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	Title: (CRITICALLY SPEAKING..COMMODORE 64) Planetfall
	Source: Computer Entertainer, v2(9)
	Date: December 1983
	Transcription by Steve Derby
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**PLANETFALL (NA / ⭐⭐⭐⭐⭐) from** *INFOCOM*, is a humorous
text adventure which begins aboard the Stellar Patrol Starship Feinstein.
You joined the Patrol to find adventure, and you've found it --
your duties consist of scrubbing floors and getting demoted. Things
get better though as your ship is destroyed and you escape just in
time to crash land on a deserted planet. Actually, the planet does
have one inhabitant of a sort -- Floyd, an enthusiastic but not-too-bright
robot that you find in an empty laboratory building. With
Floyd's help, you must set about unravelling the mysteries concerning
the planet. Specifically, where are the people and what happened
to them? Floyd doesn't prove to be much help since he prefers
playing hide-and-seek over helping you explore, but he is occasionally
useful. Almost everything requires an access card to be used, and
each access card is different. As a result, a lot of your time is spent
tracking down access cards to various devices.

## A Fine Adventure

Unlike most adventure games, you must have food, water, and
sleep in order to survive, so these become your first priorities. Like
all other Infocom games, Planetfall accepts complete sentences as
input, making gameplay more realistic. While the game is billed as
being humorous (and rightly so), the events which transpire have
a serious side as well. This game is not as hard as other Infocom
adventures, but it is every bit as intriguing as far as the puzzles and
situations are concerned. If you've never tried a text adventure
before, this is a good one to start with. (also available for Apple,
Atari; disk)

Recommended (MSR $49.95)
