Me object | parser.t[4852]

Me - the first-person singular. ME always binds to the player character.

The discussion about the validity of binding YOU to the PC applies in mirror image here. In a second-person game, the PC is the narrator's YOU and the player's ME; in a first-person game, she's the narrator's ME and the player's YOU. But there is no game-world object for ME to bind to in commands in a first-person game - if anything, ME would be the player (not the player character, but the actual player), who is clearly not a game-world entity. Since that's not meaningful, we can assume that a player talking about ME in a first-person game is being literal-minded and just using the same pronouns the narrator does, or that they're so accustomed to the second-person convention of most IF that they're saying ME out of habit. In either case, the PC is the one they're talking about.

`Me : Pronoun`

Superclass Tree (in declaration order)

`Me`
`Pronoun`
`object`

Summary of Properties

`person`

Inherited from `Pronoun` :
`all aName ante reflexive theName theObjName`

Summary of Methods

`resolve`

Inherited from `Pronoun` :
`construct matchObj setAntecedents`

Properties

`person` OVERRIDDEN | `parser.t[4860]`

this is a first-person pronoun

Methods

`resolve ( )`OVERRIDDEN | `parser.t[4857]`

the first person always resolves to the player character, regardless of context

Adv3Lite Library Reference Manual
Generated on 13/06/2025 from adv3Lite version 2.2.1