]You slip on //something//, stumble forward and fall flat on your face. (link-replace: "That hurt.")[<span class="ich">Ouch...</span> You blink your eyes. You slipped on some liquid. In fact, you're lying in it. It's on your hands, your face, your clothing. You're (link-reveal: "soaked.")[ In blood. Of course it's blood. <span class="ich">Goddammit..</span> You get back on your feet, carefully. The floor around you is one large pool of blood (save for the spot where you fell and left a snow..., or rather, a blood angel), which makes the ground pretty slippery – as you found out the hard way.(if: $waffe is "flashlight")[ You pick up the flashlight.] The respiratory equipment noise and occasional beeps from the measuring instruments are the only sounds you hear, apart from the squishing of your shoes on the wet floor. The surgeon hasn't moved since your fall. You approach him, putting one foot in front of the other. You are right in front of the operating table. You look down at the surgeon. <span class="ich">Hey, you</span> you say quietly. No reaction. [[You put a hand on his shoulder|You put a hand on his shoulder Left First]]]]The surgeon falls over to the side. You turn him on his back carefully. There's a sanitary mask on his face. His eyes are wide open. He is dead. His throat was slit. The front of his light blue surgical coat is now a brownish red where the blood poured onto from the wound. Next to the operating table you discover a white cooling box with red labeling on it. (link-reveal: "You look at the operating table.")[ The body on the table is covered in drapes, except for the area where the liver is located. Where it //was// located, you correct yourself. The belly is open, the liver has been removed. It is now sitting on ice on another mobile cabinet behind the table. The patient is //alive//, albeit unconscious. He's connected to the respiratory equipment. His chest rises and falls beneath the drapes. You lift the cover from his head to look at his face. A man, somewhere in his twenties. Pretty face. Looks fit. One of these guys you'd expect to live a long healthy life. You sigh. <span class="ich">That sucks, man...</span> Once again, the thought crosses your mind that //this could have been you//. It now seems pretty clear what's going on here: You and your fellow prisoners have fallen prey to an illegal organ trafficking operation. <span class="ich">Fuck me...</span> Your tension increases. You look down at yourself. You lift your shirt and take a look. <span class="ich">Oh, come on...</span> How had you not seen that earlier? There's a surgical scar on your lower belly. You're horrified. They must have harvested you already – and kept you alive for later use. Your head is spinning. You would like to sit down, but there is no seat to be found in this room. You ask yourself where you are. Where would an illegal organ trafficking ring be found? Are you even in the United States? Or in Mexico? Somewhere in Asia? //Eastern Europe//? That would at least explain why the guards don't seem to understand you. Were you an innocent backpacker who was abducted in some remote village? Looking at the patient, you shake your head. This is fucked up. Instead of finishing college, marrying, getting children and watching his grand children grow up, he died a spare parts depot for some rich dude who bought his liver on the black market. You re-cover his face with the drape. [[Continue|The Patient Left First]]]A thought that sends a chill down your spine strikes you: The surgeon is dead. There seems to be no other medical personnel around. Meaning: The poor guy on the table is doomed. When the anesthesia wears off, he will either wake up and die, or, if he's lucky, die before he wakes up. <span class="ich">Shit.</span> You realize you have to make a decision: Kill him and put him out of his misery, possibly sparing him //a lot// of pain, or leave him to his fate. What will it be? (link: "You put him out of his misery")[(goto: "kill patient")] (link: "You leave him to his fate")[(goto: "don't kill patient")]It's not secured with a code. The homescreen (link: "lights up")[(set: $smartphone to 1)(goto: "smartphone")]{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">(if: $leftfirst is 1)[(link: "Exit and Activate Sleep Mode")[(goto: "cabinets left first")]](else:)[(link: "Exit and Activate Sleep Mode")[(goto: "cabinets")]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #314369; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 50px; line-height: 50px; width: auto;">[[Pictures]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #314369; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 50px; line-height: 50px; width: auto;">[[Messages]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #314369; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 50px; line-height: 50px; width: auto;">[[Browser]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #314369; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 50px; line-height: 50px; width: auto;">[[AESQL.APP]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #314369; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 50px; line-height: 50px; width: auto;">[[Phone]]</div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="padding: 0; margin: 0; width: 100%; height: 100%; background: #333333;"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #333333; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 75%; width: auto; background: #ffffff;"> <div style="margin-top: 15px; margin-bottom: 20px; font-size: 14px; width: auto; height: 40px; color: #333333; padding-left: 10px; padding-right: 10px; line-height: 14px; text-align: left;"><em>We are currently not able to load the pictures from your cloud...</em></div> <table style="background: #ffffff; border: 2px solid #ffffff; width: 100%;"> <tr style="border: 2px solid #ffffff;"> <td style="border: 2px solid #cccccc; color: #cccccc; font-size: 30px; text-align: center; height: 80px;"></td> <td style="border: 2px solid #cccccc; color: #cccccc; font-size: 30px; text-align: center; height: 80px;"></td> </tr> <tr> <td style="border: 2px solid #cccccc; color: #cccccc; font-size: 30px; text-align: center; height: 80px;"></td> <td style="border: 2px solid #cccccc; color: #cccccc; font-size: 30px; text-align: center; height: 80px;"></td> </tr> <tr> <td colspan="2" style="text-align: center;">< ></td> </tr> </table> </div> </div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="padding: 0; margin: 0; width: 100%; height: 100%; background: #4162ff;"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #4162ff; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 75%; width: auto; background: #ffffff;"> <div style="margin-top: 15px; margin-bottom: 10px; font-size: 14px; width: auto; height: 30px; color: #000000">LATEST Messages</div> <div style="margin-left: 10px; margin-right: 10px; font-size: 10px; text-transform: none; text-align: left; font-weight: 400; font-family: 'Arial', sans-serif; line-height: 14px; color: #333333;"> <u><b>Jacelyn</b>, received today</u><br> Where the fuck are you punk? You think it ok to disappear for days and say nothing? Ya baby and me are waiting here. Send a message ASAP. <hr style="border-top: 1px solid #4162ff;"> </div> <div style="margin-left: 10px; margin-right: 10px; font-size: 10px; text-transform: none; text-align: left; font-weight: 400; font-family: 'Arial', sans-serif; line-height: 14px; color: #333333;"> <u><b>Jacelyn</b>, received 1d ago</u><br> Dude wtf? Where are you? I'm worried. xoxo jac <hr style="border-top: 1px solid #4162ff;"> </div> <div style="margin-left: 10px; margin-right: 10px; font-size: 10px; text-transform: none; text-align: left; font-weight: 400; font-family: 'Arial', sans-serif; line-height: 14px; color: #333333;"> <u><b>Free American Party</b>, received 1d ago</u><br> Thank you for signing up for our free message service. Your carrier may charge for messages received. <hr style="border-top: 1px solid #4162ff;"> </div> <div style="margin-left: 10px; margin-right: 10px; font-size: 10px; text-transform: none; text-align: left; font-weight: 400; font-family: 'Arial', sans-serif; line-height: 14px; color: #333333;"> <u><b>Jacelyn</b>, received 2d ago</u><br> Caden? Where you at? <hr style="border-top: 1px solid #4162ff;"> </div> <div style="margin-left: 10px; margin-right: 10px; font-size: 10px; text-transform: none; text-align: left; font-weight: 400; font-family: 'Arial', sans-serif; line-height: 24px; color: #333333;"> <b>loading more messages...</b> </div> </div> </div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="padding: 0; margin: 0; width: 100%; height: 100%; background: #ffffff;"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #cccccc; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 75%; width: auto;"> <div style="margin-top: 10px; margin-bottom: 10px; font-size: 14px; width: auto; height: 40px; padding: 8px; background: #cccccc; border-radius-top: 0;"><div style="margin: 0 auto; background: #eeeeee; height: 23px; width: 65%; border-radius: 5px; color: #666666; text-transform: none; line-height: 23px;">URL</div></div> <div style="margin-top: 30px; margin-left: 15px; text-align: left; color: #666666; font-face: 'Arial', sans-serif; text-transform: none;">No connection to Internet...<br><br>Have you tried switching it off and on again?</div> </div> </div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="padding: 0; margin: 0; width: 100%; height: 100%; background: #1fc0a6;"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; margin-top: 10px; padding-top: 15px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #ffffff; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 70%; width: auto;"> <div style="margin: 10px; font-size: 20px; width: auto; height: 30px;">AESQL.APP</div> <div style="margin: 10px; font-size: 30px; width: auto; height: 30px; font-weight: 400;">&#9785;</div> <div style="margin-left: 20px; margin-right: 20px; font-size: 14px; text-transform: none; font-weight: 400; line-height: 15px;">Apologies, Caden. Due to bad cell phone reception your health stats are currently unavailable. Make sure to upload your daily blood sample and sync your data to our servers for optimal health care.<br><br><b>&#169; RYYE CORP.</b></div> <div style="margin-top: 15px; margin-left: 10px; margin-right: 10px; font-size: 10px; font-weight: 700; font-family: 'Arial', sans-serif; color: #ffffff; background: #006560; text-align: center; border-radius: 5px; width: 235px; height: 25px; line-height: 25px;">[[UPDATE TO PREMIUM|Premium]]</div> </div> </div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}{<div class="mobile__wrapper"> <div class="mobile__outline--top"></div> <div class="mobile__outline--body"> <div class="mobile__screen"> <div style="padding: 0; margin: 0; width: 100%; height: 100%; background: #ff0097;"> <div style="margin-top: 0; margin-left: 0; margin-right: 0; margin-bottom: 10px; padding: 0; background: #000000; display: inline-block; width: 100%;"><div style="margin: 0; padding: 5px; padding-left: 10px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: left; float: left; width: 40%;">No Service</div><div style="margin: 0; padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; margin-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #ff0097; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 75%; width: auto; background: #ffffff;"> <div style="margin-top: 15px; margin-bottom: 10px; font-size: 20px; width: auto; height: 40px; color: #ff0097"><em>No call possible</em></div> <table style="background: #ff0097; border: 2px solid #ffffff; width: 100%;"> <tr style="border: 2px solid #ffffff;"> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">1</td> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">2</td> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">3</td> </tr> <tr> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">4</td> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">5</td> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">6</td> </tr> <tr> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">7</td> <td style="border: 2px solid #ffffff; color: #ffffff; font-size: 30px; text-align: center;">8</td> <td style="border: 2px solid #ffffff; 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padding: 5px; color: #ffffff; background: #000000; font-family: 'Arial', sans-serif; font-size: 12px; text-align: right; float: left; width: 52%;">&#10074;&#10074;&#10074;&#10074;</div></div> <div style="border-radius: 10px; margin-top: 0; margin-left: 10px; margin-right: 10px; margin-bottom 10px; background: #ff0000; font-family: 'Arial', sans-serif; font-size: 12px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 35px; line-height: 35px; width: auto;">[[Return to Home Screen|smartphone]]</div> <div style="border-radius: 10px; padding-left: 0; margin-top: 10px; padding-top: 10px; margin-left: 10px; margin-right: 10px; margin-bottom 10px; border: 2px solid #ffffff; font-family: 'Arial', sans-serif; font-size: 16px; font-weight: 700; text-transform: uppercase; text-align: center; color: #ffffff; height: 70%; width: auto;"> <div style="margin: 10px; font-size: 16px; line-height: 17px; width: auto; height: 40px;">The Benefits of going Premium</div> <div style="margin-left: 5px; 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text-align: center;">Billed annually. Ask your concierge about our Elite plan.</div> </div> </div> </div> </div> <div class="mobile__outline--bottom"></div> </div>}You heave a sigh. It's probably for the best. <span class="ich">I'm so sorry, man...</span> You put one hand firmly on his mouth while you pinch his nose with the other. First, nothing happens. Then, the machines start going wild. The monitors start beeping faster. The numbers on the screens change every second. Flatline. He's dead. You pull the drapes over his head. You take a moment. (link: "Continue")[{(set: $operationroom to (a: "one", "two", "three", "four"))}(display: "after patient")]You decide to let him be. You never know, you might make it out just in time to alert emergency staff to save him. You don't want //them// to get one more soul. (link: "Continue")[{{(set: $operationroom to (a: "one", "two", "three", "four"))}}(display: "after patient")]From your vantage point in front of the strip curtain, you discover – scanning the room counter-clockwise – two large LED screens; a couple of simple and low white cabinets; a large shelf; a massive steel cabinet with a combination lock. You inspect the... {(if: $operationroom contains "one")[(link: "LED screens")[(goto: "LED left first")]<br><br>](else:)[{}]}{(if: $operationroom contains "two")[(link: "White cabinets")[(goto: "cabinets left first")]<br><br>](else:)[{}]}{(if: $operationroom contains "three")[(link: "Shelf")[(goto: "shelf left first")]<br><br>](else:)[{}]}{(if: $operationroom contains "four")[(link: "Steel cabinet")[(goto: "steel cabinet left first")]<br><br>](else:)[{}]}{(if: not ($operationroom contains "one" or "two" or "three" or "four"))[Well, you've checked out the whole operation theatre. Nothing left to see here. You're all set. Time to move on. You literally reached a dead end here. Better find out what the other side has in store for you.<br><br>(link: "You leave the operation theatre")[(goto: "Leave OP left first")]]}{(if: $waffe is "pipe wrench")[(set: $operationroom to $operationroom - (a: "four"))](else:)[{}](set: $locked to 1)(set: $x to 1)(set: $dial to (a:0,0,0,0,0))}The steel cabinet is barred with a combination lock. There's a set of 5 rotating discs with inscribed numerals, counting from 0 to 9. You examine it. The lock looks pretty tough. That's not just your average bike lock. Whatever is protected by it seems to be quite important. (if: $waffe is "pipe wrench" and $triedlockpicking is 1)[(link: "Grab the lock")[(goto: "Try a different approach")]](else:)[You pause and think. Should you try your luck with the combination? Or try a different approach? [[You try your luck|Start Zahlenschloss left first]] [[Try a different approach]]]{(set: $operationroom to $operationroom - (a: "three"))}The shelf on the opposite side of the room contains surgical supplies: drapes, towels, gauze, dressing material, disinfectants, gloves, surgical masks... Behind the shelf, pipes run vertically from the floor to the ceiling. Wrapped around one of the them is a 48" pipe wrench. The perfect weapon... (if: $triedlockpicking is 1)[And it should be heavy enough to break the lock.] (if: $waffe is "flashlight")[You look at your flashlight.<br><br><span class="ich">Thanks for the ride, buddy</span><br><br>you say and deposit in the shelf. ](if: $pills is 1)[Better take the wrench. Your health has leveled-up, but without the appropriate weapon you won't last.] [&#10140; Take pipe wrench]<wrench|(click: ?wrench)[(if: $waffe is "pipe wrench")[: Look at your hands, dimwit. What is that? Exactly. A pipe wrench. You already have it.<br><br>[[Continue|after patient]]](else:)[(set: $waffe to "pipe wrench"): You pick up the wrench. It's quite heavy. All the better.<br><br>[[Continue|after patient]]]](if: $smartphone is 1)[You turn off the smartphone and put it in your pocket. It may come in handy later.{(if: $inventar contains "smartphone")[{}](else:)[(set: $inventar to $inventar + (a: "smartphone"))]}<br><br>[[Continue|after patient]]](else:)[{(set: $operationroom to $operationroom - (a: "two"))}Turns out, the cabinets are cooling units that contain a bunch of blood bottles, plasma and saline solution. But what you find lying //on the cabinet// is of far greater interest: a smartphone. (link: "Try turning the smartphone on")[(goto: "smartphone unlocked")]]{(set: $operationroom to $operationroom - (a: "one"))}The first LED screen has X-rays on display, presumably of the patient on the table. You hardly recognize what you're looking at; if you had a medical background prior to //the incident//, you've for sure forgotten everything. The second LED screen displays rotating footage from the security cams. (link-replace: "The first cam shows the empty staffroom")[(link-replace: "The second cam is only noise – the camera seems to be broken")[(link-replace: "The third cam shows the part of the tunnel where your cell was")[The fourth cam grabs your attention: it seems to be broadcasting from something that looks like an entry. There's a control room behind a glas pane //and a ladder// leading upwards. Is that the exit? (if: $macarena is 1)[But what really catches your eye is //the massive guard// blocking half your view... if //that// is who you have to get past, well, good luck to yourself, you think...](else:)[The entry seems to devoid of guards.]<br><br>[[Continue exploring the room|after patient]]]]](if: $x >= 6)[The lock didn't open.(set: $dial to (a: 0,0,0,0,0))(set: $x to 1)<br><br>[[Try again|Zahlenschloss left first]]<br><br>[[Try a different approach]]](else:)[You grab the lock. <br><br>[[Try opening it|Zahlenschloss left first]]]{(live: 0.5)[(if: $x is <= 5)[Choose 5 numbers:<br><br>(print: $dial.join("-"))<br>](else:)[(if: $dial's 1st is 7 and $dial's 2nd is 1 and $dial's 3rd is 3 and $dial's 4th is 8 and $dial's 5th is 2)[(set: $locked to 0)(goto: "Offen left first")](else:)[(goto: "Start Zahlenschloss left first")]]]} (display: "Rädchen left first")<pre>(link-repeat: "1")[ (set: $dial's $x to 1) (set: $x to it +1)] (link-repeat: "2")[ (set: $dial's $x to 2) (set: $x to it +1)] (link-repeat: "3")[ (set: $dial's $x to 3) (set: $x to it +1)] (link-repeat: "4")[ (set: $dial's $x to 4) (set: $x to it +1)] (link-repeat: "5")[ (set: $dial's $x to 5) (set: $x to it +1)] (link-repeat: "6")[ (set: $dial's $x to 6) (set: $x to it +1)] (link-repeat: "7")[ (set: $dial's $x to 7) (set: $x to it +1)] (link-repeat: "8")[ (set: $dial's $x to 8) (set: $x to it +1)] (link-repeat: "9")[ (set: $dial's $x to 9) (set: $x to it +1)] (link-repeat: "0")[ (set: $dial's $x to 0) (set: $x to it +1)]</pre>(if: $locked is 1)[No point in that. [[Try opening it.|Start Zahlenschloss left first]]] (else:)[The numbers were correct! It's unlocked, you can now [[open the door.|Der offene Spind left first]]]You open the door to the cabinet. It's full of medication – you're guessing: the good stuff.