<!--
	Title: A Walkthru Trinity
	Author: Rev. William E. Carte
	Source: QuestBusters, v3(11)
	Date: November 1986
	Transcription by Steve Derby
-->

This is a step-by-step solution. For inventory purposes, you'll
be storing objects at the bottom of the stairs leading to the
sundial. The numbers in brackets indicate your new score
each time it changes.

**Palace Gate**

North. Buy crumbs. [1]. Get crumbs. Feed birds. Examine
ruby. East. East. Read sign. South. Take ball [2].
Northwest. Unscrew gnomon. Take gnomon [7]. North.
Take bird. [10]. Unfold paper. Read paper. Northeast

**Lancaster Gate**

Wait until woman walks away. Throw ball at umbrella. Take
umbrella [15]. West. West. Push pram east. Push pram
east. Push pram south. Open pram. Climb in pram. Open
umbrella. Take all but pram. Enter water. Enter door.

**Meadow**

North. East. North. Take log. Take splinter [16]. South.
East. Southeast. West.

**At Arboretum**

North. Up. Take axe [17]. South. Down. (At this point
your east-west directions are temporarily confused by the
Klein bottle effect Don't panic.) East. Northwest.
North. Up. Up.

**Vertex**

Put gnomon in hole [22]. Examine sundial. Wait until
the shadow clicks on the third symbol. Push lever. Down.
Down. Put paper and coin in pocket. South. Southeast.
West. North. Up. South. Down. (Directions will be
restored to normal.) East. Northwest. North. Drop axe.
West. West North. North. North.

**Ossuary**

Enter door (on mushroom). Take lantern [23]. West Take
walkie talkie [24]. Tum on lantern. Drop lantern. West.
Put splinter in crevice. Take skink [27]. Put skink in
pocket. East Take lantern. Enter door. Search fertilizer.
Take key [28]. South. Put key in hole. Turn key [29]. Down.
Turn lantern off. Hit icicle with umbrella. Take icicle
[30]. East. East. East. Up. Up. Down. Down. East.
Northeast. East

**Crater**

Put icicle on lump [33]. West. Southwest. West. Drop
lantern, walkie talkie and umbrella. Up. Up.

**Vertex**

Pull lever. wait until shadow falls on fourth symbol and
brass rings clicks. Push lever. Down. Down. Take axe.
East. North. West

**Chasm's Brink**

Cut tree with axe. Push tree north [36]. North. Enter door.
Down. Open box. Push toggle. Push button. South.
Northwest. Wait until coconut begins to float in water. Point
at coconut. Take coconut [39]. Southeast. North. Up. Enter
door.

**Mesa**

South. East South. West. Drop axe and coconut. Up.
Up. Pull lever. Wait (until you hear a click and the shadow
falls on fifth symbol. Push lever. Down. Down. East.
Northeast. Northwest Open door. East

**Cottage**

Wait several turns until you hear the magpie give complete
instructions. Open back door. Open cage. Take cage [40].
East.

**Herb Garden**

Search refuse. Take garlic [41]. Enter white door. Down.
Northeast. Northeast.

**Cliff Edge**

Examine fissure. Take lemming. Put lemming in
cage [42]. Close cage. Southwest. Southwest. Up.
Enter door. West. West. Southeast. Southwest. West
Drop cage and garlic. Up. Up. Pull lever. Wait (until shadow
falls on sixth symbol and ring clicks). Push lever. Down.
Down. Take umbrella. East. East. [Moor] Enter door.

**Thin Air**

Open umbrella. Take bag and umbrella. Wait (until girl
notices you). Give umbrella to girl. East. Take spade [43].
Take paper from pocket. Give paper to girl. West. Climb on
bird. Enter door. West. West. Drop spade. Up.
Up. Pull lever. Wait (until ring clicks three times and
finger is on second symbol). Push lever. Down. Down.
Take axe. East. Northeast. East

**Crater**

Take lump [47]. West. West. West. Northwest. Enter dish.
Wait two turns until you're on ground in bubble. South.
Southwest (The waterfall, a good place to save the game.)
Enter door.

