InitiateTopic class | actor.t[4066]

An "initiate" topic entry. This is a rather different kind of topic entry from the ones we've defined so far; an initiate topic is for cases where the NPC itself wants to initiate a conversation in response to something in the environment.

One way to use initiate topics is to use the current location as the topic key. This lets the NPC say something appropriate to the current room, and can be coded simply as

actor.initiateTopic(location);

`class InitiateTopic : ThingMatchTopic`

Superclass Tree (in declaration order)

`InitiateTopic`
`ThingMatchTopic`
`TopicEntry`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`includeInList`

``

Inherited from `TopicEntry` :
`altTalkCount altTopicList impliesGreeting isActive isConversational matchObj matchScore talkCount topicGroupActive topicGroupScoreAdjustment topicResponse`

Summary of Methods

`setTopicPronouns`

Inherited from `ThingMatchTopic` :
`isMatchPossible matchTopic`

Inherited from `TopicEntry` :
`addAltTopic addSuggestedTopic addTopic adjustScore anyAltIsActive breakTopicTie checkIsActive deferToEntry getActor getTopicOwner handleTopic initializeTopicEntry noteAltInvocation noteInvocation`

Properties

`includeInList` OVERRIDDEN | `actor.t[4068]`

include in the initiateTopics list

Methods

`setTopicPronouns (fromActor, topic)`OVERRIDDEN | `actor.t[4075]`

since this kind of topic is triggered by internal calculations in the game, and not on anything the player is doing, there's no reason that our match object should be a pronoun antecedent

TADS 3 Library Manual
Generated on 8/21/2012 from TADS version 3.1.2