ConvAgendaItem class | actor.t[6445]

A "conversational" agenda item. This type of item is ready to execute only when the actor hasn't engaged in conversation during the same turn. This type of item is ideal for situations where we want the actor to pursue a conversational topic, because we won't initiate the action until we get a turn where the player didn't directly talk to us.

`class ConvAgendaItem : AgendaItem`

Superclass Tree (in declaration order)

`ConvAgendaItem`
`AgendaItem`
`object`

Subclass Tree

`ConvAgendaItem`
`FactAgendaItem`

Global Objects

(none)

Summary of Properties

`greetingDisplayed isReady otherActor reasonInvoked`

Inherited from `AgendaItem` :
`agendaOrder calledBy endCondition executeOnce initiallyActive invokedByActor isDone name`

Summary of Methods

`invokeItemBase`

Inherited from `AgendaItem` :
`getActor invokeItem registerItem report resetItem`

Properties

`greetingDisplayed` | `actor.t[6541]`

Flag; did invoking this item result in the display of a greeting (from an ActorHelloTopic)?

`isReady` OVERRIDDEN | `actor.t[6446]`

no description available

`otherActor` | `actor.t[6453]`

The actor we're planning to address - by default, this is the PC. If the conversational overture will be directed to another NPC, you can specify that other actor here.

`reasonInvoked` | `actor.t[6549]`

Why was this ConvAgenda Item invoked?
1 = InitiateConversationReason = Actor initiating new conversation
2 = ConversationLullReason = Actor using lull in conversation
3 = DefaultTopicReason = Actor responding to DefaultAgendaTopic

Methods

`invokeItemBase (caller)`OVERRIDDEN | `actor.t[6456]`

There's more work to do on a ConvAgendaItem when it's invoked

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0