<!--
	Title: MULTI-SYSTEM Software
	Source: Computer Entertainer, v6(6)
	Date: September, 1997
	Transcription by Steve Derby
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**PLUNDERED HEARTS (NA/⭐⭐⭐⭐)** explores no ground in
interactive fiction, which is not unexpected from ***<u>Infocom</u>***. The story is a
romance. Its author, Amy Briggs, is female, as is the heroine of the
story. Now before you men decide to quit reading and look for a review
of something that is, shall we say, a bit more macho-sounding -- STOP!
This is adventurous romance -- swashbuckling times on the high seas,
pirates, deceit and treachery. You'll like it, we're sure. While women
players of interactive fiction have adapted, of necessity, to playing
male roles in adventures, now it's time for the men to show their
flexibility and assume a feminie role for a change!

## *Romance and Adventure*

PLUNDERED HEARTS is a 17th century tale of romance and
adventure. A young Englishwoman, your alter ego in the story, is
enroute to the bedside of her ailing father on the Caribbean island of
St. Sinistra. She was summoned by a letter from the island's governor,
who may or may not be the friend to her father that he professes to be.
The game opens with an attack by pirates. They board your ship and
suddenly you are rescued/kidnapped by the dashing pirate captain,
Nicholas Jamison. Locked in his cabin aboard the pirate ship, you
ponder your fate, worry about reaching your father, and sense the
beginnings of romantic attraction to the handsome pirate. But Jamison
leaves for St. Sinestra, and you can't simply sit and wait for his return.

You escape the captain's cabin, don sailor's clothing to hide your
femininity, and begin exploring the ship. You soon discover evidence
of sabotage: a slow fuse burning dangerously near the ship's store of
gunpowder -- and you can't reach it. Your calls for help are futile, and
you can't even seem to get topside, until you find a way up a rope ladder
outside the ship's hull. And the view from the deck is no more cheerful
than the sight of the burning fuse below. The ship is headed toward the
rocks, and no one seems to notice. It looks as if saving the ship is up
to you. And save it you must if you are to have any hope of seeing your
father. If you get past the early puzzles, the action continues on the
island. Romance blooms, treacheries are revealed, and rescues are
effected. It's a wonderful story, and how it unfolds is entirely up to you.
We applaud the appearance -- finally -- of a heroine in interactive
fiction. We look forward to more of them. (Solo play; Keyboard; Blank
disk required for game-saving.) Available for Amiga, Apple II, Atari
ST, IBM, Macintosh; also for Atari XE/XL and Commodore 64/128 at
$34.95.

**Recommended.** (MSR $39.95)
