<!--
	Title: (Screening Room: Strategy) Zork I
	Author: Charles Ardai
	Source: K-Power, v1(8)
	Date: Nov-Dec 1984
	Transcription by Steve Derby
-->

<img style="max-width: 100%;" src="/public/img/articles/k-power-zork-i-hints/zork-map.jpg" alt="Stylized Zork map">

<div class="float-left">

AVAILABLE FOR: *Apple, 48K;
Atari, 32K; Commodore 64; IBM
PC/PCjr, 48K; TI-99/4A, 48K;
TRS-80 I/III/4, 48K; all versions
on disk. Infocom, Inc., 55 Wheeler
St., Cambridge, MA 02138;
(617) 492-1031. $39.95. (Commodore
version from Commodore,
TRS-80 version from Radio
Shack).*
TYPE: *Text adventure*

IN BRIEF: The world of *Zork* is a
great place to visit, but you
wouldn't want to die there.

When the game begins, you
find yourself standing in front of
a boarded-up house. Everything
seems harmless enough at first.
But after a few hours of letting
your curiosity lead you through
forbidding passages and dark
hallways, you find there's a lot
more to the territory than you
first expected. Treasures, a nasty
troll, and confusing mazes are
only a few of the things you'll
encounter.

For a little assistance on your
trek through this dangerous and
puzzling land, examine the map
and read on.

<p></p>
<img src="/public/img/articles/k-power-zork-i-hints/zork-screen-shot.jpg" alt="Zork screen shot">

</div>

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
The pile of plastic at the base of the dam *does* have a use,
but you're going to need the air pump from the north shore of
the reservoir to find out just exactly what it is.

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
Don't waste lights. Use alternate sources when possible.

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
There is a simple way to keep the vampire bat from attacking
you. You'll find it in your lunch bag.

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
True, coal isn't much of a treasure, but just think what
you could make out of it if you had the right amount of pressure.
(Hint: Think of the old song, "Pressurized Coal is a
Girl's Best Friend.")

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
Before entering the house, search the premises a little; you
may find something that will be of use to you later.

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
Hold onto the jewelled egg. You can't open it, but maybe
someone else can-someone who's used to picking locks,
perhaps.

<span style="font-size: 1.5em; line-height: 1em; font-weight: bold; color: #BA0;">🗝</span>
Don't even think of carrying all the treasures you've
found. A good safe place for them is somewhere in the house.

CHARLES ARDAI, *14*