(if: $operationroom contains "four")[(set: $operationroom to $operationroom - (a: "four"))] The shelves of the cabinet are conveniently labeled. (if: $waffe is "pipe wrench")[You are adequately armed. But are you strong enough? ] You need to increase vitality, stamina and your body's defenses. You scan the labels. <span class="ich">Antibiotics. Good!</span> You continue looking. <span class="ich">Painkillers...</span> You have no idea which brand of medication works best, but you decide to choose the antibiotic //sulfamidochrysoïdine hydrochloride//, because with a name like //that//, it just has to be good. There will be blood, that much is clear. How ironic it would be to break free and then die from an infection. Then you browse through the painkillers. You're overwhelmed by the range of choice, so you opt to let fate decide. You count: <span class="ich">Eeny, meeny, miny, moe</span> //Oxycodone// it is. But you'll need some liquid to wash down the pills. There's a faucet among the operation appliances. That should do. [&#10140; Take pills]<pills|(click: ?pills)[(if: $pills is 1)[: Nah, more would be reckless.<br><br>(link: "Continue")[(set: $pills to 1)(set: $levelup to 1)(set: $hp to 30)(goto: "after patient")]](else:)[: It takes a few seconds but then the effect kicks in.<br><br><span class="ich">Wow!</span><br><br>You feel euphoric. You're positive you'll make it out. And you've never felt this healthy. It feels like your health has been bumped up to 30. You're ready to (link: "continue")[(set: $pills to 1)(set: $levelup to 1)(set: $hp to 30)(goto: "after patient")]]]{(if: $waffe is "pipe wrench" and $triedlockpicking is 0)[You remember you have acid on you. You wonder... <br><br> <span class="ich">What if I inject acid into the lock, let it compromise the inside and then use the pipe wrench to crack it open?</span> <br><br> Well, it's worth a try, you guess. <br><br> You find a syringe and fill it with 1 oz of acid.(set: $acid to $acid -1) <br><br> Then, you insert the needle into the lock and inject the acid. <br><br> You wait a few minutes for the acid to take effect. <br><br> [[Try breaking the lock]]](else-if: $waffe is "pipe wrench" and $triedlockpicking is 1)[The acid should have taken effect by now.<br><br>[[Try breaking the lock]]](else:)[(set: $triedlockpicking to 1)You remember you have acid on you. You wonder... <br><br> <span class="ich">What if I inject acid into the lock, let it compromise the inside and then use something heavy to crack it open?</span> <br><br> Well, it's worth a try, you guess. <br><br> You find a syringe and fill it with 1 oz of acid.(set: $acid to $acid -1) <br><br> Then, you insert the needle into the lock and inject the acid. (if: $waffe is "flashlight")[You weigh your flashlight. Not heavy enough. You'll need something heavier. ](else:)[Now, you need something heavy. ]While you wait for the acid to take effect, you should look for something heavy enough to smash the lock.<br><br>[[Continue|after patient]]]}You bring down the pipe wrench on the lock. (link-replace: "Once.")[(link-replace: "Twice.")[It finally cracks open.<br><br>[[Continue|Der offene Spind left first]]]]Equipped with your new weapon and full of energy, you pass through the strip curtain. <span class="ich">Hear me, $name? I'm coming!</span> You approach the door. You spot something. How could you have missed it earlier? There’s a power lever on the wall right next to the exit from the medical unit. Some kind of an industrial light switch or circuit breaker. It’s only flipped half-way, which could explain the flickering lights –temporary power outages. You open the door and look out into the tunnel. Sure enough: the lighting is still as unstable as you remembered. How about turning it on properly? You've left your flashlight behind; solid lighting would be nice. [[You flip the lever up|You flip the lever up left first]] [[You decide not to|You decide not to left first]]You hear an electric buzz and step out into the tunnel. The lamps gutter like a candle, there's a clicking sound, (link-reveal: "then the lights come back on fully.")[ (if: $barrelleft is 0)[In an instant, everything is reduced to slow motion. You see the air ahead erupt in flames. A ball of fire rips through the tunnel towards you. Before you even hear it, the shockwave of the explosion hits and floors you. (link-replace: "Everything goes dark...")[(live: 2s)[...](stop:) (live: 5s)[.....](stop:) (live: 8s)[<span class="ich">What the...</span>](stop:) (live: 11s)[Your head is throbbing. You have an extreme ringing in your ears. Everything you hear is muffled. You open your eyes. Your vision is blurred. You sit up slowly and blink your eyes. (link: "You see silhouettes approaching")[(goto: "silhouettes left first")]](stop:) ] ](else:)[Satisfied, you start walking down the tunnel. You pass the double doors. For a second, you think you heard something from the cell door opposite, but your hearing probably fooled you. Do you want to check again? [[You want to check again]] [[You continue walking|The way back left first]]] ]Probably better. You never know what would have happened. You leave the operation area behind you and start walking back to the exit. You pass the double doors. For a second, you think you heard something behind the cell door opposite, but your hearing probably fooled you. Do you want to check again? [[You want to check again]] [[You continue walking|The way back left first]]Walking back to the exit, you have to stop yourself from running. You hardly can await to get out of here, but you don't know what to expect ahead of you. Still, you feel somewhat euphoric(if: $pills is 1)[, but that could just be the Oxycodone talking.](else:)[.] You pass your former cell. It feels like hours since you left it. You have no idea how much time really has passed. Have you been wandering around the compound for minutes? Half an hour? An hour? Longer? In the entrance to your cell lies the second guard you killed (that is if you actually were the one that killed the guy you woke up next to... you're pretty sure this is a sentence you would have never expected to utter in your life before amnesia). The corpse is keeping the door from closing. The smell of the corpse is brutish and makes you want to puke. Now you're going to follow the tunnel in the opposite direction, hoping it will lead you to the exit. (link: "Continue")[(goto: "the other cell")]Your ears are still ringing, but your vision returns. The silhouettes staggering towards you turn into vicious-looking guards. You scramble to your feet. You look about yourself for the pipe wrench. The guards are drawing closer. You can't run passed them, they are blocking the tunnel. Where is your weapon? You desperately scan the space around you. The guards are only a yard or two away from you. You can hear their growling. One of them is brandishing a shard from the debris from the explosion. You remember that you may be on foreign soil, in some underground clinic at the end of the world. <span class="ich">Do.. you.. speak.. my.. language?</span> you shout at them. You finally discover the wrench behind you. You bend down to get it and quickly take up a fighting position. The guards stop in front of you. You weigh your chances. You're angry, but you're also outnumbered. <span class="ich">I am sure we can work this out</span> you plead with them. <span class="ich">Come on. It doesn't have to be this way.</span> All you get as an answer is a hesitant growl. Give them a kidney and they'll take a yard. <span class="ich">I'll count till three... and then I will have to hurt you.</span> (link-replace: "One")[(link-replace: "Two")[(link-replace: "Three")[The guards don't move. If anything, they've come even closer. You sigh. They leave you no choice.<br><br>(link: "Attack the guards")[(set: $leftguard to 12)(set: $rightguard to 12)(set: $sp to 10)(set: $rgsp to 5)(set: $lgsp to 5)(set: $runde to "du")(set: $log to "du")(go-to: "attack two guards left first")]]]]<div class="arenabox">(display: "Log Two Guards left first")(display: "vs two guards left first")</div><div class="fightlog"> {(if: $log is "du")[Attack one of the guards<br>] (elseif: $log is "attackleftguard1")[{(set: $leftguard to $leftguard - 7)(set: $sp to $sp - 1)}You batter him over the head. He reels from the hit!<br>] (elseif: $log is "attackleftguard2")[{(set: $leftguard to $leftguard - 3)(set: $sp to $sp - 1)}He tries to dodge your swing, but you manage to deal a blow.<br>] (elseif: $log is "attackleftguard3")[{(set: $leftguard to $leftguard - 2)(set: $sp to $sp - 1)}The impact of the wrench isn't hard enough to seriously harm him.<br>] (elseif: $log is "missed")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 1)(set: $lgsp to $lgsp + 1)}Dang! He ducks and you miss him!<br>] (elseif: $log is "kickonel")[{(set: $leftguard to $leftguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwol")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 2)(set: $lgsp to $lgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "attackrightguard1")[{(set: $rightguard to $rightguard - 7)(set: $sp to $sp - 1)}Bullseye. What a hit!<br>] (elseif: $log is "attackrightguard2")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 1)}He tries to evade the hit, but the wrench bruises him severely.<br>] (elseif: $log is "attackrightguard3")[{(set: $rightguard to $rightguard - 2)(set: $sp to $sp - 1)}You misjudge your swing. He hardly felt it.<br>] (elseif: $log is "missedright")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 1)(set: $rgsp to $rgsp + 1)}Shit. A miss.<br>] (elseif: $log is "kickoner")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwor")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 2)(set: $rgsp to $rgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "leftguard1")[{(set: $hp to $hp - 5)(set: $lgsp to $lgsp - 1)}He punches you square in the face. You feel blood dripping from the cut.<br>] (elseif: $log is "leftguard2")[{(set: $hp to $hp - 2)(set: $lgsp to $lgsp - 1)}He scratches you deeply.<br>] (elseif: $log is "leftguard3")[{(set: $hp to $hp - 0)(set: $lgsp to $lgsp - 1)(set: $sp to $sp + 1)}He misses you.<br>] (elseif: $log is "rightguard1")[{(set: $hp to $hp - 6)(set: $rgsp to $rgsp - 1)}He slices you with the shard. You suffer a savage cut.<br>] (elseif: $log is "rightguard2")[{(set: $hp to $hp - 2)(set: $rgsp to $rgsp - 1)}You can fend of his strike. He bites you instead. You scream in pain.<br>] (elseif: $log is "rightguard3")[{(set: $hp to $hp - 1)(set: $rgsp to $rgsp - 1)}Phew, that was close. The shard hardly punctures you.<br>] (elseif: $log is "block")[{(set: $sp to $sp + 1)}You stop the attack with the wrench. Your SP increase.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}You are able to block an attack, but the other guard hits you. Your SP increase.<br>]} </div><div class="statusboxparent"><div class="statusbox3">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div>(if: $leftguard > 0)[<div class="statusbox1">L. Guard: (if: $leftguard < 6)[(text-style: "shudder")[$leftguard] HP](else:)[$leftguard HP] / $lgsp SP</div>](if: $rightguard > 0)[<div class="statusbox2">R. Guard: (if: $rightguard < 6)[(text-style: "shudder")[$rightguard] HP](else:)[$rightguard HP] / $rgsp SP</div>]</div> <br> {(if: $runde is "du")[ (if: $leftguard > 0)[(link: "Hit l. guard &#10142; 1 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "attackleftguard1", "attackleftguard2", "attackleftguard3", "missed"))(goto: "attack two guards left first")] (link: "Kick l. guard &#10142; 2 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "kickonel", "kicktwor"))(goto: "attack two guards left first")] ] (if: $rightguard > 0)[(link: "Hit r. guard &#10142; 1 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "attackrightguard1", "attackrightguard2", "attackrightguard3", "missedright"))(goto: "attack two guards left first")] (link: "Kick r. guard &#10142; 2 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "kickoner", "kicktwor"))(goto: "attack two guards left first")] ] (link: "Block Attack + recover 1 SP")[(set: $runde to "du")(set: $log to (either: "block", "blockfail"))(goto: "attack two guards left first")] ] (elseif: $runde is "leftguard")[ (link: "The left guard attacks you")[ (set: $log to (either: "leftguard1", "leftguard2", "leftguard3")) (set: $runde to "du") (goto: "attack two guards left first")] ] (elseif: $runde is "rightguard")[ (link: "The right guard attacks you")[ (set: $log to (either: "rightguard1", "rightguard2", "rightguard3")) (set: $runde to "du") (goto: "attack two guards left first")] ] (if: $hp <1)[(goto: "dead against two guards left first")] (if: $sp <0)[(goto: "dead against two guards left first")] (if: $leftguard <1 and $rightguard <1)[(goto: "win against two guards left first")] (if: $rgsp <0 and $lgsp <0)[(goto: "win against two guards left first")] }The guard hits you. Numbed, you stumble backwards and drop the wrench. Your vision blurrs. You hardly can see what's happening. You receive another blow to the head. And another one. You fall over. Fists start pounding you, smashing your head against the hard floor. You start losing consciousness. Eventually, you die. (link: "Return to last checkpoint")[(set: $hp to 30)(goto: "Leave OP left first")] [[Main Menu|init]](if: $inventar contains "soda bottle" and $flascheninhalt > 0)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over.<br><br>Breathing heavily, you take a moment to recover. You're injured. But you should save your soda bottle for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris left first]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>You step over the debris and body parts that have been spread by the explosion. The walls are as black as soot. The shelves in the storage unit are mangled. The force of the explosion ripped open the door of the cell opposite of the storage unit. The cell is empty now – the guards are dead. [[Continue|debris left first]]]] ](else:)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over. Breathing heavily, you take a moment to recover.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris left first]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>You step over the debris and body parts that have been spread by the explosion. The walls are as black as soot. The shelves in the storage unit are mangled. The force of the explosion ripped open the door of the cell opposite of the storage unit. The cell is empty now – the guards are dead. [[Continue|debris left first]]]]](if: $scenariocellguard is 1)[Yeah, that seems like the most plausible theory. One of the other inmates – maybe the dead guy with the chain around his neck – was able to push them in and lock the door... Well, whatever the case, it changes nothing about the fact that everyone of these bastards is trying to kill you. Whoever you //are//, whatever you //know//, //somebody// doesn't want you to escape and would have you caught preferredly dead, rather than alive... If ever there was a person of damn interest, it's definitely you, you think while walking down the tunnel. [[Continue|The way back left first]]](else-if: $scenariocellguard is 2)[Who knows, maybe they did something wrong and things went sideways, and they got a taste of their own medicine. Maybe they broke protocol or something and were incarcerated for that... On second thought, the theory about an inmate getting lucky and locking them in seems more plausible. Well, whatever the case, it changes nothing about the fact that everyone of these bastards is trying to kill you. //Somebody// doesn't want you to escape and would have you caught preferredly dead, rather than alive... If ever there was a person of damn interest, it's definitely you, you think while walking down the tunnel. Given what you've //seen//, you can hardly blame them. [[Continue|The way back left first]]](else:)[<span class="ich">What the fuck just happened?</span> Why were their guards in that cell? This event has left you confused. You ponder the question. At least two feasible scenarios come to mind, and you ask yourself which one you want to go with: (link: "Another inmate locked them in when everything went south!")[(set: $scenariocellguard to 1)(goto: "debris left first")]<br><br>(link: "They were in the cell all along!")[(set: $scenariocellguard to 2)(goto: "debris left first")]]You remember the door lever was jammed. But now you have the pipe wrench. First up, you try to find out whether your mind was playing tricks on you. (link-replace: "You knock on the door")[(live: 1s)[...](stop:) (live: 3s)[You get an answer in form of three knocks. So there //was// somebody in that cell! (live: 6s)[<span class="ich">Hang in there!</span> you shout. You start hitting the lever with your wrench. After a few blows it gives in. You step back, as the door (link: "swings open.")[(goto: "before fight without explosion left first")]](stop:)] (stop:)]//Two guards// jump out of the cell and immediately start attacking you with their bare hands. You can fend off the initial wave of punches and kicks with your wrench, but there's no way you can escape this fight. (link: "You lift your wrench and charge at them")[(set: $leftguard to 12)(set: $rightguard to 12)(set: $sp to 10)(set: $rgsp to 5)(set: $lgsp to 5)(set: $runde to "du")(set: $log to "du")(goto: "fight without explosion left first")]<div class="arenabox">(display: "Log Two Guards left first no explosion")(display: "vs two guards left first no explosion")</div><div class="fightlog"> {(if: $log is "du")[Attack one of the guards<br>] (elseif: $log is "attackleftguard1")[{(set: $leftguard to $leftguard - 7)(set: $sp to $sp - 1)}You batter him over the head. He reels from the hit!<br>] (elseif: $log is "attackleftguard2")[{(set: $leftguard to $leftguard - 3)(set: $sp to $sp - 1)}He tries to dodge your swing, but you manage to deal a blow.<br>] (elseif: $log is "attackleftguard3")[{(set: $leftguard to $leftguard - 2)(set: $sp to $sp - 1)}The impact of the wrench isn't hard enough to seriously harm him.<br>] (elseif: $log is "missed")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 1)(set: $lgsp to $lgsp + 1)}Dang! He ducks and you miss him!<br>] (elseif: $log is "kickonel")[{(set: $leftguard to $leftguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwol")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 2)(set: $lgsp to $lgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "attackrightguard1")[{(set: $rightguard to $rightguard - 7)(set: $sp to $sp - 1)}Bullseye. What a hit!<br>] (elseif: $log is "attackrightguard2")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 1)}He tries to evade the hit, but the wrench bruises him severely.<br>] (elseif: $log is "attackrightguard3")[{(set: $rightguard to $rightguard - 2)(set: $sp to $sp - 1)}You misjudge your swing. He hardly felt it.<br>] (elseif: $log is "missedright")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 1)(set: $rgsp to $rgsp + 1)}Shit. A miss.<br>] (elseif: $log is "kickoner")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwor")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 2)(set: $rgsp to $rgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "leftguard1")[{(set: $hp to $hp - 5)(set: $lgsp to $lgsp - 1)}He punches you square in the face. You feel blood dripping from the cut.<br>] (elseif: $log is "leftguard2")[{(set: $hp to $hp - 2)(set: $lgsp to $lgsp - 1)}He scratches you deeply.<br>] (elseif: $log is "leftguard3")[{(set: $hp to $hp - 0)(set: $lgsp to $lgsp - 1)(set: $sp to $sp + 1)}He misses you.<br>] (elseif: $log is "rightguard1")[{(set: $hp to $hp - 6)(set: $rgsp to $rgsp - 1)}He slices you with the shard. You suffer a savage cut.<br>] (elseif: $log is "rightguard2")[{(set: $hp to $hp - 2)(set: $rgsp to $rgsp - 1)}You can fend of his strike. He bites you instead. You scream in pain.<br>] (elseif: $log is "rightguard3")[{(set: $hp to $hp - 1)(set: $rgsp to $rgsp - 1)}Phew, that was close. The shard hardly punctures you.<br>] (elseif: $log is "block")[{(set: $sp to $sp + 1)}You stop the attack with the wrench. Your SP increase.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}You are able to block an attack, but the other guard hits you. Your SP increase.