<!--
	Title: (HITS AND MISSILES) Infidel ■ ■ ■ ■
	Author: Randi Hacker
	Source: Computer Fun, v1(2)
	Date: May 1984
	Transcription by Steve Derby
-->

<p class="larger"><em><strong>Infocom/At, Ap, C64, IBM</strong></em></p>

All your Arabs have left you. They've poisoned your kumiss. There's no water
in the canteen. The navigation box you've been waiting for still hasn't
arrived and it isn't even noon yet. What a way to start the day. But you can end it
on a note of triumph provided you locate the lost pyramid and collect all the
treasures. This, noble archaeologist, is your task.

Actually, you're not a very noble archaeologist at all. You're really a
lowdown nogoodnik. So lowdown, in fact, that you even asked your native
workers to dig on a high holy day. This is why they left you. Still, you can succeed
without them. All you've got to do is take a Berlitz course in hieroglyphics, don't
make any false moves, watch where you walk and respect the dead. I can say no
more.

What you shouldn't do, is go out into the desert without your navigation box
or you will meet a camel out walking his fish on a leash. As lonely as you are,
you're still not that desperately in need of company.

<img class="float-right" src="/public/img/articles/computer-fun-infidel-review/infidel-screen-shot.jpg" alt="Infidel screen shot">

*Infidel* maintains the fine tradition that Infocom has established. Mike
Berlyn's Egyptian scenario is witty, filled with peril and adventure, secret
doors and winding passageways. The ending is a little bit of an anticlimax, but
this is more than made up for by the fact that you don't get the least bit thirsty or
hungry once inside the pyramid. Considering that all you have to eat is beef
jerky, this is a blessing.
