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	Title: (Computers at Play: Mystery) Deadline
	Author: Mary Ellen Slate
	Source: Games Magazine, v7(12)
	Date: December 1983
	Transcription by Steve Derby
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Deadline players become involved —- even obsessed. When they meet, their
conversation might begin like this: "Did you find the pieces of the
teacup?" "No, but I caught the gardener with the ladder."

This all-text game looks deceptively simple. Marshall Robner has been found
dead of a drug overdose, and you're given copies of interviews with the
suspects, a photo of the crime scene, lab and other reports. You enter the
Robner mansion and go from room to room, talking to people, eavesdropping,
finding objects, having them analyzed, and, if appropriate, pocketing them.
What you do or fail to do affects the subsequent behavior of the suspects,
whose responses to your questions change depending on such variables as whether
you show them a clue, and what room you're in and when.

For those who manage to solve this very tough puzzle and want another, Infocom
has just come out with Witness.

**Deadline**, by Marc Blank. Infocom, Cambridge, MA; on disk for Apple
II/II+/IIe, Atari 800/1200, Commodore 64, CP/M, DEC Rainbow, IBM PC,
TI Professional, TRS-80 Model III; $50-$60.