RandomEventList class | eventList.t[339], eventListItem.t[429]

Randomized event list. This is similar to a regular event list, but chooses an event at random each time it's invoked.

Modified in eventListItem.t[429]:
Reset our list to include the item we've just added and clear out any spent ones.

`class RandomEventList : RandomFiringScript EventList`

Superclass Tree (in declaration order)

`RandomEventList`
`RandomFiringScript`
`object`
`EventList`
`Script`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`fireCt`

Inherited from `RandomFiringScript` :
`eventPercent eventReduceAfter eventReduceTo`

Inherited from `EventList` :
`curScriptState eventList eventListLen resetEachCycle`

``

Summary of Methods

`doScript getNextRandom`

Inherited from `RandomFiringScript` :
`checkEventOdds underusedReadyELIidx`

Inherited from `EventList` :
`addItem advanceState construct doScriptEvent resetList scriptDone`

Inherited from `Script` :
`getScriptState`

Properties

`fireCt` | `eventListItem.t[472]`

The number of times we have fired on this 'cycle '

Methods

`doScript ( )`OVERRIDDEN | `eventList.t[341]`

process the next step of the script

`getNextRandom ( )` | `eventList.t[365], eventListItem.t[437]`

Get the next random state. By default, we simply return a number from 1 to the number of entries in our event list. This is a separate method to allow subclasses to customize the way the random number is selected.

Modified in eventListItem.t[437]:
Get the next random state. By default, we simply return a number from 1 to the number of entries in our event list. This is a separate method to allow subclasses to customize the way the random number is selected. However, if we have an unused EventListItem that's ready to fire, we select that instead, to make sure it gets a look-in at the earliest possible opportunity.

Adv3Lite Library Reference Manual
Generated on 26/02/2025 from adv3Lite version 2.2