| ### Anillo 3 - Original ### An interactive fiction by Mel Hython (2009) - the Inform 7 source text
Home page Contents Previous Next Complete text | Chapter 5 - Limitaciones de movimiento [ La única forma que se me ocurre es parando a los PNJs que vayan a entrar en ellos, pero tengo que meter el estado previo para poder arrancarlos ] Table of Estado Previo
pnj | estado |
a patroller | a Status
lobo | Inactive
deavork | Inactive |
zhur | Inactive |
yerk | Inactive
berg | Inactive
icalante | Inactive
[ Lugares a los que NO pueden ir ] Table of Limites
pnj | limite | activada
a patroller | a room | a number
lobo | Copa | 0
lobo | Pantano10 | 0
lobo | Pantano23 | 0
deavork | Copa | 0
icalante | Copa | 0
icalante | Pantano10 | 0
icalante | PuertaCastillo | 0
icalante | Pantano18 | 0
icalante | Pantano25 | 0
icalante | Pantano24 | 0
yerk | Copa | 0
yerk | Pantano23 | 0
berg | Pantano23 | 0
zhur | Pantano23 | 0
yerk | Pantano24 | 0
berg | Pantano24 | 0
zhur | Pantano24 | 0
zhur | Cueva1 | 0
yerk | Cueva1 | 0
berg | Cueva1 | 0
zhur | Cueva2 | 0
yerk | Cueva2 | 0
berg | Cueva2 | 0
zhur | Cueva3 | 0
yerk | Cueva3 | 0
berg | Cueva3 | 0
zhur | Cueva4 | 0
yerk | Cueva4 | 0
berg | Cueva4 | 0
zhur | Cueva5 | 0
yerk | Cueva5 | 0
berg | Cueva5 | 0
After going to a room (called destino): [ Si estamos en una habitación segura, detenemos al PNJ ] [ Por otra parte si NO estamos en ella y está activada lo reactivamos ] repeat through Table of Limites: if destino is not limite entry and activada entry is 1: let st be (estado corresponding to an pnj of pnj entry in Table of Estado Previo); if st is Active: activate pnj entry; change activada entry to 0; [say "Retornando [the pnj entry] a [st].";] repeat through Table of Limites: if destino is limite entry and pnj entry is not in limite entry: let st be status of pnj entry; deactivate pnj entry; change activada entry to 1; change (estado corresponding to an pnj of pnj entry in Table of Estado Previo) to st; [say "Parando por tabú [the pnj entry] que estaba [st].";] continue the action.