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	Title: (A Walkthru) Spellbreaker
	Author: Mark Revesman
	Source: QuestBuster, v3(9)
	Date: September 1986
	Transcription by Steve Derby
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It's a good idea to learn all spells more than once since they don't always work.
Whenever a spell is mentioned here, you must cast it until it works. [This is not a
problem with the BLORPLE spell or when you have the "magic" cube.] It is vital to
keep track of which cube is which, accomplished by writing on them with the
burin. The zipper is used for storage. Unless in imminent danger, sleep almost
anywhere [except the bazaar] when tired. Brackets indicate accumulated score.

Read book. Learn LESOCH. Wait until people are changed to lizards. South. Take
fish and bread. South. LESOCH. Take cube [25]. Read book [40]. Learn
BLORPLE. BLORPLE cube. Frotz knife. East. Write "earth" on cube.
South.

Take Zipper. Open zipper [50]. Enter zipper. Take flimsy scroll (GIRGOL) spell
[60]. Exit zipper. Learn BLORPLE. BLORPLE "earth" cube. Down. Down.
Wait until roe carries you to nest.

Take stained scroll (CASKLY spell) [70]. GNUSTO CASKLY. Learn BLORPLE.
BLORPLE "earth cube." South. Take dirty scroll (THROCK) [80]. GNUSTO
THROCK. Up. Up or take rock until avalanche starts. GIRGOL. Up. Up. Up.
Up. Take coin. West Learn CASKLY. CASKLY hut Take cube [105]. Learn
BLORPLE. BLORPLE cube.

South. Write "soft" on cube. Take weed. Take weed. Learn BLORPLE. BLORPLE
"earth" cube. West. Learn THROCK. North. Plant weed. THROCK weed.
Down. Take dusty scroll (ESPNIS) [115] and box [125]. Up. South. Gnusto
ESPNIS. Open box. Take cube [150]. Learn BLORPLE. BLORPLE cube. Learn
BLORPLE. Drop all except fish. South. Drop fish. Take cube. Take bottle.
BLORPLE cube. Open bottle. Take damp scroll (LISKON) [160]. Take all.
GNUSTO LISKON.

North. Write "water" on cube. Learn BLORPLE. BLORPLE "earth" cube. East.
North. Learn LISKON. LISKON serpent. North. North. Learn MALYON. Learn
ESPNIS. MALYON idol. Wait. ESPNIS idol. Wait. If idol turns to basalt with his
mouth <u>closed</u>, repeat the MALYON-ESPNIS sequence until he falls asleep with
mouth <u>open</u>· Climb idol. Take cube. [185]. Learn BLORPLE. BLORPLE cube.

North. Take white scroll (TINSOT) [195]. Learn BLORPLE. BLORPLE cube.
GNUSTO TINSOT. West Write "air" on cube. East. Buy blue carpet. Offer 300.
Offer 400. Offer 500. Drop red carpet. Take blue carpet [205]. West. Learn
BLORPLE. BLORPLE "water" cube. North. Learn TINSOT (at least three
times). Put all except knife in zipper. Close zipper. TINSOT water. TINSOT
water. Wait. Wait. Wait. TINSOT water. Climb on ice floe. Open trap door. Up.
Take cube [230]. (You never need to BLORPLE this cube; if you want to do so,
do it later. To identify it, write "bones" on cube.) East. North.

REZROV cabinet Take moldy book. [240]. Open zipper. Take spell book.
Learn CASKLY. CASKLY moldy book [255]. (SNAVIG spell). GNUSTO
SNAVIG. South. West. Up. Take carpet Drop carpet. Sit on carpet. Fly.
Learn BLORPLE. West. West. West. West. Down. Stand up. Take cube. [280].
BLORPLE cube. South.

Write "string" on cube. Show string cube to Belboz. Answer question he asks with
"baseball cards" included in game. (You will get the key.) [305]. Show "string"
cube to Belboz. Learn BLORPLE. BLORPLE "water" cube. Learn SNAVIG.
Learn BLORPLE. Take bread. Drop all except bread South. Drop bread.
SNAVIG grouper. Down. Wait until you become human again. Take all ("water"
cube and cube) [330]. Up. BLORPLE "water" cube.

Take all. North. Learn BLORPLE. BLORPLE cube. West. Write "light" on
cube. Learn TINSOT. TINSOT lava fragment. Take lava fragment. Learn
BLORPLE. BLORPLE "water" cube. North.

Learn LISKON. Put all except knife in zipper. Close zipper. LISKON self. Enter
outflow. West. Take cube [355]. West. Up. Open zipper. Take book. Learn
BLORPLE. BLORPLE cube. North. Write "change" on cube. Take compass
rose [365]. Learn BLORPLE. BLORPLE "change" cube. West

Put compass in carving. Take compass rose. (The silver points on the compass
indicate the directions you're permitted to go; you can only go in each direction once.
Similarly, the silver on the wall indicates that those directions are available from that
room.) North. Touch compass to west wall. West. Touch compass to northeast
wall. Northeast. Touch compass to northwest wall. Northwest. REZROZ
alabaster. West.

Take cube [390]. Learn BLORPLE. BLORPLE cube. South. Write "noplace"
on cube. Give lava fragment to rock. Climb on rock. (You are in a 3 x 3 matrix,
with one comer cut at a diagonal; you must go around this diagonal comer.) Rock,
west. Rock, northeast. Chase the other rock; you will now be able to catch it.
Once you're with the brown-eyed rock, jump to brown-eyed rock. Take cube [415].
Learn BLORPLE. BLORPLE cube.

Down. Write "dark" on cube. LearnSNA VIG. Learn BLORPLE. Drop all
except "dark" cube. (This is a good place to save.) Down. SNAVIG grue. Down.
Climb pillar. Take cube [440]. Wait until you're human again. BLORPLE "dark"
cube. Down.

Take all. Learn BLORPLE. BLORPLE cube. North. Write "fire" on cube. Take
box. Put "fire" cube in box. Take "fire" cube. Throw box at outcropping. Learn
BLORPLE. BLORPLE "fire" cube. East. Take box. Take cube [465]. (This is the
magic cube; just holding it increases the power of your spells--but it must be in
your direct possession, not in the zipper.) Write "magic" on cube. Learn BLORPLE.
BLORPLE "noplace" cube. East. Learn BLORPLE. Learn JINDAK three times.
(Here's another good place to save.) REZROV door. North.

<p class="center"><a href="/library/questbusters-spellbreaker-walkthru-part-2">&gt;&gt;&gt; To be concluded next month. &lt;&lt;&lt;</a></p>
