// set the below for your first chapter in your story

const IMGs = {
    BG_TITLE:"images/cover.png",
    BG_BACKGROUND:"images/BG_TEXTURE1.png",
    BG_CLEAR:"images/BG_CLEAR.png",
    BG_STATION:"images/STATION.png",
    BG_STATIONWIDE:"images/STATIONWIDE.png",
    BG_STARS:"images/BG_STARS.png",
    BG_GALLEY:"images/BG_GALLEY.png",
    FG_BLANK:"images/blank.png",
    cover:"images/cover.png",
    TV:"images/tv.png",
    TV2:"images/tv2.png",
    TV3:"images/tv3.png",
    TV4:"images/tv4.png",
    MOTEL:"images/motel.jpg",
    MOTEL2:"images/motel2.png",
    SERIOUSYAMI:"images/seriousyami2.png",
    PLAINYAMI:"images/yamiplain.png",
    SLEEPWATER:"images/watersleep.png",
    HAPPYYAMI:"images/yamihappy.png",
    CONTENTYAMI:"images/yamicontent.png",
    MEOWWATER:"images/watermeow.png",
    HORNYYAMI1:"images/yamihorny1.png",
    HORNYYAMI2:"images/yamihorny2.png",
    HORNYYAMI3:"images/yamihorny3.png",
    HORNYYAMI4:"images/yamihorny4.png",
    HORNYYAMI5:"images/yamihorny5.png",
    BLUSHWATER:"images/waterblush.png",
    SMILEWATER:"images/watersmile.png",
    BASEWATER:"images/waterbase.png",
    FLIRTWATER:"images/waterflirt.png",
    WINKWATER:"images/waterwink.png",
    PLAINYAMI2:"images/yamiplain2.png",
    BLUSHPLAINWATER:"images/waterblushplain.png",
    DEPRESSEDYAMI:"images/yamidepressed.png",
    NERVOUSWATER:"images/waternervous.png",
    DEPRESSEDYAMI2:"images/yamidepressed2.png",
    NERVOUSWATER2:"images/waternervous2.png",
    SCAREDWATER:"images/waterscared.png",
    DESPAIRSMILEYAMI:"images/yamidespairsmile.png",
    NERVOUSAFWATER:"images/waternervousaf.png",
    DESPAIRWATER:"images/waterdespair.png",
    DESPAIRWATERSMILE:"images/waterdespairsmile.png",
    HORNYSURPRISEDWATER:"images/waterhornysurprised.png",
    BLOWJOBYAMI:"images/yamiblowjob.png",
    DESPAIRSMILEYAMI2:"images/yamidespairsmile2.png",
    SEXWATER:"images/watersex.png",
    BLOWJOBYAMI2:"images/yamiblowjob2.png",
    HORNYBASEWATER:"images/waterhornybase.png",
    CUMWATER:"images/watercum.png",
    RESISTWATER:"images/waterresist.png",
    DESPAIRWATER2:"images/waterdespair2.png",
    REGRETSEXWATER:"images/waterregretsex.png",
    DESERT:"images/desert.png",
    BOREDYAMI:"images/yamibored.png",
    CRYINGYAMI:"images/yamicrying.png",
    TOILET:"images/toilet.jpg",
    ALEX:"images/alex.png",
    GASSTATION:"images/gasstation.png",
    ALLEY:"images/alley.png",
    TALKYAMI:"images/yamitalk.png",
    CUTINICE:"images/icecutin.png",
    CGICE:"images/icecg.png",
    SURPRISEDYAMI:"images/yamisurprised.png",
    SWAT:"images/swat.jpg",
    EVILICE:"images/iceevil.png",
    WAITICE:"images/icewait.png",
    EXCITEDICE:"images/iceexcited.png",
    ANNOYEDICE:"images/iceannoyed.png",
    HORNYICE:"images/icehorny.png",
    HORNYICE2:"images/icehorny2.png",
    HORNYICE3:"images/icehorny3.png",
    HORNYICE4:"images/icehorny4.png",
    CUTINYAMI:"images/yamicutin.png",
    CGYAMI:"images/yamicg.png",
    QUESTIONICE:"images/icequestion.png",
    CGWATER:"images/watercg.png",
    EARTH:"images/earth.jpg",
    CHAMBER:"images/chamber.jpg",
    LAB:"images/lab.jpg",
    ALIEN:"images/alien_grey.png"
};


// use MUS_ for looping background music
// max one music track playing at once
// and SFX_ for oneshot sound effects that can play on top

const MUSIC = {
    SFX_TITLE:"music/SFX_TITLE.mp3",
    SFX_TEXT: "music/SFX_TEXT.mp3",
    MUS_mura: "music/mura1arrange.mp3",
    MUS_battle: "music/battle.mp3",
    MUS_opening: "music/opening.mp3",
    MUS_parting: "music/parting.mp3",
    MUS_lively: "music/lively.mp3",
    MUS_yami: "music/yami.mp3",
    MUS_sex: "music/sex.mp3",
    MUS_repose: "music/repose.mp3",
    MUS_boss: "music/boss.mp3",
    MUS_dungeon: "music/dungeon.mp3",
    MUS_castle: "music/castle.mp3",
    SFX_roar: "music/roar.mp3",
    SFX_bite: "music/bite.mp3",
    SFX_slash: "music/slash.mp3",
    SFX_blind: "music/blind.mp3",
    SFX_breath: "music/breath.mp3",
    SFX_decision: "music/decision.mp3",
    SFX_move: "music/move.mp3",
    SFX_damage: "music/damage.mp3",
    SFX_water: "music/water.mp3",
    SFX_open: "music/open.mp3",
    SFX_wind: "music/wind.mp3",
    SFX_cat: "music/cat.mp3"
};

const SPEAKERS = {

  J: {name: "joy", colour: "#a37155"},
  M: {name: "mei", colour: "#b9e0f5"},
  W: {name: "???", colour: "#f5f7fc"},
  R: {name: "rum", colour: "#f5f7fc"}

};
