<!--
	Title: Beyond Zork Part Two
	Author: Joe Terwilliger
	Source: QuestBusters, v5(4)
	Date: April 1988
	Transcription by Steve Derby
-->

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To decode clues, count two letters back.
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## Castle

Hide behind the Morgia bush. Get some of the bush and eat it. Wait for the platypus
to come and go, then exit the bush. Open the statue and get the Crystal Jar.
Blow the whistle, get the minx and board the pterodactyl. Fly to the Magick
Shoppe.

## End Game Preparations

Sell the Jewel and buy the Hourglass. Go to the oak tree in the Twilight part of
the Forest. Wait until the minx digs up a truffle. Get it. Go to the Clearing in the
Forest. The answer to the riddle on the rock is aqwvj. Enter the Pool of Radiance.
The truffle will be preserved for all time. Whistle for the pterodactyl. Stash
the truffle in the pack before getting the minx, then fly to the Ruins.

## Ruins

Bash the Ghoul. Throw the xjcn at the Undead Warrior. Stand under the arch in
the plaza and turn the hourglass. Go south twice (back in time). Get the truffle
and wait for the Prince's horse to fall in the trench. Throw the truffle in the
trench. Turn the hourglass again and go forward in time (north) until you reach
the desolation. Wait for the minx to dig up a truffle. Get and wear the helmet.
Turn the hourglass and return to the plaza. Use the pterodactyl, Scroll of icvkpi
or tgecnn to return to the Magick Shoppe. Buy the potion of Enlightenment if you
haven't already. Shake and drink it. You should now have enough intelligence to
continue. Insert the peg on the Black Hemisphere into the hole on the White
Hemisphere. Look into the now Gray Sphere and remember the magic word
printed there.

## Underground and End Game

Make sure you have the following items: rabbit's foot, horseshoe, four-leaf clover,
Jar of Mirrors and lantern. Rub the foot for extra luck. Go to the cliff wall near
Thriff (where you found the minx). Say the magic word from the gray sphere and
open the door. Enter the first underground room. A Lucksucker will eventually
show up. Throw one of your lucky items at it each of the three times it appears.
In the first underground chamber open the jar, get the circlet and type
"blow bubble." Point the resulting mirror in a direction so you can reflect the sunlight
around the corners and deeper into the tunnel (for e?'ample, pointing the mirror
to the north will angle light from the northeast to northwest, or vice versa).

## The Treasure Chamber

Keep blowing bubbles and exploring the rooms until you find the Treasure Chamber.
Angle the light in the most direct route to that room. The mirrors don't last
long, so make it snappy. ("Dip circlet" isn't necessary; "blow bubble" will suffice
and save time.) Blow the last mirror in the Treasure Chamber and angle the
light to shine on the Shadow in the corner. If your compassion is high enough,
it should overwhelm the Ur-Grue and you'll be able to search the plunder and
get the coconut. If you try to exit the cave an earthquake stops you. Not to
fear, you are saved and...Beyond Zork!
