subtime.t file | source file

SUBTIME EXTENSION

Adapted for use with adv3Lite by Eric Eve; the changes include using the Date class rather than the custom format for storing dates and times used in MJR's original version.

"Subjective Time" module. This implements a form of in-game time-keeping that attempts to mimic the player's subjective experience of time passing in the scenario while still allowing for occasional, reasonably precise time readings, such as from a wristwatch in the game world.

Summary of Classes

`ClockEvent`

Summary of Global Objects

`clockManager`

Summary of Global Functions

(none)

Global Functions

(none)

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0