World object | parser.t[10]

Temporary scaffolding for the game world. This gives us information on scope, pronoun antecedents, and other information the parser needs from the game world.

`World : PreinitObject`

Superclass Tree (in declaration order)

`World`
`PreinitObject`
`ModuleExecObject`
`object`

Summary of Properties

`scope_ universalScope`

Inherited from `PreinitObject` :
`execBeforeMe reverseGlobalSymbols`

Inherited from `ModuleExecObject` :
`execAfterMe hasInitialized_ isDoingExec_ isExecuted_`

Summary of Methods

`buildUniversalScope execute scope`

``

Inherited from `ModuleExecObject` :
`_execute classExec`

Properties

`scope_` | `parser.t[25]`

cached scope list

`universalScope` | `parser.t[31]`

A list of all Mentionables in the game, useful for building scope lists for resolving Topics.

Methods

`buildUniversalScope ( )` | `parser.t[33]`

no description available

`execute ( )`OVERRIDDEN | `parser.t[40]`

no description available

`scope ( )` | `parser.t[14]`

Get the list of objects in scope

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0