possessiveNounPhrase(its)grammar | en_us.t[6801]

Possessive noun phrases. These are similar to possessive phrases, but are stand-alone phrases that can act as nouns rather than as qualifiers for other noun phrases. For example, for a first-person player character, "mine" would be a possessive noun phrase referring to an object owned by the player character.

Note that many of the words used for possessive nouns are the same as for possessive adjectives - for example "his" is the same in either case, as are "'s" words. However, we make the distinction internally because the two have different grammatical uses, and some of the words do differ ("her" vs "hers", for example).

`grammar possessiveNounPhrase(its) : ItsNounProd`

Superclass Tree (in declaration order)

`possessiveNounPhrase(its)`
`ItsNounProd`
`PossessivePronounNounProd`
`PronounProd`
`NounPhraseProd`
`BasicProd`
`object`

Summary of Properties

``

Inherited from `ItsNounProd` :
`pronounType`

Inherited from `PossessivePronounNounProd` :
`isPossessive`

Inherited from `PronounProd` :
`isPlural`

Inherited from `NounPhraseProd` :
`filterForCollectives`

Inherited from `BasicProd` :
`isSpecialResponseMatch`

Summary of Methods

``

``

``

Inherited from `PronounProd` :
`checkAnaphoricBinding resolveNouns`

Inherited from `NounPhraseProd` :
`filterTruncations getVerifyKeepers`

Inherited from `BasicProd` :
`canResolveTo getOrigText getOrigTokenList setOrigTokenList`

Properties

(none)

Methods

(none)

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2