<!--
	Title: (Walkthrough) Return to Zork
	Author: Paul Shaffer
	Source: Questbusters, #107
	Date: 1993
	Transcription by Steve Derby
-->

**General**<br>
Take pictures of every location and every character. Ask everyone you
talk with about all your inventory and all photos.

**Getting Down the River**<br>
Behind lighthouse, cut vines with knife (inventory). Tie planks with
vine. Use raft.

**West Shambar**<br>
At Mayor's, read all files in cabinet.

**Getting into the school**<br>
At hardware store, take crank and empty box. At school, strike bell
with crank. Talk to Ms. Peepers (getting notebook)

**Gift Shop**<br>
Go behind mill and take yellow key on ground. Go to gift shop
and use yellow key on door. Inside, pick up battery and use it
on tele-orb (restoring it). Examine cash register, taking coins and
tickets.

**Finding the Great Underground Empire entrance**<br>
Go behind mill and remove chock from water wheel. Enter mill (Booz
gives you glass). Empty glass into plant, toast Booz, and drink empty
glass. Do this ritual three times and ask for his keys. Do ritual one
more time and pick up dropped flask. Go down trapdoor entrance.
Use keys on locked door.

**East Shambar: Getting into general store**<br>
Go to Pugney's ranch. Talk to Pugney -apologetic (gets you bra
box). Go to Snoot's farm and enter house through the window. Go to
kitchen and take thermos. Turn sink on and fill thermos with
water. Go to incinerator in town and pull lever 1. Throw bra box
in incinerator. Push lever 1 and then pull lever 2. Examine
drawer. Pour thermos on wire and take it. Go to general store.
Insert wire in door lock. In store, pick up rats. Drop rats into
empty box from hardware store. Shake cereal box until you find
prize whistle (take it).

**Other things to do at Snoot's farm**<br>
Go to bathroom (encountering Rebecca). Enter room with dog
(records Alexis' bark). Go to bedroom and take mirror. Open
refrigerator and take meat. Examine oven and turn knob on
(explosion).

**The magic book**<br>
Go to fool's memorial and get magic joke book. Ask Rebecca,
Ms. Peepers, the Mayor, then Rebecca again about joke book.

**Getting Disc Piece # 1**<br>
Go under dock in West Shambar and give tickets to waif (getting
gift). Go to kitchen in Snoot's farm and take soap. Drop soap in
sink. Tum sink on (makes soapy water). Wash Waifs gift in soapy
water (disc piece).

**Getting milk**<br>
Go to silo and turn crank in silo latch clockwise. Take carrots. Go
to barn. Take hay. Drop hay. Light match. Light hay with
match. Warm hands on hay fire. Use thermos on cow - milking her.
When you need to return for more milk, repeat the process but give her
some carrots before you try to milk her again.

**Getting the Dwarven Sword**<br>
Go to Moodock's and examine game board (beating him at survivor gets
you token and sword). Examine sword. Go to blacksmith and give
him sword. Return later and pay 2 zorkmids for sword. Examine sword
(it's a different one). Show counterfeit sword to blacksmith - threaten
(he gives you dwarven sword). If you wait to confront him, he'll give you
a note to take to Ben who will give you the real Sword.

**The Ruins: Disc Piece #2**<br>
Take tile and frame. Use tiles on frame (makes puzzle). Examine
puzzle and move squares so they say "Water unseen at falls mix with bat
dropping yields potion for __ ". Examining the ruins again, you will
find the second disc piece and two illuminite rocks (take them).

**Meeting Morpheus**<br>
Go to inn and rent a room. Go to room. Drop illuminite rocks on
nightstand. Examine monitor. Turn off light switch (you dream of
Morpheus). Repeat this 2 more times throughout game (different
dreams).

**Getting a boat &: talking to witches**<br>
Go to boathouse. Show photo of any woman (Ms. Peepers, Rebecca)
to Ben (gives you letter). Examine knot in Ben's hand (teaches you
cow-hitch). Pay Ben for boat. Remove rats (from general store)
from box and put them into the boat motor. Go downriver. Enter
hut - be friendly. Ask witch about joke book. Give Ben's letter to witch
(take stick after she leaves). Enter bog. Use stick on ground to determine
if walking that direction is safe. Cross bog (changes each time).

**The Whispering Woods: getting through**<br>
Take picture of woods. Return to witch's hut and show her the photo
(she'll let you take bats). Take bat cage and return to woods. Open the
cage and free bats. Follow the bats through the woods, drinking milk
from thermos whenever your vision begins to go. You will have to return
to barn to get a refill of milk so be careful how far in you go. After three
swigs of milk your vision will no longer be effected. Take bat guano
before you leave woods.