<br>]} </div><div class="statusboxparent"><div class="statusbox3">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div>(if: $leftguard > 0)[<div class="statusbox1">L. Guard: (if: $leftguard < 6)[(text-style: "shudder")[$leftguard] HP](else:)[$leftguard HP] / $lgsp SP</div>](if: $rightguard > 0)[<div class="statusbox2">R. Guard: (if: $rightguard < 6)[(text-style: "shudder")[$rightguard] HP](else:)[$rightguard HP] / $rgsp SP</div>]</div> <br> {(if: $runde is "du")[ (if: $leftguard > 0)[(link: "Hit l. guard &#10142; 1 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "attackleftguard1", "attackleftguard2", "attackleftguard3", "missed"))(goto: "fight without explosion left first")] (link: "Kick l. guard &#10142; 2 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "kickonel", "kicktwor"))(goto: "fight without explosion left first")] ] (if: $rightguard > 0)[(link: "Hit r. guard &#10142; 1 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "attackrightguard1", "attackrightguard2", "attackrightguard3", "missedright"))(goto: "fight without explosion left first")] (link: "Kick r. guard &#10142; 2 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "kickoner", "kicktwor"))(goto: "fight without explosion left first")] ] (link: "Block Attack + recover 1 SP")[(set: $runde to "du")(set: $log to (either: "block", "blockfail"))(goto: "fight without explosion left first")] ] (elseif: $runde is "leftguard")[ (link: "The left guard attacks you")[ (set: $log to (either: "leftguard1", "leftguard2", "leftguard3")) (set: $runde to "du") (goto: "fight without explosion left first")] ] (elseif: $runde is "rightguard")[ (link: "The right guard attacks you")[ (set: $log to (either: "rightguard1", "rightguard2", "rightguard3")) (set: $runde to "du") (goto: "fight without explosion left first")] ] (if: $hp <1)[(goto: "dead against two guards left first no explosion")] (if: $sp <0)[(goto: "dead against two guards left first no explosion")] (if: $leftguard <1 and $rightguard <1)[(goto: "win against two guards left first no explosion")] (if: $lgsp and $rgsp <0)[(goto: "win against two guards left first no explosion")] }The guard hits you. Numbed, you stumble backwards and drop the wrench. Your vision blurrs. You hardly can see what's happening. You receive another blow to the head. And another one. You fall over. Fists start pounding you, smashing your head against the hard floor. You start losing consciousness. Eventually, you die. (link: "Return to last checkpoint")[(set: $hp to 30)(goto: "Leave OP left first")] [[Main Menu|init]](if: $inventar contains "soda bottle" and $flascheninhalt > 0)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over.<br><br>Breathing heavily, you take a moment to recover. You're injured. But you should save your soda bottle for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwonoexplosion|(click: ?pillstwonoexplosion)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris left first]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>[[Continue|debris left first]]]] ](else:)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over. Breathing heavily, you take a moment to recover. But you should save the soda bottle for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwonoexplosion|(click: ?pillstwonoexplosion)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris left first]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>[[Continue|debris left first]]]]]You remember the door lever was jammed. But now you have the pipe wrench. First up, you try to find out whether your mind was playing tricks on you. (link-replace: "You knock on the door")[(live: 1s)[...](stop:) (live: 3s)[You get an answer in form of three knocks. So there //was// somebody in that cell! (live: 6s)[<span class="ich">Hang in there!</span> you shout. You start hitting the lever with your wrench. After a few blows it gives in. You step back, as the door (link: "swings open.")[(goto: "before fight without explosion right first")]](stop:)] (stop:)]//Two guards// jump out of the cell and immediately start attacking you with their bare hands. You can fend off the initial wave of punches and kicks with your wrench, but there's no way you can escape this fight. (link: "You lift your wrench and charge at them")[(set: $leftguard to 12)(set: $rightguard to 12)(set: $sp to 10)(set: $lgsp to 5)(set: $rgsp to 5)(set: $runde to "du")(set: $log to "du")(goto: "fight without explosion right first")]<div class="arenabox">(display: "Log Two Guards right first no explosion")(display: "vs two guards right first no explosion")</div><div class="fightlog"> {(if: $log is "du")[Attack one of the guards<br>] (elseif: $log is "attackleftguard1")[{(set: $leftguard to $leftguard - 7)(set: $sp to $sp - 1)}You batter him over the head. He reels from the hit!<br>] (elseif: $log is "attackleftguard2")[{(set: $leftguard to $leftguard - 3)(set: $sp to $sp - 1)}He tries to dodge your swing, but you manage to deal a blow.<br>] (elseif: $log is "attackleftguard3")[{(set: $leftguard to $leftguard - 2)(set: $sp to $sp - 1)}The impact of the wrench isn't hard enough to seriously harm him.<br>] (elseif: $log is "missed")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 1)(set: $lgsp to $lgsp + 1)}Dang! He ducks and you miss him!<br>] (elseif: $log is "kickonel")[{(set: $leftguard to $leftguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwol")[{(set: $leftguard to $leftguard - 0)(set: $sp to $sp - 2)(set: $lgsp to $lgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "attackrightguard1")[{(set: $rightguard to $rightguard - 7)(set: $sp to $sp - 1)}Bullseye. What a hit!<br>] (elseif: $log is "attackrightguard2")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 1)}He tries to evade the hit, but the wrench bruises him severely.<br>] (elseif: $log is "attackrightguard3")[{(set: $rightguard to $rightguard - 2)(set: $sp to $sp - 1)}You misjudge your swing. He hardly felt it.<br>] (elseif: $log is "missedright")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 1)(set: $rgsp to $rgsp + 1)}Shit. A miss.<br>] (elseif: $log is "kickoner")[{(set: $rightguard to $rightguard - 4)(set: $sp to $sp - 2)}You deliver a fine kick to his head.<br>] (elseif: $log is "kicktwor")[{(set: $rightguard to $rightguard - 0)(set: $sp to $sp - 2)(set: $rgsp to $rgsp + 1)}Your kick narrowly misses him...<br>] (elseif: $log is "leftguard1")[{(set: $hp to $hp - 5)(set: $lgsp to $lgsp - 1)}He punches you square in the face. You feel blood dripping from the cut.<br>] (elseif: $log is "leftguard2")[{(set: $hp to $hp - 2)(set: $lgsp to $lgsp - 1)}He scratches you deeply.<br>] (elseif: $log is "leftguard3")[{(set: $hp to $hp - 0)(set: $lgsp to $lgsp - 1)(set: $sp to $sp + 1)}He misses you.<br>] (elseif: $log is "rightguard1")[{(set: $hp to $hp - 6)(set: $rgsp to $rgsp - 1)}He slices you with the shard. You suffer a savage cut.<br>] (elseif: $log is "rightguard2")[{(set: $hp to $hp - 2)(set: $rgsp to $rgsp - 1)}You can fend of his strike. He bites you instead. You scream in pain.<br>] (elseif: $log is "rightguard3")[{(set: $hp to $hp - 1)(set: $rgsp to $rgsp - 1)}Phew, that was close. The shard hardly punctures you.<br>] (elseif: $log is "block")[{(set: $sp to $sp + 1)}You stop the attack with the wrench. Your SP increase.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}You are able to block an attack, but the other guard hits you. Your SP increase.<br>]} </div><div class="statusboxparent"><div class="statusbox3">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div>(if: $leftguard > 0)[<div class="statusbox1">L. Guard: (if: $leftguard < 6)[(text-style: "shudder")[$leftguard] HP](else:)[$leftguard HP] / $sp SP</div>](if: $rightguard > 0)[<div class="statusbox2">R. Guard: (if: $rightguard < 6)[(text-style: "shudder")[$rightguard] HP](else:)[$rightguard HP] / $sp SP</div>]</div> <br> {(if: $runde is "du")[ (if: $leftguard > 0)[(link: "Hit l. guard &#10142; 1 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "attackleftguard1", "attackleftguard2", "attackleftguard3", "missed"))(goto: "fight without explosion right first")] (link: "Kick l. guard &#10142; 2 SP")[(if: $leftguard > 0)[(set: $runde to "leftguard")](else:)[(set: $runde to "rightguard")](set: $log to (either: "kickonel", "kicktwor"))(goto: "fight without explosion right first")] ] (if: $rightguard > 0)[(link: "Hit r. guard &#10142; 1 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "attackrightguard1", "attackrightguard2", "attackrightguard3", "missedright"))(goto: "fight without explosion right first")] (link: "Kick r. guard &#10142; 2 SP")[(if: $rightguard > 0)[(set: $runde to "rightguard")](else:)[(set: $runde to "leftguard")](set: $log to (either: "kickoner", "kicktwor"))(goto: "fight without explosion right first")] ] (link: "Block Attack + recover 1 SP")[(set: $runde to "du")(set: $log to (either: "block", "blockfail"))(goto: "fight without explosion right first")] ] (elseif: $runde is "leftguard")[ (link: "The left guard attacks you")[ (set: $log to (either: "leftguard1", "leftguard2", "leftguard3")) (set: $runde to "du") (goto: "fight without explosion right first")] ] (elseif: $runde is "rightguard")[ (link: "The right guard attacks you")[ (set: $log to (either: "rightguard1", "rightguard2", "rightguard3")) (set: $runde to "du") (goto: "fight without explosion right first")] ] (if: $hp <1)[(goto: "dead against two guards right first no explosion")] (if: $sp <0)[(goto: "dead against two guards right first no explosion")] (if: $leftguard <1 and $rightguard <1)[(goto: "win against two guards right first no explosion")] (if: $lgsp <1 and $rgsp <1)[(goto: "win against two guards right first no explosion")] }The guard hits you. Numbed, you stumble backwards and drop the wrench. Your vision blurrs. You hardly can see what's happening. You receive another blow to the head. And another one. You fall over. Fists start pounding you, smashing your head against the hard floor. You start losing consciousness. Eventually, you die. (link: "Return to last checkpoint")[(set: $hp to 30)(goto: "Leave OP")] [[Main Menu|init]](if: $inventar contains "first aid kit" and $adrenalin > 0)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over.<br><br>Breathing heavily, you take a moment to recover. You're injured. But you should save your first aid kit for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>[[Continue|debris]]]] ](else:)[With the last of your strength, you lift the wrench above your head and bring it down on the guard. He gasps out. His eyes roll back. Blood sprays from his head, as he falls over. Breathing heavily, you take a moment to recover. But you should save your first aid kit for later.<br><br>You decide to return to the operation theatre and help yourself to another dose of the medicine. You should bump up your health before exploring the rest of the compound. You walk back.<br> [&#10140; Take pills]<pillstwo|(click: ?pillstwo)[(if: $hp is 30)[: You're fit. Time to make your way to the exit.<br><br>[[Continue|debris]]](else:)[(set: $hp to 30): Your health improves to $hp. Time to make your way to the exit.<br><br>[[Continue|debris]]]]]As you continue walking down the tunnel, carefully, always on the look-out, you think about $name. Which is bonkers, of course, since they don't exist. But then again, wasn't that the whole point: imagining somebody you want to return to, so you stay focused and sane and don't lose your mind? What would $name look like? Brown hair? Black? Blonde? Red? Would they have a dark skin, or light, would $name have freckles, or maybe dimples, or both, or a scar, somewhere? What music would $name listen to? What films would they like? Do you live together, $name and you? Where do you live? Where will you be returning to when you finally get out? Have they been holding a vigil for you? How lang have they been holding out for you? When were you abducted? Is there a reward for finding you? Is $name missing you? Is //anyone// missing you? Is there //something// to return to? Who //are// you? You awake from your train of thoughts and shake your head. It's nice to think about what may await you beyond this compound, but in the end, it's all pointless. Because in the end it all boils down to this one question: Who are you? Solve that riddle, and everything else falls into place: why you are here. How you got here. Why everyone is trying to kill you. Maybe there is a $name. Maybe there isn't. For what it's worth, you just could be some lonesome person nobody is missing and who has fuck-all to return to. You could literally be expendable. Isn't that the kind of person //you// would abduct, if you had to: somebody nobody would miss? Thinking of it, you agree with yourself. Yeah, that's exactly who you would kidnap and harvest, someone like you, who's missed by nobody, especially not by some imaginary loved one call $name, who causes no stir when they disappear, ... <span class="ich">Enough!</span> you say out loud, trying to stop the thoughts racing through your head, each and every one of them seeking your attention, resignation here and hope there, fighting for the upper hand in your head. You notice there is another cell to your right. [[Explore it|Explore other cell left first]] [[Continue|tunnel turns right left first]](if: $keepthumb is 1)[<span class="ich">A dead man don't need no thumb</span><br><br>you mumble to yourself.<br><br><span class="ich">And he for sure can do without half a one.</span><br><br>There's nothing else you can do here. You close his dead eyes. Then you leave the cell.<br><br>(link: "Continue")[(goto: "tunnel turns right left first")]](else-if: $keepthumb is 2)[You put the thumb in his right hand and close his fist. His fingers are only a little bit stiff, meaning he died not so long ago.<br><br>But there's nothing else you can do here. You close his dead eyes. Then you leave the cell.<br><br>(link: "Continue")[(goto: "tunnel turns right left first")]](else:)[You peek around the corner carefully. The lamps in the tunnel are too dim to light up the cell enough. You wait for your eyes to adjust (link-reveal: "to the darkness.")[ As your eyes slowly adjust, you discover a man wearing the same prison uniform as you slumped against the wall. You seem to have found another victim. Another //dead// victim. You crouch down next to him. The floor around him is covered in blood. //Everything// is covered in blood. His pants, his top, his arm. His head is leaning on his chest. There is an enormous wound in his neck. It resembles a bite injury. Your sight falls on his right hand. It's missing a thumb. Half a thumb to be precise. (if: $macarena is 1)[You remember the thumb in your pocket. You pull it out. Do you want to return it to its rightful owner, or will you keep it? (link: "Return the thumb")[(set: $keepthumb to 2)(set: $inventar to $inventar - (a: "thumb"))(goto: "Explore other cell left first")]<br><br>(link: "Keep the thumb")[(set: $keepthumb to 1)(goto: "Explore other cell left first")]](else:)[<br><br><span class="ich">What on earth...</span><br><br>This is unreal. But there's nothing else you can do here. You close his dead eyes. Then you leave the cell.<br><br>(link: "Continue")[(goto: "tunnel turns right left first")]]]]Nothing. Phew. You continue walking. The lamps emit a greenish light that makes the whole tunnel look murky, to say the least, making you feel uneasy and your walk nerve-wracking. You pass a weathered political poster with which the //Free American Party// lets you know how they feel: "Yes to America, No to Un-America". A large //2020// inhabits the bottom-right corner. You're getting increasingly mad at the guards, as they're making you do things you're pretty sure you aren't accustomed to. It feels like you're turning into somebody you don't want to be and weren't before waking up. It seems your inhibition level is dropping, and that frightens you. Sure, you'll need to be a little ruthless to survive. You tried to evade a fight and attempted talking your way out of it. But when it came down to it, you killed the guards without flinching – and that scares you. Who //are// you? Or is it simply your survival instinct kicking in? This amnesia-thing is really bugging you. Funny how you can't remember anything about your previous life, but stuff like walking, breathing, using a flashlight, //punching folks// just work fine. [[Then you see something|approaching staff room]]Then you reach a point in the tunnel where it makes a turn to the right, making this compound some kind of angular horseshoe with the respective left-hand turn on the other side. You draw closer to the corner, your pipe wrench raised. [[Look around the corner|Don't explore other cell left first]]About fifteen yards ahead you see a dead end. To its right, there's a door that looks different than the ones leading to the (link-reveal: "cells.")[ It doesn't have an inspection window. It looks like a fire door – it has a push bar instead of a door handle. Could this be the exit?] To your left, about four or five yards away, there is another door. It is open. The light from the room beyond the door radiates out into the tunnel, bathing it in a warm, inviting color. It's beckoning you to come closer. But you're weary of the calm. You sneak up on the door. All of a sudden, you hear (link-reveal: "something.")[<br><br>Voices. A conversation. Incomprehensible murmur. Guards? Or other victims?<br><br>You hold onto your pipe wrench, ready for combat, depending on what you find beyond the door. You can't make sense of what they're saying but the exchange sounds heated.<br><br>To get to the fire door which could be the exit, you have to pass this door. And you have no idea what to expect beyond it.<br><br>Having reached the door, you brace yourself to storm into the room. You take a second to catch your breath. It could be a trap after all.<br><br>[[You enter the room brandishing your wrench like a baseball bat|Aufenthaltsraum left first]]]A ceiling lamp dispenses warm light. You smell food. A fridge is buzzing. There's a football calendar hanging on one wall. Next to it posters of naked women. The conversation you heard stems from a TV set. A talkshow, maybe. <span class="ich">What... the...</span> you say to yourself, completely dumbfounded. You lower the flashlight and scratch your head in disbelief. Then, you go over to the TV and switch it off. This seems to be some kind of staffroom. You sit down at the table (link-reveal: "in the middle of the room.")[ After all this time in the dark of this dungeonlike prison compound, having to fight for your life and wade through gallons of blood and innards, you are simply overwhelmed by the sudden, anticlimactic tranquility and... cosiness.] On the table before you there are four dirty plates, three of them have leftovers. Suddenly, your stomach rumbles. Your hunger catches up with you. You feel starved. You have no idea when you ate for the last time, but it seems like ages. You practically inhale the leftover spaghetti.{(if: $leftovers is 0)[(set: $hp to $hp +1)](else:)[(set: $hp to $hp)] }(set: $leftovers to 1) When you're finished eating, you sit back in your chair. You feel much better now. While you're relaxing, (link: "you take a look around the room.")[(goto: (either: "scaresix left", "Aufenthaltsraum untersuchen left first"))]You're seated opposite the door leading out into the tunnel at the kind of table you would find in any cafeteria. Judging from the plates, four guards ate here. Who were they? Have you run into them already? Have you... //killed// them? Opposite of you lies a newspaper. Hoping to find out more, you snatch it and (link-reveal: "take a look.")