The Sand Room

Like wow, man, deja vu! Haven't I been here before?

  1. Yes, you have. So to speak.
  2. But when you were here before, you were hereafter. Or you will be if you try to BLORPLE out of here without solving the puzzle.
  3. Does the description of the Sand Room remind you of anything?
  4. Marilyn Monroe? The Wicked Witch of the West? An hour glass?
  5. Do the room descriptions seem slightly different from the time you were here before?
  6. Time is the key word here.
  7. The Sand Room, going UP or DOWN, sends you back in time, to long before you became an Enchanter. Or even to before you started the story.
  8. You must leave each room, the Dungeon Cell (past) and the Ruins Room (past), exactly as you (will) find them in the present. We call this "establishing the past." Otherwise you create a paradox, and since nature abhors a paradox almost as much as a vacuum, you die.

Questions for "The Sand Room" | InvisiClues for Spellbreaker | Infocom Homepage