**In Orbit**

Take skink. Kill skink [50]. Wait three turns (when satellite
is headed directly at white door). Cut bubble with axe.
East. East. Up. Up. Pull lever (final time). Wait until
ring clicks five times and the shadow is on the seventh
symbol. Push lever. Down. Down. Take coconut and
garlic. Northeast. Reach in hive. West. West. East.
East Reach in hive [53]. [You got honey.] East.
Northwest. East.

**Cottage**

Drop coconut. Cut coconut with axe [54]. Take coconut.
Pour milk in cauldron [55]. Put hand in cauldron [56]. Put
skink in cauldron [57]. Put garlic in cauldron [58]. West.
Drop coconut. Wait (until explosion). East Look in
cauldron. Take emerald [59]. West. Southeast. Southwest.
West. Drop axe. Take spade. West. West. North.

**Cemetery**

Open crypt with spade [62]. Look in crypt. Examine
corpse. Take red and green boot. Wear red boot. Wear
green boot. Take shroud [63]. Wear shroud. Take bandage.
Wear bandage. Look in mouth. Take silver coin [64]. Drop
spade. South. East. East. Put emerald in pocket. Take
cage, walkie talkie and lantern. (This is a good place to save.)
Southeast.

**The River**

Wait until ghosts enter vessel. Enter vessel. Give silver coin
to oarsman. South (after you arrive at sand bar). Enter door.

<u>Be sure you have the bag, lantern, walkie talkie, birdcage
and emerald in your possession before continuing.</u>

**Shack**

Open book. Drop lantern. Take cardboard [65]. Examine
cardboard. Read diagram [68]. (You may want to write down
this information.) Put cardboard in pocket. Take
lantern. (The people outside should have left by now.)
West. Down. Down. Drop cage. Take ruby [69]. Put
ruby in red boot [70]. Take emerald. Put emerald in green
boot [71]. Take cage. Northwest Northwest.
Northwest.

**Paved Road**

Enter jeep. Examine radio. Examine dial [74]. Exit jeep.
Push slider to (whatever number the radio dial was set
to). Pull antenna. Tum rocker on. Southeast. Southeast
Southeast. Southeast. Southeast Open gate.
Southeast South. Open door.
East.

**Assembly Room**

Drop lantern. East. North. Enter closet. Close door.
Open cage. Put bag in cage. Close cage. Open door [80].
(Snake eats the lemming.) Exit closet Search workbench.
Take screwdriver [81]. Put screwdriver in pocket. South.
West. Take knife [82]. Put knife in pocket. Take lantern.
East. Open door. East. East. Southeast

**South of Reservoir**

Drop all but lantern. Northeast. Turn lantern on.
Up. Take binoculars. Down (after you fall in water). Take
binoculars (83]. Up. South. Down. Take all. Open cage.
Take bag. Drop cage. West. West. West. West. South.
South.

**Behind Shed**

Look at shelter with binoculars [86]. Wait (until roadrunner
shows up). Point at key [89]. Take key [90]. North. North.
North. North.

**Base of Tower**

Unlock box [91]. Examine panel. Examine breaker. Open
breaker. (Listen carefully to conversation on walkie talkie.
Write down the phrase "ask the kid if he connected the line..."
and make note of which line he is talking about, because it
changes in every game.) Close breaker. Southwest.
Southwest. Southwest. Southwest.

**Outside Blockhouse**

Wait (until roadrunner appears). Drop bag. Northeast.
Northeast. Northeast. Northeast Up. Up. East.

**Shack**

Turn on light. Examine box. Examine panel. Take
screwdriver. Open panel with screwdriver [95]. (There are
four wires in the panel. Use the diagram on the cardboard to
determine the color of the wire that the man mentioned in the
quote after you opened the breaker; it's either blue, red,
white or striped.) Wait (until auto-sequencer takes effect; for
example, until countdown reaches fifteen seconds.) Take
knife. Cut (proper) wire with knife [100].

You have just achieved a perfect score and saved all of New
Mexico!
