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	Title: (SOFTWARE REVIEWS) Trinity
	Author: Shay Addams
	Source: Family Computing, v5(2)
	Date: February 1987
	Transcription by Steve Derby
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HARDWARE REQUIREMENTS: Amiga, 128K Apple IIe/IIc, Atari ST, C64/128,
IBM PC/PCjr, Macintosh.<br>
PUBLISHER: Infocom<br>
PRICE: $40<br>
CRITICS SUGGESTED AGES: 12+

Infocom's latest "Interactive Fiction
Plus" text adventure is filled with
clever, neatly interlocked problems
that are staged across a broad variety
of settings — a tropical island, the
Soviet tundra, and even outer space.
(These are all sites of actual atomic
bomb tests, and Trinity is the code
name for the spot where the first
nuclear bomb was tested.)

As the story opens in contemporary
London, you spy a nuclear missile
overhead. Unless you reach a
magic door and escape, you and the
rest of the world are wiped out in
the ensuing atomic war. Make it,
and you'll get a chance to save the
world by going back through time to
change history. On the other side of
that door awaits a world as enchanting
as that of Zork, a world where
twin suns light the sky and mushrooms
grow taller than redwoods.

Some mushrooms have tiny doors,
and once you've learned the trick,
they lead through time and space to
other locations. In each setting, you
find another puzzle to solve, but you
must do so before the weapon being
tested there detonates. *Trinity* mixes
logic and magic with history and fiction.
Often poetic in its imagery, the
evocative prose is as entertaining to
read as the puzzles are to solve.