PreResolvedAmbigProd class | parser.t[1883]

A pre-resolved *ambiguous* noun phrase. This is used when the game or library wants to suggest a specific set of objects for a new action, then ask which one to use.

`class PreResolvedAmbigProd : DefiniteNounProd`

Superclass Tree (in declaration order)

`PreResolvedAmbigProd`
`DefiniteNounProd`
`NounPhraseProd`
`BasicProd`
`object`
`AmbigResponseKeeper`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`asker_ objs_ phrase_`

``

Inherited from `NounPhraseProd` :
`filterForCollectives`

Inherited from `BasicProd` :
`isSpecialResponseMatch`

Inherited from `AmbigResponseKeeper` :
`ambigResponses_`

Summary of Methods

`construct resolveNouns`

Inherited from `DefiniteNounProd` :
`reduceDefinite resolveDefinite`

Inherited from `NounPhraseProd` :
`filterTruncations getVerifyKeepers`

Inherited from `BasicProd` :
`canResolveTo getOrigText getOrigTokenList setOrigTokenList`

Inherited from `AmbigResponseKeeper` :
`addAmbigResponse getAmbigResponses`

Properties

`asker_` | `parser.t[1910]`

the ResolveAsker to use when prompting for the selection

`objs_` | `parser.t[1904]`

my pre-resolved list of ambiguous objects

`phrase_` | `parser.t[1907]`

the noun phrase to use in disambiguation questions

Methods

`construct (objs, asker, phrase)` | `parser.t[1884]`

no description available

`resolveNouns (resolver, results)`OVERRIDDEN | `parser.t[1896]`

remember the noun phrase to use in disambiguation questions

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2