UnlistedProxyConnector class | travel.t[1770]

An UnlistedProxyConnector is a special kind of TravelConnector created by the asExit macro to make one exit do duty for another. There is probably never any need for this class to be used explicitly in game code, since game authors will always use the asExit macro instead.

`class UnlistedProxyConnector : TravelConnector`

Superclass Tree (in declaration order)

`UnlistedProxyConnector`
`TravelConnector`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`isConnectorListed isConnectorVisible proxyForProp`

Inherited from `TravelConnector` :
`destination isConnectorApparent isOpen PushTravelVia suppressTravelDescForPushTravel transmitsLight travelBarriers traversalTime traversed traversedBy`

Summary of Methods

`afterTravelNotifications beforeTravelNotifications construct dobjFor(GoThrough) getDestination proxyForConnector travelVia`

Inherited from `TravelConnector` :
`canTravelerPass checkPushTravel checkTravelBarriers dobjFor(TravelVia) execTravel explainTravelBarrier getDepartingDirection getTraveler hasBeenTraversedBy iobjFor(PushTravelThrough) isConnectorVisible isDestinationKnown noteTraversal sayActorFollowing sayDeparting sayNoDestination travelDesc traversalMsg traversalTimeFrom`

Properties

`isConnectorListed` OVERRIDDEN | `travel.t[1789]`

An UnlistedProxyConnector is never listed as an exit in its own right.

`isConnectorVisible` | `travel.t[1796]`

We'll assume an UnlistedProxyListedConnector is always 'visible', since it's a proxy for some other connector which will handle the actual visibility conditions.

`proxyForProp` | `travel.t[1773]`

The direction property for which we're a proxy.

Methods

`afterTravelNotifications (actor)`OVERRIDDEN | `travel.t[1837]`

no description available

`beforeTravelNotifications (actor)`OVERRIDDEN | `travel.t[1836]`

We don't want an UnlistedProxyConnector to trigger any travel notifications since these will be triggered - if appropriate - on the

`construct (dir_)` | `travel.t[1823]`

Construct a new UnlistedProxyConnector.

`dobjFor(GoThrough)`OVERRIDDEN | `travel.t[1854]`

Handle going through this connector by calling our travelVia() method to execute travel via the connector for which we're a proxy.

`getDestination (origin)`OVERRIDDEN | `travel.t[1843]`

Return the actual destination, if any, an actor will arrive at by traversing the connector we're a proxy for from origin.

`proxyForConnector (loc)` | `travel.t[1779]`

The loc parameter should contain the room in which this UnlistedProxyConnector is used, but calling code will need to supply it.

`travelVia (traveler)`OVERRIDDEN | `travel.t[1800]`

Carry out travel via this connector.

Adv3Lite Library Reference Manual
Generated on 02/05/2024 from adv3Lite version 2.0