Stance class | thing.t[10206]

A Stance object can be used to represent the stance of an actor towards the player character (neutral, friendly, hostile, etc.).

`class Stance : object`

Superclass Tree (in declaration order)

`Stance`
`object`

Subclass Tree

(none)

Global Objects

(none)

Summary of Properties

`name score`

Summary of Methods

`objToString`

Properties

`name` | `thing.t[10211]`

A single-quoted string giving the name of this Stance which will normally correspond to the name of the Mood object; e.g. friendlyStance.name = 'friendly'

`score` | `thing.t[10217]`

The score is a measure of how positive or negative an actor with this stance is towards the player character. Each Stance object defines its own score.

Methods

`objToString ( )` | `thing.t[10225]`

no description available

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0