sceneManager object | scene.t[16]

The sceneManager object is used to control the scene-switching and execution mechanism.

`sceneManager : InitObject Event`

Superclass Tree (in declaration order)

`sceneManager`
`InitObject`
`ModuleExecObject`
`object`
`Event`
`object`

Summary of Properties

`eventOrder execBeforeMe`

``

Inherited from `ModuleExecObject` :
`execAfterMe hasInitialized_ isDoingExec_ isExecuted_`

Inherited from `Event` :
`captureText executed interval_ isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_`

Summary of Methods

`execute executeEvent notifyAfter notifyBefore`

``

Inherited from `ModuleExecObject` :
`_execute classExec`

Inherited from `Event` :
`callMethod construct delayEvent eventMatches getNextRunTime removeEvent`

Properties

`eventOrder` OVERRIDDEN | `scene.t[34]`

Run the executeEvent() method for the first time to set up any scenes that should be active at the start of play.

`execBeforeMe` OVERRIDDEN | `scene.t[69]`

If the scene is happening, call its eachTurn() method

Methods

`execute ( )`OVERRIDDEN | `scene.t[17]`

no description available

`executeEvent ( )`OVERRIDDEN | `scene.t[39]`

The executeEvent() method is run each turn to drive the Scenes mechanism

`notifyAfter ( )` | `scene.t[82]`

no description available

`notifyBefore ( )` | `scene.t[72]`

Run the beforeAction method on every currently active Scene

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0