<!--
	Title: (New On The Charts) Planetfall
	Author: Faye Zuckerman
	Source: Billboard
	Date: 25 August 1984
	Transcription by Steve Derby
-->

*A weekly feature spotlighting a new title on Billboard's computer software
or video games chart.*

<p class="center" style="font-weight: bold;">PLANETFALL<br>
	#20 Home Entertainment</p>

<img class="float-left-narrow" src="/public/img/articles/bb-new-on-the-charts-planetfall/planetfall-cover.jpg" alt="Planetfall cover">

Infocom's unique form of computer software, dubbed interactive fiction,
is exemplified in this science fiction text adventure. The adventure
commences through written commands between the user and the computer;
at no time do graphics appear.

"That's why it's called interactive fiction," says a spokesman for the
Massachusetts firm. "It's like interacting with a novel, taking control of
each character's destiny. The user is left to visualize action."

According to Steve Meretzky, the author of "Planetfall," it's the player
involvement and challenge that have brought this title success. He describes
it as "a puzzle incorporating many of the rooms and objects found
in other Infocom adventures."

In "Planetfall," the main character is an an Ensign Seventh Class who is
marooned on what is believed to be a desolate planet. The only noticeable
inhabitant is a robot named Floyd.

During game play, Floyd provides comic relief and an occasional hint to
help the user get back on the right track. "Eventually," says Meretzky,
"the user learns that the entire population of the planet is trapped in suspended
animation. You (the user) must figure out how to awaken the
inhabitants."

Infocom's products are said to contain a proprietary form of artificial
intelligence that was developed by the company's founders. The 27-year-old
Meretzky, an MIT graduate, was hired on at Infocom as a
game tester a few years ago. He started designing "Planetfall" in September,
1982 and one year later saw the release of his game, described as a
cross between "Suspended" and "Star Cross," two other titles from
the firm.

In two years, "Planetfall" has sold about 100,000 copies. It retails for
$40. Ages 14 to adult are the primary target audience for the game.
Part of the title's success rides on its innovative packaging, containing
background reading and props pertaining to game action. Giardini/Russell,
a Boston advertising firm, works with Infocom to put together
its packaging.

Says Infocom's Marc Blank: "Sometimes the packaging takes
longer to develop than the software. True, the packaging is an important
marketing/sales tool, but we have made the information in the packages
an integral part of the game. It sets the mood."