<!--
	Title: (CRITICALLY SPEAKING..COMMODORE 64) Enchanter
	Source: Computer Entertainment, v2(9)
	Date: December 1983
	Transcription by Steve Derby
-->

**ENCHANTER (NA / ⭐⭐⭐⭐⭐)** is a magical text adventure set in
a desolate land dominated by the evil warlock Krill. You have been
chosen to confront Krill because you are the least experience
enchanter the circle could find and, therefore, the least likely to attract
his attention. You must journey to Krill's castle along and discover
his secrets. Along the way, you find scrolls containing magic spells
which you can learn and use in various ways. You only learn fou
spells at a time. One spell allows you to turn things (including yourself)
into newts, which another spell will open any locked object. Some
spells are too powerful to be used, since they will attract attention
to you. Once you get into Krill's castle, you must watch your step,
as there are many ways to die, most very unpleasant! Hopefully,
by the time you find Krill, you will be powerful and experienced
enough to defeat him.

## Totally Involving

At times, it's easy to forget that you're playing a game -- we found
ourselves cringing whenever there were approaching footsteps. The
tension builds as your search continues, wondering what lies around
the next corner to challenge your slowly building powers. The
gameplay is totally involving, and the situations encountered are
challenging, to say the least. This is definitely one game you can't
put down. One hint -- use the save feature whenever you encounter
a potentially dangerous situation. That way, if you get killed, you
can restore the game rather than having to start over. (also available
for Apple and Atari; disk)

Recommended (MSR $49.95)
