Topic class | thing.t[10131], english.t[2106]

A Topic is something that the player character can refer to in the course of conversation or look up in a book, but which is not implemented as a physical object in the game. Topics can be used for abstract concepts such as life, liberty and happiness, or for physical objects that are referred to but not actually implemented as Things in the game, such as Alfred the Great or the Great Wall of China.

Modified in english.t[2106]:
Modification to the Topic class so that when constructing a new Topic a separate apostrophe-S token is concatenated with the previous word when storing the name (which undoes the effect on building the name of what the English-language tokenizer does with apostrophe-S).

`class Topic : Mentionable`

Superclass Tree (in declaration order)

`Topic`
`Mentionable`
`LMentionable`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`familiar known newlyCreated`

Inherited from `Mentionable` :
`ambiguouslyPlural disambigGroup disambigMatchPhrases disambigName disambigOrder distinguishByContents isHer isHim isIt massNoun matchPhrases matchPhrasesExclude name nominalContents person plural proper qualified roomTitle states vocab vocabWords`

Inherited from `LMentionable` :
`acronymPluralPat alphaCharPat aName apostPluralPat apostSPat deannotatePat dictComp dummyName elevenEighteenPat emptyVocabWords esPluralPat firstWordPat heName herName hersName himName iesPluralPat irregularPlurals lastWordPat leadingTagOrQuotePat menPluralPat objInName objIntoName objName objOutOfName oneLetterAnWordPat oneLetterWordPat ownerNamed pluralPat posPat possAdj possEnding possNoun prepList prepPhrasePat prepWordPat pronounMap properNamePat properPat reflexiveName specialAOrAn tagOrQuotePat thatName thatObjName theName theObjName trimPat truncationLength weakWordPat`

Summary of Methods

`construct getTopicText setKnown`

Inherited from `Mentionable` :
`filterResolveList matchName matchNameCommon matchNameDisambig phraseMatchName simpleMatchName`

Inherited from `LMentionable` :
`addDictWord addVocab addVocabWord aNameFrom aNameFromPoss classInit contify distinguishedName ifPronoun inheritVocab initVocab initVocabWord locify matchPronoun pluralNameFrom pluralWordFrom possessify pronoun removeVocabWord replaceVocab theNameFrom theNameIs`

Properties

`familiar` | `thing.t[10142]`

Whether the player character knows of the existence of this topic. By default we assume this is true.

`known` | `thing.t[10148]`

Test whether this topic is known to the player character

`newlyCreated` | `thing.t[10160]`

For internal use by the parser; has the parser newly created us for its own purposes?

Methods

`construct (name_)`OVERRIDDEN | `thing.t[10132], english.t[2107]`

no description available

`getTopicText ( )` | `thing.t[10154]`

Return a textual description of this topic, which will normally be just its name. We use the vocab as fall-back alternative.

`setKnown ( )` | `thing.t[10145]`

Make this topic known to the player character

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0