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	Title: (Games & Books) Enchanter
	Author: Roe R. Adams III
	Source: Games Magazine, v8(2)
	Date: February 1984
	Transcription by Steve Derby
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**<span class="larger">Enchanter</span>** (Infocom, on disk for Apple II/II+/IIe,
Atari 800/1200XL, Commodore 64, CP/M, DEC Rainbow, IBM PC, TI Professional,
TRS Model III; $40-$50)

This text adventure was written by Marc Blank and Dave Lebling, authors of the
classic Zork Trilogy (reviewed in December 1983 Games). While many players
will think of Enchanter as Zork IV, it is actually the beginning of a new
trilogy. Unlike Zork, where the player is a mere adventurer, this game grants
you fledgling magic powers to help you find and destroy an evil warlock. At the
beginning of the game you are given a few basic spells and a “book” (part of
the program) in which you can "write” (type in) new spells that you find on
scrolls in secret locations as you explore the game’s world. Once a spell is
written in your book, you can use it over and over. Some spells, however, are
too long and complicated to be entered in the book, and thus may be used only once.

Enchanter has its funny moments. Veterans of Zork will appreciate such allusions
as the sequence in the Hall of Mirrors where the image of a bedraggled soldier
(the Zork adventurer) appears, and the sequence where you finally get to enter
the black demonic temple that was glimpsed in Zork III. (Look who’s about to
be sacrificed on the high altar!)

The puzzles the player must solve in Enchanter are consistent with Infocom’s
high standard; some of them are extremely tough. This is an impressive start
for the new trilogy, and a must for all adventure gamers.