<!--
	Title: Walkthrough:Journey
	Author: Paul Shaffer
	Source: QuestBusters, v6(9)
	Date: September 1989
	Transcription by Steve Derby
-->

<div class="article-sidebar-box float-right center" style="border: 4px solid;">
The Fejufe edition of the QuestBusters Code:<br>
count one letter back—RC = Q B.
</div>

Due to this game's linear structure and the fact that you usually can't return to a
location, maps have not been included with this solution. There are three random
elements: the color of the residue left by spells, the cave numbers assigned to the
runes in the Magic Mill, and the name of a character.

**Lavos**<br>
Background. Start. Get advice. Enter. Examine map. Reply. Buy map. Exit. Proceed.
Enter. Look around. Examine customers. Buy drinks (twice). Exit. Accept.
Proceed.

**Going to the Hermit**<br>
Get advice. Scout. Right. Scout. Examine bodies (Esher and Praxix). Proceed.
Scout. Follow smoke. Examine hut. Knock. Tell truth. Examine hermit. Look
around. Exit.

**The Coming Storm**<br>
Tell Legend of Wizards, Magic (note color of residue left by Elevation spell): Examine
bag (Praxix). Examine lake. Proceed. Examine stream (Esher). Get
advice. Find gold (twice). Cast Elevation at Tag.

**Minar's Disappearance**<br>
Get advice. Enter lake. Dive. Scout. Proceed. Enter cave. Cast Glow on staff. Proceed.
Examine pool. Get advice. Enter pool. Leave tube. Hide. Examine Minar.

**The Blue Amulet**<br>
Wide Path. Left. Pick up torch. Back. Right. Examine blue amulet. Pick up blue
amulet. Proceed. Pick up cover. Drop blue amulet. Junction. Smelly pool. Dive.
Pick up blue amulet. Surface. Back. Back to cave. Tell Legend of Nymphs.

**The River**<br>
Proceed. Scout. Upstream (twice). Build raft. Launch raft. Cross (four times).

**Sunset Mountain**<br>
Scout. Cast **Hmpx** on map. Examine map.

**The Caves of the Dwarves**<br>
Scout. Look around. Get help. Tell Legend of Dwarves, Gates and Reth a-Zar.
Enter. Proceed. Stand (twice). Parley. Tell truth. Accept. Tell Story of Gates,
Caverns, Ores and Elves. Proceed. Tell Story of Sun Towers. Tell Legend of
Elves and Bern i-Lan. Proceed.

**The Runes**<br>
Examine Runes (Hurth). Enter. Scout. Left (or right). Cast **Gmbsf**. Cast
**Fmfwbujpo** (on anyone). Scout. Right. Get advice. Examine Ores. Fight. Flank
(anyone). Cast **Nve**. Combat (three times). Return. Examine brown amulet.

**The Terror at the End of the Road**<br>
Proceed (three). Back. Cast **Usfnps**. The Sun Towers
Up. Left. Get advice. Cast **Fmfwbujpo** (on anyone). Cast **Xjoe** (again noting
the color of residue and combination of essences used in the spell). Leave (anyone).
Up. Look around. Pick up spyglass. Down. Right. Exit.

**The Forest of the Elves (Bergon)**<br>
Get advice. Split up. Proceed. Examine trees. Return.

**The Forest (Praxix)**<br>
Proceed. Examine stump. Save. Cast **Mjhiuojoh** (noting combination of essences
used). Restore. Cast **Usfnps**. Down. Back.

**The Forest (Tag)**<br>
Proceed. Stream path. Approach (twice). Examine woman. Talk to Elf. Speak Elvish.
"Tag-la." Speak Elvish. "Agrith b'ran."

**The Forest and the Fire**<br>
Praxix route. Down. Proceed. Examine walls (Praxix and Esher). Proceed. Left
or right (four times). Up. Elf home. Get advice. Examine fire and Elves. Follow
Elves. Examine fire and Elves. Cast **Sbjo**.

**Back to the Caves**<br>
Scout. Get advice. North route. Enter. Confront. Tell Story of Agrith and Cedrith.
Get advice. Down (twice). This level. Scout. Get advice.

**Around the Orcs**<br>
Around Orcs. Right. Examine runes (Praxix). Speak. "Lorem." Left. Back.

**Past the Ores**<br>
Past Orcs. Cast **Usfnps**. Cast **Fmfwbujpo** (on himself). Proceed.
Scout. Proceed. Cast **Usfnps**. Combat (twice).