[ (display: "Newspaper") So you're somewhere in Florida, judging from the newspaper. You've basically narrowed down your position to a couple of hundred thousand square miles. Awesome. Anyway, nothing you read in the paper rings a bell. Damn amnesia.] To your left is the kitchen area. A fridge. A stove. A sink. Cupboards. And some kind of ventilation. The air here is way much better than in the rest of the compound. Also, you feel a light breeze around your ankles. The room stretches out a bit to your right. There's an L-shaped corner sofa in front of the TV set you heard when you entered the room. Left of that is another door. It has a shower symbol on it. Next to the door to the tunnel is a mirror and a coatrack. A poster hangs next to the mirror – a prepper guide to emergency preparedness with icons indicating what the average prepper needs in case of an emergency: a radio, duct tape, money in cash, mouthguard, tools, canned food, medicine, bottled water, batteries, and so on. {(set: $staffroom to (a: "kitchen", "mirror", "lockerroom", "sofa"))} [[You should explore the area|Du kehrst in den Aufenthaltsraum zurück left first]](set: $remote to "A talkshow. The host introduces a man who says he was in heaven when he was mistakenly proclaimed dead for two minutes following an accident. The crowd cheers.") {(if: $staffroom contains "kitchen")[(link: "You go to the kitchen area")[(goto: "Du untersuchst den Küchenbereich left first")]<br><br>](else:)[{}]}{(if: $staffroom contains "mirror")[(link: "You go to the mirror")[(goto: "Du gehst zum Spiegel left first")]<br><br>](else:)[{}]}{(if: $staffroom contains "sofa")[(link: "You go to the corner sofa")[(goto: "Du untersuchst die Sofa-Ecke left first")]<br><br>](else:)[{}]}{(if: $staffroom contains "lockerroom")[(link: "You go to the door with the shower icon on it")[(goto: "Du gehst zur Tür mit dem Dusch-Symbol left first")]<br><br>](else:)[{}]}{(if: not ($staffroom contains "kitchen" or "mirror" or "lockerroom" or "sofa"))[(link: "Return to the staffroom's exit")[(goto: "You've explored everything")]]}{(set: $staffroom to $staffroom - (a: "kitchen"))}You take a look around.<br><br>Mountains of dirty dishes in the sink. A cockroach escaping across the kitchen counter.<br><br>A magnet keeps the autograph card (some famous lady apparently) from falling off the fridge door. The fridge is quite empty. Expired groceries; beer; takeaway food you'd prefer to leave where it is. The fridge is filthy. You decide to take the lone energy drink you've discovered in the door compartment. You drink it. Together with the makeshift meal you just enjoyed, you feel much better.<br><br>You sift through the cutlery. But if you're honest, nothing that you find is a better weapon than your tried and tested pipe wrench.<br><br>Instead, rummaging through the cupboards you discover – in addition to myriads of canned goods that would let you survive through multiple apocalypses – a first aid kit. Maybe you should take it with you, the adrenalin shots seem like they may come in handy.<br><br>[&#10140; Take first aid kit]<firstaidkit|(click: ?firstaidkit)[(if: $inventar contains "first aid kit")[: You already have the first aid kit in your possession!<br><br>(link: "What now?")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]](else:)[(set: $inventar to $inventar + (a: "first aid kit"))(set: $adrenalin to 5): You pick up the first aid kit.<br><br>(link: "What now?")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]]{(set: $staffroom to $staffroom - (a: "mirror"))}<span class="ich">Ugh.</span> Back to square one: You're full of blood and bruises again. Your head is blood-smeared. Cuts and scratches mark your face. Your eyes are swollen. You are missing a tooth. You look like shit.<br><br>Your body got a fair share of the battering as well. Somehow you've got the feeling that there's no point in washing up again.<br><br>(link: "What now?")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]{(set: $staffroom to $staffroom - (a: "sofa"))}A US flag graces the wall behind the TV set. A large poster hangs next to it. It depicts a sinister bird-like creature with a bent beak, horns and long wings with claws. The logo on the poster reads "LA BÊTE NOIRE 2". Beneath the large logo are smaller logos: //PS5, XBX ONE, PC//. Basically hieroglyphics to you. You sit down on the well-worn settee. In front of you is a coffee table full of empty beer cans, loose change and pizza boxes; an overflowing ashtray; and dust. Loads of dust. Been a while since someone cleaned through here. An old console is connected to the TV. There's a shelf next to it containing books. None of them ring a bell. When you entered the room, you switched off the TV. You think about turning it back on and flicking through the channels. (link-replace: "Turn TV back on")[(display: "Fernbedienung Left First") (live: 0.5)[<span class="tv">(print: $remote)</span>] (link-reveal: "You've seen enough.")[ (set: $remote to "")You get up and stretch.<br><br>Your sight falls on a vending machine you had missed before. (link: "Go to vending machine")[(goto: "vending machine left first")] (link: "What now?")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]]{(set: $staffroom to $staffroom - (a: "lockerroom"))}Somebody attached a print to the wall next to the door. <div class="paper"> <div class="datagrid"><table> <tbody><tr><td>#</td><td>Date</td></tr> <tr><td>1</td><td>6/4</td></tr> <tr><td>2</td><td>6/7</td></tr> <tr><td>3</td><td>5/(month-day:)</td></tr> <tr><td>4</td><td>6/2</td></tr> <tr><td>5</td><td>6/12</td></tr> <tr><td>6</td><td></td></tr> <tr><td>7</td><td>6/1</td></tr> <tr><td>8</td><td></td></tr> </tbody> </table></div> </div> The shift schedule of the guards? Difficult so say. The numbering would add up... No surprises beyond the door with the shower icon. You discover a locker room, a lavatory and a (link-reveal: "shower stall")[ - you contemplate the possibility of taking a shower. It feels like you still have blood and guts all over you. But then again you wouldn't want to be caught off-guard by one of the guards]. Shower and lavatory are in a pitiful state. You take a look around the changing room. There's a bunch of lockers. {(set: $lockers to (a: "one", "two", "three", "four", "five"))} [[Take a look at the lockers|Die Spinde left first]](if: $macarena is 1)[(display: "Return to staffroom left first")](else:)[{(set: $panikstatus to $panikstatus +1) }When you leave the staffroom, you are greeted by the flickering neon lamps of the tunnel. The tension is back. Your panic status increases to $panikstatus. What with the food and tranquility and warm light you had nearly forgotten the precarious situation you're in.(if: $inventar contains "cigarettes")[ Good news: You now have cigarettes. If you sense a panic attack, go to &#x2630; and have a smoke to decrease your panic status.] At the end of the tunnel you spot the door you had seen earlier. Brandishing your flashlight, you move forward carefully, ready to engage with any enemy that might emerge from the shadows.<br><br>[[Continue|Ausgang Zuerst Links]]](link-repeat: "1")[ (set: $remote to (either: "A talkshow. The host asks the guy who claims to have been in heaven how the pearly gates look like. Guy: 'Well, you know, like pearls duuh'. The audience cheers.", "Advertisement for comedian Tim Dingo's new DVD 'OH FOR F*CK'S SAKE – LIVE IN ATLANTA'.", "A talkshow. The host asks the guy who was in heaven how Jesus is like. The guy says dunno he was still in line to get in when the doctors braught him back. The audience boos.")) ] (link-repeat: "2")[ (set: $remote to (either: "Football. Atlanta vs. Green Bay. Green Bay playing offense. The Quarterback tries a wide pass. The Wide Receiver fumbles. Ad break.", "Football. Atlanta vs. Green Bay. Atlantas Running Back running down the field. Touchdown. Ad break.")) ] (link-repeat: "3")[ (set: $remote to (either: "Cable news. According to the lower third of the screen, today's date is //(weekday:), (month-day:). in 2019//. An expert panel is engaged in a heated argument whether health care is indeed a basic human right or if it is not rather something you have to earn. Ad break.", "Cable news. Ad break. A bounty hunter promotes his service where you have the possibility of opting out of being tasered during the arrest for just $19 per month. A split screen ad shows a happy family on the left and a grieving family on the right; the next screen reveals that the family on the right hadn't installed AESQL.APP on their smartphone, and ends with the tagline: 'Your health is in your hands'. A company promotes ad space on The Mexican Wall they're renting out. The ad break is over.")) ] (link-repeat: "4")[ (set: $remote to (either: "Comedy Center. The comedian Tim Dingo is performing his set: 'Ah, the war on drugs. Funny how Reagan always highlighted that it was illegal cocaine coming into the country. Like there was some kind of legal cocaine trafficking happening that he knew of.' Laughter in the audience. 'And wasn't telling. Keeping it to himself. Fucker.' The audience applauds.", "Comedy Center. The comedian Tim Dingo is performing his set: 'So my wife believes in homeopathy. Like, for everything. Headache? Here's a homeopathic pill, Tim. Depressed? Here's some D12 Nux fucking Vomica, Tim. Athlete's Foot?' Laughter in the audience. 'Just take the fucking pill, Tim. At our house, we literally swapped all traditional medicine for homeopathic remedies three years ago. All of it. The Aspirin, the Ritalin, even the fucking Xanax – all gone. Three years in, we're fine. No headaches, no allergies, no panic attacks, no cancer, but John and Tim Jr will be one and two respectively this year.' The audience slowly starts getting it. 'Yes, I shit you not, folks. There literally is homeopathic contraception.' Applause.", "Comedy Center. The comedian Tim Dingo is performing his set: 'So the only people I despise more than conservative Christians are liberal Christians. You know, the kind of guys you ask how they feel about all the homophobia, sexism and general outright Talibanism from that Shitlord-God in the Old Testament, and they're all, like –' Tim imitates a Hipster from Brooklyn. '– Yeaaah, I'm more like a New Testament kind of persuhn, you know, Jesuhs... and Luuhv, Bro. Luuhv.' Laughter. 'Also these Christians: Hail to the Holy Trinity. Can you believe it? Dear Liberal Christians: That wannabe Nelson Mandela called Jesus Christ and that jerk of a God from the Old Testament? Same! Fucking! Person! Deal with it.' Audience boos and laughs.")) ] (link-repeat: "5")[ (set: $remote to (either: "Noise.", "Noise.")) ] (link-repeat: "6")[ (set: $remote to (either: "A local station reports that a clerk who was injured in a robbery has died from his injuries.", "A local station reports on a missing person. Simon Wallace, a young man in his 20s and an aspiring college football talent, went missing a few weeks ago. They show his picture. It's not you.", "A local station. Weather forecast. There will definitely be some rain next week.")) ] (link-repeat: "7")[ (set: $remote to (either: "The Conspiracy Channel has a documentary on called MONSTER'S BALL: IS HITLER'S MISSING TESTICLE HIDDEN IN NEUSCHWANSTEIN CASTLE? Over footage of Germany's famous Neuschwanstein Castle peeping out of a foggy countryside, a narrator narrates: 'For decades, historians the world over have looked for an answer to the question: Where is Adolf Hitler's second testicle? For the first time, experts the mainstream media have been blatantly ignoring speak out exclusively on an astonishing new theory.'", "The Conspiracy Channel has a documentary on called MONSTER'S BALL: IS HITLER'S MISSING TESTICLE HIDDEN IN NEUSCHWANSTEIN CASTLE? A camera team approaches an elderly gentleman. The narrator: 'What does the public living in proximity of the castle know? We tried to find out.' The camera team asks the man: 'What can you tell us about the secret treasures of Noishwonstyne Castle?' Elderly gentleman: 'Nein.' Narrator: 'What are they hiding from us?'", "The Conspiracy Channel has a documentary on called MONSTER'S BALL: IS HITLER'S MISSING TESTICLE HIDDEN IN NEUSCHWANSTEIN CASTLE? Over footage of Neuschwanstein Castle and Adolf Hitler, the narrator narrates: 'Only recently has an expert discovered the hidden meaning of the castle.' Cut to a bearded expert feeverishly ogling into the camera: 'Germans pronounce it Noishwaanstyne. The shwaans is phonetically identical with Schwanz, which is german for tail – or cock, or dick, as in penis. Neu means new. Which gives us: New penis!' Dramatic music. Narrator: 'Was Hitler planning a secret plastic surgery hospital to restore his penis?'", "The Conspiracy Channel has a documentary on called MONSTER'S BALL: IS HITLER'S MISSING TESTICLE HIDDEN IN NEUSCHWANSTEIN CASTLE?. Over footage of the german parlament, the narrator narrates: 'Is Hitler's missing testicle hidden in Neuschwanstein Castle? We reached out to the german government, but they declined to comment. Once again, one questions remains: Cui bono?'")) ]{<div class="newspaperwrapper"> <div class="newspapertitle"> Miami Seraphim </div> <hr class="style-one"> <div class="newspaperslogan"> - NOS AUTEM NON CACAS VOS - </div> <hr class="style-one"> <div class="newspaperdate"> (weekday:), (month-day:). of this Month in 2019 </div> <div class="newspaperarticletitle"> Florida Man Tries to Fight Alligator with Bible </div> <div class="newspaperarticle"> A Florida man tried to fight an alligator with his bare hands – and a Bible. To no avail: The alligator ate the man. When Police arrived at the scene, they discovered a perfectly fine Bible, but no trace of the man. Apparently, the alligator wasn't down for spiritual food, but enjoyed Florida Man. </div> <div class="newspaperarticletitle"> Mayor of Manchester: "Kexit: Yay or nay is up to people" </div> <div class="newspaperarticle"> Manchester is going to hold a referendum on their own #kexit: Will they join the Commonwealth of Greater London in leaving the United Kingdom to reunite with the EU? </div> <div class="newspaperarticletitle"> "My Father's Legacy is America's Future" </div> <div class="newspaperarticle"> Read our exclusive interview with Michael Stone Jr., CEO of Ryye Corp., in which he discloses his thoughts on the upcoming IPO of the international conglomerate he heads, and how he believes their elite //Michael Stone Sr. Memorial Hospitals// will change US health care. </div> <div class="newspaperarticletitle"> Mysterious Events at Former Orphanage Drive Down Property Price </div> <div class="newspaperarticle"> The City of Miami is looking for potential buyers for Arkwright House, a former orphanage – so far unsuccessfully. Now, sources who choose to remain anonymous are saying that the house in the neighborhood of Stormwood is haunted, letting the price tag plummet: "It's not about ghosts per se, but come on, crying children day and night, that does get under your skin." </div> <div class="newspaperarticletitle"> Gadsbudlikins: "Drain the swamp" </div> <div class="newspaperarticle"> Jeremiah Gadsbudlikins, Chairman of the Free American Party, has called upon Congress to declare Anti-Fa and BLM terrorist organizations. "It's time to drain the swamp", said Mr. Gadsbudlikins, who is also a Bishop at the Millennium Church Of The Most Hallowed Saint Paul. "Drain that b tch like the Lord kicked 'em f ckers outta the temple." </div> <div class="newspaperarticletitle"> OP-ED: What is wrong with today's kids? </div> <div class="newspaperarticle"> By Rowland J. Baxendale. When I was young, we used to sit quietly in our rooms and play simple games on our smartphones. But youth nowadays seem to not be able to sit around for one straight minute. They call it augmented reality games – and these damn games are making kids go outside and play where we grownups are, resulting in parks and malls feeling stuffed with bloody kids. Ugh, the horror. </div> <div class="newspaperarticletitle"> C.A.P.A.: "The Portals to Heaven and Hell have been opened" </div> <div class="newspaperarticle"> The Center for Applied Para-Science and Atypical Affairs, a non-governmental organization dedicated to studying happenings beyond our imagination, has released a statement saying that the Black has been unleashed and an earthly portal to heaven and hell opened through a sink hole in Stormwood, Miami. US citizens should prepare for demons and angels to roam the streets. In the unlikely event of trickery and witchcraft in your neighbourhood, please contact the Miami Seraphim. </div> </div>}Examine the lockers. {(if: $lockers contains "one")[(link: "Locker 1")[(goto: "Spind 1 left first")]<br><br>](else:)[{}]}{(if: $lockers contains "two")[(link: "Locker 2")[(goto: "Spind 2 left first")]<br><br>](else:)[{}]}{(if: $lockers contains "three")[(link: "Locker 3")[(goto: "Spind 3 left first")]<br><br>](else:)[{}]}{(if: $lockers contains "four")[(link: "Locker 4")[(goto: "Spind 4 left first")]<br><br>](else:)[{}]}{(if: $lockers contains "five")[(link: "Locker 5")[(goto: "Spind 5 left first")]<br><br>](else:)[{}]}{(if: not ($lockers contains "one" or "two" or "three" or "four" or "five"))[(link: "What now?")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]}{(set: $lockers to $lockers - (a: "one"))}A denim jacket, short-sleeved blue shirt, white cloth pants, sneakers. Next to the shoes you find an automatic watch. It (link-reveal: "stopped.")[ Too bad. It's disconcerting not to know what time of day it is.] The pockets of the clothes are empty, save for a pack of smokes and a lighter. There are $zigarettenschachtel cigarettes left. You ask yourself: <span class="ich">Do I smoke? I mean, did I smoke before I landed in this god-forsaken shithole? Maybe I should have a smoke to come down.</span> [&#10140; Take cigarettes]<cigarettes|(click: ?cigarettes)[(if: $inventar contains "cigarettes")[: No, another cigarette now would be one too many.<br><br>[[Close locker|Die Spinde left first]]](else:)[(set: $inventar to $inventar + (a: "cigarettes")): You light a cigarette and breathe in the smoke.<br><br>Ok, that did you good. You have to cough a little, but that's ok. Seems having a smoke is a great alternative to breathing when you want to reduce your panic status. Good to know!<br><br>While you enjoy your cigarette, you look around the locker room. The guards have tagged the tiled walls with a Sharpie. Obscenities, mostly, as well as messages you don't understand: "FAP 2020" or "From my cold, dead hands".(set: $zigarettenschachtel to $zigarettenschachtel - 1)(set: $panikstatus to $panikstatus - 1)<br><br>[[Close locker|Die Spinde left first]]]]{(set: $lockers to $lockers - (a: "two"))}An oversize t-shirt (grey, Celtics logo), cargo pants, sneakers. Given the fact you're covered over and over in blood and guts and look like shit, you're prepared to overlook the fact the clothing smells sweaty. Also, the cargo pants have the advantage of pockets for your stash. Adding to that, it may be convenient to not look like a fucking inmate when you finally make your way out. You change into the clothing you find in the locker. [[Close locker|Die Spinde left first]]{(set: $lockers to $lockers - (a: "three"))}A camo parka, shirt, oversize jeans. No ID. Not even a business card, or credit card. <span class="ich">Not even a card from a fucking video rental store...</span> In short, nothing that lets you draw conclusions about the identity of the (link-reveal: "guards.")[ Were they told to avoid leaving a trace to their identity? In case of a prison break, for example?<br><br><span class="ich">Well, in that case, it worked.</span><br><br>you sullenly think to yourself.] In the back pocket of the pants you discover a folded slip of paper. On it in handwriting are directions: <div class="paperslip">Leave the Bee Line Highway and turn into Aviation Rd direction Palm Beach County & City Airport. Take the first field road to your right, turn right again. After approx 50 yds you'll find the hatch on the left. He will be waiting for you there.</div> You read the note a couple of times. Sounds like one of the guards had his first day. But who is the "he" in the note? None of the details ring a bell. You know about Palm Beach, of course – but it means nothing to you //in the context of your past//. But it is possible that this piece of paper will help you get away. Based on the information, you're indeed underground ("...the hatch..."). It might not be the worst idea to take the note with you. [&#10140; Take the note]<note|(click: ?note)[(if: $inventar contains "note with directions")[: You've already put it in your pocket!](else:)[(set: $inventar to $inventar + (a: "note with directions")): You fold the note and put it your pocket.]] [[Close locker|Die Spinde left first]]{(set: $lockers to $lockers - (a: "four"))}With the exception of a coat hanger, the locker is empty. You see a sticker with the logo of the Patriots on the inside of the door. [[Close locker|Die Spinde left first]]{(set: $lockers to $lockers - (a: "five"))}A red hoodie, a t-shirt with a (link-replace: "washed-out caption,")[washed-out caption you can hardly read: "Ted... Nugget (?) – Love Granada" (?),] denim jeans, heavy (and very dirty) boots. (if: $inventar contains "note with directions")[You take a look at the boots. There's mud on the sole. In the note there was something about Palm Beach. if you're not completely mistaken, that's close to the Everglades. Swamps. Could be it.](else:)[There's mud on the sole. ] At the back of the locker there's something carved in. (link-replace: "You take a closer look.")