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	Title: (WHAT'S IN STORE: SOFTWARE REVIEWS) Enchanter
	Author: James Delson
	Source: Family Computing, v2(8)
	Date: August 1984
	Transcription by Steve Derby
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HARDWARE REQUIREMENTS: Apple II Series, 32K (disk). Also for Atari, Commodore,
IBM PC/PCjr, TI-99/4A, and TRS-80 Models I/III/4.<br>
MANUFACTURER: Infocom<br>
PRICE: S49.95<br>

Your hands tremble with the excitement of the moment as you break
the seal on the parchment document. Lo! Here are the words of
some powerful and ancient magic users, commanding you, a fledgling
enchanter, to undertake a most dangerous and exciting quest. Using
only the spells you know and those you discover on your travels, you
must seek out and vanquish the ultimate caster of evil. Here, in Infocom's
*Enchanter*, good can only triumph over evil if you have the
patience and will to prevail.

This is yet another text-only adventure from the folks who gave us
the *Zork* series, *Suspended*, and a host of other games for the nimble
of mind and fleet of finger. No hand/eye skills required here. Nothing but
your imagination, a pad and pencil to map your way and uncover the
numerous puzzles, and clues that will ultimately steer you towards
your goal.

I would have preferred accompanying pictures to illustrate the journey.
But plumbing the depths of their player/readers' imaginations (with
out the help of on-screen pictures) is what has put Infocom on the map.
*Enchanter* is a stimulating mental exercise that conjures up images of
wizards and creatures that have been lurking in my subconscious
ever since I read Tolkien and the Brothers Grimm.

Like all Infocom games, *Enchanter* is difficult to breeze through. Take
your time and try to work with a group of people so several minds can
work at unraveling all the clues and puzzles together. Playtesters had
different opinions of the game — many missed the visual stimuli, while others
were unfazed by the screens full of text. If you haven't tried this
breed, *Enchanter* would make a good introduction. Appropriate for
ages 12 and up.