**Healing Bergon**<br>
Examine Bergon. Mix reagent with **xbufs** essence. Use mix on Bergon.
Proceed.

**The Mines**<br>
Scout. Enter tunnel. Scout Left. Scout Old mine. Examine walls (Praxix). Get
advice. Back. New mine. Enter cleft. Examine walls (Hurth). Back. Enter cleft
Examine walls (Praxix). Examine miner (Esher). Examine miner's sack (Hurth).
Ask miner about Ores (twice) and mine. Pick up red rock. Back (twice).

**The Tomb**>br>
Up. Right. Crude path. Get advice. Examine crack. Down. Hurth. Jump. Look
around. Climb up. Examine key. Back. Ornate path. Examine door. Open door.
Examine vault and runes (Hurth). Mix reagent with **gjsf** essence. Use mix on
vault. Examine coffin. Examine white stone. Back (twice).

**The Ancient Forest**<br>
Proceed (three times). Cast **Gmbsf** (noting residue color and combination of essences).
Scout. Proceed.

**The Magic Mill (Praxix)**<br>
Ask tree about paths and location. Examine talking tree. **Njmlz xbz**. Examine
mechanism. Cast Glow on staff. Down. Left Down. Up. Proceed (three times).
Back (three times). Examine device. Save.

**Teleporting the Pick-axe**<br>
(This is a random puzzle in which you're trying to teleport the pick-axe in the second
cave—counting away from the Control Room—into the first cave. The first
dial means From; the second, To. There are six caves and six runes in all, but you
have access to three. The runes can go clockwise or counter-clockwise.) Left
dial set to (position). Right dial set to (position). Push button. Wait. (When you
have successfully teleported the pickaxe, you'll see a glint through the Control
Room window in the first cave; if you fail, restore and try again.) Back to
Pits. Down. Pick up pick-axe. Mine rock. Control Room. Save. (Teleport yourself
from cave one to cave three.) Left dial set to (position). Right dial set to (position).
Push button. Back to Pits. Down. Follow light.

**The Ruins**<br>
Examine water and bridge. Cross. Proceed Tower. Up. Accept Tell Story
about Castle. Down. Examine stones. Mix reagent with **gjsf** essence. Use mix
on stones. Back. Courtyard Moat. Swim. Courtyard. Cast **Sbjo**.

**Hurth's Toxic Allergies**<br>
Proceed. Examine Hurth (Esher).

**Captured by Orcs**<br>
Proceed. Free him. Get advice. Follow Orcs. Get advice. Scout. Inventory. Use
red rock. Run for it.

**The Demon**<br>
Proceed. Examine shadow (Hurth). Hide. Mix **bjs** essence with **xbufs** essence.
Proceed.

**Umber and the Mudwargs**<br>
Stay. Ask Umber about mudwargs. Get advice. Examine Umber's sack. Mix
**cmbdl** reagent with **gjsf**. Use mix on staff. Leave.

**Zan's Curio Shop**<br>
Scout. Examine emporium and curio shop. Curio shop. Look around. Reply.
Examine gray stone. Buy gray stone. Trade **tqzhmbtt**. Proceed.

**Zan 's Tavern**<br>
Tavern. Order meal. Examine other table. Get advice. Cast **Jowjtjcjmjuz**. Eavesdrop
(twice, noting name of drunk mentioned, which is different each time).
Exit.

**Wharf**<br>
Wharf. Yes. (Give name of drunk mentioned in Tavern.) Get advice. Zephyr.
Tell truth. Accept.

**Inn**<br>
Inn. Check in. Accept. Exit. Camp out.

**In Jail**<br>
Examine cell. Escape. Call Sheriff. Mix **hsbz** reagent with **gjsf** essence. Cast
**Usfnps**. Examine Sheriff. Use mix on Sheriff.

**On Ship**<br>
Scout. Examine Twin Isles (Esher). Examine sky and crew (Praxix). Relax.
Climb mast. Examine boat (Esher). Cast **Fmfwbujpo** on Tag. Cast **Xjoe**.

**Misty Isle**<br>
Examine Praxix. Pick up Praxix' pouch. Save. (Using the colors from the residue
left with certain spells that you noted previously, and combination of essences
used each time, figure out the correct combination of colors and use the process
of elimination to figure out coarse and fine: lightning equals xbufs essence plus
fire essence and a pinch of earth essence.) Mix (essence) with (essence). Add pinch
of (essence). Cast mixture.