[ You take a closer look.<br><br>//7 1 3 8 2//<br><br>71382. What's that supposed to mean? Some kind of code? Hang on... You remember the locked-up cabinet in the operation theatre. <span class="ich">You're a bit late to the party, buddy</span> you think. But probably better to memorize the numbers anyway, there's always the possibility it's about something totally different. [&#10140; Remember 71382]<number|(click: ?number)[(if: $inventar contains "number 71382")[: Very good, you know the number by heart.<br><br>[[Close locker|Die Spinde left first]]](else:)[(set: $inventar to $inventar + (a: "number 71382")): You've memorized the number.<br><br>[[Close locker|Die Spinde left first]]]]]One or two neon lamps have failed. The lighting is quite a bit dimmer here. You still see enough to move forward. You've reached a dead end. In front of you, the tunnel ends in a wall. To your right is a door. It's bigger than the cell doors, and it looks much heavier. Instead of a door handle, it has a push bar, accompanied by a lock. Seems to be a fire-resistant door. Next to the door there's a plate. It is quite dirty, making it illegible. (link-replace: "You wipe off the dirt")[You wipe off the dirt. <span class="ich">EXIT</span> you read. Finally! Relief pours through you. [[You've made it]]]You freeze. A guard is blocking the exit to the tunnel. You stare at him in sheer horror. This guard is Hulk-like. You can see his muscles under his jumpsuit. He holds a fire extinguisher in his hands as if it weighed nothing. You lift your hands placatingly. <span class="ich">Easy there...</span> He just stares right back at you. And then he growls. He takes a menacing step in your direction. You lift your pipe wrench. He halts. And starts grinning, as he lifts the extinguisher. You sift through your pockets in your head: $inventar. (if: $inventar contains "acid" or "plastic bag")[Apart from the wrench, there is one or the other item you may be able to use in this fight.](else:)[No, that probably won't help you in this fight.] And a fight it will be. You realize there's no chance you're escaping this one. With a loud growl, he lunges forward and attacks you. (link: "Defend yourself")[(set: $wärterhp to 40)(set: $panikstatus to 8)(set: $sp to 10)(set: $enemysp to 10)(set: $runde to "du")(set: $log to "du")(goto: "Fight last guard left first macarena")]<div class="arenabox">(display: "Log last guard left first macarena")(display: "vs last guard left first macarena")</div><div class="fightlog"> {(if: $log is "du")[Attack him!<br>] (elseif: $log is "angriff")[{(set: $wärterhp to $wärterhp - 7)(set: $sp to $sp - 1)}You bring the wrench down on his head with full force. He goes down for a second, but manages to get back up.<br>] (elseif: $log is "angriffzwei")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}You manage to hit him.<br>] (elseif: $log is "verfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You miss him.<br>] (elseif: $log is "angriffbag")[{(set: $wärterhp to $wärterhp - 10)(set: $sp to $sp - 3)}You manage to suffocate him a good bit before he frees himself.<br>] (elseif: $log is "angriffbagzwei")[{(set: $wärterhp to $wärterhp - 3)(set: $sp to $sp - 3)}He pulls the bag off his head to soon, leaving no signifant damage.<br>] (elseif: $log is "bagverfehlt")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 3)}You try to pull the bag over his head, but he pushes you away.<br>] (elseif: $log is "acideins")[{(set: $wärterhp to $wärterhp - 3)}You squeeze the bottle and squirt acid at him. He groans in pain.<br>] (elseif: $log is "acidzwei")[{(set: $wärterhp to $wärterhp - 1)}He ducks the squirt, but a drop or two land on him.<br>] (elseif: $log is "acidmiss")[{(set: $wärterhp to $wärterhp - 0)}You miss him.<br>] (elseif: $log is "kickone")[{(set: $wärterhp to $wärterhp - 5)(set: $sp to $sp - 1)}Your kick is on target. His head bounces back and he is numbed for a second or two.<br>] (elseif: $log is "kicktwo")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}Your kick isn't bad, but you miss him.<br>] (elseif: $log is "kickthree")[{(set: $wärterhp to $wärterhp - 0)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}He evades your kick.<br>] (elseif: $log is "kickfour")[{(set: $hp to $hp - 2)(set: $sp to $sp - 1)(set: $enemysp to $enemysp + 1)}You lose your balance and knock your head on the floor.<br>] (elseif: $log is "feind")[{(set: $hp to $hp - 3)(set: $enemysp to $enemysp - 1)}He knocks you down, but you get up again.<br>] (elseif: $log is "feindzwei")[{(set: $hp to $hp - 7)(set: $enemysp to $enemysp - 1)}The extinguisher hits you square in the face. That hurt.<br>] (elseif: $log is "feinddrei")[{(set: $hp to $hp - 0)(set: $enemysp to $enemysp - 1)(set: $sp to $sp + 1)}The extinguisher misses you.<br>] (elseif: $log is "feindvier")[{(set: $hp to $hp - 1)(set: $enemysp to $enemysp - 1)}You try to evade his swing, but he hits you and leaves a cut.<br>] (elseif: $log is "block")[{(set: $hp to $hp - 0)(set: $sp to $sp + 1)}You block his attack and recover 1 SP.<br>] (elseif: $log is "blockfail")[{(set: $hp to $hp - 1)(set: $sp to $sp + 1)}He overcomes your defense, but you recover 1 SP.<br>]} </div><div class="statusboxparent"><div class="statusbox1">YOU: (if: $hp < 6)[(text-style: "shudder")[$hp] HP](else:)[$hp HP] / $sp SP</div><div class="statusbox2">HIM: (if: $wärterhp < 6)[(text-style: "shudder")[$wärterhp] HP](else:)[$wärterhp HP] / $enemysp SP</div></div> <br> {(if: $runde is "du")[ (link: "$waffe &#10142; 1 SP")[(set: $runde to "feind")(set: $log to (either: "angriff", "angriffzwei", "verfehlt"))(goto: "Fight last guard left first macarena")] (link: "plastic bag &#10142; 3 SP")[(set: $runde to "feind")(set: $log to (either: "angriffbag", "angriffbagzwei", "bagverfehlt"))(goto: "Fight last guard left first macarena")] (if: $inventar contains "acid" and $acid > 0)[(link: "acid &#10142; 0 SP")[(set: $runde to "feind")(set: $log to (either: "acideins", "acidzwei", "acidmiss"))(set: $acid to $acid - 1)(goto: "Fight last guard left first macarena")]] (link: "Kick &#10142; 2 SP")[(set: $runde to "feind")(set: $log to (either: "kickone", "kicktwo", "kickthree", "kickfour"))(goto: "Fight last guard left first macarena")] (link: "Block Attack + recover 1 SP")[(set: $runde to "feind")(set: $log to (either: "block", "blockfail"))(goto: "Fight last guard left first macarena")] ] (elseif: $runde is "feind")[ (link: "He attacks you!")[ (set: $log to (either: "feind", "feindzwei", "feinddrei", "feindvier")) (set: $runde to "du") (goto: "Fight last guard left first macarena")] ] (if: $hp <1)[(goto: "Dead last guard left first macarena")] (if: $sp <0)[(goto: "Dead last guard left first macarena")] (if: $wärterhp <1)[(goto: "Win last guard left first macarena")] (if: $enemysp <0)[(goto: "Win last guard left first macarena")] }The last hit sends you tumbling to the floor. Your vision is clouded. You see a blurry silhouette standing over you. The guard brings down the fire extinguisher on your face, driving your nose bone into your brain. You die. So close. (link: "Return to last checkpoint")[(set: $hp to 30)(goto: "Return to staffroom left first")] [[Main Menu|init]](if: $lastdecisionrightfirst is 1)[You're not taking a risk. You bring the wrench down on his head. Blood spatters across the room. Safe to say he's dead. Out of breath, you fall to your knees. [[Continue|After last fight left first macarena]]](else-if: $lastdecisionrightfirst is 0)[You manage to pull the bag over his head. You kick away his legs. Panicking, he tries to get back on his feet, while his hands frantically try to rip the bag from his head. You pull him over to the guardroom and hit his head against the desk. He goes limp. Out of breath, you watch his body lying before you. Do you want to finish him off or will you show mercy? (link: "You finish him off")[(set: $inhibition to $inhibition -1)(set: $lastdecisionrightfirst to 1)(goto: "Win last guard left first macarena")] (link: "You show mercy")[(set: $lastdecisionrightfirst to 2)(goto: "Win last guard left first macarena")]](else-if: $lastdecisionrightfirst is 2)[He's probably dead anyway. Using the hose from the extinguisher, you tie him to a pipe in the corner of the room. Out of breath, you fall to your knees. [[Continue|After last fight left first macarena]]]After having recovered your breath, you leave the staffroom and go back into the tunnel. You are greeted by the flickering neon lamps of the tunnel. The tension remains high. Your panic status is somewhere at $panikstatus.(if: $inventar contains "cigarettes")[ Good news: You now have cigarettes. If you sense a panic attack, go to &#x2630; and have a smoke to decrease your panic status.](if: $inventar contains "first aid kit" and $adrenalin >0)[ Maybe you should check on your health as well. Consider using an adrenalin shot.] At the end of the tunnel you spot the door you had seen earlier. Brandishing your flashlight, you move forward carefully, ready to engage with any enemy that might emerge from the shadows. (link: "Continue")[(goto: "The dead end left first")]One or two neon lamps have failed. The lighting is quite a bit dimmer here. You still see enough to move forward. You've reached a dead end. In front of you, the tunnel ends in a wall. To your right is a door. It's bigger than the cell doors, and it looks much heavier. Instead of a door handle, it has a push bar, accompanied by a lock. Seems to be a fire-resistant door. Next to the door there's a plate. It is quite dirty, making it illegible. (link-replace: "You wipe off the dirt")[You wipe off the dirt. <span class="ich">EXIT</span> you read. Finally! Relief pours through you. You stop yourself right there. Better not let yourself get carried away. You don't know what to expect beyond the door. They hardly will allow you to simply walk out through the front door... You take a deep breath. You test the push bar. The door budges a little. It's open. [[Carefully, you push the door open|Carefully, you push the door open left first]]]You step into the adjoining room. <span class="ich">Thank God</span> you think. Nobody here. You relax a little. To your left, there's a pane of glass and a door separating this room fron another. The glass is tinted, but you can detect a computer and a telephone. Looks like a control room. To your right, you see storage cabinets lined up against the wall. Ahead of you, you see a steel ladder at the opposite wall, leading up to a hatch in the ceiling. (link-reveal: "The hatch!")[ You feel a shiver down your spine. You can hardly contain your excitement. You breathe in. You breathe out. (link: "You go to the ladder")[(goto: "You go to the ladder")] (link: "You go to the control room")[(goto: "You go to the control room")]]You look up. About two or three yards above you is the hatch door. The way out. You take a deep breath. Then you start climbing up the ladder. (link: "Continue")[(goto: "The Hatch left first macarena")](if: $opencontrolroom is 1)[The key opens the door. You enter the control room. There's a computer and a phone. A phone... (link: "You dial 911")[(set: $opencontrolroom to 2)(goto: "You go to the control room")] (link: "You don't")[(set: $opencontrolroom to 3)(goto: "You go to the control room")] ](else-if: $opencontrolroom is 2)[(set: $911leftfirst to 1)You pick up the phone and start dialing. 9... 1... 1... You hear it dialing. Then a voice comes on: <span class="du">Here is 911, please state the nature of your emergency.</span> You take a deep breath and start talking. You explain you've been abducted and are held captive, that you need help, that you don't know where you are(if: $inventar contains "note with directions")[, but you have some directions that may be helpful.](else:)[, – here the operator tells you not to worry, that the authorities will be in contact with the phone company and they will find you.] The operator tells you to put down the phone and stay where you are and wait for help.<br><br>(link: "Continue")[(set: $opencontrolroom to 4)(goto: "You go to the control room")]](else-if: $opencontrolroom is 4)[You sit down on the chair. You notice the computer screen next to the phone. The screensaver is on: "Clinic 7" in a white font, rotating on a black background. You ask yourself whether you're curious enough to take a look. [[You press any key on the keyboard|You press any key left first]] [[You ignore the computer and go to the ladder|You go to the ladder]]](else-if: $opencontrolroom is 3)[Good idea. At this point, you can't be sure this isn't government. Nowadays you never know how //deep// the deep state will stoop. Better try to escape on your own. You notice the computer screen next to the phone. The screensaver is on: "Clinic 7" in a white font, rotating on a black background. You ask yourself whether you're curious enough to take a look. [[You press any key on the keyboard|You press any key left first]] [[You ignore the computer and go to the ladder|You go to the ladder]]](else:)[The door is locked. (if: $inventar contains "key")[<br><br>You remember the key you have in your pocket.<br><br>(link: "You use the key")[(set: $opencontrolroom to 1)(goto: "You go to the control room")]<br><br>[[You go back to the ladder|You go to the ladder]]](else:)[You have no key. Better not waste any more time.<br><br>[[You go to the ladder]]]]You stare at the small black box next to the ladder right below the hatch door. The digital display shows the word "LOCKED" in red. Above the display is a round little shiny patch. A fingerprint scanner. (if: $inventar contains "thumb")[<span class="ich">The thumb...</span><br><br>You pull the thumb from your pocket. (if: $keepthumb is 1)[This will never work, you tell yourself. He was imprisoned here, too. Why should it work? But then again, while we're at it...](else:)[It's worth a try, you tell yourself.] You apply the thumb to the scanner.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air left first macarena]]](else:)[What are you supposed to do now? You look down. You //could// retrieve a finger from the guard lying below... But you have no knife. (if: $keepthumb is 2)[And there's no point in going back to get the bitten off thumb...]<br><br><span class="ich">What now?</span><br><br>you mumble to yourself, looking at the black box. (if: $keepthumb is 2)[<br><br>(link-replace: "You apply your index finger to the sensor on a whim")[You hear a beep. The display flashes red and shows the word "ERROR".<br><br>(link-replace: "You apply your thumb to the sensor")[You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air left first macarena]]]](else:)[You apply your own thumb to the sensor on a whim.<br><br>You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air left first macarena]]]]](live: 2s)[(goto: "hatchopentwoleftfirst")](live: 2s)[(goto: "hatchopenthreeleftfirst")](live: 2s)[(goto: "hatchopenfourleftfirst")](live: 2s)[(if: $followbob is 1)[(goto: "followed bob outside")](else:)[(goto: "outside one left first")]](if: $autopilot is 1)[Your eyes finally adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound and stand under pines in a countryside you would describe as wet flatwoods. You find your mountain bike where you left it. You get on it and start cycling. [[Continue|Cycling]]](else:)[Your eyes finally adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound and stand under pines in a countryside you would describe as wet flatwoods. (if: $inventar contains "thumb")[<span class="ich">What the...</span><br><br>Before you can mull over what just happened, ](else:)[<span class="ich">What the fuck just happened...?</span><br><br>You look at your thumb. This must have been a malfunction, you tell yourself. There can be no other explanation. While you stand there bewildered, ]you hear the sound of a car behind you. You turn around: A black SUV comes to a grinding halt in front of you. The driver's door opens and a man in a grey suit gets out. You're still far too dazed to be able to say something, let alone react. The man walks up to you and smiles. He has a half-bald head and probably is in his fifties. Underneath his grey, expensive-looking suit, he wears a grey shirt, no tie. You have never seen this man before. <span class="du">Hello $name.</span> [[Continue|After Bob turns up]]](if: $questiontime is 1)[The man furrows his brow, a puzzled smile on his face. He points his hands to his chest. <span class="du">It's me, Bob. What's the matter with you?</span> Bob... Bob... You don't know any damn Bob, but then again, //you don't know anybody...// At least, he's not trying to kill you. (link: "'Why did you call me $name?'")[(set: $questiontime to 5)(goto: "After Bob turns up")]<br><br>(link: "'Were you imprisoned here, too?'")[(set: $questiontime to 6)(goto: "After Bob turns up")] ](else-if: $questiontime is 5)[Bob looks perplexed.<br><br><span class="du">Because it's your fucking name, klutz. Enough with the questions now, shall we get going already?</span><br><br>(link: "Continue")[(goto: "After questiontime")]](else-if: $questiontime is 4)[He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they. Enough with the questions now, shall we get going already? But you do remember I am Bob, don't you?</span><br><br>(link: "Continue")[(goto: "After questiontime")]](else-if: $questiontime is 6)[He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they. Enough with the questions now, shall we get going already?</span><br><br>(link: "Continue")[(goto: "After questiontime")]](else-if: $questiontime is 2)[He looks perplexed.<br><br><span class="du">Because it's your fucking name, klutz. Anything else?</span><br><br>He sounds sarcastic, but you're too bewildered to notice.<br><br>(link: "'Who are you?'")[(set: $questiontime to 3)(goto: "After Bob turns up")]<br><br>(link: "'Were you imprisoned here, too?'")[(set: $questiontime to 4)(goto: "After Bob turns up")]](else-if: $questiontime is 3)[The man furrows his brow, a puzzled smile on his face. He points his hands to his chest. <span class="du">It's me, Bob. What's the matter with you?</span> Bob... Bob... You don't know any damn Bob, but then again, //you don't know anybody...// At least, he's not trying to kill you. He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they. Enough with the questions now, shall we get going already?</span><br><br>(link: "Continue")[(goto: "After questiontime")]](else:)[You stare at him dumbfounded, questions racing through your head. (link: "'Who are you?'")[(set: $questiontime to 1)(goto: "After Bob turns up")] (link: "'Why did you call me $name?'")[(set: $questiontime to 2)(goto: "After Bob turns up")] ]The man in the grey suit who says he's Bob walks back to the car and opens the passenger door. Holding the door, he turns to you, smilingly. (if: $lastdecisionrightfirst is 2)[Something behind Bob catches your eye... The guard you defeated a few moments ago emerges from the hatch. He is bleeding from his wounds, but he seems to have survived. And you suck at knots, obviously. <span class="du">You coming or what?</span> The man in the grey suit seems to be getting impatient. The guard is out of the hatch and is sneaking up on Bob. What should you do? Should you warn him? Should you not? Will you warn him? Or will you not? Bob looks at you suspiciously. <span class="du">What's going on?</span> (link: "You warn Bob")[(goto: "You warn Bob")] (link: "You don't warn him")[(goto: "You don't warn him")]](else:)[<span class="du">Come on, what are you waiting for?</span> You are hesitant. His smile fades. <span class="du">For fuck's sake, we gotta get going!</span> he says. (link: "You walk to the car and get in")[(goto: "You get in car left first")] (link: "You shake your head")[(goto: "You shake your head")]]You walk to the car and get in. Bob closes the door for you. He climbs into the driver's seat. The car jumps forward and you're off. Bob turns and smiles at you. <span class="du">Man, how shitty can a first day on the job get, right?</span> First... day?! What the... <span class="ich">What... what do you mean?