ActorHelloTopic class | actor.t[3752]

Actor Hello topic - this handles greetings when an NPC initiates the conversation.

`class ActorHelloTopic : HelloTopic`

Superclass Tree (in declaration order)

`ActorHelloTopic`
`HelloTopic`
`GreetingTopic`
`MiscTopic`
`ActorTopicEntry`
`ReplaceRedirector`
`Redirector`
`object`
`TopicEntry`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`matchObj matchScore`

``

Inherited from `GreetingTopic` :
`changeToState impliesGreeting includeInList`

``

Inherited from `ActorTopicEntry` :
`activated active autoName convKeys curiosityAroused getActor isConversational keyTopics listOrder name suggestAs timesInvoked`

``

``

Inherited from `TopicEntry` :
`isActive matchExactCase matchPattern scoreBoost topicMatched`

Summary of Methods

`noteInvocation`

Inherited from `HelloTopic` :
`handleTopic`

``

Inherited from `MiscTopic` :
`matchTopic`

Inherited from `ActorTopicEntry` :
`activate addToConvKeyTable buildName curiositySatisfied deactivate getKeyTopics initializeTopicEntry isReachable nodeActive showKeyTopics timesToSuggest`

Inherited from `ReplaceRedirector` :
`redirect`

Inherited from `Redirector` :
`doInstead doNested doOtherAction`

Inherited from `TopicEntry` :
`addTopic scoreBooster topicResponse`

Properties

`matchObj` OVERRIDDEN | `actor.t[3754]`

An ActorHelloTopic matches the actorHelloTopicObj only.

`matchScore` OVERRIDDEN | `actor.t[3756]`

no description available

Methods

`noteInvocation (fromActor)` | `actor.t[3763]`

If we use this as a greeting upon entering a ConvNode, we'll want to stay in the node afterward

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5