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	Title: (Computer Capers) Infidel
	Author: Randi Hacker
	Source: Games, v8(12)
	Date: December 1984
	Transcription by Steve Derby
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The Arab workers have poisoned your kumiss and abandoned you in the desert
because you asked them to work on a high holy day. The "navigation box" hasn't
arrived from the States yet. And it isn't even noon. What a way to start the
day. Yet that's how it does start in Infidel, the first in the new "Adventure"
series of games from Infocom.

You play an ambitious, unscrupulous archaeologist. The very fact that you're
here in the desert searching for a lost pyramid is the result of having cheated
your fine upstanding partner. Now you're alone. Using a map and the navigation
box (when it finally arrives), you must find, in the endless, shifting desert
dunes, the location of the pyramid. Once you find it and go inside, there are
hieroglyphics to decipher, hidden traps to avoid, and treasures to collect —-
provided you explore slowly and carefully.

Infidel is purposely simpler to solve than most of Infocom's fine line of
witty, all-text games, since it was written as an introduction to the genre for
novice adventurers. But it's still a challenge. Sharp thinking is required to
solve the puzzles it poses, and the thrill of successfully deducing the meaning
of the jewel clusters or correctly reading the hieroglyphics without the aid of
a Rosetta Stone is no less exhilarating than the rewards of more taxing
adventures. ([Aug. 84](/library/games-infidel-review))

*Infocom; AP, AT, C64, IBM, MAC (D), $45.*