specialTopicPreParser object | actor.t[1903]

Pre-parser for special ConvNode-specific commands. When the player character is talking to another character, and the NPC's current ConvNode includes topics with their own commands, we'll check the player's input to see if it matches any of these topics.

`specialTopicPreParser : StringPreParser`

Superclass Tree (in declaration order)

`specialTopicPreParser`
`StringPreParser`
`PreinitObject`
`ModuleExecObject`
`object`

Summary of Properties

`aOrTPat punctPat`

Inherited from `StringPreParser` :
`regList regListSorted runOrder`

``

Inherited from `ModuleExecObject` :
`execAfterMe execBeforeMe hasInitialized_ isDoingExec_ isExecuted_`

Summary of Methods

`doParsing processInputStr`

Inherited from `StringPreParser` :
`construct execute registerPreParser runAll`

``

Inherited from `ModuleExecObject` :
`_execute classExec`

Properties

`aOrTPat` | `en_us.t[2731]`

pattern for string starting with "A" or "T" verbs

`punctPat` | `en_us.t[2735]`

pattern to eliminate punctuation marks from the string

Methods

`doParsing (str, which)`OVERRIDDEN | `actor.t[1904]`

no description available

`processInputStr (str)` | `actor.t[1939], en_us.t[2714]`

Process the input string, as desired, for special-topic parsing. This method is for the language module's use; by default, we do nothing.

Language modules should override this to remove punctuation marks and to do any other language-dependent processing to make the string parsable.

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2