</span> He looks at you, frowning, while he navigates the car along a winding dirt track. You explain that you can't remember anything that happened before waking up in the cell next to a dead body. He nods. <span class="du">You mean, like amnesia or something? That sucks...</span> The car turns into an interstate. Bob accelerates once again. <span class="du">Well, I guess you've got some catching up to do. Ask me anything.</span> You ponder. {(set: $ama to (a: "one", "two", "three"))} (link: "'What happened down there?'")[(goto: "What happened down there left first")] (link: "'Why was I here?'")[(goto: "Why was I here left first")] (link: "'Who am I?'")[(goto: "Who am I left first")]You shake your head. Bob squints at you. Grunting exasperated, he closes the door. <span class="du">Ok...</span> he says. While he walks over to you, he pulls a gun from his suit coat. He presses the barrel against your forehead. <span class="du">Be nice and turn around, will you?</span> You turn around. <span class="du">Now get on your knees.</span> You get on your knees. You feel the cold of the barrel at the back of your head. You notice a bicycle leaning against a tree. You think that this is odd. <span class="du">You know, you should've climbed into the car. Not that I care, but I just thought you'd like to know why I am going to kill you before I do it. Answer pertinent questions you might have. You know, an act of courtesy.</span> He cocks his gun. <span class="du">Too late to exchange pleasantries now. Long story short: You fucked up. Goodbye, $name.</span> You're dead before you even hear the sound of the blast. [[The End|The End Left First Bob You don't get in car]] <div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]{(set: $ama to $ama - (a: "two"))}You ask him: <span class="ich">Why was I here?</span> <span class="du">You work here... well... worked here. What did you think the blue kit you were wearing was? Prison uniform?</span> Bob laughs. <span class="du">That's a nurses' uniform. Your job was to care for the donors and assist in surgery, if necessary.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there left first")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here left first")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I left first")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first")]]}{(set: $ama to $ama - (a: "one"))}You ask him: <span class="ich">What happened down there?</span> <span class="du">Well, don't shoot the messenger, but you fucked up big time. You were somewhat distracted when you opened a cell. You were overpowered by the donor, and he was able to open adjoining cells and help other donors out, and, well, from there it escalated. I made it out in time, but you got into an infight and were locked up in a cell. Unfortunately, due to emergency mode, I couldn't reopen the hatch.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there left first")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here left first")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I left first")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first")]]}{(set: $ama to $ama - (a: "three"))}You ask him: <span class="ich">Who am I?</span> <span class="du">You're a harvester for one of our independent contractors. I assisted in vetting you. Let's just say I am the serpent that showed you the tree. You started as a scout for our program, then you were promoted to trapper and... Oh, you mean what your name is? $name. $name Parker.</span> {(if: $ama contains "one")[(link: "What happened down there?")[(goto: "What happened down there left first")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "Why was I here?")[(goto: "Why was I here left first")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "Who am I?")[(goto: "Who am I left first")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first")]]}You have to let that sink in. Bob looks at you. <span class="du">You really can't remember anything, can you? Well, let me give you a little more background.</span> You're speeding along the highway. The ocean is to your left. <span class="du">My employer is Ryye Corp., who, among other things, run the Michael Stone Sr. Hospitals. We offer our premium clients elite health care... doesn't ring a bell? Well, ok, let's start from the beginning.</span> [[Bob starts from the beginning left first]]<span class="du">So we have this app for every smartphone that you can monitor your health with. It's called AESQL.APP, you know, like the greek... No? Nothing? It's funny, it's a play on words... Man, amnesia makes you a real killjoy, you know that?</span> You remember the smartphone in your pocket. You pull it out... But it didn't survive your quest. The screen is broken; it doesn't turn back on. <span class="du">Anyway, the app comes free of charge, as does the accompanying gadget. You use it to pee on or prick your arm to get a blood sample, and the data is transferred to the app, and you get daily updates about your blood sugar, cholesterol, stuff like that. And if there's anything to worry about, you get a push alert that you should see a doctor. That's all in the free version. Now you know what they say: if the product is free, you're the product.</span> Bob laughs. He seems to be nervous. He's playing with his necklace. <span class="du">So there's this In-App-Purchase. Costs an insane amount of money for a yearly subscription, but if you sign up, well, you're all set healthwise. Healthcare as a service, basically. I mean, you don't just get your health monitored. When you're ill, you get preferred treatment, a single bedroom in our exclusive clinics, you get the best doctors in the world, but the best thing is: you're not the product.</span> Why is he telling you all this, you ask yourself, while you watch the ocean passing by. <span class="du">You see, our service includes exclusive access to our transplant list. Yeah, our very own transplant list. Through the data of our app, we know where to find the perfect donor. Hell, we have hundred million users and we know the blood type of every single one of them. So when one of our subscribers to our premium health care plan needs a kidney or liver or something, well, we know where to find the perfect donor. And that's where your enterprise comes into play as an independent contractor. I mean, it's obvious that our company can't be connected to a venture some may call illegal. So you provide this invaluable service. You find and harvest the donor.</span> The car takes an exit ramp and leaves the highway. Bob notices that you are looking at your scar. <span class="du">Don't worry. You weren't harvested. You got your appendix taken out a long time ago.</span> He laughs. <span class="du">We target young, healthy people who have one big problem: they're basically poor. You see, when you're young and fit, money is not a health issue. Our donors are those who don't have the money to stay healthy beyond youth. As they age, their perfect bodies will go to shit. I mean, what a waste, right? Instead of letting perfectly fine bodies deteriorate, we tap the full potential and let these people contribute to society more than they could ever dream of. Hey, don't look at me like that. You were perfectly fine with it when you heard working with us came with a free first-year membership.</span> The car approaches a lonely beach. <span class="du">If we're totally honest, your fuckup today was just the last straw. Ryye Corp has been increasingly dissatisfied with your enterprise. It's not about today at all.</span> The car comes to a halt. You look out of the window. No single person in sight. You have no idea where you are. You grab for the smartphone in your pocket and pull it out. But it was destroyed in one of your fights. You look back to Bob. He is pointing a gun at you. <span class="du">Get out.</span> he says smilingly. Shocked, you comply. He follows you around the car. Bob offers you a cigarette. Then he lights one up for himself. <span class="du">You see, actually, it's about ethics in health care. I mean, for fuck's sake. Amputating tongues because you're fed up with the screaming and are paranoid they might snitch if they get away? No lights? Macarena torture? What's with you guys and this Guantanamo shit? Sure, you're harvesting them for their body parts, but they're still people, you know. Have a little respect.</span> He shakes his head, while you stare at his gun in horror. <span class="du">Even trash like you must've heard about how treating cattle better improves the quality of meat. We're talking first-class health care here. Ryye Corp. can absolutely not endorse transplanting donated organs that come with fucking PTSD on the side. Our clients trust us to provide outstanding product.</span> He throws away his cigarette. <span class="du">You see, here's the thing. Maybe you have amnesia. Maybe you don't. Who knows. What I know is that my employer just can't afford loose ends. You get that, right?</span> You watch in disbelief as he approaches you and points the gun to your head. <span class="du">By the way, despite everything, I am to convey Ryye Corp.'s appreciation for your work so far. Unfortunately, your career with us ends today, as does your premium membership with our health services, obviously.</span> He cocks his gun and smiles warmly. <span class="du">You're terminated.</span> You're dead before the gun makes a sound. (link: "The End")[(goto: "The End Bob Left first")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]The guard applies a choke hold to Bob. Bob is completely taken by surprise and cannot prevent the guard from disarming him: The guard pulls a gun from Bob's suit coat. Before he is able to use it, Bob manages to free himself from the grip. He rams his elbow into the guard's solar plexus. The guard moans and lets go; Bob jumps over the hood of the car and runs past the trees into the wetlands. The guard follows Bob with his eyes while he points his gun at you. He turns to you, glowering. He approaches you slowly, the hand with the gun outstretched, shivering, his lips pursed. Instinctively, you raise your hands. [[He growls and cocks the gun]]<span class="ich">Behind you!</span> Bob spins around, just in time for the attack of the guard, who is startled by Bob's quick reaction. Bob punches the guard in the throat with his left fist and pounds his solar plexus with the other fist. The guard emits a hollow moan which is interrupted by Bob kicking his shin. The guard goes down on his knees. Bob grabs him by the head and makes his neck snap. The guard collapses. Breathing heavily, Bob wipes his brow and turns to you. <span class="du">Thank you, very much appreciated.</span> He points to the door of the car. <span class="du">Shall we?</span> (link: "You walk to the car and get in")[(goto: "You get in car left first")] (link: "You shake your head")[(goto: "You shake your head")]He stares angrily at you. You stare back at him. His head turns, he gazes after Bob, whose silhoette disappears between the trees into the wetlands. The guard curses silently and lowers the gun. Then he sprints off to follow Bob beyond the pines. You take a look around. The car is still running. You walk over to the driver's side and climb in. You put the gear in Drive. The car starts rolling. You remember the smartphone in your pocket. You pull it out... But it didn't survive your quest. The screen is broken; it doesn't turn back on. Your mind is blank. Since you left the hatch, you seem to have been running on autopilot. You're simply functioning. You're in shock, in denial, all at the same time. Somehow, you reach an interstate. You follow it. A motorcade of black SUVs with blue and red lights flashing wildly passes you in the opposite lane. You take note of the cars, but continue driving down the interstate. You don't know how much time has passed, when the interstate ends and you are forced to take a few turns. You leave the car at a hotel. You cross the lawn and find yourself on the waterfront, on a beach, overlooking the sea. You sit down in the sand and stare at the water. Somewhere in your head are questions, a lot of questions. But for now, they are drowned out by the sound of waves kissing the sand. You light up a cigarette and lay back. [[The End|The End on the beach]]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]The screensaver disappears and a greenish interface lights up. [[You take a closer look.|Computer Start Screen left first]]{(set: $computer to 1)(set: $computermacarena to 1)}<div class="arenabox"><div class="fightlog">Welcome! You are here: Main Menu<br><br>(link: "1. Work Plan")[(goto: "Work Plan left first")]<br>(link: "2. Operation Schedule")[(goto: "Operation Schedule left first")]<br>(link: "3. Surveillance Storage")[(goto: "Security Camera Storage left first")]<br>(link: "4. Exit")[(goto: "Exit Computer")]</div></div>You decide to stop wasting time. [[You go to the ladder]]<div class="arenabox"><div class="fightlog">You are here: Work plan<br><br>(weekday:), (month-day:).<br><br>Surgeon: Dr. Rashid Nouripour<br>Nurses: Brian Crawford, Greg Lesnikov, $name Parker (First day!!!)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first")]</div><div class="arenabox"><div class="fightlog">You are here: Operation Schedule<br><br>(weekday:), (month-day:).<br><br>Donor #3: Liver Transplant (Bob will be taking care of shipment)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first")]</div><div class="arenabox"><div class="fightlog">You are here: Storage of Surveillance footage<br><br>(weekday:), (month-day:).<br><br>The storage system saves the past six hours of surveillance. Press Playback button to review footage on TV screens.<br><br>(link: "&#x25b6; Play-back last six hours")[(goto: "footage playback")]</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first")]</div>You pause the playback. You stare at the screen in dismay. The person on the screen staring back at you, the newcomer on the mountain bike, is you. {(if: $zigarettenschachtel > 0 and $inventar contains "cigarettes")[With trembling hands you light up a cigarette and take a deep drag. You feel shivers going down your spine.](else:)[You feel shivers going down your spine.]} <span class="ich">What the f...</span> You press play and watch in horror, as you descend into the hatch... You see yourself walking down the tunnel... going into the staffroom... You fast forward, press play again... You see yourself coming out of the locker room, in your inmate's uniform... and you realize: it's not an inmate's uniform. It's a nurse's kit. You weren't an inmate. You were a nurse. //You worked here.// You sit back down on the chair, trembling, in shock. You stare at the screens with glassy eyes, barely registering the events unfolding: how you assist the surgeon in prepping the patient on the table and taking instruments he doesn't need; how you go to a cell with food and are overpowered by the inhabitant in a //dark blue overall//; how the prisoner in the overall manages to free the others; how you get into a fight with two of them and are locked into a cell where you kill your opponent with a surgical scissor, slip on the blood and smash your head on the floor... You press PAUSE. You stare at yourself with glassy eyes. You have no idea how much time passes as you sit there paralyzed. (link: "Continue")[(goto: "after playback two left first")](if: $911leftfirst is 1)[There's a massive bang. The next moment, a stun grenade lights up next to you, but you're so shocked that you don't even budge. Dazed, you see SWAT officers coming down the ladder. They approach you, shouting //something//. You hardly hear anything. There's this insidious beeping noise in your ear, obscuring every other sound. They grab you and transport you out of the hatch. While you are pulled up the ladder, you see yourself on the screen, lying on the floor of your cell where you eventually woke up... It's pandemonium outside. A helicopter soars above you, black SUVs are lined up on the field road, cars from the Sheriff's department next to them. Medics approach you and cover you in a blanket. You are put in an ambulance while the medics examine you. An FBI agent stands next to them, asking you questions. But you're completely numb, unable to respond. A police officer draws closer and whispers something in the ear of the FBI agent. The smile she put on is wiped off her face. Finally, she draws her gun and points it at you, screaming... The medics step away. Through the noise in your ear, you hear her yelling: <span class="du">YOU HAVE THE RIGHT TO REMAIN SILENT!</span> A sheepish grin creeps into your face. You wouldn't know what to say anyway. (link: "The End")[(goto: "The End 911 after playback left first")]](else-if: $lastdecisionrightfirst is 2)[A shadow falls on you. You look up. Still stupefied with horror, you are unable to move, as the guard you thought you had successfully tied up looms over you. He lifts the pipe wrench that lay next to you. You stare at him. Your mind is a blank. You witness what happens while feeling completely detached. What happens is that he brings down the wrench on your head, and your final thought a splitsecond before the iron meets your skull is that there is one particular word that rhymes with //head//. (link: "The End")[(goto: "The End guard kills you")]](else:)[After a while, you get up. Running on autopilot, you go to the ladder and start climbing. You stare at the small black box next to the ladder right below the hatch door. The digital display shows the word "LOCKED" in red. Above the display is a round little shiny patch. A fingerprint scanner. [[Continue|After Footage Autopilot]]]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 5s)[(goto: "The End")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")](link-replace: "You apply your index finger to the sensor")[(set: $autopilot to 1)You hear a beep. The display flashes red and shows the word "ERROR".<br><br>(link-replace: "You apply your thumb to the sensor")[You hear a beep. Then a click. The display turns green and shows the word "UNLOCKED". Above you, the hatch door starts lifting slowly.<br><br>[[All of a sudden, you feel a draught of air left first macarena]]]]You leave the dirt track and cycle across the wet lands. The sun is shining. The sky is blue. You get stuck in the marsh. You leave your bike behind and continue on foot. You pass a small lake and sit down on the embankment. You gaze across the lake. You remember the smartphone in your pocket. You pull it out... But it didn't survive your quest. The screen is broken; it doesn't turn back on. Minutes pass, maybe hours, when the water is suddenly stirred. An alligator swims towards you. It stops a yard or two away.(if: $gator is 1)[<br><br><span class="ich">Hello, Mr. Gator.</span>]<br><br>You stare at each other. <span class="ich">It's ok</span> you say. Then the gator closes in for the kill. [[The End|The end after autopilot]]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]<div class="shotwrap"><span class="shot">BANG!</span></div> (live: 3s)[(goto: "Bang Two")]<div class="shotwrap"><span class="shot">BANG!!!</span></div> (live: 2s)[(set: $panikstatus to 8)(goto: "After Bang")]You freeze, paralyzed from shock. The two gunshots reverberate from beyond the door. You feel your panic increasing. [[You try reducing your panic by breathing]] [[You give in to the surging panic]](if: (either: 0,1,2,3) is 0)[(text-style: "shudder")[You're hyperventilating. Your panic is increasing. Slow down!<br>]<br>(set: $panikstatus to $panikstatus + 1)(if: $panikstatus > 9)[Oh no! Here comes a [[panic attack|You give in to the surging panic]]!](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|You try reducing your panic by breathing]]]](else:)[Good job! Continue breathing slowly till you've calmed down.<br><br>(set: $panikstatus to $panikstatus - 1)(if: $panikstatus < 6)[You have [[calmed down|Calmed down after shots]].](else:)[Your panic status is at $panikstatus.<br><br>[[Breathe|You try reducing your panic by breathing]]]]You are unable to move. You are shaking. [[You blackout.]]You are finally able to move. You get a tight grip of your pipe wrench, ready to face whatever is beyond the door. (link-reveal: "You hear steps...")