**Dock & Canuck's Shack: Disc Piece #3**<br>
At dock, ring bell 3 times. Show token (from Moodock's) to ferryman
(takes you across). At door of shack, pry knocker with sword (getting
magnet). Enter shack, take scroll and bottle. Examine blueprints.
Examine scroll. Read scroll, despelling Canuck. Ask Canuck about
joke book and bottle. In bottle, climb mast (noting numbers). Go to
cabin and take rag. Open safe w/ number combo from mast. Get
metal piece and disc from safe. Close safe. Before leaving bottle,
pick up mirror (inventory) or use rag on metal plate. Have either shiny
metal plate or mirror in hand as you leave bottle (reflects Canuck's spell).
To return by ferry, ring bell twice and give token to ferryman.

**Getting illuminite back to lighthouse: Disc Piece #4**<br>
Pick up magnet (inventory) and blow whistle (from general store).
Vulture will now take you anywhere by clicking on map. Go to lighthouse.
Give illuminite to keeper. Show disc pieces to keeper (gives
you another disc).

**Forest of Spirits: Piece #5**<br>
For extra cash, hit leaves on money tree with sword or stick - taking
coins that fall, will also give you ferry tokens from time to time. In
clearing with blind bowman and faerie, give milk in thermos to
bowman (leaves you bow and arrows). At dark place in forest,
light a match. Be friendly to faerie (gives you faerie dust). At pile of
leaves, throw unneeded item (like gift shop key) at pile. At hungry
boar memorial, strike boar 3 times with sword and take disc piece.

**The Vulture Pit**<br>
Outside pits, use faerie dust on decayed meat (from Snoot's farm).
Throw rotting meat (drugs vultures). Enter pit and get talon.

**Bel Naire Temple: getting there**<br>
Go to Cliffs of Depression and take rope. Return to lighthouse and
climb stairs. Tie cow-hitch (rope) on rail. Tie talon to rope. Throw
rope (makes bridge). Cross rope and follow trail to temple. In
courtyard, take shield from statue. Enter temple and give sword to
holy woman (she blesses it). Exit other path from courtyard to go to
dwarves' camp (you're given helmet). Return to lighthouse and
get back rope and talon.

**Troll Caverns: the Necklace of Fear**<br>
Outside caverns, examine skeleton (noting directions). Enter cave with
sword in hand and wearing helmet (from dwarves' camp). Attack three
trolls using skeleton's directions - first one swing left, second up,
third down. Talk to troll leader - threaten him (getting Necklace of
Fear).

**Comedy Club, Part II: Disc Piece #6**<br>
Go to mountain pass. Take rock. Throw rock at vulture. Examine
sign. Dig up bonding plant with knife. Go to Cliffs. Tie rope to tree.
Climb down rope. Enter comedy club. Play 4 recorded jokes from
joke book (Mayor, Canuck, Witch, and Rebecca) - getting last disc
piece.

**Dwarven Mines & Ancient Ruins: putting the Pieces together**<br>
In camp, listen to dwarf's conversation, noting the directions hidden
in it (left, right, straight, etc.). Enter mine, riding boxcar, go Left, Right,
Straight, R, L, R, S, R, L, L, R, S before each intersection to get to
other side (directions may be random). At ancient ruins, drop
disc pieces into trencher. Put items on statues in this order from left to
right: stick, talon, thermos, (skip middle statue) both helmet and
empty box go on fourth statue, then shield and tele-orb. Push red
button (forges disc).

**Making a potion**<br>
Return to Forest of Spirits. Go to spider and show necklace of fear to
it. Cut web with sword. Go behind waterfall at dam and fill flask with
backside of waterfall. Drop bat guano into flask (making invisibility
potion).

**The Citadel: Endgame**<br>
Examine photo album, noting now-developed negatives and location of
photos. Go to Cliffs of Depression, and face west (blocked passage).
Throw Frobozz Disc at wall (shatters it). At citadel entrance, use
bow with arrows and shoot hand on wall. At ore leader, drink
invisibility potion. Use tape recorder and replay Alexis' bark.
At bridge, throw all inventory onto the bridge until it rises high enough
to pass safely. On Survivor board, do the following - if the opposing
piece lands on the square you intended to jump to, wait a turn,
clicking on your own square and then move to desired spot after he
vacates the position: B3, D2, C4, A3,Bl,C3,A4,B2,D3,Cl,A2,
B4, C2, D4.
