ProxyDest class | extras.t[999]

ProxyDest is a mix-in class for use with an object that represents the exterior of a room, such as a hut in a field. Its purpose is to remove such an object as the possible target of a GO TO command provided there's another alternative. This prevents a GO TO command from taking the player character from the appropriate room to an inappropriate destination.

`class ProxyDest : object`

Superclass Tree (in declaration order)

`ProxyDest`
`object`

Subclass Tree

`ProxyDest`
`Distant`
`Enterable`

Global Objects

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Summary of Properties

``

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Summary of Methods

`filterResolveList`

Properties

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Methods

`filterResolveList (np, cmd, mode)` | `extras.t[1000]`

no description available

Adv3Lite Library Reference Manual
Generated on 02/05/2024 from adv3Lite version 2.0