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# How can I modify or create new status panes?

+1 vote
50 views
asked Apr 11 in Authoring by Sciver (23 points)

I want to modify the panes on the right of the Quest user interface.
I'd like it to display some extra information, or images, or something of that nature.

For example I'd like to show an icon next to items in the inventory, or to display a portrait of the character in the status pane.

I can't seem to track down what actually sends any of the CSS or JS info to them however. (In fact, some of the style IDs listed in the HTML Helper don't seem to appear in any quest files at all according to a mass file search!)

I've also been considering attempting some semblance of a healthbar, but I'll get to that later, once I actually figure out how to do anything at all to the panes.

The most important thing is, I'd like to be able to inject different things based on Quest object attributes, so just setting up static styles for the panes won't be enough.

Even if it's nothing more than using square bullet points for some objects and diamond ones for others, it would be a start.

- quest
- interface
- css
- panes

## 1 Answer

0 votes
answered Apr 12 by hegemonkhan (161 points)
edited Apr 12 by hegemonkhan

This is beyond what I can code so far, so I don't know how you modify the panes, but here's a link on how to add new panes:

http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3789

and here's some links, which may (or not) aid you in modifying the panes:

http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3405
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3583
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3393
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3517
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=5111
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4822
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4747
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4410
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4681
http://forum.textadventures.co.uk/viewtopic.php?f=18&t=4243

also, you can try:

opening up quest's 'cores.aslx' files in the quest folder with a text software (notepad, wordpad, notepad++, and etc), and trying to find the code you need.

or within quest's GUI~Editor:

in the lower right, click on 'Filter' -> click on 'Show Library Elements' (so it is checked~toggled on) -> then up above in the left side's 'tree of stuff', you can now see the built-in stuff as light grey text, try to find the code you're looking for in it.

general quest basic usage, useful links:

http://forum.textadventures.co.uk/viewforum.php?f=18 (more guides: Libraries and Code Samples)

The Quest Wiki Pages:

http://docs.textadventures.co.uk/quest/
http://docs.textadventures.co.uk/quest/upgrade_notes.html
http://docs.textadventures.co.uk/quest/scripts/request.html
http://docs.textadventures.co.uk/quest/asl_requirements.html
http://docs.textadventures.co.uk/quest/tutorial/
http://docs.textadventures.co.uk/quest/guides/
http://docs.textadventures.co.uk/quest/elements/
http://docs.textadventures.co.uk/quest/types/
http://docs.textadventures.co.uk/quest/functions/ (category order)
http://docs.textadventures.co.uk/quest/functions/index_allfunctions.html (alphabetical order)
http://docs.textadventures.co.uk/quest/scripts/
http://docs.textadventures.co.uk/quest/guides/using_lists.html
http://docs.textadventures.co.uk/quest/using_dictionaries.html
http://docs.textadventures.co.uk/quest/scopes.html
http://docs.textadventures.co.uk/quest/types.html
http://docs.textadventures.co.uk/quest/elements/type.html
http://docs.textadventures.co.uk/quest/elements/object.html
http://docs.textadventures.co.uk/quest/attributes/parent.html
etc etc etc

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