ActorByeTopic class | actor.t[3864]

An "actor" goodbye topic. This handles ONLY goodbyes that happen when the NPC terminates the conversation of its own volition via npc.endConversation().

`class ActorByeTopic : GreetingTopic`

Superclass Tree (in declaration order)

`ActorByeTopic`
`GreetingTopic`
`MiscTopic`
`ActorTopicEntry`
`ReplaceRedirector`
`Redirector`
`object`
`TopicEntry`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`matchObj matchScore`

Inherited from `GreetingTopic` :
`changeToState impliesGreeting includeInList`

``

Inherited from `ActorTopicEntry` :
`activated active autoName convKeys curiosityAroused getActor isConversational keyTopics listOrder name suggestAs timesInvoked`

``

``

Inherited from `TopicEntry` :
`isActive matchExactCase matchPattern scoreBoost topicMatched`

Summary of Methods

``

Inherited from `GreetingTopic` :
`handleTopic`

Inherited from `MiscTopic` :
`matchTopic`

Inherited from `ActorTopicEntry` :
`activate addToConvKeyTable buildName curiositySatisfied deactivate getKeyTopics initializeTopicEntry isReachable nodeActive showKeyTopics timesToSuggest`

Inherited from `ReplaceRedirector` :
`redirect`

Inherited from `Redirector` :
`doInstead doNested doOtherAction`

Inherited from `TopicEntry` :
`addTopic scoreBooster topicResponse`

Properties

`matchObj` OVERRIDDEN | `actor.t[3866]`

An ActorByeTopic matches endConvActor only

`matchScore` OVERRIDDEN | `actor.t[3872]`

Give BoredByeTopic an even higher matchScore so that it takes precedence over ImpByeTopic when both are present.

Methods

(none)

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5