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	Title: (Computer Capers) Planetfall
	Author: Randi Hacker
	Source: Games, v8(12)
	Date: December 1984
	Transcription by Steve Derby
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The end justifies the means in Planetfall -— even murder, after a fashion —- and
those who take their scruples into the game with them should abandon all hope of winning.

As usual, Infocom has given adventurers an all-text game containing an intricate,
absorbing, and humorous series of puzzles. You are low ensign on a starship, which is
about to blow up (cause unknown). Fortunately, the gods look out for shlemiels, and you
alone escape in an emergency vehicle to fulfill your destiny, which is on an ostensibly
uninhabited planet. With your emergency survival kit, you must explore abandoned
settlements, locate crucial rooms and tools, and save the planet from the many disasters
that threaten to destroy it. And you must work quickly, since there's a virus in the air
that could kill you if you take too long.

The game is full of such futuristic stuff as teleportation booths, computerized life
support systems, and lasers. You even latch on to a robot companion who is loyal and
true and tells the same stories over and over —- just like real people do. Use him
mercilessly.

There is logic and order to the story line. Every time you come up against what seems
to be an insoluble problem, a little creative thinking will get you out. This makes
Planetfall a totally satisfying game. You can, by the way, finish it without
completing all the steps leading up to the ending, but in that case the ending will
be different.

*Infocom; AP, AT, C64, IBM, MAC (D); $45.*