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	Title: Inside Look at Game Development
	Source: The New Zork Times, v3(1)
	Date: Winter 1984
	Transcription by Steve Derby
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Here at Infocom, we try to get as many people as possible involved in
the game development process in order to create a smorgasbord of
ideas. Our theory is that "too few cooks create a noisome stew." In
fact, we frequently even invite characters from the games to our
development sessions. Here's a transcript made from a recording of
one such session:

MARC BLANK: We need to start working on a new game.

DIMWIT FLATHEAD: It must have two hundred thousand rooms, four
million takeable objects, and understand a vocabulary of every single
word ever spoken in every language ever invented.

WIZARD OF FROBOZZ: Fantastic.

MONICA: Not on your life, flatbrain. Not with the crew of two-bit
programmers we've got around this dump!

BLANK: I think we ought to analyze the situation.

SGT. DUFFY: With all due respect, sir, I don't think I can take the situation
to the lab.

FROBOZZ: Fiddlesticks.

FLOYD: Enough talking! Let's play hider-and-seeker!

FLATHEAD: And it must be 600 thousand million billion megabytes
and take up 37 truckloads of floppy disks…

BLANK: Maybe if we could start by settling on a genre.

GURTHARK-TUN-BESNAP: I don't know the word "genre."

BLANK: That is, fantasy, sci-fi, mystery…

MONICA: The only mystery around here is how you ever got to be VP,
gnurd.

FLATHEAD: ...and the packages will be made of solid gold and platinum…

KRILL: I can't use multiple direct objects with the verb "made."

BLANK: Maybe we should schedule another meeting…

FROBOZZ: Friday.
