<!--
	Title: Scorpion's Tale: Enchanter: As Told by Scorpia
	Author: Scorpia
	Source: Computer Gaming World, v4(3)
	Date: Jun 1984
	Transcription by Steve Derby
-->

<img class="float-left" src="/public/img/articles/cgw-scorpions-tale-enchanter/scorpions-tale-enchanter.png" alt="Scorpion's Tale Banner">

Back from the depths of space at last, I see! Well, your
favorite chair (and brew!) is waiting; you'll need a breather
before embarking on your next journey: an adventure into the
realm of magic and wizardry, a trip to the world of
... the *Enchanter*!

So there you are, spellbook in hand, fresh from a summons from
the mighty Circle of Enchanters, wondering if
you should have listened to Momma and gone into
alligator-wrestling. Fear not! While destroying the evil and
powerful Krill is no mean feat, it only looks impossible!
However, time passes in this game rather quickly, so you
best get a move on (no, NOT west!).

Before you go running off to the castle, it's a good idea
to check out the countryside very thoroughly. You're going to
be needing food and drink, and Krill is not noted for
his hospitality to his enemies. So stock up on supplies while
you can. Then, it's off to see the Wizard! Well, perhaps not
quite. There ARE one or two things you need to do before
you finally have a showdown with Krill. The first one is getting
into the castle itself, but that isn't hard. Check your
spells, because that's all you'll have to rely on in this game,
and you should have the gate open in no time. Once inside,
take your time and explore the environs carefully. You'll
want to find a comfy place to spend a night or two; who
knows, you might even have some sweet dreams as well!
Actually, you can sleep just about anywhere, but some
places are better than others.

As you map out the castle and adjacent areas, you will
come across a number of strange creatures. Some are
helpful, some hostile, and a few are only red herrings. The
general rule of thumb is: if you can't do anything
with/about it, forget it. Just remember it's important to talk
to the animals!

On your way to your confrontation with Krill, you will
be picking up a few scrolls. Almost all will be useful to you
in one way or another, so Gnusto them as you find them.
Of course, not all the scrolls will be easy to come by! For
instance, there's a scroll in the Control Room that seems
impossible for you to obtain safely. Naturally, it's also one
of the most important spells in the game. How can you get
it? Well, you'll need a little help from a friend. Think about
it, slowly, and the answer may come to you.

Then there's that box in the closet! All tied up with
magical string, and no apparent way of getting it open.
You're just dying to know how to get rid of the string, right?
Well, think sharp, and don't be afraid to make a sacrifice
or two on this one! While we're still talking about
mysterious objects, there's that jeweled egg in one of the
towers (shades of Zork I!). There's two ways of getting it
open, but both will produce the same result, namely confetti.
Don't be alarmed, you have some friends who can
help you with this problem as well.

There are also some very interesting places in the castle,
as well. The dungeon, for instance, should be given a
good look. The Gallery is another room that bears close
examination. However, you will probably want to stay out of
the temple, at least for now. And then there's everyone's
favorite, the Guarded Door. You'll get by with a little help
from your (slightly greedy) friend.

Everyone always wants to know about the Translucent
Rooms. The first thing to do is look at the book in the
library; it makes for informative reading. Then you need
a map and something to doodle with. Once you have those,
it's a matter of careful timing, so you might want to plan
your moves out ahead of time. It's best to save the game
first, though, or you might find yourself branded a menace
to society!

Another problem everybody asks about are the Endless
Stairs. Well, they really are endless! You could go up or
down them for hours and hours, and not get anywhere.
Which means, of course, there's a lot more here than meets
the eye! This, in fact, is the last puzzle of the game to solve
before meeting Krill. The solution is a long and complex
one. Before you do anything, however, you might want to
memorize a few spells, just in case. You never know what
might happen!

So, at last you stand in Krill's sanctum! Of course, you'll
have to take care of a couple of his friends before you can
deal with the wizard himself. But if you came properly
prepared, that shouldn't be too hard. In fact, if you've gotten
this far, you probably have the means of banishing Krill
once and for all. And there's no margin for error here, no
time to lose; wait too long, and you'll miss your chance to
save the world. So cast your spells carefully!

Ah, victory! However, don't go sitting on your laurels just
yet, my friend! There's more work to be done, as you'll find
out next time, when you move up to the rank of.... *Sorcerer*!
While you worry about that, I'll give out some
miscellaneous clues to other adventure problems that have
some people stumped.

<hr style="width: 50%">

**ADVENTURE:** Can't do anything with the snake?
You'll get past with some help from a little friend. **BLADE
OF BLACKPOOLE:** Carnivorous plant giving you fits?
Find something it wants to eat, and be sweet about it. **INFIDEL:**
Can't get the scales straight? It helps to be in your
cups. **WIZARD AND THE PRINCESS:** So you have no
money for the peddler? Somewhere, over the....

<p style="text-align: center;"><strong>** IMPORTANT NOTE! **</strong></p>

Once again, my mailing address has changed (don't groan!). This
one, however, should last quite awhile longer than the others! The
new address is:

Scorpia&nbsp;&nbsp;&nbsp;P.O. Box 338&nbsp;&nbsp;&nbsp;Gracie Station NY NY 10028

In the meantime, if you sent mail to the other address (the one
given in my Starcross column), don't worry; that box will be good
until the end of June. Sorry for all the switching around, but things
should be stable from now on. Thanks for your patience! (And don't
forget you can reach me on the Source at User ID ST 1030, and on
CompuServe page GAM-310)
