remapCmdDicts object | remapcmd.t[181]

This gathers up all of the RemapCmd items and gets them ready for execution in the actual game

This is persistent and there should only be one of these

`remapCmdDicts : PreinitObject`

Superclass Tree (in declaration order)

`remapCmdDicts`
`PreinitObject`
`ModuleExecObject`
`object`

Summary of Properties

`remapTbl`

Inherited from `PreinitObject` :
`execBeforeMe reverseGlobalSymbols`

Inherited from `ModuleExecObject` :
`execAfterMe hasInitialized_ isDoingExec_ isExecuted_`

Summary of Methods

`addHashMap execute processCmd`

``

Inherited from `ModuleExecObject` :
`_execute classExec`

Properties

`remapTbl` | `remapcmd.t[183]`

Lookup table with hash and then list of objects that match it

Methods

`addHashMap (hash, obj)` | `remapcmd.t[229]`

add to the remapTbl for hash lookup

`execute ( )`OVERRIDDEN | `remapcmd.t[186]`

The pre-init execution routine

`processCmd (toks, tokcnt)` | `remapcmd.t[238]`

process a tokenized string: return new string, obj if deferred, or nil if no match

Adv3Lite Library Reference Manual
Generated on 08/12/2025 from adv3Lite version 2.2.2