Daemon class | events.t[396]

A Daemon is an Event that executes once every defined number of turns.

`class Daemon : Event`

Superclass Tree (in declaration order)

`Daemon`
`Event`
`object`

Subclass Tree

`Daemon`
`SenseDaemon`

Global Objects

(none)

Summary of Properties

`interval_`

Inherited from `Event` :
`captureText eventOrder executed isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_`

Summary of Methods

`construct executeEvent`

Inherited from `Event` :
`callMethod delayEvent eventMatches getNextRunTime removeEvent`

Properties

`interval_`OVERRIDDEN | `events.t[444]`

our execution interval, in turns

Methods

`construct (obj, prop, interval)`OVERRIDDEN | `events.t[405]`

Creation. 'interval' is the number of turns between invocations of the daemon; this should be at least 1, which causes the daemon to be invoked on each turn. The first execution will be (interval-1) turns in the future - so if interval is 1, the daemon will first be executed on the current turn, and if interval is 2, the daemon will be executed on the next turn.

`executeEvent ( )`OVERRIDDEN | `events.t[434]`

execute the daemon

Adv3Lite Library Reference Manual
Generated on 08/12/2025 from adv3Lite version 2.2.2