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# How to make exits with aliases, work on the nav compass?

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asked Mar 29 in Authoring by anonymous
edited Mar 29 by Dannii

I'm having a lot of difficulty getting my exits to display non-generic information.

My game takes place in several contexts one of which is space, which is directionally agnostic.
My ship is oriented along the west-east axis, but I don't want my exits to be labeled that, since those directions don't exist in context.

I DO want my directional compass buttons to work.
Therein lies the problem.

I can alias my exit as "hallway" with a prefix "into the" but that disables the North arrow, despite the direction type being Northdirection.

I want to be able to navigate with compass arrows, but have the game understand and display the exit by name, without any directional qualifiers.

"You can go into the hallway" rather than "You can go north" (But still understanding that it IS north)

Is there a way to get this?

- quest
- aliases

## 1 Answer

0 votes
answered Mar 30 by hegemonkhan (161 points)

Jay on the quest site's forum posted a solution for this question:

http://forum.textadventures.co.uk/viewtopic.php?f=10&t=5135&p=35582#p35577

it's Jay's post, not mine, he's one of the really good programmers + with using Quest.

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