[ You feel a single drop of sweat rolling down the side of your forehead. (link: "As the door opens, you raise your wrench")[(goto: "door opens to bob")]]Darkness. (live: 5s)[Somewhere in the distance: light. (live: 5s)[(goto: "wake up to bob left first no macarena")]]The door opens and you lunge forward. (live: 5s)[<span class="du">Hey!</span> You stop dead in your tracks. A man in a grey suit with a half-bald head stands before you, his hands raised defensively. <span class="du">It's me, Bob. What's the matter with you?</span> You look at him with big eyes, the wrench still raised, uncertain what you should do. The man who claims to be Bob looks at you irritated. <span class="du">What, are you a fucking plumber now? Take the damn thing down, jamook.</span> //Why on earth does he pretend to know you?// It seems to dawn on him that something is off. <span class="du">You don't recognize me?</span> He starts laughing. <span class="du">Like, what'd they call it... Amnesia?</span> You hesitantly lower your wrench. Bob shakes his head and laughs. <span class="du">Jesus, they must have really roughed you up, eh?</span> Your head is spinning. Your sight falls upon the room behind Bob... Two dead guards in a pool of blood... Your eyes go glassy. //Hey...// //Hey...// <span class="du">Hey!</span> Bob flicks his fingers. [[You look at him]]](stop:)(if: $followbob is 1)[You stop in front of the corpses and stare at them. <span class="du">Yeah, it's a fuckin slumber party.</span> says Bob impatiently. <span class="du">Come on!</span> You step over the bodies and walk over to the ladder. Bob gives you a nod, indicating you can go first. You put your foot on the first spoke and look up. There's a blue circle above you. A blue sky! You're free! You climb the ladder and pass a fingerprint scanner. But you hardly notice it. All you are interested in is leaving this cursed place. (link: "Leave the hatch")[(goto: "All of a sudden, you feel a draught of air left first macarena")]](else-if: $followbob is 2)[Bob approaches the steel ladder. You tiptoe into the room, your wrench raised. Your aim is to incapacitate him first and then decide what to do next. (link-reveal: "Close in on Bob")[ Bob turns around and pulls a gun from his suit coat. <span class="du">For fuck's sake, $name.</span> He gives you a reproving look, as he points his gun at you. <span class="du">On the other hand, this does make things easier.</span> He cocks his gun. You're dead before you hear the sound of the blast. [[The End|The End Left First No Macarena No Panic]]]](else:)[<span class="du">Seriously, you remember nothing?</span> Bob looks at his watch. <span class="du">We better get going, but we can catch up along the way.</span> He turns around and starts walking towards something that looks like a hatch with a steel ladder. <span class="du">You coming?</span> Your head is in a whirl. What should you do? Trust him? Or try to overpower him? (link: "You follow him to the hatch")[(set: $followbob to 1)(goto: "You look at him")] (link: "You sneak up on Bob and try to overpower him")[(set: $followbob to 2)(goto: "You look at him")]]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]The sudden light of the world outside blinds you temporarily, but your eyes quickly adjust. The sun is shining. The sky is blue. You are outside. You have left the underground compound and stand under pines on a field road in a countryside you would describe as wet flatwoods. Bob emerges from the hatch. He closes it from the outside. You discover a black SUV parked a few yards away. Bob opens the passenger door and motions to you to get in. [[You climb in|Get in car with Bob]]Bob jumps into the driver's seat and starts the car. He kicks in the gear. The car starts moving down the field road as Bob accelerates. He turns and smiles at you. <span class="du">Man, how shitty can a first day on the job get, right?</span> (link: "Continue")[(goto: "AMA left first no macarena")]<span class="ich">What... what do you mean?</span> Bob eyes you from the side. <span class="du">You're serious... You really don't remember...</span> You explain that you can't remember anything that happened before waking up in the cell next to a dead body. He nods. <span class="du">Well then, ask me anything.</span> The car turns into an interstate. Bob accelerates once again. In the opposite lane, you see a motorcade of black SUVs with blue and red lights flashing. You ponder. {(set: $ama to (a: "one", "two", "three"))} (link: "'What happened down there?'")[(goto: "What happened down there left first no macarena")] (link: "'Why was I here?'")[(goto: "Why was I here left first no macarena")] (link: "'Who am I?'")[(goto: "Who am I left first no macarena")]{(set: $ama to $ama - (a: "one"))}You ask him: <span class="ich">What happened down there?</span> <span class="du">Well, don't shoot the messenger, but you fucked up big time. You were somewhat distracted when you opened a cell. You were overpowered by the donor, and he was able to open adjoining cells and help other donors out, and, well, from there it escalated. I made it out in time, but you got into an infight and were locked up in a cell. Unfortunately, due to emergency mode, I couldn't reopen the hatch.</span> {(if: $ama contains "one")[(link: "'What happened down there?'")[(goto: "What happened down there left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "'Why was I here?'")[(goto: "Why was I here left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "'Who am I?'")[(goto: "Who am I left first no macarena")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first no macarena")]]}{(set: $ama to $ama - (a: "two"))}You ask him: <span class="ich">Why was I here?</span> <span class="du">You work here... well... worked here. What did you think the blue kit you were wearing was? Prison uniform?</span> Bob laughs. <span class="du">That's a nurses' uniform. Your job was to care for the donors and assist in surgery, if necessary.</span> {(if: $ama contains "one")[(link: "'What happened down there?'")[(goto: "What happened down there left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "'Why was I here?'")[(goto: "Why was I here left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "'Who am I?'")[(goto: "Who am I left first no macarena")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first no macarena")]]}{(set: $ama to $ama - (a: "three"))}You ask him: <span class="ich">Who am I?</span> <span class="du">You're a harvester for one of our independent contractors. I helped your boss vet you. You started as a scout for our program, then you were promoted to trapper and... Oh, you mean what your name is? $name. $name Parker.</span> {(if: $ama contains "one")[(link: "'What happened down there?'")[(goto: "What happened down there left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "two")[(link: "'Why was I here?'")[(goto: "Why was I here left first no macarena")]<br><br>](else:)[{}]}{(if: $ama contains "three")[(link: "'Who am I?'")[(goto: "Who am I left first no macarena")]<br><br>](else:)[{}]}{(if: not ($ama contains "one" or "two" or "three"))[(link: "Continue")[(goto: "After AMA left first no macarena")]]}You have to let that sink in. Bob looks at you. <span class="du">A little background may help.</span> You're speeding along the highway. The ocean is to your left. <span class="du">I represent Ryye Corp., who, among other things, run the Michael Stone Sr. Hospitals. We offer our premium clients elite health care... still doesn't ring a bell? Well, ok, let's start from the beginning.</span> [[Bob starts from the beginning|Bob starts from the beginning AMA left first no macarena]]<span class="du">So we have this app for every smartphone that you can monitor your health with. It's called AESQL.APP, you know, like the greek... No? Nothing? It's funny, it's a play on words... Man, amnesia makes you a real killjoy, you know that?</span> You remember the smartphone in your pocket. You pull it out... But it didn't survive your quest. The screen is broken; it doesn't turn back on. <span class="du">Anyway, the app comes free of charge, as does the accompanying gadget. You use it to pee on or prick your arm to get a blood sample, and the data is transferred to the app, and you get daily updates about your blood sugar, cholesterol, stuff like that. And if there's anything to worry about, you get a push alert that you should see a doctor. That's all in the free version. Now you know what they say: if the product is free, you're the product.</span> Bob laughs. He seems to be nervous. He's playing with his necklace. <span class="du">So there's this In-App-Purchase. Costs an insane amount of money for a yearly subscription, but if you sign up, well, you're all set healthwise. Healthcare as a service, basically. I mean, you don't just get your health monitored. When you're ill, you get preferred treatment, a single bedroom in our exclusive clinics, you get the best doctors in the world, but the best thing is: you're not the product.</span> Why is he telling you all this, you ask yourself, while you watch the ocean passing by. <span class="du">You see, our service includes exclusive access to our transplant list. Yeah, our very own transplant list. Through the data of our app, we know where to find the perfect donor. Hell, we have hundred million users and we know the blood type of every single one of them. So when one of our subscribers to our premium health care plan needs a kidney or liver or something, well, we know where to find the perfect donor. And that's where your enterprise comes into play as an independent contractor. I mean, it's obvious that our company can't be connected to a venture some may call illegal. So you provide this invaluable service. You find and harvest the donor.</span> The car takes an exit ramp and leaves the highway. Bob notices that you are looking at your scar. <span class="du">Don't worry. You weren't harvested. You got your appendix taken out a long time ago.</span> He laughs. <span class="du">We target young, healthy people who have one big problem: they're basically poor. You see, when you're young and fit, money is not a health issue. Our donors are those who don't have the money to stay healthy beyond youth. As they age, their perfect bodies will go to shit. I mean, what a waste, right? Instead of letting perfectly fine bodies deteriorate, we tap the full potential and let these people contribute to society more than they could ever dream of. Hey, don't look at me like that. You were perfectly fine with it when you heard working with us came with a free first-year membership.</span> The car approaches a lonely beach. <span class="du">If we're totally honest, your fuckup today was just the last straw. Ryye Corp has been increasingly dissatisfied with your enterprise. It's not about today at all.</span> The car comes to a halt. You look out of the window. No single person in sight. You have no idea where you are. You grab for the smartphone in your pocket and pull it out. But it was destroyed in one of your fights. You look back to Bob. He is pointing a gun at you. <span class="du">Get out.</span> he says smilingly. Shocked, you comply. He follows you around the car. Bob offers you a cigarette. Then he lights one up for himself. <span class="du">You see, actually, it's about ethics in health care. I mean, for fuck's sake. Amputating tongues because you're fed up with the screaming and are paranoid they might snitch if they get away? No lights? Macarena torture? What's with you guys and this Guantanamo shit? Sure, you're harvesting them for their body parts, but they're still people, you know. Have a little respect.</span> He shakes his head, while you stare at his gun in horror. <span class="du">Even trash like you must've heard about how treating cattle better improves the quality of meat. We're talking first-class health care here. Ryye Corp. can absolutely not endorse transplanting donated organs that come with fucking PTSD on the side. Our clients trust us to provide outstanding product.</span> He throws away his cigarette. <span class="du">You see, here's the thing. Maybe you have amnesia. Maybe you don't. Who knows. What I know is that my employer just can't afford loose ends. You get that, right?</span> You watch in disbelief as he approaches you and points the gun to your head. <span class="du">By the way, despite everything, I am to convey Ryye Corp.'s appreciation for your work so far. Unfortunately, your career with us ends today, as does your premium membership with our health services, obviously.</span> He cocks his gun and smiles warmly. <span class="du">You're terminated.</span> You're dead before the gun makes a sound. (link: "The End")[(goto: "The End Bob left first no macarena")]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")](if: $crawl is 1)[You start crawling away but quickly run into a wall. <span class="du">Hey, hey, hey...</span> He raises his hands. <span class="du">Calm down, for fuck's sake.</span> Breathing heavily, you stare at him. [[Continue|Meet Bob Blackout left first no macarena]]](else-if: $crawl is 2)[Before you even touch his skin, he grabs your hands and slams you back to the floor. He's stronger than you. <span class="du">Easy there...</span> You're pinned to the ground. You signal that you give up. <span class="du">Let's calm the fuck down, shall we?</span> He relaxes his grip. You crawl back and lean against the wall. [[Continue|Meet Bob Blackout left first no macarena]]](else:)[You're lying on the cold floor. Again. You open your eyes. Everything's blurry. You blink. Your eyes start focusing. A man crouches next to you. His head is half-bald. His grey suit looks expensive. He has a smile on his face. <span class="du">Hello $name.</span> (link: "You try to crawl away from him")[(set: $crawl to 1)(goto: "wake up to bob left first no macarena")] (link: "You try to choke him")[(set: $crawl to 2)(goto: "wake up to bob left first no macarena")]](if: $questiontime is 1)[The man furrows his brow, a puzzled smile on his face. He points his hands to his chest. <span class="du">It's me, Bob. What's the matter with you?</span> Bob... Bob... You don't know any damn Bob, but then again, //you don't know anybody...// At least, he's not trying to kill you. (link: "'Why did you call me $name?'")[(set: $questiontime to 5)(goto: "Meet Bob Blackout left first no macarena")]<br><br>(link: "'Were you imprisoned here, too?'")[(set: $questiontime to 6)(goto: "Meet Bob Blackout left first no macarena")] ](else-if: $questiontime is 5)[Bob looks perplexed.<br><br><span class="du">Because it's your fucking name, klutz. Enough with the questions now, shall we get going already?</span><br><br>(link: "Continue")[(goto: "After questiontime left first no macarena")]](else-if: $questiontime is 4)[He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they. But you do remember I am Bob, don't you?</span><br><br>(link: "Continue")[(goto: "After questiontime left first no macarena")]](else-if: $questiontime is 6)[He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they.</span><br><br>(link: "Continue")[(goto: "After questiontime left first no macarena")]](else-if: $questiontime is 2)[He looks perplexed.<br><br><span class="du">Because it's your fucking name, klutz. Anything else?</span><br><br>He sounds sarcastic, but you're too bewildered to notice.<br><br>(link: "'Who are you?'")[(set: $questiontime to 3)(goto: "Meet Bob Blackout left first no macarena")]<br><br>(link: "'Were you imprisoned here, too?'")[(set: $questiontime to 4)(goto: "Meet Bob Blackout left first no macarena")]](else-if: $questiontime is 3)[The man furrows his brow, a puzzled smile on his face. He points his hands to his chest. <span class="du">It's me, Bob. What's the matter with you?</span> Bob... Bob... You don't know any damn Bob, but then again, //you don't know anybody...// At least, he's not trying to kill you. He laughs.<br><br><span class="du">Jesus, they really messed you up down there, didn't they.</span><br><br>(link: "Continue")[(goto: "After questiontime left first no macarena")]](else:)[You stare at him dumbfounded, questions racing through your head. (link: "'Who are you?'")[(set: $questiontime to 1)(goto: "Meet Bob Blackout left first no macarena")] (link: "'Why did you call me $name?'")[(set: $questiontime to 2)(goto: "Meet Bob Blackout left first no macarena")] ]<span class="ich">I... I don't remember anything.</span> He eyes you suspiciously. He stares you in the eyes for what seems like an eternity. Then he gets up and holds out his hand to you. <span class="du">Let me show you something.</span> [[You get up and follow him]]You pass through the door marked EXIT into a room that seems to be, well, a kind of lobby for this compound. At the other end of the room is a ladder leading to a hatch. It is open. You see light pouring in. But you are distracted by the sight in front of you. Two dead guards lie on the floor in a pool of blood. Their faces are disfigured from the gun shots to their head. You stare at them transfixed. <span class="du">Yeah, it's a fuckin slumber party. Get in here, will you?</span> Your thoughts are interrupted. Bob shows you into a detached space which turns out to be a control room: There are TV screens showing footage from the surveillance cameras in the compound; there is a phone; there is a computer. Bob pulls back the chair and tells you to sit down. You follow his instructions. <span class="ich">What now?</span> <span class="du">Just press any key.</span> You turn to the computer. The screensaver is on: "Clinic 7" in a white font, rotating on a black background. [[You press any key|Press any key left first no macarena]]The screensaver disappears and a greenish interface lights up. [[You take a closer look.|Computer Start Screen left first no macarena]]{(set: $computer to 1)(set: $computermacarena to 2)}<div class="arenabox"><div class="fightlog">Welcome! You are here: Main Menu<br><br>(link: "1. Work Plan")[(goto: "Work Plan left first no macarena")]<br>(link: "2. Operation Schedule")[(goto: "Operation Schedule left first no macarena")]<br>(link: "3. Surveillance Storage")[(goto: "Security Camera Storage left first no macarena")]<br>(link: "4. Exit")[(goto: "Exit Computer left first no macarena")]</div></div>Bob shakes his head. <span class="du">Continue looking.</span> [[You return to the menu|Computer Start Screen left first no macarena]]<div class="arenabox"><div class="fightlog">You are here: Work plan<br><br>(weekday:), (month-day:).<br><br>Surgeon: Dr. Rashid Nouripour<br>Nurses: Brian Crawford, Greg Lesnikov, $name Parker (First day!!!)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first no macarena")]</div><div class="arenabox"><div class="fightlog">You are here: Operation Schedule<br><br>(weekday:), (month-day:).<br><br>Donor #3: Liver Transplant (Bob will be taking care of shipment)</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first no macarena")]</div><div class="arenabox"><div class="fightlog">You are here: Storage of Surveillance footage<br><br>(weekday:), (month-day:).<br><br>The storage system saves the past six hours of surveillance. Press Playback button to review footage on TV screens.<br><br>(link: "&#x25b6; Play-back last six hours")[(goto: "footage playback")]</div><br>(link: "Back to main menu")[(goto: "Computer Start Screen left first no macarena")]</div>You pause the playback. You stare at the screen in dismay. The person on the screen staring back at you, the newcomer on the mountain bike, is you. {(if: $zigarettenschachtel > 0 and $inventar contains "cigarettes")[With trembling hands you light up a cigarette and take a deep drag. You feel shivers going down your spine.](else:)[You feel shivers going down your spine.]} <span class="ich">What the f...</span> You press play and watch in horror, as you descend into the hatch... You see yourself walking down the tunnel... going into the staffroom... You fast forward, press play again... You see yourself coming out of the locker room, in your inmate's uniform... and you realize: it's not an inmate's uniform. It's a nurse's kit. You weren't an inmate. You were a nurse. //You worked here.