# Part I: Fundamentals

The articles in this section will be of interest to most TADS 3 programmers. These articles cover topics that most people will encounter in everyday use of the system.

Creating Your First Project
Tips on Designing your Game
Object-Oriented Programming Overview
Some Common Input/Output Issues
Using Build Configurations
Understanding Separate Compilation
Using AutoHotKey with the Workbench Editor (Windows)
Bibliographic Metadata - the GameInfo Format

TADS 3 Technical Manual
Table of Contents | Fundamentals
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