Mood class | misc.t[3140]

A Mood object can be used to represent the mood of an actor (happy, sad, bored, etc.)

`class Mood : object`

Superclass Tree (in declaration order)

`Mood`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`name`

Summary of Methods

`objToString`

Properties

`name` | `misc.t[3145]`

A single-quoted string giving the name of this Mood, which will normally correspond to the name of the Mood object; e.g. happyMood.name = 'happy'

Methods

`objToString ( )` | `misc.t[3147]`

no description available

Adv3Lite Library Reference Manual
Generated on 08/12/2025 from adv3Lite version 2.2.2