// You sit back down on the chair, trembling, in shock. You stare at the screens with glassy eyes, barely registering the events unfolding: how you assist the surgeon in prepping the patient on the table and taking instruments he doesn't need; how you go to a cell with food and are overpowered by the inhabitant in a //dark blue overall//; how the prisoner in the overall manages to free the others; how you get into a fight with two of them and are locked into a cell where you kill your opponent with a surgical scissor, slip on the blood and smash your head on the floor... You press PAUSE. You stare at yourself with glassy eyes. (link: "Then you turn to Bob")[(goto: (either: "scarefour left", "after playback two left first no macarena"))]<span class="du">Surprise!</span> says Bob, waving with jazz hands. <span class="ich">But...</span> Bob looks at his watch. <span class="du">Well, we're out of time.</span> He pulls a gun from his suit coat and points it at your forehead. <span class="du">Goodbye, $name.</span> You're dead before you hear the blast of the gun. [[The End|The End left first no macarena]]<div class="shotwrap"><span class="shot">THE END</span></div> (live: 6s)[(goto: "The End")]THANK YOU FOR PLAYING AMERICAN ANGST! <hr> How about discovering a different ending? Begin again and... (link: "Replay")[(save-game: $_autosave_slot, "not-a-real-save") (goto: "langgate")] <hr> (link: "Leave a Review")[(goto: "Review")] (link: "Credits")[(goto: "Credits")] (link: "Main Menu")[(goto: "init")]CREDITS <hr> <b>Written by</b> Misha Verollet <b>Twine development, Artwork and CSS by</b> Misha Verollet <b>THANK YOU:</b> My girlfriend for her love and support | Charlie the dog for all the cuddles | My Beta Testers for beta testing | Chris Klimas for creating Twine | sgranade for his Twine autosave system | ddall1 for their combination lock tutorial | Gersande La Flèche for her inventory system tutorial | u/nodrugsinvolved for providing a combat system I could expand on (I will be making the enhanced combat system available as open source shortly) | Markus Siering for his Simple CSS smartphone mockup template | www.textures4photoshop.com and Pixabay for additional images used And, of course, thank YOU, <b>Player</b>! Follow me on Twitter: (link: "@m3g1dd0")[(gotoURL: "http://twitter.com/m3g1dd0")] (link: "Main Menu")[(goto: "init")]ABOUT THIS GAME <hr> Imagine a horror novel where you get to make the choices and decide how the story plays out: Welcome to American Angst, a Text-based Multiple-choice Survival Horror game with multiple endings, RPG elements, turn-based combat and more. Your objective: survive and find the exit. INSTRUCTIONS <hr> The first time you start the app, you will be launched straight into the story. Following the first few minutes of the game, you will be able to access the Main Menu via the inventory. With every new session of the app you are then taken to the Main Menu first, where you can choose to resume your autosaved game, start a new one or explore the bonus content. As you progress through the story, you will be faced with decisions. Practically every choice you make will impact the story in a minor or major way. You will collect items – your inventory and stats are accessible via &#x2630; in the header. When you encounter an enemy, you will fight them in turn-basec combat. You'll have to be economical with your attacks and use your Stamina Points wisely. You're aware that if your Health Points drop to zero HP, it's over for you, and without any SP left you're defenseless. Each attack costs SP. But don't worry: If an enemy attack fails, you gain SP; and in some fights, you will be able to actively recover SP. This game employs an autosave and checkpoint system. In the likely event of dying in combat, you are respawned at the last checkpoint thanks to quantum physics, multiple timelines and dimensions, you know, shit like that. Your progress is saved automatically. When interrupting a session, you can simply quit the game and close the window. The save state can be accessed by clicking RESUME SAVED GAME in the Main Menu. If you wish to start afresh, please click NEW GAME. (link: "Credits")[(goto: "Credits")] (link: "Main Menu")[(goto: "init")]American Angst is my first game. I welcome constructive criticism as well as praise, naturally. If you would like to review the game, that would be very much appreciated. (link: "Review on Steam")[(gotoURL: "http://store.steampowered.com/app/721300/American_Angst_Steam_Deluxe_Edition/")] (link: "Review on itch.io")[(gotoURL: "http://m3g1dd0.itch.io/americanangst")] (link: "Credits")[(goto: "Credits")] (link: "Main Menu")[(goto: "init")](live: 250ms)[(goto: "Mensch")](live: 150ms)[(goto: "weiter rechts zwei")](live: 150ms)[(goto: "Examine Cell Left First")](live: 500ms)[(goto: "after playback two left first no macarena")](live: 500ms)[(goto: "after playback two")](live: 175ms)[(goto: "blue light left first 2")](live: 175ms)[(goto: "Ausgang Zuerst Rechts")](live: 200ms)[(goto: "Aufenthaltsraum untersuchen left first")](live: 250ms)[(goto: "OP")](live: 4s)[(goto: "langgate")] <div class="divimg"><img src="images/310.png"></div> <span class="small"><p style="text-align: center">PRESENTS</p></span> <iframe src="images/arenabackground.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/arenabackground_2.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/arenabackground_3.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scaresix.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scarefive.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scarefour.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scarethree.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scaretwo.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scareone.jpg" frameBorder="0" width="1" height="1"></iframe><iframe src="images/scarefive.jpg" frameBorder="0" width="1" height="1"></iframe>(live: 5s)[(goto: "init")]You don't feel like running into an unpleasant surprise. Your hesitation is warranted. But then again... Do you really have an option? What if this is the exit? Why else would it have been guarded with a frigging chain? There must be //something// important behind these doors... You sigh. (link: "You try opening the double door")[(set: $storage to 1)(goto: "You try opening the double door")]The vending machine has the size of a drinks dispenser, but looks a bit different. Instead of a glas front that lets you preview its goods there's an LED touch display. The name of the vending machine company is printed in bold letters across the front: <div style="width: 100%; height: auto; padding: 30px; margin-top: 5px; margin-bottom: 5px; background: #42f474; color: #d937e8; font-family: 'Arial', sans-serif; font-weight: 700; text-transform: uppercase; font-size: 2em;">LOOOTBOXX INC.<br>RANDOM SURPRISE IT & ELECTRONICS</div> You touch the display. A dancing smiley starts repeating a mantra for a few seconds. <span class="du">May I surprise you? May I surprise you? May I surprise you?</span> You touch the OK button. The smiley explains the different surprise gifts the machine dispenses: small gadgets, snacks, drinks or toys. The manual instructs you to insert money. You remember the loose change on the table. (link: "Insert money")[(goto: "Insert money")] (link: "You return to exploring the staffroom")[(goto: "Du kehrst in den Aufenthaltsraum zurück")](if: $scaredof is "spiders")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine, the sound of something falling through it. You go down on your knees and frisk the compartment. <span class="ich">Damn!</span> Your giftbox didn't fall down completely. You try to reach into the machine. You can feel the box, but you fail to pry it free. You realize your hand is stuck in the machine. Like, real stuck. You pull, but the metal cuts into your skin. <span class="ich">Oh, come on...</span> You push, you pull, but your arm doesn't budge. (link-replace: "Continue")[Suddenly, you feel a tingling sensation on the skin of your hand. As if //something//... lots of //somethings// were crawling down your arm. The feeling spreads across your arm, down your arm. Your heart is racing. Paralyzed, you stare at the spot where your arm protrudes (link-reveal: "from the compartment.")[ And then you watch in horror as hundreds of tiny black spiders scuttle across your arm into the open, covering your skin in a pulsating black like a sleeve unrolling itself. It feels like they're everywhere, on your skin, under your skin, crawling straight into you. You frantically pull on your right arm while you brush off the hordes of spiders with the other. Into the resulting gap crawls the mother of the spiders, a beast spanning the thick of your forearm, while her children travel under your shirt, onto your chest, making their way to your neck. Panic sets in. Pushing against the machine with your legs, you manage to free your arm, ripping of shreds of skin in the process. Bleeding all over the floor, you run over to the kitchen counter, dousing your arm in water, flushing the spiders down the drain, brushing the remaining monsters of your body into the maelstrom of water and blood. You see the mother trying to get away with a remnant of her children. You stomp on them, ridding the room of their existence. Then you cower down on the floor, shivering, crying, until the feeling of spiders on you subsides. When you feel better, you get up and continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück")]]]](if: $scaredof is "clowns")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine, the sound of something falling through it. You go down on your knees, frisk the compartment and produce a small parcel. On it is the illustration of a clown with a spiral spring coming out of his ass. <span class="ich">A frigging Jack in the box</span> you smile sardonically. No idea whether you were afraid of clowns prior to your head injury, but the smile of that damn clown on the box sure does make you feel uneasy. At least no nasty surprise in store for you, since the packaging gave everything away already. (link-replace: "You let the Jack in the Box appear")[<span class="du">Haha! Haha! Haha!</span> The clown jumps out. An audio effect plays a hellish laugh. You're about to smile (link-reveal: "when...")[ ...out of the box emerges a swarm of moths. A good dozen moths fly into your face, swirling around your head. You scream in terror, waving the moths away. Then you feel something on your hand. Looking down, you lay eyes on moth larvae creeping out of the box onto your hand. Whimpering, you run over to the kitchen counter, throwing the box in the sink, drowning the larvae in the water, while the clown from the jack in the box shakes back and forth, his laughter slowly dying down, as the water compromises the electronics. <span class="du">Haha! Haha! Haawr Haawwwr... Horr...</span> Breathing heavily, you take a moment to recover. Then you continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück")]]]](if: $scaredof is "darkness")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine. You crouch down. Suddenly, everything dies down. The music stops, the machine lights go out, //all lights go out//, you stand in total darkness and see nothing. (link-reveal: "You tense up.")[ <span class="ich">Stay calm...</span> you tell yourself, closing your eyes. You concentrate on breathing. You've been through this before. It's probably just a power outage. Everything will be fine. (link-replace: "Everything will be fine.")[<span class="du">Hello!</span> The sudden voice makes you wince. You open your eyes. You're bathed in bluish light. Looking up, you see the machine's display has turned back on. You get up. <span class="du">There you are.</span> The screen displays the pixelated, glitchy head of a guard – if you're not mistaken, it's the head of the guard you encountered when trying to leave the cell. He has a smile on his pixel face. His voice crackles. When he speaks, it sometimes changes into a dissonant melody. <span class="du">I think we got off on the wrong footing, don't you think?</span> Your mouth is dry. You try to say something, but you can't. You're speechless. <span class="du">Would you do me a favour?</span> He continues talking: <span class="du">My wires need to be fixed. Please go over to the kitchen and get a knife. I politely ask you to cut open your abdomen, take out your colon – a yard or two should suffice – and use it to repair my wires. Does that sound fair?</span> //Is this happening?// <span class="du">Come on. You owe me. Will you do me this little favor, $name?</span> In this very moment, the lights come back on and the pixel face disappears, making room for the familiar smiley. <span class="du">May I surprise you? May I surprise you? May I surprise you?</span> The machine starts rattling, you hear something falling into the compartment. You stoop and retrieve your surprise: an eerily familiar soda bottle, the same one you found in your cell. At least it's full. You're sweating, you're shivering. But you shake it off. Your mind must be playing tricks on you. Are you starting to go insane? Better move on. You decide to continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück")]]]]The vending machine has the size of a drinks dispenser, but looks a bit different. Instead of a glas front that lets you preview its goods there's an LED touch display. The name of the vending machine company is printed in bold letters across the front: <div style="width: 100%; height: auto; padding: 30px; margin-top: 5px; margin-bottom: 5px; background: #42f474; color: #d937e8; font-family: 'Arial', sans-serif; font-weight: 700; text-transform: uppercase; font-size: 2em;">LOOOTBOXX INC.<br>RANDOM SURPRISE IT & ELECTRONICS</div> You touch the display. A dancing smiley starts repeating a mantra for a few seconds. <span class="du">May I surprise you? May I surprise you? May I surprise you?</span> You touch the OK button. The smiley explains the different surprise gifts the machine dispenses: small gadgets, snacks, drinks or toys. The manual instructs you to insert money. You remember the loose change on the table. (link: "Insert money")[(goto: "insert money left first")] (link: "You return to exploring the staffroom")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")](if: $scaredof is "spiders")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine, the sound of something falling through it. You go down on your knees and frisk the compartment. <span class="ich">Damn!</span> Your giftbox didn't fall down completely. You try to reach into the machine. You can feel the box, but you fail to pry it free. You realize your hand is stuck in the machine. Like, real stuck. You pull, but the metal cuts into your skin. <span class="ich">Oh, come on...</span> You push, you pull, but your arm doesn't budge. (link-replace: "Continue")[Suddenly, you feel a tingling sensation on the skin of your hand. As if //something//... lots of //somethings// were crawling down your arm. The feeling spreads across your arm, down your arm. Your heart is racing. Paralyzed, you stare at the spot where your arm protrudes (link-reveal: "from the compartment.")[ And then you watch in horror as hundreds of tiny black spiders scuttle across your arm into the open, covering your skin in a pulsating black like a sleeve unrolling itself. It feels like they're everywhere, on your skin, under your skin, crawling straight into you. You frantically pull on your right arm while you brush off the hordes of spiders with the other. Into the resulting gap crawls the mother of the spiders, a beast spanning the thick of your forearm, while her children travel under your shirt, onto your chest, making their way to your neck. Panic sets in. Pushing against the machine with your legs, you manage to free your arm, ripping of shreds of skin in the process. Bleeding all over the floor, you run over to the kitchen counter, dousing your arm in water, flushing the spiders down the drain, brushing the remaining monsters of your body into the maelstrom of water and blood. You see the mother trying to get away with a remnant of her children. You stomp on them, ridding the room of their existence. Then you cower down on the floor, shivering, crying, until the feeling of spiders on you subsides. When you feel better, you get up and continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]]](if: $scaredof is "clowns")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine, the sound of something falling through it. You go down on your knees, frisk the compartment and produce a small parcel. On it is the illustration of a clown with a spiral spring coming out of his ass. <span class="ich">A frigging Jack in the box</span> you smile sardonically. No idea whether you were afraid of clowns prior to your head injury, but the smile of that damn clown on the box sure does make you feel uneasy. At least no nasty surprise in store for you, since the packaging gave everything away already. (link-replace: "You let the Jack in the Box appear")[<span class="du">Haha! Haha! Haha!</span> The clown jumps out. An audio effect plays a hellish laugh. You're about to smile (link-reveal: "when...")[ ...out of the box emerges a swarm of moths. A good dozen moths fly into your face, swirling around your head. You scream in terror, waving the moths away. Then you feel something on your hand. Looking down, you lay eyes on moth larvae creeping out of the box onto your hand. Whimpering, you run over to the kitchen counter, throwing the box in the sink, drowning the larvae in the water, while the clown from the jack in the box shakes back and forth, his laughter slowly dying down, as the water compromises the electronics. <span class="du">Haha! Haha! Haawr Haawwwr... Horr...</span> Breathing heavily, you take a moment to recover. Then you continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]]](if: $scaredof is "darkness")[Neon lights on the frame of the machine start blinking. A happy little tune plays, and on the display, stylized gift boxes rotate. The rotation slows down and a gift box is highlighted under fanfare sounds. At the bottom, neon lights indicate that your surprise can be expected any minute now to fall into the compartment concealed by the flap door. You hear rattling inside the machine. You crouch down. Suddenly, everything dies down. The music stops, the machine lights go out, //all lights go out//, you stand in total darkness and see nothing. (link-reveal: "You tense up.")[ <span class="ich">Stay calm...</span> you tell yourself, closing your eyes. You concentrate on breathing. You've been through this before. It's probably just a power outage. Everything will be fine. (link-replace: "Everything will be fine.")[<span class="du">Hello!</span> The sudden voice makes you wince. You open your eyes. You're bathed in bluish light. Looking up, you see the machine's display has turned back on. You get up. <span class="du">There you are.</span> The screen displays the pixelated, glitchy head of a guard – if you're not mistaken, it's the head of the guard you encountered when trying to leave the cell. He has a smile on his pixel face. His voice crackles. When he speaks, it sometimes changes into a dissonant melody. <span class="du">I think we got off on the wrong footing, don't you think?</span> Your mouth is dry. You try to say something, but you can't. You're speechless. <span class="du">Would you do me a favour?</span> He continues talking: <span class="du">My wires need to be fixed. Please go over to the kitchen and get a knife. I politely ask you to cut open your abdomen, take out your colon – a yard or two should suffice – and use it to repair my wires. Does that sound fair?</span> //Is this happening?// <span class="du">Come on. You owe me. Will you do me this little favor, $name?</span> In this very moment, the lights come back on and the pixel face disappears, making room for the familiar smiley. <span class="du">May I surprise you? May I surprise you? May I surprise you?</span> The machine starts rattling, you hear something falling into the compartment. You stoop and retrieve your surprise: an eerily familiar soda bottle, the same one you found in your cell. At least it's full. You're sweating, you're shivering. But you shake it off. Your mind must be playing tricks on you. Are you starting to go insane? Better move on. You decide to continue (link: "exploring the room.")[(goto: "Du kehrst in den Aufenthaltsraum zurück left first")]]]]